C#/WPF 播放音频文件

C#播放音频文件的方式:

  • 播放系统事件声音
  • 使用System.Media.SoundPlayer播放wav
  • 使用MCI Command String多媒体设备程序接口播放mp3,wav,avi等
  • 使用WindowsMediaPlayer的COM组件来播放(可视化)
  • 使用DirectX播放音频文件
  • 使用Speech播放(朗读器,可朗读文本)

这里讲不需要引用dll就能播放音频的几种方式:

1、播放系统事件声音

复制代码
System.Media.SystemSounds.Asterisk.Play();      //星号
System.Media.SystemSounds.Beep.Play();          //提示音
System.Media.SystemSounds.Exclamation.Play();   //感叹
System.Media.SystemSounds.Hand.Play();          //协助
System.Media.SystemSounds.Question.Play();      //问题

2、使用MCI Command String播放音频文件,可以支持多种格式(mp3,wav,avi),且不需要额外引用dll,可以循环播放音频

复制代码
    public class AudioPlayer
    {
        public AudioPlayer()
        {
        }
        //定义API函数使用的字符串变量 
        [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)]
        private string Name = "";
        [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
        private string durLength = "";
        [MarshalAs(UnmanagedType.LPTStr, SizeConst = 128)]
        private string TemStr = "";
        int ilong;
        //定义播放状态枚举变量
        public enum State
        {
            mPlaying = 1,
            mPuase = 2,
            mStop = 3
        };
        //结构变量
        public struct structMCI
        {
            public bool bMut;
            public int iDur;
            public int iPos;
            public int iVol;
            public int iBal;
            public string iName;
            public State state;
        };
        public structMCI mc = new structMCI();
        //取得播放文件属性
        public string FileName
        {
            get
            {
                return mc.iName;
            }
            set
            {
                try
                {
                    TemStr = "";
                    TemStr = TemStr.PadLeft(127, Convert.ToChar(" "));
                    Name = Name.PadLeft(260, Convert.ToChar(" "));
                    mc.iName = value;
                    ilong = APIClass.GetShortPathName(mc.iName, Name, Name.Length);
                    Name = GetCurrPath(Name);
                    Name = "open " + Convert.ToChar(34) + Name + Convert.ToChar(34) + " alias media";
                    ilong = APIClass.mciSendString("close all", TemStr, TemStr.Length, 0);
                    ilong = APIClass.mciSendString(Name, TemStr, TemStr.Length, 0);
                    ilong = APIClass.mciSendString("set media time format milliseconds", TemStr, TemStr.Length, 0);
                    mc.state = State.mStop;
                }
                catch
                {
                }
            }
        }
        //播放
        public void play()
        {
            TemStr = "";
            TemStr = TemStr.PadLeft(127, Convert.ToChar(" "));
            APIClass.mciSendString("play media", TemStr, TemStr.Length, 0);              //单次播放
            //APIClass.mciSendString("play media repeat", TemStr, TemStr.Length, 0);     //循环播放
            mc.state = State.mPlaying;
        }
        //停止
        public void StopT()
        {
            TemStr = "";
            TemStr = TemStr.PadLeft(128, Convert.ToChar(" "));
            ilong = APIClass.mciSendString("close media", TemStr, 128, 0);
            ilong = APIClass.mciSendString("close all", TemStr, 128, 0);
            mc.state = State.mStop;
        }
        public void Puase()
        {
            TemStr = "";
            TemStr = TemStr.PadLeft(128, Convert.ToChar(" "));
            ilong = APIClass.mciSendString("pause media", TemStr, TemStr.Length, 0);
            mc.state = State.mPuase;
        }
        private string GetCurrPath(string name)
        {
            if (name.Length < 1) return "";
            name = name.Trim();
            name = name.Substring(0, name.Length - 1);
            return name;
        }
        //总时间
        public int Duration
        {
            get
            {
                durLength = "";
                durLength = durLength.PadLeft(128, Convert.ToChar(" "));
                APIClass.mciSendString("status media length", durLength, durLength.Length, 0);
                durLength = durLength.Trim();
                if (durLength == "") return 0;
                return (int)(Convert.ToDouble(durLength) / 1000f);
            }
        }
        //当前时间
        public int CurrentPosition
        {
            get
            {
                durLength = "";
                durLength = durLength.PadLeft(128, Convert.ToChar(" "));
                APIClass.mciSendString("status media position", durLength, durLength.Length, 0);
                mc.iPos = (int)(Convert.ToDouble(durLength) / 1000f);
                return mc.iPos;
            }
        }
    }
    public class APIClass
    {
        [DllImport("kernel32.dll", CharSet = CharSet.Auto)]
        public static extern int GetShortPathName(
         string lpszLongPath,
         string shortFile,
         int cchBuffer
      );
        [DllImport("winmm.dll", EntryPoint = "mciSendString", CharSet = CharSet.Auto)]
        public static extern int mciSendString(
           string lpstrCommand,
           string lpstrReturnString,
           int uReturnLength,
           int hwndCallback
          );
    }

其他请参考:

https://kernel.blog.csdn.net/article/details/50845805

C#播放语音和字幕实列:

https://download.csdn.net/download/lvxingzhe3/88657604

相关推荐
zzzsde1 分钟前
【c++】深入理解string类(4)
开发语言·c++
weixin_456904279 分钟前
C# 中的回调函数
java·前端·c#
郝学胜-神的一滴39 分钟前
Effective Python 第44条:用纯属性与修饰器取代旧式的 setter 与 getter 方法
开发语言·python·程序人生·软件工程
程序员莫小特2 小时前
老题新解|计算2的N次方
开发语言·数据结构·算法·青少年编程·信息学奥赛一本通
千忧散2 小时前
Unity Socket学习笔记 (三)TCP&UDP
笔记·学习·unity·c#
white-persist3 小时前
XXE 注入漏洞全解析:从原理到实战
开发语言·前端·网络·安全·web安全·网络安全·信息可视化
人生导师yxc4 小时前
Java中Mock的写法
java·开发语言
半路程序员4 小时前
Go语言学习(四)
开发语言·学习·golang
沐知全栈开发4 小时前
C# 枚举(Enum)
开发语言
秦禹辰4 小时前
轻量级开源文件共享系统PicoShare本地部署并实现公网环境文件共享
开发语言·后端·golang