详解WebRTC rtc::Thread实现

rtc::Thread介绍

rtc::Thread类不仅仅实现了线程这个执行器(比如posix底层调用pthread相关接口创建线程,管理线程等),还包括消息队列(message_queue)的实现,rtc::Thread启动后就作为一个永不停止的event loop,没有任务待执行就阻塞等待,添加任务后就唤醒event loop,去执行任务,周而复始,直到调用stop退出event loop,退出线程(线程join)。

在WebRTC内部,可以将消息队列等同于event loop,消息队列为空,就进行阻塞等待。

cpp 复制代码
class RTC_LOCKABLE Thread : public MessageQueue {

Thread关键接口

cpp 复制代码
public:
 // Starts the execution of the thread.
  bool Start(Runnable* runnable = nullptr);

  // Tells the thread to stop and waits until it is joined.
  // Never call Stop on the current thread.  Instead use the inherited Quit
  // function which will exit the base MessageQueue without terminating the
  // underlying OS thread.
  virtual void Stop();
  
  virtual void Send(const Location& posted_from,
                    MessageHandler* phandler,
                    uint32_t id = 0,
                    MessageData* pdata = nullptr);

  // Convenience method to invoke a functor on another thread.  Caller must
  // provide the |ReturnT| template argument, which cannot (easily) be deduced.
  // Uses Send() internally, which blocks the current thread until execution
  // is complete.
  // Ex: bool result = thread.Invoke<bool>(RTC_FROM_HERE,
  // &MyFunctionReturningBool);
  // NOTE: This function can only be called when synchronous calls are allowed.
  // See ScopedDisallowBlockingCalls for details.
  template <class ReturnT, class FunctorT>
  ReturnT Invoke(const Location& posted_from, FunctorT&& functor) {
    FunctorMessageHandler<ReturnT, FunctorT> handler(
        std::forward<FunctorT>(functor));
    InvokeInternal(posted_from, &handler);
    return handler.MoveResult();
  }
    // ProcessMessages will process I/O and dispatch messages until:
  //  1) cms milliseconds have elapsed (returns true)
  //  2) Stop() is called (returns false)
  bool ProcessMessages(int cms);
  
 protected:
  // Blocks the calling thread until this thread has terminated.
  void Join();

MessageQueue关键接口

cpp 复制代码
public:
virtual void Quit();

// Get() will process I/O until:
//  1) A message is available (returns true)
//  2) cmsWait seconds have elapsed (returns false)
//  3) Stop() is called (returns false)
virtual bool Get(Message* pmsg,
                 int cmsWait = kForever,
                 bool process_io = true);

virtual void Post(const Location& posted_from,
                  MessageHandler* phandler,
                  uint32_t id = 0,
                  MessageData* pdata = nullptr,
                  bool time_sensitive = false);
virtual void PostDelayed(const Location& posted_from,
                         int cmsDelay,
                         MessageHandler* phandler,
                         uint32_t id = 0,
                         MessageData* pdata = nullptr);
virtual void PostAt(const Location& posted_from,
                    int64_t tstamp,
                    MessageHandler* phandler,
                    uint32_t id = 0,
                    MessageData* pdata = nullptr);

virtual void Dispatch(Message* pmsg);
virtual void ReceiveSends();

protected:
void WakeUpSocketServer();

MessageList msgq_ RTC_GUARDED_BY(crit_);
PriorityQueue dmsgq_ RTC_GUARDED_BY(crit_);

线程启动Start

调用Start接口启动底层线程,同时进入一个永不停止的event loop(除非调用Stop接口)

流程如下:

Start->pthread_create->PreRun->Run

cpp 复制代码
void Thread::Run() {
  ProcessMessages(kForever);
}

最终通过Get接口获取消息去执行(Dispatch),Get获取不到消息就是进入阻塞状态(wait),等待有消息后被唤醒。

线程消息队列处理消息的流程ProcessMessage

  • 1、处理从其他线程发送的要在本线程去执行的消息,即同步调用

接收者线程处理流程:

发送者线程流程:

  • 2、处理延迟消息(存储在优先级队列)

    延迟消息是通过PostDelayed和PostAt接口调用然后push到优先级队列中(dmsgq_,小根堆)

  • 3、异步消息(存储在普通队列里)

    延迟消息是通过Pos接口调用然后push到普通队列中(msgq_)

任务提交方式(Invoke/Post)

webrtc内部消息其实是对待执行任务的封装,消息和任务可以认为是一个意思

消息要继承MessageHandler,实现OnMessage

cpp 复制代码
class MessageHandler {
 public:
  virtual ~MessageHandler();
  virtual void OnMessage(Message* msg) = 0;

 protected:
  MessageHandler() {}

 private:
  RTC_DISALLOW_COPY_AND_ASSIGN(MessageHandler);
};

因为执行消息,实际上就是执行OnMessage(详见Dispatch接口实现)

上一章节其实已经把三种任务提交方式介绍过了
1、同步阻塞调用(Send,Invoke)

Invoke其实最终也是调用Send,Invoke是个函数模版,可以非常方便在目标执行线程执行函数然后获得返回值,Invoke实现如下:

cpp 复制代码
  // Convenience method to invoke a functor on another thread.  Caller must
  // provide the |ReturnT| template argument, which cannot (easily) be deduced.
  // Uses Send() internally, which blocks the current thread until execution
  // is complete.
  // Ex: bool result = thread.Invoke<bool>(RTC_FROM_HERE,
  // &MyFunctionReturningBool);
  // NOTE: This function can only be called when synchronous calls are allowed.
  // See ScopedDisallowBlockingCalls for details.
  template <class ReturnT, class FunctorT>
  ReturnT Invoke(const Location& posted_from, FunctorT&& functor) {
    FunctorMessageHandler<ReturnT, FunctorT> handler(
        std::forward<FunctorT>(functor));
    InvokeInternal(posted_from, &handler);
    return handler.MoveResult();
  }

void Thread::InvokeInternal(const Location& posted_from,
                            MessageHandler* handler) {
  TRACE_EVENT2("webrtc", "Thread::Invoke", "src_file_and_line",
               posted_from.file_and_line(), "src_func",
               posted_from.function_name());
  Send(posted_from, handler);
}

调用方式举例:

bool result = thread.Invoke<bool>(RTC_FROM_HERE, &MyFunctionReturningBool);

2、异步非阻塞延迟调用

PostDelayed和PostAt

3、异步非阻塞调用

Post

线程退出Stop

cpp 复制代码
void Thread::Stop() {
  MessageQueue::Quit();
  Join();
}

void MessageQueue::Quit() {
  AtomicOps::ReleaseStore(&stop_, 1);
  WakeUpSocketServer();
}

void Thread::Join() {
  if (!IsRunning())
    return;

  RTC_DCHECK(!IsCurrent());
  if (Current() && !Current()->blocking_calls_allowed_) {
    RTC_LOG(LS_WARNING) << "Waiting for the thread to join, "
                        << "but blocking calls have been disallowed";
  }

#if defined(WEBRTC_WIN)
  RTC_DCHECK(thread_ != nullptr);
  WaitForSingleObject(thread_, INFINITE);
  CloseHandle(thread_);
  thread_ = nullptr;
  thread_id_ = 0;
#elif defined(WEBRTC_POSIX)
  pthread_join(thread_, nullptr);
  thread_ = 0;
#endif
}
相关推荐
EasyCVR2 天前
多品牌摄像机视频平台EasyCVR视频融合平台+应急布控球:打造城市安全监控新体系
大数据·网络·人工智能·音视频·webrtc
安步当歌6 天前
【WebRTC】视频发送链路中类的简单分析(上)
音视频·webrtc·视频编解码·video-codec
MetaverseMan6 天前
WebRTC 和 WebSocket
websocket·网络协议·webrtc
Mao.O7 天前
WebRTC实现双端音视频聊天(Vue3 + SpringBoot)
音视频·webrtc
红米饭配南瓜汤8 天前
WebRTC视频 03 - 视频采集类 VideoCaptureDS 上篇
音视频·webrtc·媒体
红米饭配南瓜汤8 天前
WebRTC视频 05 - 视频采集类 VideoCaptureDS 下篇
音视频·webrtc·媒体
安步当歌8 天前
【WebRTC】视频发送链路中类的简单分析(下)
网络·音视频·webrtc·视频编解码·video-codec
从后端到QT8 天前
WebRTC API分析
webrtc
红米饭配南瓜汤9 天前
WebRTC视频 04 - 视频采集类 VideoCaptureDS 中篇
音视频·webrtc·媒体
红米饭配南瓜汤9 天前
WebRTC视频 02 - 视频采集类 VideoCaptureModule
音视频·webrtc·媒体