鸿蒙HarmonyOS兼容JS的类Web开发-开发指导
文章目录
- 鸿蒙HarmonyOS兼容JS的类Web开发-开发指导
常用组件开发指导
list开发指导
list是用来显示列表的组件,包含一系列相同宽度的列表项,适合连续、多行地呈现同类数据。具体用法请参考list API。
创建list组件
在pages/index目录下的hml文件中创建一个list组件。
<!-- xxx.hml -->
<div class="container">
<list>
<list-item class="listItem"></list-item>
<list-item class="listItem"></list-item>
<list-item class="listItem"></list-item>
<list-item class="listItem"></list-item>
</list>
</div>
/* xxx.css */
.container {
width:100%;
height:100%;
flex-direction: column;
align-items: center;
background-color: #F1F3F5;
}
.listItem{
height: 20%;
background-color:#d2e0e0;
margin-top: 20px;
}
说明
- 是的子组件,实现列表分组功能,不能再嵌套,可以嵌套。
- 是的子组件,展示列表的具体项。
添加滚动条
设置scrollbar属性为on即可在屏幕右侧生成滚动条,实现长列表或者屏幕滚动等效果。
<!-- xxx.hml -->
<div class="container">
<list class="listCss" scrollbar="on" >
<list-item class="listItem"></list-item>
<list-item class="listItem"></list-item>
<list-item class="listItem"></list-item>
<list-item class="listItem"></list-item>
<list-item class="listItem"></list-item>
<list-item class="listItem"></list-item>
</list>
</div>
/* xxx.css */
.container {
flex-direction: column;
background-color: #F1F3F5;
}
.listItem{
height: 20%;
background-color:#d2e0e0;
margin-top: 20px;
}
.listCss{
height: 100%;
scrollbar-color: #8e8b8b;
scrollbar-width: 50px;
}
添加侧边索引栏
设置indexer属性为自定义索引时,索引栏会显示在列表右边界处,indexer属性设置为true,默认为字母索引表。
<!-- xxx.hml -->
<div class="container">
<list class="listCss" indexer="{{['#','1','2','3','4','5','6','7','8']}}" >
<list-item class="listItem" section="#" ></list-item>
</list>
</div>
/* xxx.css */
.container{
flex-direction: column;
background-color: #F1F3F5;
}
.listCss{
height: 100%;
flex-direction: column;
columns: 1
}
说明
- indexer属性生效需要flex-direction属性配合设置为column,且columns属性设置为1。
- indexer可以自定义索引表,自定义时"#"必须要存在。
实现列表折叠和展开
为list组件添加groupcollapse和groupexpand事件实现列表的折叠和展开。
<!-- xxx.hml -->
<div class="doc-page">
<list style="width: 100%;" id="mylist">
<list-item-group for="listgroup in list" id="{{listgroup.value}}" ongroupcollapse="collapse" ongroupexpand="expand">
<list-item type="item" style="background-color:#FFF0F5;height:95px;">
<div class="item-group-child">
<text>One---{{listgroup.value}}</text>
</div>
</list-item>
<list-item type="item" style="background-color: #87CEFA;height:145px;" primary="true">
<div class="item-group-child">
<text>Primary---{{listgroup.value}}</text>
</div>
</list-item>
</list-item-group>
</list>
</div>
/* xxx.css */
.doc-page {
flex-direction: column;
background-color: #F1F3F5;
}
list-item{
margin-top:30px;
}
.top-list-item {
width:100%;
background-color:#D4F2E7;
}
.item-group-child {
justify-content: center;
align-items: center;
width:100%;
}
// xxx.js
import promptAction from '@ohos.promptAction';
export default {
data: {
direction: 'column',
list: []
},
onInit() {
this.list = []
this.listAdd = []
for (var i = 1; i <= 2; i++) {
var dataItem = {
value: 'GROUP' + i,
};
this.list.push(dataItem);
}
},
collapse(e) {
promptAction.showToast({
message: 'Close ' + e.groupid
})
},
expand(e) {
promptAction.showToast({
message: 'Open ' + e.groupid
})
}
}
说明
- groupcollapse和groupexpand事件仅支持list-item-group组件使用。
场景示例
在本场景中,开发者可以根据字母索引表查找对应联系人。
<!-- xxx.hml -->
<div class="doc-page">
<text style="font-size: 35px; font-weight: 500; text-align: center; margin-top: 20px; margin-bottom: 20px;">
<span>Contacts</span>
</text>
<list class="list" indexer="true">
<list-item class="item" for="{{namelist}}" type="{{$item.section}}" section="{{$item.section}}">
<div class="container">
<div class="in-container">
<text class="name">{{$item.name}}</text>
<text class="number">18888888888</text>
</div>
</div>
</list-item>
<list-item type="end" class="item">
<div style="align-items:center;justify-content:center;width:750px;">
<text style="text-align: center;">Total: 10</text>
</div>
</list-item>
</list>
</div>
/* xxx.css */
.doc-page {
width: 100%;
height: 100%;
flex-direction: column;
background-color: #F1F3F5;
}
.list {
width: 100%;
height: 90%;
flex-grow: 1;
}
.item {
height: 120px;
padding-left: 10%;
border-top: 1px solid #dcdcdc;
}
.name {
color: #000000;
font-size: 39px;
}
.number {
color: black;
font-size: 25px;
}
.container {
flex-direction: row;
align-items: center;
}
.in-container {
flex-direction: column;
justify-content: space-around;
}
// xxx.js
export default {
data: {
namelist:[{
name: 'Zoey',
section:'Z'
},{
name: 'Quin',
section:'Q'
},{
name:'Sam',
section:'S'
},{
name:'Leo',
section:'L'
},{
name:'Zach',
section:'Z'
},{
name:'Wade',
section:'W'
},{
name:'Zoe',
section:'Z'
},{
name:'Warren',
section:'W'
},{
name:'Kyle',
section:'K'
},{
name:'Zaneta',
section:'Z'
}]
},
onInit() {
}
}
dialog开发指导
dialog组件用于创建自定义弹窗,通常用来展示用户当前需要或用户必须关注的信息或操作。具体用法请参考dialog API。
创建dialog组件
在pages/index目录下的hml文件中创建一个dialog组件,并添加Button组件来触发dialog。dialog组件仅支持width、height、margin、margin-[left|top|right|bottom]、margin-[start|end]样式。
<!-- xxx.hml -->
<div class="doc-page">
<dialog class="dialogClass" id="dialogId" dragable="true">
<div class="content">
<text>this is a dialog</text>
</div>
</dialog>
<button value="click me" onclick="opendialog"></button>
</div>
/* xxx.css */
.doc-page {
width:100%;
height:100%;
flex-direction: column;
align-items: center;
justify-content: center;
background-color: #F1F3F5;
}
.dialogClass{
width: 80%;
height: 250px;
margin-start: 1%;
}
.content{
width: 100%;
height: 250px;
justify-content: center;
background-color: #e8ebec;
border-radius: 20px;
}
text{
width: 100%;
height: 100%;
text-align: center;
}
button{
width: 70%;
height: 60px;
}
// xxx.js
export default {
//Touch to open the dialog box.
opendialog(){
this.$element('dialogId').show()
},
}
设置弹窗响应
开发者点击页面上非dialog的区域时,将触发cancel事件而关闭弹窗。同时也可以通过对dialog添加show和close方法来显示和关闭弹窗。
<!-- xxx.hml -->
<div class="doc-page">
<dialog class="dialogClass" id="dialogId" oncancel="canceldialog">
<div class="dialogDiv">
<text>dialog</text>
<button value="confirm" onclick="confirmClick"></button>
</div>
</dialog>
<button value="click me" onclick="opendialog"></button>
</div>
/* xxx.css */
.doc-page {
width:100%;
height:100%;
flex-direction: column;
align-items: center;
justify-content: center;
background-color: #F1F3F5;
}
.dialogClass{
width: 80%;
height: 300px;
margin-start: 1%;
}
.dialogDiv{
width: 100%;
flex-direction: column;
justify-content: center;
align-self: center;
}
text{
height: 100px;
align-self: center;
}
button{
align-self: center;
margin-top: 20px;
width: 60%;
height: 80px;
}
// xxx.js
import promptAction from '@ohos.promptAction';
export default {
canceldialog(e){
promptAction.showToast({
message: 'dialogCancel'
})
},
opendialog(){
this.$element('dialogId').show()
promptAction.showToast({
message: 'dialogShow'
})
},
confirmClick(e) {
this.$element('dialogId').close()
promptAction.showToast({
message: 'dialogClose'
})
},
}
说明
- 仅支持单个子组件。
- dialog属性、样式均不支持动态更新。
- dialog组件不支持focusable、click-effect属性。
场景示例
在本场景中,开发者可以通过dialog组件实现一个日程表。弹窗在打开状态下,利用Textarea组件输入当前日程,点击确认按钮后获取当前时间并保存输入文本。最后以列表形式将各日程进行展示。
<!-- xxx.hml -->
<div class="doc-page">
<text style="margin-top: 60px;margin-left: 30px;">
<span>{{date}} events</span>
</text>
<div class="btndiv">
<button type="circle" class="btn" onclick="addschedule">+</button>
</div>
<!-- for Render events data -->
<list style="width: 100%;">
<list-item type="item" for="schedulelist" style="width:100%;height: 200px;">
<div class="schedulediv">
<text class="text1">{{date}} event</text>
<text class="text2">{{$item.schedule}}</text>
</div>
</list-item>
</list>
<dialog id="datedialog" oncancel="canceldialog" >
<div class="dialogdiv">
<div class="innertxt">
<text class="text3">{{date}}</text>
<text class="text4">New event</text>
</div>
<textarea placeholder="Event information" onchange="getschedule" class="area" extend="true"></textarea>
<div class="innerbtn">
<button type="text" value="Cancel" onclick="cancelschedule" class="btntxt"></button>
<button type="text" value="OK" onclick="setschedule" class="btntxt"></button>
</div>
</div>
</dialog>
</div>
/* xxx.css */
.doc-page {
flex-direction: column;
background-color: #F1F3F5;
}
.btndiv {
width: 100%;
height: 200px;
flex-direction: column;
align-items: center;
justify-content: center;
}
.btn {
radius:60px;
font-size: 100px;
background-color: #1E90FF;
}
.schedulediv {
width: 100%;
height: 200px;
flex-direction: column;
justify-content: space-around;
padding-left: 55px;
}
.text1 {
color: #000000;
font-weight: bold;
font-size: 39px;
}
.text2 {
color: #a9a9a9;
font-size: 30px;
}
.dialogdiv {
flex-direction: column;
align-items: center;
}
.innertxt {
width: 320px;
height: 160px;
flex-direction: column;
align-items: center;
justify-content: space-around;
}
.text3 {
font-family: serif;
color: #1E90FF;
font-size: 38px;
}
.text4 {
color: #a9a9a9;
font-size: 33px;
}
.area {
width: 320px;
border-bottom: 1px solid #1E90FF;
}
.innerbtn {
width: 320px;
height: 120px;
justify-content: space-around;
}
.btntxt {
text-color: #1E90FF;
}
// xxx.js
var info = null;
import promptAction from '@ohos.promptAction';
export default {
data: {
curYear:'',
curMonth:'',
curDay:'',
date:'',
schedule:'',
schedulelist:[]
},
onInit() {
// Obtain the current date.
var date = new Date();
this.curYear = date.getFullYear();
this.curMonth = date.getMonth() + 1;
this.curDay = date.getDate();
this.date = this.curYear + '-' + this.curMonth + '-' + this.curDay;
this.schedulelist = []
},
addschedule(e) {
this.$element('datedialog').show()
},
canceldialog(e) {
promptAction.showToast({
message: 'Event setting canceled.'
})
},
getschedule(e) {
info = e.value
},
cancelschedule(e) {
this.$element('datedialog').close()
promptAction.showToast({
message: 'Event setting canceled.'
})
},
// Touch OK to save the data.
setschedule(e) {
if (e.text === '') {
this.schedule = info
} else {
this.schedule = info
var addItem = {schedule: this.schedule,}
this.schedulelist.push(addItem)
}
this.$element('datedialog').close()
}
}
form开发指导
form是一个表单容器,支持容器内Input组件内容的提交和重置。具体用法请参考form API。
说明
从 API Version 6 开始支持。
创建form组件
在pages/index目录下的hml文件中创建一个form组件。
<!-- xxx.hml -->
<div class="container">
<form style="width: 100%; height: 20%">
<input type="text" style="width:80%"></input>
</form>
</div>
/* xxx.css */
.container {
width:100%;
height:100%;
flex-direction: column;
justify-content: center;
align-items: center;
background-color: #F1F3F5;
}
实现表单缩放
为form组件添加click-effect属性,实现点击表单后的缩放效果,click-effect枚举值请参考通用属性。
<!-- xxx.hml -->
<div class="container">
<form id="formId" class="formClass" click-effect="spring-large">
<input type="text"></input>
</form>
</div>
设置form样式
通过为form添加background-color和border属性,来设置表单的背景颜色和边框。
/* xxx.css */
.container {
width: 100%;
height: 100%;
flex-direction: column;
align-items: center;
justify-content: center;
background-color: #F1F3F5;
}
.formClass{
width: 80%;
height: 100px;
padding: 10px;
border: 1px solid #cccccc;
}
添加响应事件
为form组件添加submit和reset事件,来提交表单内容或重置表单选项。
<!-- xxx.hml -->
<div class="container">
<form onsubmit='onSubmit' onreset='onReset' class="form">
<div style="width: 100%;justify-content: center;">
<label>Option 1</label>
<input type='radio' name='radioGroup' value='radio1'></input>
<label>Option 2</label>
<input type='radio' name='radioGroup' value='radio2'></input>
</div>
<div style="width: 100%;justify-content: center; margin-top: 20px">
<input type="submit" value="Submit" style="width:120px; margin-right:20px;" >
</input>
<input type="reset" value="Reset" style="width:120px;"></input>
</div>
</form>
</div>
/* index.css */
.container{
width: 100%;
height: 100%;
flex-direction: column;
justify-items: center;
align-items: center;
background-color: #F1F3F5;
}
.form{
width: 100%;
height: 30%;
margin-top: 40%;
flex-direction: column;
justify-items: center;
align-items: center;
}
// xxx.js
import promptAction from '@ohos.promptAction';
export default{
onSubmit(result) {
promptAction.showToast({
message: result.value.radioGroup
})
},
onReset() {
promptAction.showToast({
message: 'Reset All'
})
}
}
场景示例
在本场景中,开发者可以选择相应选项并提交或重置数据。
创建Input组件,分别设置type属性为checkbox(多选框)和radio(单选框),再使用form组件的onsubmit和onreset事件实现表单数据的提交与重置。
<!-- xxx.hml -->
<div class="container">
<form onsubmit="formSubmit" onreset="formReset">
<text style="font-size: 30px; margin-bottom: 20px; margin-top: 100px;">
<span > Form </span>
</text>
<div style="flex-direction: column;width: 90%;padding: 30px 0px;">
<text class="txt">Select 1 or more options</text>
<div style="width: 90%;height: 150px;align-items: center;justify-content: space-around;">
<label target="checkbox1">Option 1</label>
<input id="checkbox1" type="checkbox" name="checkbox1"></input>
<label target="checkbox2">Option 2</label>
<input id="checkbox2" type="checkbox" name="checkbox2"></input>
</div>
<divider style="margin: 20px 0px;color: pink;height: 5px;"></divider>
<text class="txt">Select 1 option</text>
<div style="width: 90%;height: 150px;align-items: center;justify-content: space-around;">
<label target="radio1">Option 1</label>
<input id="radio1" type="radio" name="myradio"></input>
<label target="radio2">Option 2</label>
<input id="radio2" type="radio" name="myradio"></input>
</div>
<divider style="margin: 20px 0px;color: pink;height: 5px;"></divider>
<text class="txt">Text box</text>
<input type="text" placeholder="Enter content." style="margin-top: 50px;"></input>
<div style="width: 90%;align-items: center;justify-content: space-between;margin: 40px;">
<input type="submit">Submit</input>
<input type="reset">Reset</input>
</div>
</div>
</form>
</div>
/* index.css */
.container {
width: 100%;
height: 100%;
flex-direction:column;
align-items:center;
background-color:#F1F3F5;
}
.txt {
font-size:33px;
font-weight:bold;
color:darkgray;
}
label{
font-size: 20px;
}
// xxx.js
import promptAction from '@ohos.promptAction';
export default {
formSubmit() {
promptAction.showToast({
message: 'Submitted.'
})
},
formReset() {
promptAction.showToast({
message: 'Reset.'
})
}
}
stepper开发指导
当一个任务需要多个步骤时,可以使用stepper组件展示当前进展。具体用法请参考stepper API。
说明
从API Version 5 开始支持。
创建stepper组件
在pages/index目录下的hml文件中创建一个stepper组件。
<!-- xxx.hml -->
<div class="container">
<stepper>
<stepper-item>
<text>Step 1</text>
</stepper-item>
<stepper-item>
<text>Step 2</text>
</stepper-item>
</stepper>
</div>
/* xxx.css */
.container {
width:100%;
height:100%;
flex-direction: column;
justify-content: center;
align-items: center;
background-color: #F1F3F5;
}
text{
width: 100%;
height: 100%;
text-align: center;
}
设置index属性
页面默认显示索引值为index的步骤。
<!-- xxx.hml -->
<div class="container">
<stepper index="2">
<stepper-item>
<text>stepper-item1</text>
</stepper-item>
<stepper-item>
<text>stepper-item2</text>
</stepper-item>
<stepper-item>
<text>stepper-item3</text>
</stepper-item>
</stepper>
</div>
/* xxx.css */
.container {
width:100%;
height:100%;
flex-direction: column;
background-color: #F1F3F5;
}
text{
width: 100%;
height: 100%;
text-align: center;
}
通过设置label属性,自定义stepper-item的提示按钮。
<!-- xxx.hml -->
<div class="container">
<stepper index="1">
<stepper-item label="{{label_1}}">
<text>stepper-item1</text>
</stepper-item>
<stepper-item label="{{label_2}}">
<text>stepper-item2</text>
</stepper-item>
<stepper-item label="{{label_3}}">
<text>stepper-item3</text>
</stepper-item>
<stepper-item>
<text>stepper-item4</text>
</stepper-item>
</stepper>
</div>
/* xxx.css */
.container {
width:100%;
height:100%;
flex-direction: column;
background-color: #F1F3F5;
}
text{
width: 100%;
height: 100%;
text-align: center;
}
// xxx.js
export default {
data: {
label_1:{
nextLabel: 'NEXT',
status: 'normal'
},
label_2:{
prevLabel: 'BACK',
nextLabel: 'NEXT',
status: 'normal'
},
label_3:{
prevLabel: 'BACK',
nextLabel: 'END',
status: 'disabled'
},
},
}
设置样式
stepper组件默认填充父容器,通过border和background-color设置边框、背景色。
<!-- xxx.hml -->
<div class="container" >
<div class="stepperContent">
<stepper class="stepperClass">
<stepper-item>
<text>stepper-item1</text>
</stepper-item>
</stepper>
</div>
</div>
/* xxx.css */
.container {
width:100%;
height:100%;
flex-direction: column;
align-items: center;
justify-content: center;
background-color:#F1F3F5;
}
.stepperContent{
width: 300px;
height: 300px;
}
.stepperClass{
border:1px solid silver ;
background-color: white;
}
text{
width: 100%;
height: 100%;
text-align: center;
}
添加事件
stepper分别添加finish,change,next,back,skip事件。
-
当change与next或back同时存在时,会先执行next或back事件再去执行change事件。
-
重新设置index属性值时要先清除index的值再重新设置,否则检测不到值的改变。
<stepper onfinish="stepperFinish" onchange="stepperChange" onnext="stepperNext" onback="stepperBack" onskip="stepperSkip" id="stepperId" index="{{index}}"> <stepper-item> <text>stepper-item1</text> <button value="skip" onclick="skipClick"></button> </stepper-item> <stepper-item> <text>stepper-item2</text> <button value="skip" onclick="skipClick"></button> </stepper-item> <stepper-item> <text>stepper-item3</text> </stepper-item> </stepper>/* xxx.css */
.doc-page {
width:100%;
height:100%;
flex-direction: column;
align-items: center;
justify-content: center;
}
stepper-item{
width: 100%;
flex-direction: column;
align-self: center;
justify-content: center;
}
text{
margin-top: 45%;
justify-content: center;
align-self: center;
margin-bottom: 50px;
}
button{
width: 80%;
height: 60px;
margin-top: 20px;
}// xxx.js
import promptAction from '@ohos.promptAction';
export default {
data: {
index:0,
},
stepperSkip(){
this.index = null;
this.index=2;
},
skipClick(){
this.$element('stepperId').setNextButtonStatus({status: 'skip', label: 'SKIP'});
},
stepperFinish(){
promptAction.showToast({
message: 'All Finished'
})
},
stepperChange(e){
console.log("stepperChange"+e.index)
promptAction.showToast({
// index表示当前步骤的序号
message: 'Previous step: '+e.prevIndex+"-------Current step:"+e.index
})
},
stepperNext(e){
console.log("stepperNext"+e.index)
promptAction.showToast({
// pendingIndex表示将要跳转的序号
message: 'Current step:'+e.index+"-------Next step:"+e.pendingIndex
})
var index = {pendingIndex:e.pendingIndex }
return index;
},
stepperBack(e){
console.log("stepperBack"+e.index)
var index = {pendingIndex: e.pendingIndex }
return index;
}
}
场景示例
在本场景中,开发者可以在界面上点击选择并实时显示选择结果,点击下一步按钮后可动态修改页面的字体颜色和字体大小。
用stepper组件实现分步,再创建Toggle组件实现选择显示功能,再使用Select组件实现改变选中值动态修改字体颜色或大小。
<!-- xxx.hml -->
<div class="container">
<stepper id="mystep" index="0" onfinish="back" style="text-color: indigo;">
<stepper-item label="{{label1}}">
<div style="flex-direction: column;padding: 0px 10px;">
<text class="text" style="margin-top: 10%;text-align: center;width: 100%;">Select error types:</text>
<text style="margin-top: 20px;padding: 10px">
<span>{{error}}</span>
</text>
<div style="justify-content: space-around;flex-wrap: wrap;">
<toggle for="{{togglelist1}}" value="{{$item}}" class="tog" onchange="multiTog({{$item}})"></toggle>
</div>
</div>
</stepper-item>
<stepper-item label="{{label2}}">
<div style="flex-direction: column;align-items: center;">
<text class="txt" style="margin-top: 10%;">Toggle</text>
<div style="justify-content: space-around;flex-wrap: wrap;;margin-top:10%">
<toggle class="tog" for="{{togglelist1}}" value="{{$item}}" style="text-color: {{tcolor}};font-size: {{tsize}}; font-style: {{tstyle}};font-weight: {{tweight}};font-family: {{tfamily}};">
</toggle>
</div>
<div style="flex-wrap: wrap;width: 700px;margin-top:10%">
<div style="flex-direction: column;width: 350px;height: 185px;align-items: center;">
<text class="txt">text-color</text>
<select onchange="settcolor">
<option for="{{color_list}}" value="{{$item}}">{{$item}}</option>
</select>
</div>
<div style="flex-direction: column;width: 350px;height: 185px;align-items: center;">
<text class="txt">font-size</text>
<select onchange="settsize">
<option for="{{size_list}}" value="{{$item}}">{{$item}}</option>
</select>
</div>
</div>
</div>
</stepper-item>
</stepper>
</div>
/* xxx.css */
.container {
width:100%;
height:100%;
flex-direction: column;
align-items: center;
justify-content: center;
background-color:#F1F3F5;
}
.dvd {
stroke-width: 8px;
color: orangered;
margin: 65px;
}
.tog{
margin-right: 20px;
margin-top: 30px;
}
// xxx.js
let myset = new Set();
export default {
data: {
error: '',
tcolor:'#FF4500',
color_list:['#FF4500','#5F9EA0','#0000FF'],
tsize: '12px',
size_list: ['12px', '30px', '8px', '50px'],
label1: {
prevLabel: 'The text on the left of the starting step is invalid.',
nextLabel: 'Toggle'
},
label2: {
prevLabel: 'toggle',
nextLabel: 'END'
},
togglelist1:['Program error', 'Software', 'System', 'Application'],
},
multiTog(arg, e) {
this.error = ' '
if (e.checked) {
myset.add(arg)
} else {
myset.delete(arg)
}
for (let item of myset) {
this.error += item + ' '
}
},
settcolor(e) {
this.tcolor = e.newValue
},
settsize(e) {
this.tsize = e.newValue
}
}
tabs开发指导
tabs是一种常见的界面导航结构。通过页签容器,用户可以快捷地访问应用的不同模块。具体用法请参考tabs API。
创建tabs
在pages/index目录下的hml文件中创建一个tabs组件。
<!-- xxx.hml -->
<div class="container">
<tabs>
<tab-bar>
<text>item1</text>
<text>item2</text>
</tab-bar>
<tab-content class="tabContent">
<div class="text">
<text>content1</text>
</div>
<div class="text">
<text>content2</text>
</div>
</tab-content>
</tabs>
</div>
/* xxx.css */
.container {
flex-direction: column;
justify-content: center;
align-items: center;
background-color: #F1F3F5;
}
.tabContent{
width: 100%;
height: 100%;
}
.text{
width: 100%;
height: 100%;
justify-content: center;
align-items: center;
}
设置样式
设置tabs背景色及边框和tab-content布局。
<!-- xxx.hml -->
<div class="container">
<tabs class="tabs">
<tab-bar class="tabBar">
<text class="tabBarItem">item1</text>
<text class="tabBarItem">item2</text>
</tab-bar>
<tab-content class="tabContent">
<div class="tabContent">
<text>content1</text>
</div>
<div class="tabContent" >
<text>content2</text>
</div>
</tab-content>
</tabs>
</div>
/* xxx.css */
.container {
flex-direction: column;
justify-content: flex-start;
align-items: center;
background-color:#F1F3F5;
}
.tabs{
margin-top: 20px;
border: 1px solid #2262ef;
width: 99%;
padding: 10px;
}
.tabBar{
width: 100%;
border: 1px solid #78abec;
}
.tabContent{
width: 100%;
margin-top: 10px;
height: 300px;
color: blue;
justify-content: center;
align-items: center;
}
显示页签索引
开发者可以为tabs添加change事件,实现页签切换后显示当前页签索引的功能。
<!-- xxx.hml -->
<div class="container" style="background-color:#F1F3F5;">
<tabs class="tabs" onchange="tabChange">
<tab-bar class="tabBar">
<text class="tabBarItem">item1</text>
<text class="tabBarItem">item2</text>
</tab-bar>
<tab-content class="tabContent">
<div>
<image src="common/images/bg-tv.jpg" style="object-fit: contain;"> </image>
</div>
<div>
<image src="common/images/img1.jpg" style="object-fit: contain;"> </image>
</div>
</tab-content>
</tabs>
</div>
// xxx.js
import promptAction from '@ohos.promptAction';
export default {
tabChange(e){
promptAction.showToast({
message: "Tab index: " + e.index
})
}
}
场景示例
在本场景中,开发者可以点击标签切换内容,选中后标签文字颜色变红,并显示下划线。
用tabs、tab-bar和tab-content实现点击切换功能,再定义数组,设置属性。使用change事件改变数组内的属性值实现变色及下划线的显示。
<!-- xxx.hml -->
<div class="container">
<tabs onchange="changeTabactive">
<tab-content>
<div class="item-container" for="datas.list">
<div if="{{$item.title=='List1'?true:false}}">
<image src="common/images/bg-tv.jpg" style="object-fit: contain;"> </image>
</div>
<div if="{{$item.title=='List2'?true:false}}">
<image src="common/images/img1.jpg" style="object-fit: none;"> </image>
</div>
<div if="{{$item.title=='List3'?true:false}}">
<image src="common/images/img2.jpg" style="object-fit: contain;"> </image>
</div>
</div>
</tab-content>
<tab-bar class="tab_bar mytabs" mode="scrollable">
<div class="tab_item" for="datas.list">
<text style="color: {{$item.color}};">{{$item.title}}</text>
<div class="underline-show" if="{{$item.show}}"></div>
<div class="underline-hide" if="{{!$item.show}}"></div>
</div>
</tab-bar>
</tabs>
</div>
/* xxx.css */
.container{
width: 100%;
height: 100%;
background-color:#F1F3F5;
}
.tab_bar {
width: 100%;
height: 150px;
}
.tab_item {
height: 30%;
flex-direction: column;
align-items: center;
}
.tab_item text {
font-size: 32px;
}
.item-container {
justify-content: center;
flex-direction: column;
}
.underline-show {
height: 2px;
width: 160px;
background-color: #FF4500;
margin-top: 7.5px;
}
.underline-hide {
height: 2px;
margin-top: 7.5px;
width: 160px;
}
// xxx.js
export default {
data() {
return {
datas: {
color_normal: '#878787',
color_active: '#ff4500',
show: true,
list: [{
i: 0,
color: '#ff4500',
show: true,
title: 'List1'
}, {
i: 1,
color: '#878787',
show: false,
title: 'List2'
}, {
i: 2,
color: '#878787',
show: false,
title: 'List3'
}]
}
}
},
changeTabactive (e) {
for (let i = 0; i < this.datas.list.length; i++) {
let element = this.datas.list[i];
element.show = false;
element.color = this.datas.color_normal;
if (i === e.index) {
element.show = true;
element.color = this.datas.color_active;
}
}
}
}
swiper开发指导
创建swiper组件
在pages/index目录下的hml文件中创建一个swiper组件。
<!-- xxx.hml-->
<div class="container">
<swiper>
<div class="item" style="background-color: #bf45ea;">
<text>item1</text>
</div>
<div class="item" style="background-color: #088684;">
<text>item2</text>
</div>
<div class="item" style="background-color: #7786ee;">
<text>item3</text>
</div>
</swiper>
</div>
/* xxx.css */
.container{
width: 100%;
height: 100%;
flex-direction: column;
background-color: #F1F3F5;
align-items: center;
justify-content: center;
width: 100%;
}
swiper{
height: 30%;
}
.item{
width: 100%;
height: 500px;
}
text{
width: 100%;
height: 100%;
text-align: center;
font-size: 50px;
color: white;
}
说明
swiper组件支持除之外的子组件。
添加属性
swiper组件当不开启循环播放(loop="false")时添加自动播放属性(autoplay),设置自动播放时播放时间间隔(interval),页面会自动切换并停留在最后一个子组件页面。添加digital属性启用数字导航点,设置切换时为渐隐滑动效果(scrolleffect="fade"))。
<!-- xxx.hml-->
<div class="container">
<swiper index="1" autoplay="true" interval="2000" indicator="true" digital="true" duration="500"
scrolleffect="fade" loop="false">
<div class="item" style="background-color: #bf45ea;">
<text>item1</text>
</div>
<div class="item" style="background-color: #088684;">
<text>item2</text>
</div>
<div class="item" style="background-color: #7786ee;">
<text>item3</text>
</div>
<div class="item" style="background-color: #c88cee;">
<text>item4</text>
</div>
</swiper>
</div>
/* xxx.css */
.container{
width: 100%;
height: 100%;
flex-direction: column;
background-color: #F1F3F5;
align-items: center;
justify-content: center;
}
swiper{
height: 30%;
}
.item{
width: 100%;
height: 500px;
}
text{
width: 100%;
height: 100%;
text-align: center;
font-size: 50px;
color: white;
}
说明
- 设置indicator(是否启用导航点指示器)属性为true时digital(是否启用数字导航点)属性才会生效。
- swiper子组件的个数大于等于2时设置的loop属性才会生效。
- scrolleffect属性仅在loop属性值为false时生效。
设置样式
设置swiper组件的宽高,导航点指示器的直径大小(indicator-size)、颜色(indicator-color)、相对位置(ndicator-top)及选中时的颜色(indicator-selected-color)。
<!-- xxx.hml-->
<div class="container">
<swiper index="1" autoplay="true" interval="2000" duration="500" >
<div class="item" style="background-color: bisque;">
<text>item1</text>
</div>
<div class="item" style="background-color: darkkhaki;">
<text>item2</text>
</div>
<div class="item" style="background-color: cadetblue;">
<text>item3</text>
</div>
</swiper>
</div>
/* xxx.css */
.container{
width: 100%;
height: 100%;
flex-direction: column;
background-color: #F1F3F5;
align-items: center;
justify-content: center;
}
swiper{
width: 500px;
height: 500px;
border-radius: 250px;
indicator-color: white;
indicator-selected-color: blue;
indicator-size: 40px;
indicator-top: 100px;
overflow: hidden ;
}
.item{
width: 100%;
height: 500px;
}
text{
width: 100%;
text-align: center;
margin-top: 150px;
font-size: 50px;
color: white;
}
绑定事件
创建两个text组件添加点击事件,当点击后就调用showPrevious(显示上一个子组件)或showNext(显示下一个子组件)方法。添加select组件下拉选择时触发change事件后调用swiperTo方法跳转到指定轮播页面。swiper组件绑定change(当前显示的组件索引变化时触发)和finish(切换动画结束时触发)事件。
<!-- xxx.hml-->
<div class="container">
<swiper interval="2000" onchange="change" loop="false" onanimationfinish="finish" id="swiper">
<div class="item" style="background-color: #bf45ea">
<text>item1</text>
</div>
<div class="item" style="background-color: #088684;">
<text>item2</text>
</div>
<div class="item" style="background-color: #7786ee;">
<text>item3</text>
</div>
<div class="item" style="background-color: #c88cee;">
<text>item4</text>
</div>
</swiper>
<div class="content">
<button class="pnbtn" onclick="previous">Previous</button>
<select onchange="selectChange">
<option value="0">swipeTo 1</option>
<option value="1">swipeTo 2</option>
<option value="2">swipeTo 3</option>
<option value="3">swipeTo 4</option>
</select>
<button class="pnbtn" onclick="next">Next</button>
</div>
</div>
/* xxx.css */
.container{
width: 100%;
height: 100%;
flex-direction: column;
background-color: #F1F3F5;
align-items: center;
justify-content: center;
}
swiper{
height: 30%;
}
.item{
width: 100%;
height: 500px;
}
text{
width: 100%;
height: 100%;
text-align: center;
font-size: 50px;
color: white;
}
select{
background-color: white;
width: 250px;
height: 80px;
}
.content{
margin-top: 100px;
justify-content: space-around;
}
.pnbtn{
width: 200px;
height: 80px;
font-size: 30px;
}
// xxx.js
import promptAction from '@ohos.promptAction';
export default{
change(e){
promptAction.showToast({duration:2000,message:"current index:"+e.index});
},
finish(){
promptAction.showToast({duration:2000,message:"切换动作结束"});
},
selectChange(e){
this.$element('swiper').swipeTo({index: Number(e.newValue)});
},
previous(){
this.$element('swiper').showPrevious();
},
next(){
this.$element('swiper').showNext();
}
}
场景示例
本场景中使用swiper创建一个轮播图,在轮播图底部制作一个缩略图,点击缩略图后调用swipeTo方法切换到对应的轮播图。
<!-- xxx.hml-->
<div class="container">
<swiper duration="500" indicator="false" id="swiper" onchange="change">
<div class="item" for="item in list">
<image src="{{item.src}}"></image>
</div>
</swiper>
<div class="content">
<div class="content_item {{index == $idx?'actived':''}}" for="item in list" onclick="imageTo({{$idx}})">
<image src="{{item.src}}"></image>
</div>
</div>
</div>
/* xxx.css */
.container{
flex-direction: column;
background-color: #F1F3F5;
align-items: center;
justify-content: center;
width: 100%;
}
swiper{
width: 100%;
height: 500px;
}
.item{
width: 100%;
height: 500px;
}
.content{
margin-top: -120px;
width: 70%;
display: flex;
justify-content: space-around;
height: 100px;
}
.content_item{
padding: 5px;
transform: scale(0.5);
}
.actived{
transform: scale(1);
border: 1px solid #b20937ea;
}
// xxx.js
export default {
data:{
index: 0,
list:[
{src: 'common/images/1.png'},
{src: 'common/images/2.png'},
{src: 'common/images/3.png'},
{src: 'common/images/4.png'},]
},
imageTo(index){
this.index = index;
this.$element('swiper').swipeTo({index: index});
},
change(e){
this.index = e.index;
}
}
Canvas开发指南
Canvas对象
创建Canvas组件
在pages/index目录下的hml文件中创建一个Canvas组件。
<!-- xxx.hml -->
<div class="container">
<canvas></canvas>
</div>
/* xxx.css */
.container{
width: 100%;
height: 100%;
flex-direction: column;
justify-content: center;
align-items: center;
background-color: #F1F3F5;
}
canvas{
background-color: #00ff73;
}
说明
- Canvas组件默认背景色与父组件的背景色一致。
- Canvas默认宽高为width: 300px,height: 150px。
添加样式
Canvas组件设置宽(width)、高(height)、背景色(background-color)及边框样式(border)。
<!-- xxx.hml -->
<div class="container">
<canvas></canvas>
</div>
/* xxx.css */
.container{
flex-direction: column;
justify-content: center;
align-items: center;
background-color: #F1F3F5;
}
canvas{
width: 500px;
height: 500px;
background-color: #fdfdfd;
border: 5px solid red;
}
添加事件
Canvas添加长按事件,长按后可获取Canvas组件的dataUrl值(toDataURL方法返回的图片信息),打印在下方文本区域内。
<!-- xxx.hml -->
<div class="container">
<canvas ref="canvas1" onlongpress="getUrl"></canvas>
<text>dataURL</text>
<text class="content">{{dataURL}}</text>
</div>
/* xxx.css */
.container{
width:100%;
height:100%;
flex-direction: column;
justify-content: center;
align-items: center;
background-color: #F1F3F5;
}
canvas{
width: 500px;
height: 500px;
background-color: #fdfdfd;
border: 5px solid red;
margin-bottom: 50px;
}
.content{
border: 5px solid blue;
padding: 10px;
width: 90%;
height: 400px;
overflow: scroll;
}
// xxx.js
import promptAction from '@ohos.promptAction';
export default {
data:{
dataURL:null,
},
onShow(){
let el = this.$refs.canvas1;
let ctx = el.getContext("2d");
ctx.strokeRect(100,100,300,300);
},
getUrl(){
let el = this.$refs.canvas1
let dataUrl = el.toDataURL()
this.dataURL = dataUrl;
promptAction.showToast({duration:2000,message:"long press,get dataURL"})
}
}
说明
画布不支持在onInit和onReady中进行创建。
2D对象
使用CanvasRenderingContext2D在Canvas画布组件上进行绘制,绘制对象可以是图形、文本、线段、图片等。具体请参考CanvasRenderingContext2D对象。
画线段
使用moveTo和lineTo画出一条线段,当使用closePath方法时会结束当前路径形成一个封闭图形 。设置quadraticCurveTo(二次贝赛尔曲线)或bezierCurveTo(三次贝赛尔曲线)的值组成图形。
<!-- xxx.hml -->
<div class="container">
<canvas ref="canvas1"></canvas>
<select @change="change">
<option value="value1"> line </option>
<option value="value2"> quadratic </option>
<option value="value3"> bezier </option>
<option value="value4"> arc/ellipse </option>
<option value="value5"> lineJoin/miterLimit </option>
</select>
</div>
/* xxx.css */
.container{
width: 100%;
height: 100%;
flex-direction: column;
justify-content: center;
align-items: center;
background-color: #F1F3F5;
}
canvas{
width: 600px;
height: 500px;
background-color: #fdfdfd;
border: 5px solid red;
}
select{
margin-top: 50px;
width: 250px;
height: 100px;
background-color: white;
}
// xxx.js
export default {
data:{
el: null,
ctx: null,
},
onShow(){
this.el = this.$refs.canvas1;
this.ctx = this.el.getContext("2d",{antialias: true});
// 清除画布上的内容
this.ctx.clearRect(0, 0, 600, 500);
// 创建一个新的绘制路径
this.ctx.beginPath();
// 线端点以方形结束
this.ctx.lineCap = 'butt';
// 描边的宽度
this.ctx.lineWidth = 15;
// 创建一个新的绘制路径
this.ctx.beginPath();
// 路径从当前点移动到指定点
this.ctx.moveTo(200, 100);
// 从当前点到指定点进行路径连接
this.ctx.lineTo(400, 100);
// 边框绘制
this.ctx.stroke();
this.ctx.beginPath();
// 线端点以圆形结束
this.ctx.lineCap = 'round';
this.ctx.moveTo(200, 200);
this.ctx.lineTo(400, 200);
this.ctx.stroke();
// 线端点以方形结束
this.ctx.beginPath();
this.ctx.lineCap = 'square';
this.ctx.moveTo(200, 300);
this.ctx.lineTo(400, 300);
this.ctx.stroke();
},
change(e){
if(e.newValue == 'value1'){
this.el = this.$refs.canvas1;
this.ctx = this.el.getContext("2d",{antialias: true});
this.ctx.clearRect(0, 0, 600, 500);
// 上
this.ctx.beginPath();
this.ctx.lineCap = 'butt';
this.ctx.moveTo(200, 100);
this.ctx.lineTo(400, 100);
this.ctx.stroke();
// 中
this.ctx.beginPath();
this.ctx.lineCap = 'round';
this.ctx.moveTo(200, 200);
this.ctx.lineTo(400, 200);
this.ctx.stroke();
// 下
this.ctx.beginPath();
this.ctx.lineCap = 'square';
this.ctx.moveTo(200, 300);
this.ctx.lineTo(400, 300);
this.ctx.stroke();
}else if(e.newValue == 'value2'){
this.ctx.clearRect(0, 0, 600, 500);
// 上
this.ctx.beginPath();
this.ctx.moveTo(100, 150);
// 二次贝赛尔曲线的路径
this.ctx.quadraticCurveTo(300, 50, 500, 150);
this.ctx.stroke();
// 左
this.ctx.beginPath();
this.ctx.moveTo(200, 150);
this.ctx.quadraticCurveTo(250, 250, 250, 400);
this.ctx.stroke();
// 右
this.ctx.beginPath();
this.ctx.moveTo(400, 150);
this.ctx.quadraticCurveTo(350, 250, 350, 400);
this.ctx.stroke();
}else if(e.newValue == 'value3'){
this.ctx.clearRect(0, 0, 600, 500);
// 下
this.ctx.beginPath();
this.ctx.moveTo(100, 200);
// 三次贝赛尔曲线的路径
this.ctx.bezierCurveTo(150, 100, 200, 100,250, 200);
this.ctx.stroke();
// 左
this.ctx.beginPath();
this.ctx.moveTo(350, 200);
this.ctx.bezierCurveTo(400, 100, 450, 100,500, 200);
this.ctx.stroke();
// 右
this.ctx.beginPath();
this.ctx.moveTo(200, 350);
this.ctx.bezierCurveTo(250, 500, 350, 500, 400, 350);
this.ctx.stroke();
}else if(e.newValue == 'value4'){
this.ctx.clearRect(0, 0, 600, 500);
this.ctx.beginPath();
this.ctx.moveTo(100, 200);
// 弧线
this.ctx.arcTo(150, 300, 350, 300, 150);
this.ctx.stroke();
this.ctx.beginPath();
// 椭圆
this.ctx.ellipse(400, 250, 50, 100, Math.PI * 0.25, Math.PI * 0.5 , Math.PI , 1);
this.ctx.stroke();
}else if(e.newValue == 'value5'){
this.ctx.clearRect(0, 0, 600, 500);
// 左上
this.ctx.beginPath();
// 在线段相连处绘制一个扇形
this.ctx.lineJoin = 'round';
this.ctx.moveTo(100, 100);
this.ctx.lineTo(200, 200);
this.ctx.lineTo(100, 250);
this.ctx.stroke();
// 左下
this.ctx.beginPath();
// 在线段相连处使用三角形为底填充
this.ctx.lineJoin = 'bevel';
this.ctx.moveTo(100, 300);
this.ctx.lineTo(200, 400);
this.ctx.lineTo(100, 450);
this.ctx.stroke();
// 右上
this.ctx.beginPath();
//线条相交处内角和外角的距离
this.ctx.lineJoin = 'miter';
this.ctx.miterLimit = 3;
this.ctx.moveTo(400, 100);
this.ctx.lineTo(450, 200);
this.ctx.lineTo(400, 250);
// 结束当前路径形成一个封闭路径
this.ctx.closePath();
this.ctx.stroke();
// 右下
this.ctx.beginPath();
this.ctx.lineJoin = 'miter';
this.ctx.miterLimit = 10;
this.ctx.moveTo(400, 300);
this.ctx.lineTo(450, 400);
this.ctx.lineTo(400, 450);
this.ctx.closePath();
this.ctx.stroke();
}
},
}
画边框
全局定义画布(el)及画笔(ctx),初始化创建一个边框宽度为5的长方形。对边框的宽度(lineWidth)、颜色(strokeStyle)、虚化程度(setLineDash)进行改变,选用select组件添加change事件,下拉选择时触发change事件后画出改变后的图形。
<!-- xxx.hml -->
<div class="container">
<canvas ref="canvas1"></canvas>
<select @change="change">
<option value="value1">strokeRect</option>
<option value="value2">arc</option>
<option value="value3">lineDashRect</option>
<option value="value4">fillRect</option>
</select>
</div>
/* xxx.css */
.container{
width: 100%;
height: 100%;
flex-direction: column;
justify-content: center;
align-items: center;
background-color: #F1F3F5;
}
canvas{
width: 600px;
height: 500px;
background-color: #fdfdfd;
border: 5px solid red;
}
select{
margin-top: 50px;
width: 250px;
height: 100px;
background-color: white;
}
// xxx.js
export default {
data:{
el: null,
ctx: null,
},
onShow(){
this.el = this.$refs.canvas1;
this.ctx = this.el.getContext("2d",{antialias: true});
this.ctx.lineWidth = 5;
this.ctx.strokeRect(200, 150, 200, 200);
},
change(e){
if(e.newValue == 'value1'){
// 清除画布上的内容
this.ctx.clearRect(0,0,600,500);
// 边框宽度
this.ctx.lineWidth = 5;
// 边框颜色
this.ctx.strokeStyle = '#110000';
// 边框的虚化程度
this.ctx.setLineDash([0,0]);
// 画具有边框的矩形
this.ctx.strokeRect(200, 150, 200, 200);
}else if (e.newValue == 'value2'){
this.ctx.clearRect(0,0,600,500);
this.ctx.lineWidth = 30;
this.ctx.strokeStyle = '#0000ff';
this.ctx.setLineDash([0,0]);
// 画圆
this.ctx.arc(300, 250, 150,0,6.28);
//进行边框绘制
this.ctx.stroke();
}else if (e.newValue == 'value3'){
this.ctx.clearRect(0,0,600,500);
this.ctx.lineWidth = 5;
this.ctx.setLineDash([5,5]);
this.ctx.strokeRect(200, 150, 200, 200);
}else if (e.newValue == 'value4'){
this.ctx.clearRect(0,0,600,500);
// 画一个有填充颜色的矩形
this.ctx.fillStyle = '#0000ff';
this.ctx.fillRect(200, 150, 200, 200);
}
},
}
填充渐变色
添加createLinearGradient和createRadialGradient属性创建渐变容器,接着用addColorStop方法添加多个色块组成渐变色,再设置fillStyle为gradient将渐变色填充到矩形中,最后设置阴影的模糊级别(shadowBlur)、阴影颜色(shadowColor)及阴影偏移量(shadowOffset)。
<!-- xxx.hml -->
<div class="container">
<canvas ref="canvas1"></canvas>
<select @change="change">
<option value="value1">LinearGradient</option>
<option value="value2">RadialGradient</option>
<option value="value3">shadowBlur</option>
<option value="value4">shadowOffset</option>
</select>
</div>
/* xxx.css */
.container{
width: 100%;
height: 100%;
flex-direction: column;
justify-content: center;
align-items: center;
background-color: #F1F3F5;
}
canvas{
width: 600px;
height: 500px;
background-color: #fdfdfd;
border: 5px solid red;
}
select{
margin-top: 50px;
width: 250px;
height: 100px;
background-color: white;
}
// xxx.js
export default {
data:{
el: null,
ctx: null,
},
onShow(){
this.el = this.$refs.canvas1;
this.ctx = this.el.getContext("2d",{antialias: true});
// 创建一个线性渐变色
let gradient = this.ctx.createLinearGradient(100,100, 400,300);
// 添加渐变颜色
gradient.addColorStop(0.0, 'red');
gradient.addColorStop(0.7, 'white');
gradient.addColorStop(1.0, 'green');
// 填充颜色为渐变色
this.ctx.fillStyle = gradient;
this.ctx.fillRect(100, 100, 400, 300);
},
change(e){
if(e.newValue == 'value1'){
// 清除画布上的内容
this.ctx.clearRect(0,0,600,500);
let gradient = this.ctx.createLinearGradient(100,100, 400,300);
gradient.addColorStop(0.0, 'red');
gradient.addColorStop(0.7, 'white');
gradient.addColorStop(1.0, 'green');
this.ctx.fillStyle = gradient;
// 设置绘制阴影时的模糊级别
this.ctx.shadowBlur = 0;
// 绘制阴影时和原有对象的垂直偏移值
this.ctx.shadowOffsetY = 0;
// 绘制阴影时和原有对象的水平偏移值
this.ctx.shadowOffsetX = 0;
this.ctx.fillRect(100, 100, 400, 300);
}else if(e.newValue == 'value2'){
this.ctx.clearRect(0,0,600,500);
// 创建一个径向渐变色
let gradient = this.ctx.createRadialGradient(300,250,20,300,250,100);
gradient.addColorStop(0.0, 'red');
gradient.addColorStop(0.7, 'white');
gradient.addColorStop(1.0, 'green');
this.ctx.shadowBlur = 0;
this.ctx.shadowOffsetY = 0;
this.ctx.shadowOffsetX = 0;
this.ctx.fillStyle = gradient;
this.ctx.fillRect(100, 100, 400, 300);
}else if(e.newValue == 'value3'){
this.ctx.clearRect(0,0,600,500);
let gradient = this.ctx.createLinearGradient(100,100, 400,400);
gradient.addColorStop(0.0, 'red');
gradient.addColorStop(0.5, 'white');
gradient.addColorStop(1, '#17ea35');
// 设置绘制阴影时的模糊级别
this.ctx.shadowBlur = 30;
// 绘制阴影时的阴影颜色
this.ctx.shadowColor = 'rgb(229, 16, 16)';
this.ctx.fillStyle = gradient;
this.ctx.fillRect(100, 100, 400, 300);
}else if(e.newValue == 'value4'){
this.ctx.clearRect(0,0,600,500);
this.ctx.clearRect(0,0,600,500);
let gradient = this.ctx.createRadialGradient(300,250,20,300,250,200);
gradient.addColorStop(0.0, 'red');
gradient.addColorStop(0.5, 'white');
gradient.addColorStop(1, '#17ea35');
// 设置绘制阴影时的模糊级别
this.ctx.shadowBlur = 30;
this.ctx.shadowOffsetY = 30;
// 绘制阴影时的阴影颜色
this.ctx.shadowColor = 'rgb(23, 1, 1)';
this.ctx.fillStyle = gradient;
this.ctx.fillRect(100, 100, 400, 300);
}
},
}
填充文字
先创建文本,再用fillText方法把文字写在画布上。通过globalAlpha属性改变基线透明度,使基线不会挡住文字,再设置textAlign和textBaseline属性确定文字基于基线的位置。
<!-- xxx.hml -->
<div class="container">
<canvas ref="canvas1"></canvas>
<select @change="change">
<option value="value1">text</option>
<option value="value2">textBaseline</option>
<option value="value3">textAlign</option>
</select>
</div>
/* xxx.css */
.container{
width: 100%;
height: 100%;
flex-direction: column;
justify-content: center;
align-items: center;
background-color: #F1F3F5;
}
canvas{
width: 600px;
height: 500px;
background-color: #fdfdfd;
border: 5px solid red;
}
select{
margin-top: 50px;
width: 250px;
height: 100px;
background-color: white;
}
// xxx.js
export default {
data:{
el: null,
ctx: null,
},
onShow(){
this.el = this.$refs.canvas1;
this.ctx = this.el.getContext("2d",{antialias: true});
// 创建文本
let text = "Hello World";
// 设置字体
this.ctx.font = '30px';
this.ctx.fillText("with:"+this.ctx.measureText(text).width, 200, 300);
// 填充字体文本
this.ctx.fillText(text, 200, 250);
},
change(e){
if(e.newValue == 'value1'){
// 清除画布上的内容
this.ctx.clearRect(0,0,600,500);
// 开始新的路径
this.ctx.beginPath();
// 初始化textAlign值
this.ctx.textAlign = 'left';
// 初始化textBaseline
this.ctx.textBaseline = 'alphabetic';
// 设置字体
this.ctx.font = '30px';
let text = "Hello World";
// 获取字体width
this.ctx.fillText("with:"+this.ctx.measureText(text).width, 200, 300);
// 填充字体文本
this.ctx.fillText(text, 200, 250);
}else if(e.newValue == 'value2'){
this.ctx.clearRect(0,0,600,500);
this.ctx.beginPath();
// 设置透明度
this.ctx.globalAlpha = 0.1;
// 设置线宽度
this.ctx.lineWidth = 10;
// 设置线段颜色
this.ctx.strokeStyle = '#0000ff';
// 从当前点移动到指定点
this.ctx.moveTo(0, 240);
// 当前点到指定点进行路径连接
this.ctx.lineTo(600, 240);
this.ctx.stroke();
this.ctx.font = '35px';
this.ctx.globalAlpha = 1;
// 初始化textAlign值
this.ctx.textAlign = 'left';
// 设置textBaseline
this.ctx.textBaseline = 'top';
this.ctx.fillText('Top', 50, 240);
this.ctx.textBaseline = 'bottom';
this.ctx.fillText('Bottom', 200, 240);
this.ctx.textBaseline = 'middle';
this.ctx.fillText('Middle', 400, 240);
}else if(e.newValue == 'value3'){
// 清除画布上的内容
this.ctx.clearRect(0,0,600,500);
this.ctx.beginPath();
this.ctx.globalAlpha = 0.1;
this.ctx.lineWidth = 10;
this.ctx.strokeStyle = '#0000ff';
this.ctx.moveTo(300, 0);
this.ctx.lineTo(300, 500);
this.ctx.stroke();
this.ctx.font = '35px';
this.ctx.globalAlpha = 1;
// 初始化 textBaseline
this.ctx.textBaseline = 'alphabetic';
// 设置textAlign
this.ctx.textAlign = 'left';
this.ctx.fillText('textAlign=left',300, 100);
this.ctx.textAlign = 'center';
this.ctx.fillText('textAlign=center',300, 250);
this.ctx.textAlign = 'right';
this.ctx.fillText('textAlign=right',300, 400);
}
}
}
说明
ltr布局模式下start和left一致,rtl布局模式下start和right一致·。
添加图片
创建图片对象后使用drawImage属性画出图片,给图片设置一些动画样式如scale(缩放)、translate(平移)或rotate(旋转)。
<!-- xxx.hml -->
<div class="container">
<div class="content">
<canvas ref="canvas0"></canvas>
<text onclick="change">change</text>
<canvas ref="canvas1"></canvas>
<text onclick="rotate">rotate</text>
<canvas ref="canvas2"></canvas>
<text onclick="scale">scale</text>
<canvas ref="canvas3"></canvas>
<text onclick="translate" style="width: 300px;">translate</text>
<canvas ref="canvas4"></canvas>
<text onclick="transform" style="width: 300px;">transform</text>
<canvas ref="canvas5"></canvas>
<text onclick="setTransform" style="width: 300px;">setTransform</text>
<canvas ref="canvas6"></canvas>
</div>
</div>
/* xxx.css */
.container{
width: 100%;
flex-direction: column;
background-color: #F1F3F5;
align-items: center;
}
canvas{
width: 600px;
height: 300px;
margin-bottom: 100px;
background-color: #fdfdfd;
border: 5px solid red;
}
.content{
width: 80%;
margin-top: 50px;
margin-bottom: 50px;
display: flex;
flex-wrap: wrap;
justify-content: space-around;
}
text{
font-size: 35px;
width: 200px;
height: 80px;
color: white;
border-radius: 20px;
text-align: center;
background-color: #6060e7;
margin-bottom: 30px;
}
// xxx.js
import promptAction from '@ohos.promptAction';
export default {
data:{
compositeOperation: 'source-over'
},
onShow(){
let ctx = this.$refs.canvas0.getContext("2d");
// 创建图片对象
let img = new Image();
// 设置图片路径
img.src = 'common/images/2.png';
// 设置图片宽度
img.width= 150;
// 设置图片高度
img.height=150;
// 图片平铺容器
var pat = ctx.createPattern(img, 'repeat');ctx.fillStyle = pat;
ctx.fillRect(0, 0, 600, 300);
},
change(){
// 创建画布后得到画笔
let ctx = this.$refs.canvas1.getContext("2d");
ctx.clearRect(0,0,600,1000);
if(this.compositeOperation == "source-over"){
this.compositeOperation = "destination-over";
}else{
this.compositeOperation = "source-over";
}
ctx.globalCompositeOperation = this.compositeOperation;
let img = new Image();
img.src = 'common/images/2.png';
// 图片成功获取触发方法
img.onload = function() {
ctx.drawImage(img, 150, 20, 200, 200);
};
let img1 = new Image();
img1.src = 'common/images/3.png';
img1.onload = function() {
// 画上图片
ctx.drawImage(img1, 250, 80, 200, 200);
};
// 图片获取失败触发方法
img1.onerror = function() {
promptAction.showToast({message:"error",duration:2000})
};
},
rotate(){
let ctx = this.$refs.canvas2.getContext("2d");
ctx.clearRect(0,0,600,300);
// 旋转
ctx.rotate(10 * Math.PI / 180);
let img = new Image();
img.src = 'common/images/2.png';
img.onload = function() {
ctx.drawImage(img, 300, 0, 100, 100);
};
},
scale(){
let ctx = this.$refs.canvas3.getContext("2d");
ctx.clearRect(0,0,600,200);
// 缩放
ctx.scale(1.3,1.2);
let img = new Image();
img.src = 'common/images/2.png';
img.onload = function() {
ctx.drawImage(img, 0, 0, 50, 50);
};
},
translate(){
let ctx = this.$refs.canvas4.getContext("2d");
ctx.clearRect(0,0,600,300);
ctx.translate(10,0);
let img = new Image();
img.src = 'common/images/2.png';
img.onload = function() {
ctx.drawImage(img, 0, 50, 300, 200);
};
},
transform(){
let ctx = this.$refs.canvas5.getContext("2d");
ctx.clearRect(0,0,600,300);
ctx.transform(1.1, 0.1, 0.1, 1, 10, 0);
let img = new Image();
img.src = 'common/images/2.png';
img.onload = function() {
ctx.drawImage(img, 0, 50, 100, 100);
};
},
setTransform(){
let ctx = this.$refs.canvas6.getContext("2d");
ctx.clearRect(0,0,600,300);
ctx.setTransform(1.1, 0.1, 0.1, 1, 10, 0);
let img = new Image();
img.src = 'common/images/2.png';
img.onload = function() {
ctx.drawImage(img, 0, 50, 100, 100);
};
},
}
说明
-
setTransfrom方法使用的参数和transform()方法相同,但setTransform()方法会重置现有的变换矩阵并创建新的变换矩阵。
-
变换后的坐标计算方式(x和y为变换前坐标,x'和y'为变换后坐标):
x' = scaleX * x + skewY * y + translateX
y' = skewX * x + scaleY * y + translateY
添加方法
save方法可对画笔样式进行存储,restore可对存储的画笔进行恢复。如下面的示例,先设置画笔为红色,在保存画笔后对画布进行清除并改变画笔为蓝色,当我们直接使用画笔时会画出一个蓝色矩形,对存储的画笔进行恢复后就可画出红色矩形。
<!-- xxx.hml -->
<div class="container">
<div class="content">
<canvas ref="canvas"></canvas>
</div>
<div class="content">
<text onclick="save">save</text>
<text onclick="clear">clear</text>
<text onclick="restore">restore</text>
</div>
</div>
/* xxx.css */
.container{
width: 100%;
height: 100%;
flex-direction: column;
background-color: #F1F3F5;
align-items: center;
}
canvas{
margin-top: 300px;
width: 600px;
height: 500px;
background-color: #fdfdfd;
border: 5px solid red;
}
.content{
width: 80%;
margin-top: 50px;
margin-bottom: 50px;
display: flex;
flex-wrap: wrap;
justify-content: space-around;
}
text{
width: 150px;
height: 80px;
color: white;
border-radius: 20px;
text-align: center;
background-color: #6060e7;
margin-bottom: 30px;
}
// xxx.js
import promptAction from '@ohos.promptAction';
export default {
data:{
ctx: '',
},
onShow(){
this.ctx = this.$refs.canvas.getContext("2d");
this.ctx.fillStyle = "red"
this.ctx.fillRect(200, 150, 200, 200);
},
save(){
// 画笔储存
this.ctx.save();
promptAction.showToast({message:"save succeed"});
},
clear(){
this.ctx.clearRect(0,0,600,500);
// 该变画笔颜色
this.ctx.fillStyle = "#2133d2";
},
restore(){
this.ctx.beginPath();
// 画笔恢复
this.ctx.restore();
this.ctx.fillRect(200, 150, 200, 200);
},
}
画线段
创建Path2D,使用多条线段组合图形。
<!-- xxx.hml -->
<div class="container">
<canvas ref="canvas"></canvas>
</div>
/* xxx.css */
.container {
flex-direction: column;
background-color: #F1F3F5;
align-items: center;
justify-content: center;
width: 100%;
height: 100%;
}
canvas {
width: 600px;
height: 600px;
background-color: #fdfdfd;
border: 5px solid red;
}
// xxx.js
export default {
onShow() {
let ctx = this.$refs.canvas.getContext('2d', {
antialias: true
});
let path = ctx.createPath2D();
// 房顶
path.moveTo(10, 300);
path.lineTo(210, 100);
path.lineTo(410, 300);
// 屋子
path.moveTo(10, 300);
path.lineTo(410, 300);
path.lineTo(410, 600);
path.lineTo(10, 600);
path.closePath();
// 窗子
path.moveTo(50, 450);
path.bezierCurveTo(70, 350, 130, 350, 150, 450);
path.closePath();
// 门
path.moveTo(250, 450);
path.rect(250, 450, 100, 600);
path.closePath();
// 烟囱
path.moveTo(365, 250);
path.ellipse(310, 215, 30, 130, 0, Math.PI * 0.04, Math.PI * 1.1, 1);
// 树
path.moveTo(485, 450);
path.quadraticCurveTo(510, 500, 485, 600);
path.moveTo(550, 450);
path.quadraticCurveTo(525, 500, 550, 600);
path.moveTo(600, 535);
path.arc(520, 450, 85, 0, 6);
ctx.stroke(path);
}
}
画图形
先使用createPath2D创建出路径对象,只对path1路径进行描边,所以画布上就只会出现path1的路径图形。点击text组件触发addPath方法会把path2路径对象当参数传入path1中,再对path1对象进行描边(stroke)操作后画布出现path1和path2两个图形。点击change文本改变setTransform属性值为setTransform(2, 0.1, 0.1, 2, 0,0),图形变大并向左倾斜。
<!-- xxx.hml -->
<div class="container">
<canvas ref="canvas"></canvas>
<div class="content">
<text onclick="addPath">{{ isAdd }}</text>
<text onclick="setTransform">{{ textName }}</text>
</div>
</div>
/* xxx.css */
.container {
flex-direction: column;
background-color: #F1F3F5;
align-items: center;
justify-content: center;
width: 100%;
height: 100%;
}
canvas {
width: 600px;
height: 600px;
background-color: #fdfdfd;
border: 5px solid red;
}
.content {
width: 80%;
margin-top: 50px;
margin-bottom: 50px;
display: flex;
flex-wrap: wrap;
justify-content: space-around;
}
text {
width: 150px;
height: 80px;
color: white;
border-radius: 20px;
text-align: center;
background-color: #6060e7;
margin-bottom: 30px;
}
// xxx.js
export default {
data: {
ctx: null,
path1: null,
path2: null,
path3: null,
isAdd: "addPath2",
isChange: true,
textName: 'change'
},
onShow() {
this.ctx = this.$refs.canvas.getContext('2d', {
antialias: true
});
this.path1 = this.ctx.createPath2D();
// 正方形
this.path1.moveTo(200, 200);
this.path1.lineTo(400, 200);
this.path1.lineTo(400, 400);
this.path1.lineTo(200, 400);
this.path1.closePath();
this.path2 = this.ctx.createPath2D();
// 圆形
this.path2.arc(300, 300, 75, 0, 6.28);
this.ctx.stroke(this.path1);
},
addPath() {
if (this.isAdd == "addPath2") {
// 删除指定指定区域的绘制内容
this.ctx.clearRect(0, 0, 600, 600);
this.ctx.beginPath();
// 将另一个的路径添加到当前路径对象中
this.path2.addPath(this.path1);
this.ctx.stroke(this.path2);
this.isAdd = "clearPath2";
} else {
this.ctx.clearRect(0, 0, 600, 600);
this.ctx.stroke(this.path1);
this.isAdd = "addPath2";
}
},
setTransform() {
if (this.isChange) {
this.ctx.clearRect(0, 0, 600, 600);
this.path3 = this.ctx.createPath2D();
this.path3.arc(150, 150, 100, 0, 6.28);
// 重置现有的变换矩阵并创建新的变换矩阵
this.path3.setTransform(2, 0.1, 0.1, 2, 0, 0);
this.ctx.stroke(this.path3);
this.isChange = !this.isChange;
this.textName = "back"
} else {
this.ctx.clearRect(0, 0, 600, 600);
this.path3.setTransform(0.5, -0.1, -0.1, 0.5, 0, 0);
this.ctx.stroke(this.path3);
this.isChange = !this.isChange;
this.textName = "change";
}
}
}
判断位置
使用isPointInPath判断坐标点是否在路径的区域内,使用isPointInStroke判断坐标点是否在路径的边缘线上,并在页面上显示返回结果。
<!-- xxx.hml -->
<div class="container">
<div class="content">
<text>坐标:{{X}}, {{Y}}</text>
<text>In path:{{textValue}}</text>
<text>In stroke:{{textValue1}}</text>
</div>
<canvas ref="canvas"></canvas>
<button onclick="change">Add(50)</button>
</div>
/* xxx.css */
.container{
width: 100%;
height: 100%;
flex-direction: column;
justify-content: center;
align-items: center;
background-color: #F1F3F5;
}
canvas{
width: 600px;
height: 500px;
background-color: #fdfdfd;
border: 5px solid red;
}
.content{
flex-direction: column;
justify-content: center;
align-items: center;
}
text{
font-size: 30px;
width: 300px;
height: 80px;
text-align: center;
}
button{
width: 180px;
height: 75px;
margin-top: 50px;
}
// xxx.js
export default {
data: {
textValue: 0,
textValue1: 0,
X:0,
Y:250,
},
onShow(){
let canvas = this.$refs.canvas.getContext('2d');
let offscreen = new OffscreenCanvas(500,500);
let offscreenCanvasCtx = offscreen.getContext("2d");
let offscreenCanvasCtx1 = offscreen.getContext("2d");
offscreenCanvasCtx1.arc(this.X, this.Y, 2, 0, 6.28);
offscreenCanvasCtx.lineWidth=20;
offscreenCanvasCtx.rect(200,150, 200, 200);
offscreenCanvasCtx.stroke();
this.textValue1 = offscreenCanvasCtx.isPointInStroke(this.X, this.Y)?'true':'false';
this.textValue = offscreenCanvasCtx.isPointInPath(this.X, this.Y)?'true':'false';
let bitmap = offscreen.transferToImageBitmap();
canvas.transferFromImageBitmap(bitmap);
},
change(){
if(this.X < 500){
this.X = this.X+50;
}else{
this.X = 0;
}
let canvas = this.$refs.canvas.getContext('2d');
let offscreen = new OffscreenCanvas(500,500);
let offscreenCanvasCtx = offscreen.getContext("2d");
let offscreenCanvasCtx1 = offscreen.getContext("2d");
offscreenCanvasCtx1.arc(this.X, this.Y, 1, 0, 6.28)
offscreenCanvasCtx.lineWidth=20
offscreenCanvasCtx.rect(200,150, 200, 200);
offscreenCanvasCtx.stroke();
this.textValue1 = offscreenCanvasCtx.isPointInStroke(this.X, this.Y)?'true':'false';
this.textValue = offscreenCanvasCtx.isPointInPath(this.X, this.Y)?'true':'false';
let bitmap = offscreen.transferToImageBitmap();
canvas.transferFromImageBitmap(bitmap);
}
}
Svg开发指导
基础知识
Svg组件主要作为svg画布的根节点使用,也可以在svg中嵌套使用。具体用法请参考Svg。
说明
- 从API version 7开始支持。
- svg父组件或者svg组件需要定义宽高值,否则不进行绘制。
创建Svg组件
在pages/index目录下的hml文件中创建一个Svg组件。
<!-- xxx.hml -->
<div class="container">
<svg width="400" height="400"> </svg>
</div>
/* xxx.css */
.container{
width: 100%;
height: 100%;
flex-direction: column;
align-items: center;
justify-content: center;
background-color: #F1F3F5;
}
svg{
background-color: blue;
}
设置属性
通过设置width、height、x、y和viewBox属性为Svg设置宽度、高度、x轴坐标、y轴坐标和Svg视口。
<!-- xxx.hml -->
<div class="container">
<svg width="200" height="200" viewBox="0 0 100 100">
<svg class="rect" width="200" height="200" x="20" y="10">
</svg>
</svg>
</div>
/* xxx.css */
.container{
width: 100%;
height: 100%;
flex-direction: column;
align-items: center;
justify-content: center;
background-color: #F1F3F5;
}
svg{
background-color: yellow;
}
.rect{
background-color: red;
}
说明
- x和y设置的是当前Svg的x轴和y轴坐标,如果当前Svg为根节点,x轴和y轴属性无效。
- viewBox的宽高和svg的宽高不一致,会以中心对齐进行缩放
绘制图形
Svg组件可以用来绘制常见图形和线段,如矩形( )、圆形( )、线条( )等,具体支持图形样式还请参考svg组件。
在本场景中,绘制各种图形拼接组成一个小房子。
<!-- xxx.hml -->
<div class="container">
<svg width="1000" height="1000">
<polygon points="100,400 300,200 500,400" fill="red"></polygon> //屋顶
<polygon points="375,275 375,225 425,225 425,325" fill="orange"></polygon> //烟囱
<rect width="300" height="300" x="150" y="400" fill="orange"> //房子
</rect>
<rect width="100" height="100" x="180" y="450" fill="white"> //窗户
</rect>
<line x1="180" x2="280" y1="500" y2="500" stroke-width="4" fill="white" stroke="black"></line> //窗框
<line x1="230" x2="230" y1="450" y2="550" stroke-width="4" fill="white" stroke="black"></line> //窗框
<polygon points="325,700 325,550 400,550 400,700" fill="red"></polygon> //门
<circle cx="380" cy="625" r="20" fill="black"></circle> //门把手
</svg>
</div>
/* xxx.css */
.container {
width: 100%;
height: 100%;
flex-direction: column;
justify-content: center;
align-items: center;
background-color: #F1F3F5;
}
绘制路径
Svg组件绘制路径时,通过Path中的M(起点)、H(水平线)、a(绘制弧形到指定位置)路径控制指令,并填充颜色实现 饼状图效果。
<!-- xxx.hml -->
<div class="container">
<svg fill="#00FF00" x="100" y="400">
<path d="M300,200 h-150 a150 150 0 1 0 150 -150 z" fill="red" stroke="blue" stroke-width="5" >
</path>
<path d="M275,175 v-150 a150 150 0 0 0 -150 150 z" fill="yellow" stroke="blue" stroke-width="5">
</path>
</svg>
</div>
/* xxx.css */
.container {
flex-direction: row;
justify-content: flex-start;
align-items: flex-start;
height: 1200px;
width: 600px;
background-color: #F1F3F5;
}
说明
- M/m = moveto 参数x和y表示需要移动到点的x轴和y轴的坐标。在使用M命令移动画笔后,只会移动画笔,但不会在两点之间画线。所以M命令经常出现在路径的开始处,用来指明从何处开始画。
- L/l = lineto 参数x和y表示一个点的x轴和y轴坐标,L命令将会在当前位置和新位置(L前面画笔所在的点)之间画一条线段。
- H/h = horizontal lineto 绘制平行线。
- V/v = vertical lineto 绘制垂直线。
- C/c = curveto 三次贝塞尔曲线 设置三组坐标参数: x1 y1, x2 y2, x y。
- S/s = smooth curveto 三次贝塞尔曲线命令 设置两组坐标参数: x2 y2, x y。
- Q/q = quadratic Belzier curve 二次贝塞尔曲线 设置两组坐标参数: x1 y1, x y。
- T/t = smooth quadratic Belzier curveto 二次贝塞尔曲线命令 设置参数: x y。
- A/a = elliptical Arc 弧形命令 设置参数: rx ry x-axis-rotation(旋转角度)large-arc-flag(角度大小) sweep-flag(弧线方向) x y。large-arc-flag决定弧线是大于还是小于180度,0表示小角度弧,1表示大角度弧。sweep-flag表示弧线的方向,0表示从起点到终点沿逆时针画弧,1表示从起点到终点沿顺时针画弧。
- Z/z = closepath 从当前点画一条直线到路径的起点。
绘制文本
Svg组件还可以绘制文本。
文本
说明
- 文本的展示内容需要写在元素标签text内,可嵌套tspan子元素标签分段。
- 只支持被父元素标签svg嵌套。
- 只支持默认字体sans-serif。
通过设置x(x轴坐标)、y(y轴坐标)、dx(文本x轴偏移)、dy(文本y轴偏移)、fill(字体填充颜色)、stroke(文本边框颜色)、stroke-width(文本边框宽度)等属性实现文本的不同展示样式。
<!-- xxx.hml -->
<div class="container">
<svg>
<text x="200" y="300" font-size="80px" fill="blue" >Hello World</text> <text x="200" y="300" dx="20" dy="80" font-size="80px" fill="blue" fill-opacity="0.5" stroke="red" stroke-width="2">Hello World</text>
<text x="20" y="550" fill="#D2691E">
<tspan dx="40" fill="red" font-size="80" fill-opacity="0.4">Hello World </tspan>
</text>
</svg>
</div>
沿路径绘制文本
textpath文本内容沿着属性path中的路径绘制文本。
<!-- xxx.hml -->
<div class="container">
<svg fill="#00FF00" x="100" y="400">
<path d="M40,360 Q360,360 360,180 Q360,20 200,20 Q40,40 40,160 Q40,280 180,180 Q180,180 200,100" stroke="red" fill="none"></path>
<text>
<textpath fill="blue" startOffset="20%" path="M40,360 Q360,360 360,180 Q360,20 200,20 Q40,40 40,160 Q40,280 180,180 Q180,180 200,100" font-size="30px">
This is textpath test.
</textpath>
</text>
</svg>
</div>
动效开发指导
属性样式动画
在关键帧(Keyframes)中动态设置父组件的width和height,实现组件变大缩小。子组件设置scale属性使父子组件同时缩放,再设置opacity实现父子组件的显示与隐藏。
<!-- xxx.hml -->
<div class="container">
<div class="fade">
<text>fading away</text>
</div>
<div class="bigger">
<text>getting bigger</text>
</div>
</div>
/* xxx.css */
.container {
background-color:#F1F3F5;
display: flex;
justify-content: center;
align-items: center;
flex-direction: column;
width: 100%;
height: 100%;
}
.fade {
width: 30%;
height: 200px;
left: 35%;
top: 25%;
position: absolute;
animation: 2s change infinite friction;
}
.bigger {
width: 20%;
height: 100px;
background-color: blue;
animation: 2s change1 infinite linear-out-slow-in;
}
text {
width: 100%;
height: 100%;
text-align: center;
color: white;
font-size: 35px;
animation: 2s change2 infinite linear-out-slow-in;
}
/* 颜色变化 */
@keyframes change{
from {
background-color: #f76160;
opacity: 1;
}
to {
background-color: #09ba07;
opacity: 0;
}
}
/* 父组件大小变化 */
@keyframes change1 {
0% {
width: 20%;
height: 100px;
}
100% {
width: 80%;
height: 200px;
}
}
/* 子组件文字缩放 */
@keyframes change2 {
0% {
transform: scale(0);
}
100% {
transform: scale(1.5);
}
}
说明
- animation取值不区分先后,duration (动画执行时间)/ delay (动画延迟执行时间)按照出现的先后顺序解析。
- 必须设置animation-duration样式,否则时长为0则不会有动画效果。当设置animation-fill-mode属性为forwards时,组件直接展示最后一帧的样式。
transform样式动画
设置transform属性对组件进行旋转、缩放、移动和倾斜。
设置静态动画
创建一个正方形并旋转90°变成菱形,并用下方的长方形把菱形下半部分遮盖形成屋顶,设置长方形translate属性值为(150px,-150px)确定坐标位置形成门,再使用position属性使横纵线跟随父组件(正方形)移动到指定坐标位置,接着设置scale属性使父子组件一起变大形成窗户大小,最后使用skewX属性使组件倾斜后设置坐标translate(200px,-710px)得到烟囱。
<!-- xxx.hml -->
<div class="container">
<div class="top"></div>
<div class="content"></div>
<div class="door"></div>
<!-- 窗户 -->
<div class="window">
<div class="horizontal"></div>
<div class="vertical"></div>
</div>
<div class="chimney"></div>
</div>
/* xxx.css */
.container {
width:100%;
height:100%;
background-color:#F1F3F5;
align-items: center;
flex-direction: column;
}
.top{
z-index: -1;
position: absolute;
width: 428px;
height: 428px;
background-color: #860303;
transform: rotate(45deg);
margin-top: 284px;
margin-left: 148px;
}
.content{
margin-top: 500px;
width: 600px;
height: 400px;
background-color: white;
border: 1px solid black;
}
.door{
width: 100px;
height: 135px;
background-color: #1033d9;
transform: translate(150px,-137px);
}
.window{
z-index: 1;
position: relative;
width: 100px;
height: 100px;
background-color: white;
border: 1px solid black;
transform: translate(-150px,-400px) scale(1.5);
}
/* 窗户的横轴 */
.horizontal{
position: absolute;
top: 50%;
width: 100px;
height: 5px;
background-color: black;
}
/* 窗户的纵轴 */
.vertical{
position: absolute;
left: 50%;
width: 5px;
height: 100px;
background-color: black;
}
.chimney{
z-index: -2;
width: 40px;
height: 100px;
border-radius: 15px;
background-color: #9a7404;
transform: translate(200px,-710px) skewX(-5deg);
}
设置平移动画
小球下降动画,改变小球的Y轴坐标实现小球下落,在下一段是时间内减小Y轴坐标实现小球回弹,让每次回弹的高度逐次减小直至回弹高度为0,就模拟出了小球下降的动画。
<!-- xxx.hml -->
<div class="container">
<div class="circle"></div>
<div class="flower"></div>
</div>
/* xxx.css */
.container {
width:100%;
height:100%;
background-color:#F1F3F5;
display: flex;
justify-content: center;
}
.circle{
width: 100px;
height: 100px;
border-radius: 50px;
background-color: red;
/* forwards停在动画的最后一帧 */
animation: down 3s fast-out-linear-in forwards;
}
.flower{
position: fixed;
width: 80%;
margin-left: 10%;
height: 5px;
background-color: black;
top: 1000px;
}
@keyframes down {
0%{
transform: translate(0px,0px);
}
/* 下落 */
15%{
transform: translate(10px,900px);
}
/* 开始回弹 */
25%{
transform: translate(20px,500px);
}
/* 下落 */
35%{
transform: translate(30px,900px);
}
/* 回弹 */
45%{
transform: translate(40px,700px);
}
55%{
transform: translate(50px,900px);
}
65%{
transform: translate(60px,800px);
}
80%{
transform: translate(70px,900px);
}
90%{
transform: translate(80px,850px);
}
/* 停止 */
100%{
transform: translate(90px,900px);
}
}
设置旋转动画
设置不同的原点位置(transform-origin)改变元素所围绕的旋转中心。rotate3d属性前三个参数值分别为X轴、Y轴、Z轴的旋转向量,第四个值为旋转角度,旋转向角度可为负值,负值则代表旋转方向为逆时针方向。
<!-- xxx.hml -->
<div class="container">
<div class="rotate">
<div class="rect rect1"></div>
<div class="rect rect2"></div>
<div class="rect rect3"></div>
</div>
<!-- 3d属性 -->
<div class="rotate3d">
<div class="content">
<div class="rect4"></div>
<div class="rect5"> </div>
</div>
<div class="mouse"></div>
</div>
</div>
/* xxx.css */
.container {
flex-direction: column;
background-color:#F1F3F5;
display: flex;
align-items: center;
justify-content: center;
width: 100%;
height: 100%;
}
.rect {
width: 100px;
height: 100px;
animation: rotate 3s infinite;
margin-left: 30px;
}
.rect1 {
background-color: #f76160;
}
.rect2 {
background-color: #60f76f;
/* 改变原点位置*/
transform-origin: 10% 10px;
}
.rect3 {
background-color: #6081f7;
/* 改变原点位置*/
transform-origin: right bottom;
}
@keyframes rotate {
from {
transform: rotate(0deg)
}
to {
transform: rotate(360deg);
}
}
/* 3d示例样式 */
.rotate3d {
margin-top: 150px;
flex-direction: column;
background-color:#F1F3F5;
display: flex;
align-items: center;
width: 80%;
height: 600px;
border-radius: 300px;
border: 1px solid #ec0808;
}
.content {
padding-top: 150px;
display: flex;
align-items: center;
justify-content: center;
}
/* react4 react5 翻转形成眼睛 */
.rect4 {
width: 100px;
height: 100px;
animation: rotate3d1 1000ms infinite;
background-color: darkmagenta;
}
.rect5 {
width: 100px;
height: 100px;
animation: rotate3d1 1000ms infinite;
margin-left: 100px;
background-color: darkmagenta;
}
.mouse {
margin-top: 150px;
width: 200px;
height: 100px;
border-radius: 50px;
border: 1px solid #e70303;
animation: rotate3d2 1000ms infinite;
}
/* 眼睛的动效 */
@keyframes rotate3d1 {
0% {
transform:rotate3d(0,0,0,0deg)
}
50% {
transform:rotate3d(20,20,20,360deg);
}
100% {
transform:rotate3d(0,0,0,0deg);
}
}
/* 嘴的动效 */
@keyframes rotate3d2 {
0% {
transform:rotate3d(0,0,0,0deg)
}
33% {
transform:rotate3d(0,0,10,30deg);
}
66% {
transform:rotate3d(0,0,10,-30deg);
}
100% {
transform:rotate3d(0,0,0,0deg);
}
}
说明
transform-origin变换对象的原点位置,如果仅设置一个值,另一个值为50%,若设置两个值第一个值表示X轴的位置,第二个值表示Y轴的位置。
设置缩放动画
设置scale样式属性实现涟漪动画,先使用定位确定元素的位置,确定坐标后创建多个组件实现重合效果,再设置opacity属性改变组件不透明度实现组件隐藏与显示,同时设置scale值使组件可以一边放大一边隐藏,最后设置两个组件不同的动画执行时间,实现扩散的效果。
设置sacle3d中X轴、Y轴、Z轴的缩放参数实现动画。
<!-- xxx.hml -->
<div class="container">
<div class="circle">
<text>ripple</text>
</div>
<div class="ripple"></div>
<div class="ripple ripple2"></div>
<!-- 3d -->
<div class="content">
<text>spring</text>
</div>
</div>
/* xxx.css */
.container {
flex-direction: column;
background-color:#F1F3F5;
width: 100%;
position: relative;
}
.circle{
margin-top: 400px;
margin-left: 40%;
width: 100px;
height: 100px;
border-radius: 50px;
background-color: mediumpurple;
z-index: 1; position: absolute;
}
.ripple{
margin-top: 400px;
margin-left: 40%;
position: absolute; z-index: 0;
width: 100px;
height: 100px;
border-radius: 50px;
background-color: blueviolet;
animation: ripple 5s infinite;
}
/* 设置不同的动画时间 */
.ripple2{
animation-duration: 2.5s;
}
@keyframes ripple{
0%{
transform: scale(1);
opacity: 0.5;
}
50%{
transform: scale(3);
opacity: 0;
}
100%{
transform: scale(1);
opacity: 0.5;
}
}
text{
color: white;
text-align: center;
height: 100%;
width: 100%;
}
.content {
margin-top: 700px;
margin-left: 33%;
width: 200px;
height: 100px;
animation:rubberBand 1s infinite;
background-color: darkmagenta;
position: absolute;
}
@keyframes rubberBand {
0% {
transform: scale3d(1, 1, 1);
}
30% {
transform: scale3d(1.25, 0.75, 1.1);
}
40% {
transform: scale3d(0.75, 1.25, 1.2);
}
50% {
transform: scale3d(1.15, 0.85, 1.3);
}
65% {
transform: scale3d(.95, 1.05, 1.2);
}
75% {
transform: scale3d(1.05, .95, 1.1);
}
100%{
transform: scale3d(1, 1, 1);
}
}
说明
设置transform属性值后,子元素会跟着父元素一起改变,若只改变父元素其他属性值时(如:height,width),子元素不会改变。
设置matrix属性
matrix是一个入参为六个值的矩阵,6个值分别代表:scaleX, skewY, skewX, scaleY, translateX, translateY。下面示例中设置 了matrix属性为matrix(1,0,0,1,0,200)使组件移动和倾斜。
<!-- xxx.hml -->
<div class="container">
<div class="rect"> </div>
</div>
/* xxx.css */
.container{
background-color:#F1F3F5;
display: flex;
justify-content: center;
width: 100%;
height: 100%;
}
.rect{
width: 100px;
height: 100px;
background-color: red;
animation: down 3s infinite forwards;
}
@keyframes down{
0%{
transform: matrix(1,0,0,1,0,0);
}
10%{
transform: matrix(1,0,0,1,0,200);
}
60%{
transform: matrix(2,1.5,1.5,2,0,700);
}
100%{
transform: matrix(1,0,0,1,0,0);
}
}
整合transform属性
transform可以设置多个值并且多个值可同时设置,下面案例中展示同时设置缩放(scale),平移(translate),旋转(rotate)属性时的动画效果。
<!-- xxx.hml -->
<div class="container">
<div class="rect1"></div>
<div class="rect2"></div>
<div class="rect3"></div>
<div class="rect4"></div>
<div class="rect5"></div>
</div>
/* xxx.css */
.container{
width: 100%;
height: 100%;
flex-direction:column;
background-color:#F1F3F5;
padding:50px;
}
.rect1{
width: 100px;
height: 100px;
background-color: red;
animation: change1 3s infinite forwards;
}
.rect2{
margin-top: 50px;
width: 100px;
height: 100px;
background-color: darkblue;
animation: change2 3s infinite forwards;
}
.rect3{
margin-top: 50px;
width: 100px;
height: 100px;
background-color: darkblue;
animation: change3 3s infinite;
}
.rect4{
align-self: center;
margin-left: 50px;
margin-top: 200px;
width: 100px;
height: 100px;
background-color: darkmagenta;
animation: change4 3s infinite;
}
.rect5{
margin-top: 300px;
width: 100px;
height: 100px;
background-color: cadetblue;
animation: change5 3s infinite;
}
/* change1 change2 对比 */
@keyframes change1{
0%{
transform: translate(0,0); transform: rotate(0deg)
}
100%{
transform: translate(0,500px);
transform: rotate(360deg)
}
}
/* change2 change3 对比属性顺序不同的动画效果 */
@keyframes change2{
0%{
transform:translate(0,0) rotate(0deg) ;
}
100%{
transform: translate(300px,0) rotate(360deg);
}
}
@keyframes change3{
0%{
transform:rotate(0deg) translate(0,0);
}
100%{
transform:rotate(360deg) translate(300px,0);
}
}
/* 属性值不对应的情况 */
@keyframes change4{
0%{
transform: scale(0.5);
}
100%{
transform:scale(2) rotate(45deg);
}
}
/* 多属性的写法 */
@keyframes change5{
0%{
transform:scale(0) translate(0,0) rotate(0);
}
100%{
transform: scale(1.5) rotate(360deg) translate(200px,0);
}
}
说明
- 当设置多个transform时,后续的transform值会把前面的覆盖掉。若想同时使用多个动画样式可用复合写法,例:transform: scale(1) rotate(0) translate(0,0)。
- transform进行复合写法时,变化样式内多个样式值顺序的不同会呈现不一样的动画效果。
- transform属性设置的样式值要一一对应,若前后不对应,则该动画不生效。若设置多个样式值则只会呈现出已对应值的动画效果。
background-position样式动画
通过改变background-position属性(第一个值为X轴的位置,第二个值为Y轴的位置)移动背景图片位置,若背景图位置超出组件则超出部分的背景图不显示。
<!-- xxx.hml -->
<div class="container">
<div class="content"></div>
<div class="content1"></div>
</div>
/* xxx.css */
.container {
height: 100%;
background-color:#F1F3F5;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
width: 100%;
}
.content{
width: 400px;
height: 400px;
/* 不建议图片长宽比为1:1 */
background-image: url('common/images/bg-tv.jpg');
background-size: 100%;
background-repeat: no-repeat;
animation: change 3s infinite;
border: 1px solid black;
}
.content1{
margin-top:50px;
width: 400px;
height: 400px;
background-image: url('common/images/bg-tv.jpg');
background-size: 50%;
background-repeat: no-repeat;
animation: change1 5s infinite;
border: 1px solid black;
}
/* 背景图片移动出组件 */
@keyframes change{
0%{
background-position:0px top;
}
25%{
background-position:400px top;
}
50%{
background-position:0px top;
}
75%{
background-position:0px bottom;
}
100%{
background-position:0px top;
}
}
/* 背景图片在组件内移动 */
@keyframes change1{
0%{
background-position:left top;
}
25%{
background-position:50% 50%;
}
50%{
background-position:right bottom;
}
100%{
background-position:left top;;
}
}
说明
background-position仅支持背景图片的移动,不支持背景颜色(background-color)。
svg动画
属性样式动画
在Svg的子组件animate中,通过attributeName设置需要进行动效的属性,from设置开始值,to设置结束值。
<!-- xxx.hml -->
<div class="container">
<svg>
<text x="300" y="300" fill="blue">
Hello
<animate attributeName="font-size" from="30" to="60" dur="3s" repeatCount="indefinite">
</animate>
<animate attributeName="fill" from="red" to="blue" dur="3s" repeatCount="indefinite">
</animate>
<animate attributeName="opacity" from="1" to="0.3" dur="3s" repeatCount="indefinite">
</animate>
</text>
<text x="300" y="600" fill="blue">
World
<animate attributeName="font-size" from="30" to="60" values="30;80" dur="3s" repeatCount="indefinite">
</animate>
<animate attributeName="fill" from="red" to="blue" dur="3s" repeatCount="indefinite">
</animate>
<animate attributeName="opacity" from="0.3" to="1" dur="3s" repeatCount="indefinite">
</animate>
</text>
</svg>
</div>
说明
在设置动画变化值时,如果已经设置了values属性,则from和to都失效。
路径动画
在Svg的子组件animateMotion中,通过path设置动画变化的路径。
<!-- xxx.hml -->
<div class="container">
<svg fill="white" width="800" height="900">
<path d="M300,200 h-150 a150 150 0 1 0 150 -150 z" fill="white" stroke="blue" stroke-width="5" >
</path>
<path fill="red" d="M-5,-5 L10,0 L-5,5 L0,0 Z" >
<animateMotion dur="2000" repeatCount="indefinite" rotate="auto-reverse"path="M300,200 h-150 a150 150 0 1 0 150 -150 z">
</animateMotion>
</path>
</svg>
</div>
animateTransform动画
在Svg的子组件animateTransform中,通过attributeName绑定transform属性,type设置动画类型,from设置开始值,to设置结束值。
<!-- xxx.hml -->
<div class="container" style="">
<svg>
<line x1="90" y1="300" x2="90" y2="730" stroke-width="10" stroke="black" stroke-linecap="round">
<animateTransform attributeName="transform" attributeType="XML" type="translate" dur="3s" values="0;30;10;30;20;30;25;30" keyTimes="0;0.3;0.5;0.7;0.8;0.9;1.0;1.1"
fill="freeze">
</animateTransform>
</line>
<circle cx="500" cy="500" r="50" stroke-width="15" fill="red" stroke="#e70d0d">
<animateTransform attributeName="transform" attributeType="XML" type="rotate" dur="3s" values="0;30;10;30;20;30;25;30" keyTimes="0;0.3;0.5;0.7;0.8;0.9;1.0;1.1" fill="freeze">
</animateTransform>
<animateTransform attributeName="transform" attributeType="XML" type="scale" dur="6s" values="1;1;1.3" keyTimes="0;0.5;1" fill="freeze"></animateTransform>
<animateTransform attributeName="transform" attributeType="XML" type="translate" dur="9s" values="0;0;300 7" keyTimes="0;0.6;0.9" fill="freeze"></animateTransform>
</circle>
<line x1="650" y1="300" x2="650" y2="600" stroke-width="20" stroke="blue" stroke-linecap="round">
<animateTransform attributeName="transform" attributeType="XML" type="translate" dur="9s" values="0;0;0 800" keyTimes="0;0.6;1" fill="freeze"></animateTransform>
</line>
</svg>
</div>
/* xxx.css */
.container {
flex-direction: column;
align-items: center;
width: 100%;
height: 100%;
background-color: #F1F3F5;
}
JS动画
组件动画
获取动画对象
通过调用animate方法获得animation对象,animation对象支持动画属性、动画方法和动画事件。
<!-- xxx.hml -->
<div class="container">
<div id="content" class="box" onclick="Show"></div>
</div>
/* xxx.css */
.container {
flex-direction: column;
justify-content: center;
align-items: center;
width: 100%;
}
.box{
width: 200px;
height: 200px;
background-color: #ff0000;
margin-top: 30px;
}
/* xxx.js */
export default {
data: {
animation: '',
},
onInit() {
},
onShow() {
var options = {
duration: 1500,
};
var frames = [
{
width:200,height:200,
},
{
width:300,height:300,
}
];
this.animation = this.$element('content').animate(frames, options); //获取动画对象
},
Show() {
this.animation.play();
}
}
说明
- 使用animate方法时必须传入Keyframes和Options参数。
- 多次调用animate方法时,采用replace策略,即最后一次调用时传入的参数生效。
设置动画参数
在获取动画对象后,通过设置参数Keyframes设置动画在组件上的样式。
<!-- xxx.hml -->
<div class="container">
<div id="content" class="box" onclick="Show"></div>
</div>
/* xxx.css */
.container {
flex-direction: column;
justify-content: center;
align-items: center;
width: 100%;
height: 100%;
}
.box{
width: 200px;
height: 200px;
background-color: #ff0000;
margin-top: 30px;
}
/* xxx.js */
export default {
data: {
animation: '',
keyframes:{},
options:{}
},
onInit() {
this.options = {
duration: 4000,
}
this.keyframes = [
{
transform: {
translate: '-120px -0px',
scale: 1,
rotate: 0
},
transformOrigin: '100px 100px',
offset: 0.0,
width: 200,
height: 200
},
{
transform: {
translate: '120px 0px',
scale: 1.5,
rotate: 90
},
transformOrigin: '100px 100px',
offset: 1.0,
width: 300,
height: 300
}
]
},
Show() {
this.animation = this.$element('content').animate(this.keyframes, this.options)
this.animation.play()
}
}
说明
- translate、scale和rtotate的先后顺序会影响动画效果。
- transformOrigin只对scale和rtotate起作用。
在获取动画对象后,通过设置参数Options来设置动画的属性。
<!-- xxx.hml -->
<div class="container">
<div id="content" class="box" onclick="Show"></div>
</div>
/* xxx.css */
.container {
flex-direction: column;
justify-content: center;
align-items: center;
width: 100%;
}
.box{
width: 200px;
height: 200px;
background-color: #ff0000;
margin-top: 30px;
}
/* xxx.js */
export default {
data: {
animation: '',
},
onInit() {
},
onShow() {
var options = {
duration: 1500,
easing: 'ease-in',
delay: 5,
iterations: 2,
direction: 'normal',
};
var frames = [
{
transform: {
translate: '-150px -0px'
}
},
{
transform: {
translate: '150px 0px'
}
}
];
this.animation = this.$element('content').animate(frames, options);
},
Show() {
this.animation.play();
}
}
说明
direction:指定动画的播放模式。
normal: 动画正向循环播放。
reverse: 动画反向循环播放。
alternate:动画交替循环播放,奇数次正向播放,偶数次反向播放。
alternate-reverse:动画反向交替循环播放,奇数次反向播放,偶数次正向播放。
插值器动画
创建动画对象
通过createAnimator创建一个动画对象,通过设置参数options来设置动画的属性。
<!-- xxx.hml -->
<div class="container">
<div style="width: 300px;height: 300px;margin-top: 100px;background: linear-gradient(pink, purple);transform: translate({{translateVal}});">
</div>
<div class="row">
<button type="capsule" value="play" onclick="playAnimation"></button>
</div>
</div>
/* xxx.css */
.container {
width:100%;
height:100%;
flex-direction: column;
align-items: center;
justify-content: center;
}
button{
width: 200px;
}
.row{
width: 65%;
height: 100px;
align-items: center;
justify-content: space-between;
margin-top: 50px;
margin-left: 260px;
}
// xxx.js
import animator from '@ohos.animator';
export default {
data: {
translateVal: 0,
animation: null
},
onInit() {},
onShow(){
var options = {
duration: 3000,
easing:"friction",
delay:"1000",
fill: 'forwards',
direction:'alternate',
iterations: 2,
begin: 0,
end: 180
};//设置参数
this.animation = animator.createAnimator(options)//创建动画
},
playAnimation() {
var _this = this;
this.animation.onframe = function(value) {
_this.translateVal= value
};
this.animation.play();
}
}
说明
- 使用createAnimator创建动画对象时必须传入options参数。
- begin插值起点,不设置时默认为0。
- end插值终点,不设置时默认为1。
添加动画事件和调用接口
animator支持事件和接口,可以通过添加frame、cancel、repeat、finish事件和调用update、play、pause、cancel、reverse、finish接口自定义动画效果。animator支持的事件和接口具体见动画中的createAnimator。
<!-- xxx.hml -->
<div style="flex-direction: column;align-items: center;width: 100%;height: 100%;">
<div style="width:200px;height: 200px;margin-top: 100px;background: linear-gradient(#b30d29, #dcac1b);
transform: scale({{scaleVal}});"></div>
<div style="width: {{DivWidth}};height: {{DivHeight}};margin-top: 200px;
background: linear-gradient(pink, purple);margin-top: 200px;transform:translateY({{translateVal}});">
</div>
<div class="row">
<button type="capsule" value="play" onclick="playAnimation"></button>
<button type="capsule" value="update" onclick="updateAnimation"></button>
</div>
<div class="row1">
<button type="capsule" value="pause" onclick="pauseAnimation"></button>
<button type="capsule" value="finish" onclick="finishAnimation"></button>
</div>
<div class="row2">
<button type="capsule" value="cancel" onclick="cancelAnimation"></button>
<button type="capsule" value="reverse" onclick="reverseAnimation"></button>
</div>
</div>
/* xxx.css */
button{
width: 200px;
}
.row{
width: 65%;
height: 100px;
align-items: center;
justify-content: space-between;
margin-top: 150px;
position: fixed;
top: 52%;
left: 120px;
}
.row1{
width: 65%;
height: 100px;
align-items: center;
justify-content: space-between;
margin-top: 120px;
position: fixed;
top: 65%;
left: 120px;
}
.row2{
width: 65%;
height: 100px;
align-items: center;
justify-content: space-between;
margin-top: 100px;
position: fixed;
top: 75%;
left: 120px;
}
// xxx.js
import animator from '@ohos.animator';
import promptAction from '@ohos.promptAction';
export default {
data: {
scaleVal:1,
DivWidth:200,
DivHeight:200,
translateVal:0,
animation: null
},
onInit() {
var options = {
duration: 3000,
fill: 'forwards',
begin: 200,
end: 270
};
this.animation = animator.createAnimator(options);
},
onShow() {
var _this= this;
//添加动画重放事件
this.animation.onrepeat = function() {
promptAction.showToast({
message: 'repeat'
});
var repeatoptions = {
duration: 2000,
iterations: 1,
direction: 'alternate',
begin: 180,
end: 240
};
_this.animation.update(repeatoptions);
_this.animation.play();
};
},
playAnimation() {
var _this= this;
//添加动画逐帧插值回调事件
this.animation.onframe = function(value) {
_this. scaleVal= value/150,
_this.DivWidth = value,
_this.DivHeight = value,
_this.translateVal = value-180
};
this.animation.play();
},
updateAnimation() {
var newoptions = {
duration: 5000,
iterations: 2,
begin: 120,
end: 180
};
this.animation.update(newoptions);
this.animation.play();//调用动画播放接口
},
pauseAnimation() {
this.animation.pause();//调用动画暂停接口
},
finishAnimation() {
var _this= this;
//添加动画完成事件
this.animation.onfinish = function() {
promptAction.showToast({
message: 'finish'
})
};
this.animation.finish(); //调用动画完成接口
},
cancelAnimation() {
this.animation.cancel(); //调用动画取消接口
},
reverseAnimation() {
this.animation.reverse(); //调用动画倒放接口
}
}
说明
在调用update接口的过程中可以使用这个接口更新动画参数,入参与createAnimator一致。
动画帧
请求动画帧
请求动画帧时通过requestAnimationFrame函数逐帧回调,在调用该函数时传入一个回调函数。
runframe在调用requestAnimationFrame时传入带有timestamp参数的回调函数step,将step中的timestamp赋予起始的startTime。当timestamp与startTime的差值小于规定的时间时将再次调用requestAnimationFrame,最终动画将会停止。
<!-- xxx.hml -->
<div class="container">
<tabs onchange="changecontent">
<tab-content>
<div class="container">
<stack style="width: 300px;height: 300px;margin-top: 100px;margin-bottom: 100px;">
<canvas id="mycanvas" style="width: 100%;height: 100%;background-color: coral;">
</canvas>
<div style="width: 50px;height: 50px;border-radius: 25px;background-color: indigo;position: absolute;left: {{left}};top: {{top}};">
</div>
</stack>
<button type="capsule" value="play" onclick="runframe"></button>
</div>
</tab-content>
</tabs>
</div>
/* xxx.css */
.container {
flex-direction: column;
justify-content: center;
align-items: center;
width: 100%;
height: 100%;
}
button{
width: 300px;
}
// xxx.js
export default {
data: {
timer: null,
left: 0,
top: 0,
flag: true,
animation: null,
startTime: 0,
},
onShow() {
var test = this.$element("mycanvas");
var ctx = test.getContext("2d");
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(300, 300);
ctx.lineWidth = 5;
ctx.strokeStyle = "red";
ctx.stroke();
},
runframe() {
this.left = 0;
this.top = 0;
this.flag = true;
this.animation = requestAnimationFrame(this.step);
},
step(timestamp) {
if (this.flag) {
this.left += 5;
this.top += 5;
if (this.startTime == 0) {
this.startTime = timestamp;
}
var elapsed = timestamp - this.startTime;
if (elapsed < 500) {
console.log('callback step timestamp: ' + timestamp);
this.animation = requestAnimationFrame(this.step);
}
} else {
this.left -= 5;
this.top -= 5;
this.animation = requestAnimationFrame(this.step);
}
if (this.left == 250 || this.left == 0) {
this.flag = !this.flag
}
},
onDestroy() {
cancelAnimationFrame(this.animation);
}
}
说明
requestAnimationFrame函数在调用回调函数时在第一个参数位置传入timestamp时间戳,表示requestAnimationFrame开始去执行回调函数的时刻。
取消动画帧
通过cancelAnimationFrame函数取消逐帧回调,在调用cancelAnimationFrame函数时取消requestAnimationFrame函数的请求。
<!-- xxx.hml -->
<div class="container">
<tabs onchange="changecontent">
<tab-content>
<div class="container">
<stack style="width: 300px;height: 300px;margin-top: 100px;margin-bottom: 100px;">
<canvas id="mycanvas" style="width: 100%;height: 100%;background-color: coral;">
</canvas>
<div style="width: 50px;height: 50px;border-radius: 25px;background-color: indigo;position: absolute;left: {{left}};top: {{top}};">
</div>
</stack>
<button type="capsule" value="play" onclick="runframe"></button>
</div>
</tab-content>
</tabs>
</div>
/* xxx.css */
.container {
flex-direction: column;
justify-content: center;
align-items: center;
width: 100%;
height: 100%;
}
button{
width: 300px;
}
// xxx.js
export default {
data: {
timer: null,
left: 0,
top: 0,
flag: true,
animation: null
},
onShow() {
var test = this.$element("mycanvas");
var ctx = test.getContext("2d");
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(300, 300);
ctx.lineWidth = 5;
ctx.strokeStyle = "red";
ctx.stroke();
},
runframe() {
this.left = 0;
this.top = 0;
this.flag = true;
this.animation = requestAnimationFrame(this.step);
},
step(timestamp) {
if (this.flag) {
this.left += 5;
this.top += 5;
this.animation = requestAnimationFrame(this.step);
} else {
this.left -= 5;
this.top -= 5;
this.animation = requestAnimationFrame(this.step);
}
if (this.left == 250 || this.left == 0) {
this.flag = !this.flag
}
},
onDestroy() {
cancelAnimationFrame(this.animation);
}
}
说明
在调用该函数时需传入一个具有标识id的参数。