-
定义 UserData
cppUCLASS() class ADVMOD_API UStaticMeshUserData : public UAssetUserData { GENERATED_BODY() public: UPROPERTY(EditAnywhere) FString MeshPath; };
-
新建,添加
cppUStaticMeshUserData* StaticMeshUserData = StaticMesh->GetAssetUserData<UStaticMeshUserData>(); if (!StaticMeshUserData) { StaticMeshUserData = NewObject<UStaticMeshUserData>(StaticMesh, UStaticMeshUserData::StaticClass(), NAME_None, RF_Transactional); StaticMeshUserData->MeshPath = StaticMesh->GetPathName(); StaticMeshUserData->PostEditChange(); StaticMesh->AddAssetUserData(StaticMeshUserData); StaticMesh->PostEditChange(); StaticMesh->MarkPackageDirty(); }
-
获取
cppUAssetUserData* Data = Obj->GetAssetUserDataOfClass(UStaticMeshUserData::StaticClass()); UStaticMeshUserData* UserData = Cast<UStaticMeshUserData>(Data); // 或 UStaticMeshUserData* StaticMeshUserData = StaticMesh->GetAssetUserData<UStaticMeshUserData>();
UserData
Mr.Virgil2023-12-16 22:48