C#播放音频文件的方式:
- 播放系统事件声音
- 使用System.Media.SoundPlayer播放wav
- 使用MCI Command String多媒体设备程序接口播放mp3,wav,avi等
- 使用WindowsMediaPlayer的COM组件来播放(可视化)
- 使用DirectX播放音频文件
- 使用Speech播放(朗读器,可朗读文本)
这里讲不需要引用dll就能播放音频的几种方式:
1、播放系统事件声音
System.Media.SystemSounds.Asterisk.Play(); //星号
System.Media.SystemSounds.Beep.Play(); //提示音
System.Media.SystemSounds.Exclamation.Play(); //感叹
System.Media.SystemSounds.Hand.Play(); //协助
System.Media.SystemSounds.Question.Play(); //问题
2、使用MCI Command String播放音频文件,可以支持多种格式(mp3,wav,avi),且不需要额外引用dll,可以循环播放音频
public class AudioPlayer
{
public AudioPlayer()
{
}
//定义API函数使用的字符串变量
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)]
private string Name = "";
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
private string durLength = "";
[MarshalAs(UnmanagedType.LPTStr, SizeConst = 128)]
private string TemStr = "";
int ilong;
//定义播放状态枚举变量
public enum State
{
mPlaying = 1,
mPuase = 2,
mStop = 3
};
//结构变量
public struct structMCI
{
public bool bMut;
public int iDur;
public int iPos;
public int iVol;
public int iBal;
public string iName;
public State state;
};
public structMCI mc = new structMCI();
//取得播放文件属性
public string FileName
{
get
{
return mc.iName;
}
set
{
try
{
TemStr = "";
TemStr = TemStr.PadLeft(127, Convert.ToChar(" "));
Name = Name.PadLeft(260, Convert.ToChar(" "));
mc.iName = value;
ilong = APIClass.GetShortPathName(mc.iName, Name, Name.Length);
Name = GetCurrPath(Name);
Name = "open " + Convert.ToChar(34) + Name + Convert.ToChar(34) + " alias media";
ilong = APIClass.mciSendString("close all", TemStr, TemStr.Length, 0);
ilong = APIClass.mciSendString(Name, TemStr, TemStr.Length, 0);
ilong = APIClass.mciSendString("set media time format milliseconds", TemStr, TemStr.Length, 0);
mc.state = State.mStop;
}
catch
{
}
}
}
//播放
public void play()
{
TemStr = "";
TemStr = TemStr.PadLeft(127, Convert.ToChar(" "));
APIClass.mciSendString("play media", TemStr, TemStr.Length, 0); //单次播放
//APIClass.mciSendString("play media repeat", TemStr, TemStr.Length, 0); //循环播放
mc.state = State.mPlaying;
}
//停止
public void StopT()
{
TemStr = "";
TemStr = TemStr.PadLeft(128, Convert.ToChar(" "));
ilong = APIClass.mciSendString("close media", TemStr, 128, 0);
ilong = APIClass.mciSendString("close all", TemStr, 128, 0);
mc.state = State.mStop;
}
public void Puase()
{
TemStr = "";
TemStr = TemStr.PadLeft(128, Convert.ToChar(" "));
ilong = APIClass.mciSendString("pause media", TemStr, TemStr.Length, 0);
mc.state = State.mPuase;
}
private string GetCurrPath(string name)
{
if (name.Length < 1) return "";
name = name.Trim();
name = name.Substring(0, name.Length - 1);
return name;
}
//总时间
public int Duration
{
get
{
durLength = "";
durLength = durLength.PadLeft(128, Convert.ToChar(" "));
APIClass.mciSendString("status media length", durLength, durLength.Length, 0);
durLength = durLength.Trim();
if (durLength == "") return 0;
return (int)(Convert.ToDouble(durLength) / 1000f);
}
}
//当前时间
public int CurrentPosition
{
get
{
durLength = "";
durLength = durLength.PadLeft(128, Convert.ToChar(" "));
APIClass.mciSendString("status media position", durLength, durLength.Length, 0);
mc.iPos = (int)(Convert.ToDouble(durLength) / 1000f);
return mc.iPos;
}
}
}
public class APIClass
{
[DllImport("kernel32.dll", CharSet = CharSet.Auto)]
public static extern int GetShortPathName(
string lpszLongPath,
string shortFile,
int cchBuffer
);
[DllImport("winmm.dll", EntryPoint = "mciSendString", CharSet = CharSet.Auto)]
public static extern int mciSendString(
string lpstrCommand,
string lpstrReturnString,
int uReturnLength,
int hwndCallback
);
}
其他请参考:
https://kernel.blog.csdn.net/article/details/50845805
C#播放语音和字幕实列: