【Filament】基于物理的光照(PBR)

1 前言

自定义Blinn Phong光照模型中实现了基础的自定义光照,与现实的光照还是有些差别,本文将实现更逼真的光照效果,即基于物理的光照(PBR)。

​ 读者如果对 Filament 不太熟悉,请回顾以下内容。

2 基于物理的光照

​ 本文项目结构如下,完整代码资源 → Filament基于物理的光照

2.1 基础类

​ 为方便读者将注意力聚焦在 Filament 的输入上,轻松配置复杂的环境依赖逻辑,笔者仿照 OpenGL ES 的写法,抽出了 FLSurfaceView、BaseModel、Mesh、MaterialUtils、MeshUtils、TextureUtils、IBLUtils 类。FLSurfaceView 与 GLSurfaceView 的功能类似,承载了渲染环境配置;BaseModel 用于管理模型的网格和材质;Mesh 用于管理模型的顶点属性;MaterialUtils、MeshUtils、TextureUtils 和 IBLUtils 中分别提供了一些材质、网格、纹理和基于图片的光照等相关的工具。

​ build.gradle

bash 复制代码
...
android {
    ...
    aaptOptions { // 在应用程序打包过程中不压缩的文件
        noCompress 'filamat', 'ktx'
    }
}
 
dependencies {
    implementation fileTree(dir: '../libs', include: ['*.aar'])
    ...
}

​ 说明:在项目根目录下的 libs 目录中,需要放入以下 aar 文件,它们源自Filament环境搭建中编译生成的 aar。

​ FLSurfaceView.java

java 复制代码
package com.zhyan8.pbr.filament.base;

import android.content.Context;
import android.graphics.Point;
import android.view.Choreographer;
import android.view.Surface;
import android.view.SurfaceView;

import com.google.android.filament.Camera;
import com.google.android.filament.Engine;
import com.google.android.filament.EntityManager;
import com.google.android.filament.Filament;
import com.google.android.filament.Renderer;
import com.google.android.filament.Scene;
import com.google.android.filament.Skybox;
import com.google.android.filament.SwapChain;
import com.google.android.filament.View;
import com.google.android.filament.Viewport;
import com.google.android.filament.android.DisplayHelper;
import com.google.android.filament.android.FilamentHelper;
import com.google.android.filament.android.UiHelper;

import java.util.ArrayList;

/**
 * Filament中待渲染的SurfaceView
 * 功能可以类比OpenGL ES中的GLSurfaceView
 * 用于创建Filament的渲染环境
 */
public class FLSurfaceView extends SurfaceView {
    public static int RENDERMODE_WHEN_DIRTY = 0; // 用户请求渲染才渲染一帧
    public static int RENDERMODE_CONTINUOUSLY = 1; // 持续渲染
    protected int mRenderMode = RENDERMODE_CONTINUOUSLY; // 渲染模式
    protected Choreographer mChoreographer; // 消息控制
    protected DisplayHelper mDisplayHelper; // 管理Display(可以监听分辨率或刷新率的变化)
    protected UiHelper mUiHelper; // 管理SurfaceView、TextureView、SurfaceHolder
    protected Engine mEngine; // 引擎(跟踪用户创建的资源, 管理渲染线程和硬件渲染器)
    protected Renderer mRenderer; // 渲染器(用于操作系统窗口, 生成绘制命令, 管理帧延时)
    protected Scene mScene; // 场景(管理渲染对象、灯光)
    protected View mView; // 存储渲染数据(View是Renderer操作的对象)
    protected Camera mCamera; // 相机(视角管理)
    protected Point mDesiredSize; // 渲染分辨率
    protected float[] mSkyboxColor; // 背景颜色
    protected SwapChain mSwapChain; // 操作系统的本地可渲染表面(native renderable surface, 通常是一个window或view)
    protected FrameCallback mFrameCallback = new FrameCallback(); // 帧回调
    protected ArrayList<RenderCallback> mRenderCallbacks; // 每一帧渲染前的回调(一般用于处理模型变换、相机变换等)

    static {
        Filament.init();
    }

    public FLSurfaceView(Context context) {
        super(context);
        mChoreographer = Choreographer.getInstance();
        mDisplayHelper = new DisplayHelper(context);
        mRenderCallbacks = new ArrayList<>();
    }

    public void init() { // 初始化
        setupSurfaceView();
        setupFilament();
        setupView();
        setupScene();
    }

    public void setRenderMode(int renderMode) { // 设置渲染模式
        mRenderMode = renderMode;
    }

    public void addRenderCallback(RenderCallback renderCallback) { // 添加渲染回调
        if (renderCallback != null) {
            mRenderCallbacks.add(renderCallback);
        }
    }

    public void requestRender() { // 请求渲染
        mChoreographer.postFrameCallback(mFrameCallback);
    }

    public void onResume() { // 恢复
        mChoreographer.postFrameCallback(mFrameCallback);
    }

    public void onPause() { // 暂停
        mChoreographer.removeFrameCallback(mFrameCallback);
    }

    public void onDestroy() { // 销毁Filament环境
        mChoreographer.removeFrameCallback(mFrameCallback);
        mRenderCallbacks.clear();
        mUiHelper.detach();
        mEngine.destroyRenderer(mRenderer);
        mEngine.destroyView(mView);
        mEngine.destroyScene(mScene);
        mEngine.destroyCameraComponent(mCamera.getEntity());
        EntityManager entityManager = EntityManager.get();
        entityManager.destroy(mCamera.getEntity());
        mEngine.destroy();
    }

    protected void setupScene() { // 设置Scene参数
    }

    protected void onResized(int width, int height) { // Surface尺寸变化时回调
        double zoom = 1;
        double aspect = (double) width / (double) height;
        mCamera.setProjection(Camera.Projection.ORTHO,
                -aspect * zoom, aspect * zoom, -zoom, zoom, 0, 1000);
    }

    private void setupSurfaceView() { // 设置SurfaceView
        mUiHelper = new UiHelper(UiHelper.ContextErrorPolicy.DONT_CHECK);
        mUiHelper.setRenderCallback(new SurfaceCallback());
        if (mDesiredSize != null) {
            mUiHelper.setDesiredSize(mDesiredSize.x, mDesiredSize.y);
        }
        mUiHelper.attachTo(this);
    }

    private void setupFilament() { // 设置Filament参数
        mEngine = Engine.create();
        // mEngine = (new Engine.Builder()).featureLevel(Engine.FeatureLevel.FEATURE_LEVEL_0).build();
        mRenderer = mEngine.createRenderer();
        mScene = mEngine.createScene();
        mView = mEngine.createView();
        mCamera = mEngine.createCamera(mEngine.getEntityManager().create());
    }

    private void setupView() { // 设置View参数
        float[] color = mSkyboxColor != null ? mSkyboxColor : new float[] {0, 0, 0, 1};
        Skybox skybox = (new Skybox.Builder()).color(color).build(mEngine);
        mScene.setSkybox(skybox);
        if (mEngine.getActiveFeatureLevel() == Engine.FeatureLevel.FEATURE_LEVEL_0) {
            mView.setPostProcessingEnabled(false); // FEATURE_LEVEL_0不支持post-processing
        }
        mView.setCamera(mCamera);
        mView.setScene(mScene);
    }

    /**
     * 帧回调
     */
    private class FrameCallback implements Choreographer.FrameCallback {
        @Override
        public void doFrame(long frameTimeNanos) { // 渲染每帧数据
            if (mRenderMode == RENDERMODE_CONTINUOUSLY) {
                mChoreographer.postFrameCallback(this); // 请求下一帧
            }
            mRenderCallbacks.forEach(callback -> callback.onCall());
            if (mUiHelper.isReadyToRender()) {
                if (mRenderer.beginFrame(mSwapChain, frameTimeNanos)) {
                    mRenderer.render(mView);
                    mRenderer.endFrame();
                }
            }
        }
    }

    /**
     * Surface回调
     */
    private class SurfaceCallback implements UiHelper.RendererCallback {
        @Override
        public void onNativeWindowChanged(Surface surface) { // Native窗口改变时回调
            if (mSwapChain != null) {
                mEngine.destroySwapChain(mSwapChain);
            }
            long flags = mUiHelper.getSwapChainFlags();
            if (mEngine.getActiveFeatureLevel() == Engine.FeatureLevel.FEATURE_LEVEL_0) {
                if (SwapChain.isSRGBSwapChainSupported(mEngine)) {
                    flags = flags | SwapChain.CONFIG_SRGB_COLORSPACE;
                }
            }
            mSwapChain = mEngine.createSwapChain(surface, flags);
            mDisplayHelper.attach(mRenderer, getDisplay());
        }

        @Override
        public void onDetachedFromSurface() { // 解绑Surface时回调
            mDisplayHelper.detach();
            if (mSwapChain != null) {
                mEngine.destroySwapChain(mSwapChain);
                mEngine.flushAndWait();
                mSwapChain = null;
            }
        }

        @Override
        public void onResized(int width, int height) { // Surface尺寸变化时回调
            mView.setViewport(new Viewport(0, 0, width, height));
            FilamentHelper.synchronizePendingFrames(mEngine);
            FLSurfaceView.this.onResized(width, height);
        }
    }

    /**
     * 每一帧渲染前的回调
     * 一般用于处理模型变换、相机变换等
     */
    public interface RenderCallback {
        void onCall();
    }
}

​ BaseModel.java

java 复制代码
package com.zhyan8.pbr.filament.base;

import android.content.Context;

import com.google.android.filament.Engine;
import com.google.android.filament.EntityManager;
import com.google.android.filament.Material;
import com.google.android.filament.MaterialInstance;
import com.google.android.filament.RenderableManager;
import com.google.android.filament.RenderableManager.PrimitiveType;
import com.google.android.filament.Texture;
import com.google.android.filament.TransformManager;
import com.zhyan8.pbr.filament.base.Mesh.Part;
import com.zhyan8.pbr.filament.utils.MaterialUtils;
import com.zhyan8.pbr.filament.utils.TextureUtils;
import com.zhyan8.pbr.filament.utils.TextureUtils.TextureType;

import java.util.HashMap;
import java.util.List;
import java.util.Map;

/**
 * 模型基类
 * 管理模型的网格、材质、渲染id
 */
public class BaseModel {
    private static String TAG = "BaseModel";
    protected Context mContext; // 上下文
    protected Engine mEngine; // Filament引擎
    protected TransformManager mTransformManager; // 模型变换管理器
    protected Mesh mMesh; // 模型网格
    protected Material[] mMaterials; // 模型材质
    protected MaterialInstance[] mMaterialInstances; // 模型材质实例
    protected Map<String, MaterialInstance> mMaterialMap = new HashMap<>(); // 材质名->材质
    protected Texture[] mTextures; // 纹理
    protected int mRenderable; // 渲染id
    protected int mTransformComponent; // 模型变换组件的id
    protected FLSurfaceView.RenderCallback mRenderCallback; // 每一帧渲染前的回调(一般用于处理模型变换、相机变换等)

    public BaseModel(Context context, Engine engine) {
        mContext = context;
        mEngine = engine;
        mTransformManager = mEngine.getTransformManager();
    }

    public int getRenderable() { // 获取渲染id
        return mRenderable;
    }

    public FLSurfaceView.RenderCallback getRenderCallback() { // 获取渲染回调
        return mRenderCallback;
    }

    public void destroy() { // 销毁模型
        mMaterialMap.clear();
        mEngine.destroyEntity(mRenderable);
        if (mMesh != null) {
            mMesh.destroy();
        }
        if (mTextures != null) {
            for (int i = 0; i < mTextures.length; i++) {
                mEngine.destroyTexture(mTextures[i]);
            }
        }
        if (mMaterialInstances != null) {
            for (int i = 0; i < mMaterialInstances.length; i++) {
                mEngine.destroyMaterialInstance(mMaterialInstances[i]);
            }
        }
        if (mMaterials != null) {
            for (int i = 0; i < mMaterials.length; i++) {
                mEngine.destroyMaterial(mMaterials[i]);
            }
        }
        EntityManager entityManager = EntityManager.get();
        entityManager.destroy(mRenderable);
    }

    protected int getRenderable(PrimitiveType primitiveType) { // 获取渲染id
        int renderable = EntityManager.get().create();
        List<Part> parts = mMesh.getParts();
        List<String> materialNames = mMesh.getMaterialNames();
        RenderableManager.Builder builder = new RenderableManager.Builder(parts.size()).boundingBox(mMesh.getBox());
        for (int i = 0; i < parts.size(); i++) {
            Part part = parts.get(i);
            builder.geometry(i, primitiveType, mMesh.getVertexBuffer(), mMesh.getIndexBuffer(),
                            part.offset, part.minIndex, part.maxIndex, part.indexCount);
            MaterialInstance material = getMaterialInstance(materialNames, part.materialID);
            builder.material(i, material);
        }
        builder.build(mEngine, renderable);
        return renderable;
    }

    protected Material[] loadMaterials(String materialPath) { // 加载材质
        Material material = MaterialUtils.loadMaterial(mContext, mEngine, materialPath);
        if (material != null) {
            return new Material[] {material};
        }
        return null;
    }

    protected Material[] loadMaterials(String[] materialPaths) { // 加载材质
        Material[] materials = new Material[materialPaths.length];
        for (int i = 0; i < materials.length; i++) {
            materials[i] = MaterialUtils.loadMaterial(mContext, mEngine, materialPaths[i]);
        }
        return materials;
    }

    protected MaterialInstance[] getMaterialInstance(Material[] materials) { // 获取材质实例
        MaterialInstance[] materialInstances = new MaterialInstance[materials.length];
        for (int i = 0; i < materials.length; i++) {
            materialInstances[i] = materials[i].createInstance();
        }
        return materialInstances;
    }

    protected MaterialInstance[] getMaterialInstance(Material material, int count) { // 获取材质实例
        MaterialInstance[] materialInstances = new MaterialInstance[count];
        for (int i = 0; i < count; i++) {
            materialInstances[i] = material.createInstance();
        }
        return materialInstances;
    }

    protected Texture[] loadTextures(String texturePath, TextureType type) { // 加载纹理
        Texture texture = TextureUtils.loadTexture(mContext, mEngine, texturePath, type);
        if (texture != null) {
            return new Texture[] {texture};
        }
        return null;
    }

    protected Texture[] loadTextures(String[] texturePaths, TextureType type) { // 加载纹理
        Texture[] textures = new Texture[texturePaths.length];
        for (int i = 0; i < textures.length; i++) {
            textures[i] = TextureUtils.loadTexture(mContext, mEngine, texturePaths[i], type);
        }
        return textures;
    }

    private MaterialInstance getMaterialInstance(List<String> materialNames, int materialID) { // 获取材质
        MaterialInstance material = null;
        if (materialNames != null && materialNames.size() > materialID && materialID >= 0) {
            String name = materialNames.get(materialID);
            if (mMaterialMap.containsKey(name)) {
                material = mMaterialMap.get(name);
            }
        }
        if (material == null && mMaterialMap.containsKey("DefaultMaterial")) {
            material = mMaterialMap.get("DefaultMaterial");
        }
        return material;
    }
}

​ Mesh.java

java 复制代码
package com.zhyan8.pbr.filament.base;

import com.google.android.filament.Box;
import com.google.android.filament.Engine;
import com.google.android.filament.IndexBuffer;
import com.google.android.filament.VertexBuffer;
import com.google.android.filament.VertexBuffer.AttributeType;
import com.google.android.filament.VertexBuffer.VertexAttribute;

import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.ArrayList;
import java.util.List;

/**
 * 网格
 * 用于管理模型的顶点属性和顶点索引
 */
public class Mesh {
    private Engine mEngine; // Filament引擎
    private VertexBuffer mVertexBuffer; // 顶点属性缓存
    private IndexBuffer mIndexBuffer; // 顶点索引缓存
    private List<Part> mParts; // 子网格信息
    private Box mBox; // 渲染区域
    private List<String> mMaterialNames; // 材质名

    public Mesh(Engine engine) {
        mEngine = engine;
    }

    public Mesh(Engine engine, float[] vertices, short[] indices, List<Part> parts, Box box, List<String> materialNames) {
        mEngine = engine;
        setVertices(vertices);
        setIndices(indices);
        setParts(parts, indices.length);
        setBox(box);
        mMaterialNames = materialNames;
    }

    public Mesh(Engine engine, VertexBuffer vrtexBuffer, IndexBuffer indexBuffer, List<Part> parts, Box box, List<String> materialNames) {
        mEngine = engine;
        mVertexBuffer = vrtexBuffer;
        mIndexBuffer = indexBuffer;
        mParts = parts;
        setBox(box);
        mMaterialNames = materialNames;
    }

    public Mesh(Engine engine, VertexPosCol[] vertices, short[] indices, List<Part> parts, Box box, List<String> materialNames) {
        mEngine = engine;
        setVertices(vertices);
        setIndices(indices);
        setParts(parts, indices.length);
        setBox(box);
        mMaterialNames = materialNames;
    }

    public Mesh(Engine engine, VertexPosUV[] vertices, short[] indices, List<Part> parts, Box box, List<String> materialNames) {
        mEngine = engine;
        setVertices(vertices);
        setIndices(indices);
        setParts(parts, indices.length);
        setBox(box);
        mMaterialNames = materialNames;
    }

    public void setVertices(float[] vertices) { // 设置顶点属性
        mVertexBuffer = getVertexBuffer(vertices);
    }

    public void setVertices(VertexPosCol[] vertices) { // 设置顶点属性
        mVertexBuffer = getVertexBuffer(vertices);
    }

    public void setVertices(VertexPosUV[] vertices) { // 设置顶点属性
        mVertexBuffer = getVertexBuffer(vertices);
    }

    public void setIndices(short[] indices) { // 设置顶点索引
        mIndexBuffer = getIndexBuffer(indices);
    }

    public void setParts(List<Part> parts, int count) { // 设置顶点索引
        if (parts == null || parts.size() == 0) {
            mParts = new ArrayList<>();
            mParts.add(new Part(0, count, 0, count - 1));
        } else {
            mParts = parts;
        }
    }

    public void setBox(Box box) { // 渲染区域
        if (box == null) {
            mBox = new Box(0, 0, 0, 1, 1, 1);
        } else {
            mBox = box;
        }
    }

    public VertexBuffer getVertexBuffer() { // 获取顶点属性缓存
        return mVertexBuffer;
    }

    public IndexBuffer getIndexBuffer() { // 获取顶点索引缓存
        return mIndexBuffer;
    }

    public List<Part> getParts() { // 获取顶点索引缓存
        return mParts;
    }

    public Box getBox() {
        return mBox;
    }

    public List<String> getMaterialNames() {
        return mMaterialNames;
    }

    public void destroy() {
        mEngine.destroyVertexBuffer(mVertexBuffer);
        mEngine.destroyIndexBuffer(mIndexBuffer);
        if (mParts != null) {
            mParts.clear();
        }
        if (mMaterialNames != null) {
            mMaterialNames.clear();
        }
    }

    private VertexBuffer getVertexBuffer(float[] values) { // 获取顶点属性缓存
        ByteBuffer vertexData = getByteBuffer(values);
        int vertexCount = values.length / 3;
        int vertexSize = Float.BYTES * 3;
        VertexBuffer vertexBuffer = new VertexBuffer.Builder()
                .bufferCount(1)
                .vertexCount(vertexCount)
                .attribute(VertexAttribute.POSITION, 0, AttributeType.FLOAT3, 0, vertexSize)
                .build(mEngine);
        vertexBuffer.setBufferAt(mEngine, 0, vertexData);
        return vertexBuffer;
    }

    private VertexBuffer getVertexBuffer(VertexPosCol[] values) { // 获取顶点属性缓存
        ByteBuffer vertexData = getByteBuffer(values);
        int vertexCount = values.length;
        int vertexSize = VertexPosCol.BYTES;
        VertexBuffer vertexBuffer = new VertexBuffer.Builder()
                .bufferCount(1)
                .vertexCount(vertexCount)
                .attribute(VertexAttribute.POSITION, 0, AttributeType.FLOAT3, 0, vertexSize)
                .attribute(VertexAttribute.COLOR,    0, AttributeType.UBYTE4, 3 * Float.BYTES, vertexSize)
                .normalized(VertexAttribute.COLOR)
                .build(mEngine);
        vertexBuffer.setBufferAt(mEngine, 0, vertexData);
        return vertexBuffer;
    }

    private VertexBuffer getVertexBuffer(VertexPosUV[] values) { // 获取顶点属性缓存
        ByteBuffer vertexData = getByteBuffer(values);
        int vertexCount = values.length;
        int vertexSize = VertexPosUV.BYTES;
        VertexBuffer vertexBuffer = new VertexBuffer.Builder()
                .bufferCount(1)
                .vertexCount(vertexCount)
                .attribute(VertexAttribute.POSITION, 0, AttributeType.FLOAT3, 0, vertexSize)
                .attribute(VertexAttribute.UV0,    0, AttributeType.FLOAT2, 3 * Float.BYTES, vertexSize)
                .build(mEngine);
        vertexBuffer.setBufferAt(mEngine, 0, vertexData);
        return vertexBuffer;
    }

    private IndexBuffer getIndexBuffer(short[] values) { // 获取顶点索引缓存
        ByteBuffer indexData = getByteBuffer(values);
        int indexCount = values.length;
        IndexBuffer indexBuffer = new IndexBuffer.Builder()
                .indexCount(indexCount)
                .bufferType(IndexBuffer.Builder.IndexType.USHORT)
                .build(mEngine);
        indexBuffer.setBuffer(mEngine, indexData);
        return indexBuffer;
    }

    private ByteBuffer getByteBuffer(float[] values) { // float数组转换为ByteBuffer
        ByteBuffer byteBuffer = ByteBuffer.allocate(values.length * Float.BYTES);
        byteBuffer.order(ByteOrder.nativeOrder());
        for (int i = 0; i < values.length; i++) {
            byteBuffer.putFloat(values[i]);
        }
        byteBuffer.flip();
        return byteBuffer;
    }

    private ByteBuffer getByteBuffer(short[] values) { // short数组转换为ByteBuffer
        ByteBuffer byteBuffer = ByteBuffer.allocate(values.length * Short.BYTES);
        byteBuffer.order(ByteOrder.nativeOrder());
        for (int i = 0; i < values.length; i++) {
            byteBuffer.putShort(values[i]);
        }
        byteBuffer.flip();
        return byteBuffer;
    }

    private ByteBuffer getByteBuffer(VertexPosCol[] values) { // VertexPosCol数组转换为ByteBuffer
        ByteBuffer byteBuffer = ByteBuffer.allocate(values.length * VertexPosCol.BYTES);
        byteBuffer.order(ByteOrder.nativeOrder());
        for (int i = 0; i < values.length; i++) {
            values[i].put(byteBuffer);
        }
        byteBuffer.flip();
        return byteBuffer;
    }

    private ByteBuffer getByteBuffer(VertexPosUV[] values) { // VertexPosUV数组转换为ByteBuffer
        ByteBuffer byteBuffer = ByteBuffer.allocate(values.length * VertexPosUV.BYTES);
        byteBuffer.order(ByteOrder.nativeOrder());
        for (int i = 0; i < values.length; i++) {
            values[i].put(byteBuffer);
        }
        byteBuffer.flip();
        return byteBuffer;
    }

    /**
     * 子网格信息
     */
    public static class Part {
        public int offset = 0;
        public int indexCount = 0;
        public int minIndex = 0;
        public int maxIndex = 0;
        public int materialID = -1;
        public Box aabb = new Box();

        public Part() {}

        public Part(int offset, int indexCount, int minIndex, int maxIndex) {
            this.offset = offset;
            this.indexCount = indexCount;
            this.minIndex = minIndex;
            this.maxIndex = maxIndex;
        }

        public Part(int offset, int indexCount, int minIndex, int maxIndex, int materialID, Box aabb) {
            this.offset = offset;
            this.indexCount = indexCount;
            this.minIndex = minIndex;
            this.maxIndex = maxIndex;
            this.materialID = materialID;
            this.aabb = aabb;
        }
    }

    /**
     * 顶点数据(位置+颜色)
     * 包含顶点位置和颜色
     */
    public static class VertexPosCol {
        public static int BYTES = 16;
        public float x;
        public float y;
        public float z;
        public int color;

        public VertexPosCol() {}

        public VertexPosCol(float x, float y, float z, int color) {
            this.x = x;
            this.y = y;
            this.z = z;
            this.color = color;
        }

        public ByteBuffer put(ByteBuffer buffer) { // VertexPosCol转换为ByteBuffer
            buffer.putFloat(x);
            buffer.putFloat(y);
            buffer.putFloat(z);
            buffer.putInt(color);
            return buffer;
        }
    }

    /**
     * 顶点数据(位置+纹理坐标)
     * 包含顶点位置和纹理坐标
     */
    public static class VertexPosUV {
        public static int BYTES = 20;
        public float x;
        public float y;
        public float z;
        public float u;
        public float v;

        public VertexPosUV() {}

        public VertexPosUV(float x, float y, float z, float u, float v) {
            this.x = x;
            this.y = y;
            this.z = z;
            this.u = u;
            this.v = v;
        }

        public ByteBuffer put(ByteBuffer buffer) { // VertexPosUV转换为ByteBuffer
            buffer.putFloat(x);
            buffer.putFloat(y);
            buffer.putFloat(z);
            buffer.putFloat(u);
            buffer.putFloat(v);
            return buffer;
        }
    }
}

​ MaterialUtils.java

java 复制代码
package com.zhyan8.pbr.filament.utils;

import android.content.Context;
import android.content.res.AssetFileDescriptor;
import android.os.Handler;
import android.os.Looper;
import android.util.Log;

import com.google.android.filament.Engine;
import com.google.android.filament.Material;

import java.io.FileInputStream;
import java.io.IOException;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.channels.Channels;
import java.nio.channels.ReadableByteChannel;

/**
 * 材质工具类
 */
public class MaterialUtils {
    private static String TAG = "MaterialUtils";

    public static Material loadMaterial(Context context, Engine engine, String materialPath) { // 加载材质
        Buffer buffer = readUncompressedAsset(context, materialPath);
        if (buffer != null) {
            Material material = (new Material.Builder()).payload(buffer, buffer.remaining()).build(engine);
            material.compile(
                    Material.CompilerPriorityQueue.HIGH,
                    Material.UserVariantFilterBit.ALL,
                    new Handler(Looper.getMainLooper()),
                    () -> Log.i(TAG, "Material " + material.getName() + " compiled."));
            engine.flush();
            return material;
        }
        return null;
    }

    private static Buffer readUncompressedAsset(Context context, String assetPath) { // 加载资源
        ByteBuffer dist = null;
        try {
            AssetFileDescriptor fd = context.getAssets().openFd(assetPath);
            try(FileInputStream fis = fd.createInputStream()) {
                dist = ByteBuffer.allocate((int) fd.getLength());
                try (ReadableByteChannel src = Channels.newChannel(fis)) {
                    src.read(dist);
                }
            }
        } catch (IOException e) {
            e.printStackTrace();
        }
        if (dist != null) {
            return dist.rewind();
        }
        return null;
    }
}

​ MeshUtils.java

java 复制代码
package com.zhyan8.pbr.filament.utils;

import android.content.Context;
import android.util.Log;

import com.google.android.filament.Box;
import com.google.android.filament.Engine;
import com.google.android.filament.IndexBuffer;
import com.google.android.filament.VertexBuffer;
import com.google.android.filament.VertexBuffer.AttributeType;
import com.google.android.filament.VertexBuffer.VertexAttribute;
import com.zhyan8.pbr.filament.base.Mesh;
import com.zhyan8.pbr.filament.base.Mesh.Part;

import java.io.IOException;
import java.io.InputStream;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.channels.Channels;
import java.nio.channels.ReadableByteChannel;
import java.nio.charset.Charset;
import java.util.ArrayList;
import java.util.List;

/**
 * 网格工具类
 */
public class MeshUtils {
    private static final String FILAMESH_FILE_IDENTIFIER = "FILAMESH";
    private static final long HEADER_FLAG_SNORM16_UV = 0x2L;
    private static final long MAX_UINT32 = 4294967295L;

    public static Mesh loadMesh(Context context, Engine engine, String meshPath) {
        try (InputStream inputStream = context.getAssets().open(meshPath)) {
            Header header = readHeader(inputStream);
            ReadableByteChannel channel = Channels.newChannel(inputStream);
            ByteBuffer vertexBufferData = readSizedData(channel, header.verticesSizeInBytes);
            ByteBuffer indexBufferData = readSizedData(channel, header.indicesSizeInBytes);
            List<Part> parts = readParts(header, inputStream);
            List<String> materialNames = readMaterials(inputStream);

            VertexBuffer vertexBuffer = createVertexBuffer(engine, header, vertexBufferData);
            IndexBuffer indexBuffer = createIndexBuffer(engine, header, indexBufferData);
            return new Mesh(engine, vertexBuffer, indexBuffer, parts, header.aabb, materialNames);
        } catch (IOException e) {
            e.printStackTrace();
        }
        return null;
    }

    private static Header readHeader(InputStream input) { // 读取文件头信息
        Header header = new Header();
        if (!readMagicNumber(input)) {
            Log.e("Filament", "Invalid filamesh file.");
            return header;
        }
        header.versionNumber = readUIntLE(input);
        header.parts = readUIntLE(input);
        header.aabb = new Box(
                readFloat32LE(input), readFloat32LE(input), readFloat32LE(input),
                readFloat32LE(input), readFloat32LE(input), readFloat32LE(input));
        header.flags = readUIntLE(input);
        header.posOffset = readUIntLE(input);
        header.positionStride = readUIntLE(input);
        header.tangentOffset = readUIntLE(input);
        header.tangentStride = readUIntLE(input);
        header.colorOffset = readUIntLE(input);
        header.colorStride = readUIntLE(input);
        header.uv0Offset = readUIntLE(input);
        header.uv0Stride = readUIntLE(input);
        header.uv1Offset = readUIntLE(input);
        header.uv1Stride = readUIntLE(input);
        header.totalVertices = readUIntLE(input);
        header.verticesSizeInBytes = readUIntLE(input);
        header.indices16Bit = readUIntLE(input);
        header.totalIndices = readUIntLE(input);
        header.indicesSizeInBytes = readUIntLE(input);
        header.valid = true;
        return header;
    }

    private static ByteBuffer readSizedData(ReadableByteChannel channel, int sizeInBytes) { // 读取模型顶点数据
        ByteBuffer buffer = ByteBuffer.allocateDirect(sizeInBytes);
        buffer.order(ByteOrder.LITTLE_ENDIAN);
        try {
            channel.read(buffer);
        } catch (IOException e) {
            e.printStackTrace();
        }
        buffer.flip();
        return buffer;
    }

    private static List<Part> readParts(Header header, InputStream input) { // 读取子网格属性
        List<Part> parts = new ArrayList<>(header.parts);
        for (int i = 0; i < header.parts; i++) {
            Part p = new Part();
            p.offset = readUIntLE(input);
            p.indexCount = readUIntLE(input);
            p.minIndex = readUIntLE(input);
            p.maxIndex = readUIntLE(input);
            p.materialID = readUIntLE(input);
            float minX = readFloat32LE(input);
            float minY = readFloat32LE(input);
            float minZ = readFloat32LE(input);
            float maxX = readFloat32LE(input);
            float maxY = readFloat32LE(input);
            float maxZ = readFloat32LE(input);
            p.aabb = new Box(minX, minY, minZ, maxX, maxY, maxZ);
            parts.add(p);
        }
        return parts;
    }

    private static boolean readMagicNumber(InputStream input) { // 读取魔法数字, 用于判断是否是有效的filamesh文件
        byte[] temp = new byte[FILAMESH_FILE_IDENTIFIER.length()];
        int bytesRead = 0;
        try {
            bytesRead = input.read(temp);
        } catch (IOException e) {
            throw new RuntimeException(e);
        }
        if (bytesRead != FILAMESH_FILE_IDENTIFIER.length()) {
            return false;
        }
        String tempS = new String(temp, Charset.forName("UTF-8"));
        return tempS.equals(FILAMESH_FILE_IDENTIFIER);
    }

    private static List<String> readMaterials(InputStream input) { // 读取材质
        int numMaterials = readUIntLE(input);
        List<String> materials = new ArrayList<>(numMaterials);
        for (int i = 0; i < numMaterials; i++) {
            int dataLength = readUIntLE(input);
            byte[] data = new byte[dataLength];
            try {
                input.read(data);
            } catch (IOException e) {
                e.printStackTrace();
            }
            try {
                input.skip(1);
            } catch (IOException e) {
                e.printStackTrace();
            }
            materials.add(new String(data, Charset.forName("UTF-8")));
        }
        return materials;
    }

    private static IndexBuffer createIndexBuffer(Engine engine, Header header, ByteBuffer data) { // 创建顶点索引缓冲
        IndexBuffer.Builder.IndexType indexType = (header.indices16Bit != 0) ?
                IndexBuffer.Builder.IndexType.USHORT : IndexBuffer.Builder.IndexType.UINT;
        IndexBuffer buffer = new IndexBuffer.Builder()
                .bufferType(indexType)
                .indexCount(header.totalIndices)
                .build(engine);
        buffer.setBuffer(engine, data);
        return buffer;
    }

    private static VertexBuffer createVertexBuffer(Engine engine, Header header, ByteBuffer data) { // 创建顶点属性缓冲
        AttributeType uvType = uvType(header);
        VertexBuffer.Builder vertexBufferBuilder = new VertexBuffer.Builder()
                .bufferCount(1)
                .vertexCount(header.totalVertices)
                .normalized(VertexAttribute.COLOR)
                .normalized(VertexAttribute.TANGENTS)
                .attribute(VertexAttribute.POSITION, 0, AttributeType.HALF4, header.posOffset, header.positionStride)
                .attribute(VertexAttribute.TANGENTS, 0, AttributeType.SHORT4, header.tangentOffset, header.tangentStride)
                .attribute(VertexAttribute.COLOR, 0, AttributeType.UBYTE4, header.colorOffset, header.colorStride)
                .attribute(VertexAttribute.UV0, 0, uvType, header.uv0Offset, header.uv0Stride)
                .normalized(VertexAttribute.UV0, uvNormalized(header));
        if (header.uv1Offset != MAX_UINT32 && header.uv1Stride != MAX_UINT32 && header.uv1Offset > -1 && header.uv1Stride > -1) {
            vertexBufferBuilder
                    .attribute(VertexAttribute.UV1, 0, uvType, header.uv1Offset, header.uv1Stride)
                    .normalized(VertexAttribute.UV1, uvNormalized(header));
        }
        VertexBuffer buffer = vertexBufferBuilder.build(engine);
        buffer.setBufferAt(engine, 0, data);
        return buffer;
    }

    private static AttributeType uvType(Header header) { // UV坐标的精度类型
        if (uvNormalized(header)) {
            return AttributeType.SHORT2;
        }
        return AttributeType.HALF2;
    }

    private static boolean uvNormalized(Header header) { // uv坐标是否已正则化
        return (header.flags & HEADER_FLAG_SNORM16_UV) != 0L;
    }

    private static int readIntLE(InputStream input) { // 获取输入流中Little Endian格式的整数
        try {
            return (input.read() & 0xff) |
                    ((input.read() & 0xff) << 8) |
                    ((input.read() & 0xff) << 16) |
                    ((input.read() & 0xff) << 24);
        } catch (IOException e) {
            e.printStackTrace();
        }
        return 0;
    }

    private static int readUIntLE(InputStream input) { // 获取输入流中Little Endian格式的无符号整数
        return (int) (readIntLE(input) & 0xFFFFFFFFL);
    }

    private static float readFloat32LE(InputStream input) { // 获取输入流中Little Endian格式的浮点数
        byte[] bytes = new byte[4];
        try {
            input.read(bytes, 0, 4);
        } catch (IOException e) {
            e.printStackTrace();
        }
        return ByteBuffer.wrap(bytes).order(ByteOrder.LITTLE_ENDIAN).getFloat();
    }
}

/**
 * 网格文件头
 */
class Header {
    boolean valid = false;
    int versionNumber = 0;
    int parts = 0;
    Box aabb = new Box();
    int flags = 0;
    int posOffset = 0;
    int positionStride = 0;
    int tangentOffset = 0;
    int tangentStride = 0;
    int colorOffset = 0;
    int colorStride = 0;
    int uv0Offset = 0;
    int uv0Stride = 0;
    int uv1Offset = 0;
    int uv1Stride = 0;
    int totalVertices = 0;
    int verticesSizeInBytes = 0;
    int indices16Bit = 0;
    int totalIndices = 0;
    int indicesSizeInBytes = 0;
}

​ TextureUtils.java

java 复制代码
package com.zhyan8.pbr.filament.utils;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.os.Handler;
import android.util.Log;

import com.google.android.filament.Engine;
import com.google.android.filament.Texture;
import com.google.android.filament.android.TextureHelper;

import java.io.IOException;
import java.io.InputStream;
import java.nio.ByteBuffer;

/**
 * 纹理工具类
 */
public class TextureUtils {
    private static String TAG = "TextureUtils";
    public static final boolean SKIP_BITMAP_COPY = true;

    public static Texture loadTexture(Context context, Engine engine, String texturePath, TextureType type) { // 获取Texture
        Bitmap bitmap = loadBitmapFromAsset(context, texturePath);
        if (bitmap != null) {
            return generateTexture(engine, bitmap, type);
        }
        return null;
    }

    public static Texture loadTexture(Context context, Engine engine, int resourceId, TextureType type) { // 获取Texture
        Bitmap bitmap = loadBitmapFromDrawable(context, resourceId, type);
        if (bitmap != null) {
            return generateTexture(engine, bitmap, type);
        }
        return null;
    }

    private static Texture generateTexture(Engine engine, Bitmap bitmap, TextureType type) { // 生成Texture
        Texture texture = new Texture.Builder()
                .width(bitmap.getWidth())
                .height(bitmap.getHeight())
                .sampler(Texture.Sampler.SAMPLER_2D)
                .format(internalFormat(type))
                .levels(0xff)
                .build(engine);
        if (SKIP_BITMAP_COPY) {
            TextureHelper.setBitmap(engine, texture, 0, bitmap, new Handler(), () ->
                    Log.i(TAG, "getTexture, Bitmap is released.")
            );
        } else {
            ByteBuffer buffer = ByteBuffer.allocateDirect(bitmap.getByteCount());
            bitmap.copyPixelsToBuffer(buffer);
            buffer.flip();
            Texture.PixelBufferDescriptor descriptor = new Texture.PixelBufferDescriptor(
                    buffer,
                    format(bitmap),
                    type(bitmap));
            texture.setImage(engine, 0, descriptor);
        }
        texture.generateMipmaps(engine);
        return texture;
    }

    private static Bitmap loadBitmapFromAsset(Context context, String assetPath) { // 从asset中加载bitmap
        Bitmap bitmap = null;
        try (InputStream inputStream = context.getAssets().open(assetPath)) {
            bitmap = BitmapFactory.decodeStream(inputStream);
        } catch (IOException e) {
            e.printStackTrace();
        }
        return bitmap;
    }

    private static Bitmap loadBitmapFromDrawable(Context context, int resourceId, TextureType type) { // 从drawable中加载bitmap
        BitmapFactory.Options options = new BitmapFactory.Options();
        options.inPremultiplied = (type == TextureType.COLOR);
        Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), resourceId, options);
        return bitmap;
    }

    private static Texture.InternalFormat internalFormat(TextureType type) { // 获取纹理类型对应的内部格式
        switch (type) {
            case COLOR:
                return Texture.InternalFormat.SRGB8_A8;
            case NORMAL:
            case DATA:
                return Texture.InternalFormat.RGBA8;
            default:
                throw new IllegalArgumentException("Unsupported texture type: " + type);
        }
    }

    private static Texture.Format format(Bitmap bitmap) { // 获取bitmap的纹理类型对应的Texture的纹理格式
        switch (bitmap.getConfig().name()) {
            case "ALPHA_8":
                return Texture.Format.ALPHA;
            case "RGB_565":
                return Texture.Format.RGB;
            case "ARGB_8888":
            case "RGBA_F16":
                return Texture.Format.RGBA;
            default:
                throw new IllegalArgumentException("Unknown bitmap configuration");
        }
    }

    private static Texture.Type type(Bitmap bitmap) { // 获取bitmap的纹理类型对应的Texture的纹理类型
        switch (bitmap.getConfig().name()) {
            case "ALPHA_8":
                return Texture.Type.USHORT;
            case "RGB_565":
                return Texture.Type.USHORT_565;
            case "ARGB_8888":
                return Texture.Type.UBYTE;
            case "RGBA_F16":
                return Texture.Type.HALF;
            default:
                throw new IllegalArgumentException("Unsupported bitmap configuration");
        }
    }

    /**
     * 纹理类型
     */
    public enum TextureType {
        COLOR,
        NORMAL,
        DATA
    }
}

​ IBLUtils.java

java 复制代码
package com.zhyan8.pbr.filament.utils;

import android.content.Context;
import android.content.res.AssetManager;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.util.Pair;

import com.google.android.filament.Engine;
import com.google.android.filament.IndirectLight;
import com.google.android.filament.Skybox;
import com.google.android.filament.Texture;

import java.io.IOException;
import java.io.InputStream;
import java.nio.ByteBuffer;

/**
 * 基于图片的光照工具类
 */
public class IBLUtils {

    public static Ibl loadImageBasedLight(Context context, Engine engine, String path) { // 加载ibl
        Pair<IndirectLight, Texture> pair1 = loadIndirectLight(context.getAssets(), engine, path);
        Pair<Skybox, Texture> pair2 = loadSkybox(context.getAssets(), engine, path);
        return new Ibl(pair1.first, pair1.second, pair2.first, pair2.second);
    }

    private static Pair<IndirectLight, Texture> loadIndirectLight(AssetManager assets, Engine engine, String path) { // 加载非直射光
        Pair<Integer, Integer> size = peekSize(assets, path + "/m0_nx.rgb32f");
        Texture texture = new Texture.Builder()
                .width(size.first)
                .height(size.second)
                .levels((int) log2(size.first) + 1)
                .format(Texture.InternalFormat.R11F_G11F_B10F)
                .sampler(Texture.Sampler.SAMPLER_CUBEMAP)
                .build(engine);
        for (int i = 0; i < texture.getLevels(); i++) {
            if (!loadCubemap(assets, engine, texture, path, "m" + i + "_", i)) {
                break;
            }
        }
        IndirectLight indirectLight = new IndirectLight.Builder()
                .reflections(texture)
                .intensity(30_000.0f)
                .build(engine);
        return new Pair<>(indirectLight, texture);
    }

    private static Pair<Skybox, Texture> loadSkybox(AssetManager assets, Engine engine, String path) { // 加载天空盒子
        Pair<Integer, Integer> size = peekSize(assets, path + "/nx.rgb32f");
        Texture texture = new Texture.Builder()
                .width(size.first)
                .height(size.second)
                .levels(1)
                .format(Texture.InternalFormat.R11F_G11F_B10F)
                .sampler(Texture.Sampler.SAMPLER_CUBEMAP)
                .build(engine);
        loadCubemap(assets, engine, texture, path, "", 0);
        Skybox skybox = new Skybox.Builder().environment(texture).build(engine);
        return new Pair<>(skybox, texture);
    }

    private static boolean loadCubemap(AssetManager assets, Engine engine, Texture texture, String path,
                                String prefix, int level) { // 加载立方体纹理
        // alpha通道不编码不透明度, 而是编码R11G11B10F图像的一些位来表示HDR数据, 我们必须告诉Android不要将RGB通道预先乘以alpha通道
        BitmapFactory.Options opts = new BitmapFactory.Options();
        opts.inPremultiplied = false;
        // R11G11B10F总是4字节每像素
        int faceSize = texture.getWidth(level) * texture.getHeight(level) * 4;
        int[] offsets = new int[6];
        for (int i = 0; i < 6; i++) {
            offsets[i] = i * faceSize;
        }
        ByteBuffer storage = ByteBuffer.allocateDirect(faceSize * 6);
        String[] suffixes = {"px", "nx", "py", "ny", "pz", "nz"};
        for (String suffix : suffixes) {
            try {
                try (InputStream inputStream = assets.open(path + "/" + prefix + suffix + ".rgb32f")) {
                    Bitmap bitmap = BitmapFactory.decodeStream(inputStream, null, opts);
                    if (bitmap != null) {
                        bitmap.copyPixelsToBuffer(storage);
                    }
                }
            } catch (IOException e) {
                e.printStackTrace();
                return false;
            }
        }
        storage.flip();
        Texture.PixelBufferDescriptor buffer = new Texture.PixelBufferDescriptor(storage,
                Texture.Format.RGB, Texture.Type.UINT_10F_11F_11F_REV);
        texture.setImage(engine, level, buffer, offsets);
        return true;
    }

    private static double log2(float x) { // 计算以2为底x的对数
        return Math.log(x) / Math.log(2);
    }

    private static Pair<Integer, Integer> peekSize(AssetManager assets, String path) { // 获取图片尺寸
        try (InputStream input = assets.open(path)) {
            BitmapFactory.Options opts = new BitmapFactory.Options();
            opts.inJustDecodeBounds = true;
            BitmapFactory.decodeStream(input, null, opts);
            return new Pair<>(opts.outWidth, opts.outHeight);
        } catch (IOException e) {
            e.printStackTrace();
        }
        return new Pair<>(-1, -1);
    }

    /**
     * 基于图片的光照类
     * Image Based Lighting, IBL
     */
    public static class Ibl {
        public IndirectLight indirectLight;
        public Texture indirectLightTexture;
        public Skybox skybox;
        public Texture skyboxTexture;

        public Ibl() {}

        public Ibl(IndirectLight indirectLight, Texture indirectLightTexture, Skybox skybox, Texture skyboxTexture) {
            this.indirectLight = indirectLight;
            this.indirectLightTexture = indirectLightTexture;
            this.skybox = skybox;
            this.skyboxTexture = skyboxTexture;
        }
    }
}

2.2 业务类

​ MainActivity.java

java 复制代码
package com.zhyan8.pbr;

import android.os.Bundle;

import androidx.appcompat.app.AppCompatActivity;

import com.zhyan8.pbr.filament.base.FLSurfaceView;

public class MainActivity extends AppCompatActivity {
    private FLSurfaceView mFLSurfaceView;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        mFLSurfaceView = new MyFLSurfaceView(this);
        setContentView(mFLSurfaceView);
        mFLSurfaceView.init();
        mFLSurfaceView.setRenderMode(FLSurfaceView.RENDERMODE_CONTINUOUSLY);
    }

    @Override
    public void onResume() {
        super.onResume();
        mFLSurfaceView.onResume();
    }

    @Override
    public void onPause() {
        super.onPause();
        mFLSurfaceView.onPause();
    }

    @Override
    public void onDestroy() {
        super.onDestroy();
        mFLSurfaceView.onDestroy();
    }
}

​ MyFLSurfaceView.java

java 复制代码
package com.zhyan8.pbr;

import android.content.Context;

import com.google.android.filament.Camera;
import com.google.android.filament.Colors;
import com.google.android.filament.EntityManager;
import com.google.android.filament.LightManager;
import com.zhyan8.pbr.filament.base.BaseModel;
import com.zhyan8.pbr.filament.base.FLSurfaceView;
import com.zhyan8.pbr.filament.utils.IBLUtils;

public class MyFLSurfaceView extends FLSurfaceView {
    private BaseModel mMyModel;
    private int mLight;
    private IBLUtils.Ibl mIbl; // 基于图片的光照
    private float mRotateAgree = 0;
    public MyFLSurfaceView(Context context) {
        super(context);
    }

    public void init() {
        mSkyboxColor = new float[] {0.35f, 0.35f, 0.35f, 1};
        super.init();
    }

    @Override
    public void onDestroy() {
        destroyIbl();
        mMyModel.destroy();
        mEngine.destroyEntity(mLight);
        EntityManager.get().destroy(mLight);
        super.onDestroy();
    }

    @Override
    protected void setupScene() { // 设置Scene参数
        mMyModel = new MyModel(getContext(), mEngine);
        mScene.addEntity(mMyModel.getRenderable());
        setupLight();
        LoadIbl();
        addRenderCallback(() -> cameraTransform());
    }

    @Override
    protected void onResized(int width, int height) {
        double aspect = (double) width / (double) height;
        mCamera.setProjection(45.0, aspect, 0.1, 1000.0, Camera.Fov.VERTICAL);
        mCamera.lookAt(0, 1.5, 0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
    }

    private void setupLight() {
        mLight = EntityManager.get().create();
        float[] color = Colors.cct(6_500.0f);
        new LightManager.Builder(LightManager.Type.DIRECTIONAL)
                .color(color[0], color[1], color[2])
                .intensity(110_000.0f)
                .direction(-0.753f, -1.0f, 0.890f)
                .castShadows(true)
                .build(mEngine, mLight);
        mScene.addEntity(mLight);
    }

    private void LoadIbl() {
        mIbl = IBLUtils.loadImageBasedLight(getContext(), mEngine, "envs/flower_road_no_sun_2k");
        mIbl.indirectLight.setIntensity(40_000.0f);
        mScene.setSkybox(mIbl.skybox);
        mScene.setIndirectLight(mIbl.indirectLight);
    }

    private void destroyIbl() {
        mEngine.destroySkybox(mIbl.skybox);
        mEngine.destroyTexture(mIbl.skyboxTexture);
        mEngine.destroyIndirectLight(mIbl.indirectLight);
        mEngine.destroyTexture(mIbl.indirectLightTexture);
    }

    private void cameraTransform() {
        // cube
        //float radius = 8;
        //float eyeY = 1.5f;

        // spider_bot
        //float radius = 400;
        //float eyeY = 150;

        // shader_ball
        float radius = 5.5f;
        float eyeY = 1.5f;

        mRotateAgree += 0.005f;
        double x = Math.cos(mRotateAgree) * radius;
        double z = Math.sin(mRotateAgree) * radius;
        mCamera.lookAt(x, eyeY, z, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
    }
}

​ MyModel.java

java 复制代码
package com.zhyan8.pbr;

import android.content.Context;
import android.opengl.Matrix;

import com.google.android.filament.Engine;
import com.google.android.filament.MaterialInstance;
import com.google.android.filament.RenderableManager.PrimitiveType;
import com.google.android.filament.Texture;
import com.google.android.filament.TextureSampler;
import com.zhyan8.pbr.filament.base.BaseModel;
import com.zhyan8.pbr.filament.utils.MeshUtils;
import com.zhyan8.pbr.filament.utils.TextureUtils;
import com.zhyan8.pbr.filament.utils.TextureUtils.TextureType;

public class MyModel extends BaseModel {
    private String materialPath = "materials/textured_pbr.filamat";
    //private String meshPath = "models/cube.filamesh";
    //private String meshPath = "models/spider_bot.filamesh";
    private String meshPath = "models/shader_ball.filamesh";
    private Texture mBaseColor;
    private Texture mNormal;
    private Texture mAoRoughnessMetallic;

    public MyModel(Context context, Engine engine) {
        super(context, engine);
        init();
    }

    @Override
    public void destroy() {
        mEngine.destroyTexture(mBaseColor);
        mEngine.destroyTexture(mNormal);
        mEngine.destroyTexture(mAoRoughnessMetallic);
        super.destroy();
    }

    private void init() {
        mMaterials = loadMaterials(materialPath);
        mMaterialInstances = getMaterialInstance(mMaterials);
        setupMaterial(mMaterialInstances[0]);
        mMaterialMap.put("DefaultMaterial", mMaterialInstances[0]);
        mMesh = MeshUtils.loadMesh(mContext, mEngine, meshPath);
        mRenderable = getRenderable(PrimitiveType.TRIANGLES);
        mTransformComponent = mTransformManager.getInstance(mRenderable);
        transformModel();
    }

    private void setupMaterial(MaterialInstance materialInstance) {
        mBaseColor = TextureUtils.loadTexture(mContext, mEngine, "textures/floor_basecolor.png", TextureType.COLOR);
        mNormal = TextureUtils.loadTexture(mContext, mEngine, "textures/floor_normal.png", TextureType.NORMAL);
        mAoRoughnessMetallic = TextureUtils.loadTexture(mContext, mEngine,
                "textures/floor_ao_roughness_metallic.png", TextureType.DATA);
        TextureSampler sampler = new TextureSampler();
        sampler.setAnisotropy(8.0f);
        materialInstance.setParameter("baseColor", mBaseColor, sampler);
        materialInstance.setParameter("normal", mNormal, sampler);
        materialInstance.setParameter("aoRoughnessMetallic", mAoRoughnessMetallic, sampler);
    }

    private void transformModel() {
        float[] modelMatrix = new float[16];
        Matrix.setIdentityM(modelMatrix, 0);

        // cube
        //Matrix.translateM(modelMatrix, 0, 0, -0.5f, 0);

        // spider_bot
        //Matrix.setRotateM(modelMatrix, 0, 90, -1, 0, 0);
        //Matrix.translateM(modelMatrix, 0, 0, 0, -70);

        // shader_ball
        Matrix.translateM(modelMatrix, 0, 0, -1.2f, 0);

        mTransformManager.setTransform(mTransformComponent, modelMatrix);
    }
}

​ textured_pbr.mat

cpp 复制代码
material {
    name : textured_pbr,

    shadingModel : lit,
    // 自定义变量参数
    parameters : [
        {
            type : sampler2d,
            name : baseColor // 基础颜色
        },
        {
            type : sampler2d,
            name : aoRoughnessMetallic // 环境光遮蔽、粗糙度、金属度
        },
        {
            type : sampler2d,
            name : normal // 法线
        }
    ],
    // 顶点着色器入参MaterialVertexInputs中需要的顶点属性
    requires: [
        uv0
    ]
}

fragment {
    void material(inout MaterialInputs material) {
        material.normal = texture(materialParams_normal, getUV0()).xyz * 2.0 - 1.0; // 法线纹理必须在prepareMaterial之前解析
        prepareMaterial(material);
        material.baseColor = texture(materialParams_baseColor, getUV0());
        vec3 aoRoughnessMetallic = texture(materialParams_aoRoughnessMetallic, getUV0()).rgb;
        material.ambientOcclusion = aoRoughnessMetallic.r; // 环境光遮蔽
        material.roughness = aoRoughnessMetallic.g; // 粗糙度
        material.metallic = aoRoughnessMetallic.b; // 金属度
    }
}

​ transform.bat

bash 复制代码
@echo off
setlocal enabledelayedexpansion

echo transform materials
set "srcMatDir=../src/main/raw/materials"
set "distMatDir=../src/main/assets/materials"

for %%f in ("%srcMatDir%\*.mat") do (
	set "matfile=%%~nf"
	matc -p mobile -a opengl -o "!matfile!.filamat" "%%f"
    move "!matfile!.filamat" "%distMatDir%\!matfile!.filamat"
)

echo transform mesh
set "srcMeshDir=../src/main/raw/models"
set "distMeshDir=../src/main/assets/models"

for %%f in ("%srcMeshDir%\*.obj" "%srcMeshDir%\*.fbx") do (
	set "meshfile=%%~nf"
	filamesh "%%f" "!meshfile!.filamesh"
    move "!meshfile!.filamesh" "%distMeshDir%\!meshfile!.filamesh"
)

echo Processing complete.
pause

​ 说明:需要将 matc.exe 文件、filamesh.exe 文件与 transform.bat 文件放在同一个目录下面,matc.exe 和 filamesh.exe 源自Filament环境搭建中编译生成的 exe 文件。双击 transform.bat 文件,会自动将 /src/main/raw/materials 下面的所有 mat 文件全部转换为 filamat 文件,并移到 /src/main/assets/materials/ 目录下面,同时自动将 /src/main/raw/models下面的所有 obj 或 fbx 文件全部转换为 filamesh 文件,并移到 /src/main/assets/models/ 目录下面。

​ 加载 spider_bot 模型运行效果如下。

​ 加载 shader_ball 模型运行效果如下。

​ 声明:本文转自【Filament】基于物理的光照(PBR)

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