xml
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>命令模式</title>
</head>
<body>
<button id="btn1">刷新菜单</button>
<button id="btn2">增加菜单</button>
<button id="btn3">删除菜单</button>
<script>
/**
* 命令模式(Command)的定义是:用于将一个请求封装成一个对象,从而使你可用不同的请求对客户进行参数化;
* 对请求排队或者记录请求日志,以及执行可撤销的操作。也就是说改模式旨在将函数的调用、请求和操作封装成一个单一的对象,然后对这个对象进行一系列的处理。
* 此外,可以通过调用实现具体函数的对象来解耦命令对象与接收对象。
*/
//定义一个命令发布者(执行类)
class Executor {
setCommand(btn, command) {
btn.onclick = function () {
command.execute();
}
}
}
//定义一个命令接受者
class Menu {
refresh() {
console.log('刷新菜单');
}
addMenu() {
console.log('添加菜单');
}
deleteMenu() {
console.log('删除菜单');
}
}
//刷新菜单命令对象
class RefreshMenu {
constructor(receiver) {
this.receiver = receiver;
}
//爆漏出统一的接口
execute(){
this.receiver.refresh();
}
}
//增加菜单
class AddMenu {
constructor(receiver) {
this.receiver = receiver;
}
//爆漏出统一的接口
execute(){
this.receiver.addMenu();
}
}
//删除菜单
class DeleteMenu {
constructor(receiver) {
this.receiver = receiver;
}
execute(){
this.receiver.deleteMenu();
}
}
const menu = new Menu();
const executor = new Executor();
//刷新菜单
const refreshMenu = new RefreshMenu(menu);
//给按钮添加刷新操作
let ben1=document.getElementById('btn1');
executor.setCommand(ben1, refreshMenu);
//给按钮2添加增加菜单操作
let addMenu=new AddMenu(menu);
let ben2=document.getElementById('btn2');
executor.setCommand(ben2, addMenu);
//删除菜单
let deleteMenu=new DeleteMenu(menu);
let ben3=document.getElementById('btn3');
executor.setCommand(ben3, deleteMenu);
</script>
</body>
</html>