javascript
const canvas = document.createElement('canvas')
canvas.width = 400
canvas.height = 400
canvas.className = 'main_canvas'
document.body.appendChild(canvas)
const ctx = canvas.getContext('2d')
const info = {
offset: {x: 0, y: 0},
scale: 1,
scaleStep: 0.1,
minScale: 0.5,
maxScale: 2
}
// 获取鼠标在canvas画布上的坐标
const getCanvasPostion = (e) => {
return {
x: e.offsetX,
y: e.offsetY,
}
}
//计算呢两点之间的距离
const getDistance = (p1, p2) => {
return Math.sqrt((p1.x - p2.x) ** 2 + (p1.y - p2.y) ** 2)
}
//更新画布
const updateCanvas = () => {
const backgroundImage = new Image() // 创建Image对象
backgroundImage.src = 'https://ts1.cn.mm.bing.net/th/id/R-C.66d7b796377883a92aad65b283ef1f84?rik=sQ%2fKoYAcr%2bOwsw&riu=http%3a%2f%2fwww.quazero.com%2fuploads%2fallimg%2f140305%2f1-140305131415.jpg&ehk=Hxl%2fQ9pbEiuuybrGWTEPJOhvrFK9C3vyCcWicooXfNE%3d&risl=&pid=ImgRaw&r=0' //设置图片路径
backgroundImage.onload = function(){
console.log('图片加载完成');
ctx.drawImage(backgroundImage, 0, 0, canvas.width, canvas.height) //绘制背景图片
}
}
updateCanvas()
//监听滚轮滚动缩放画布
canvas.addEventListener('wheel', (e) => {
e.preventDefault()
ctx.clearRect(0, 0, canvas.width, canvas.height)
const canvasPosition = getCanvasPostion(e) //获取画布上的事件坐标
console.log(canvasPosition)
const realCanvasPosition = { //鼠标在画布上的坐标
x: canvasPosition.x - info.offset.x,
y: canvasPosition.y - info.offset.y
}
// 放缩时产生的偏移量
const deltaX = realCanvasPosition.x / info.scale * info.scaleStep
const deltaY = realCanvasPosition.y / info.scale * info.scaleStep
if (e.wheelDelta > 0 && info.scale < info.maxScale) {
console.log('上滚');
info.offset.x -= deltaX
info.offset.y -= deltaY
info.scale += info.scaleStep
}else if (e.wheelDelta <= 0 && info.scale > info.minScale){
console.log('下滚');
info.offset.x += deltaX
info.offset.y += deltaY
info.scale -= info.scaleStep
}
ctx.setTransform(info.scale, 0, 0, info.scale, info.offset.x, info.offset.y)
updateCanvas()
})
canvas实现鼠标滚轮滚动缩放画布效果