C#自定义窗体更换皮肤的方法:创建特殊窗体

目录

1.窗体更换皮肤

2.实例

(1)图片资源管理器Resources.Designer.cs设计

(2)Form1.Designer.cs设计

(3)Form1.cs设计

[(4) 生成效果](#(4) 生成效果)

(5)一个遗憾


1.窗体更换皮肤

要在Windows窗体应用程序中更换皮肤,通常需要修改窗体的外观,包括其颜色、字体、鼠标光标和非客户区(如窗口边框、最小化和最大化按钮等)。这可以通过创建一个自定义窗体或使用第三方库来实现。

2.实例

在本实例的自定义窗体中单击鼠标右键,将弹出一个用于更换窗体皮肤的快捷菜单,选择"换皮肤"菜单下的任意子菜单:紫色、蓝色或绿色,程序将为当前窗体更换皮肤。

(1)图片资源管理器Resources.Designer.cs设计

项目之初,先为项目准备好皮肤所需要的图片资源,并把图片设计到Resources.Designer.cs中,具体的设计方法参考本文作者写的其他文章:C#手动改变自制窗体的大小-CSDN博客 https://wenchm.blog.csdn.net/article/details/137027140

cs 复制代码
//------------------------------------------------------------------------------
// <auto-generated>
//     此代码由工具生成。
//     运行时版本:4.0.30319.42000
//
//     对此文件的更改可能会导致不正确的行为,并且如果
//     重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------

namespace _187.Properties {
    using System;
    
    
    /// <summary>
    ///   一个强类型的资源类,用于查找本地化的字符串等。
    /// </summary>
    // 此类是由 StronglyTypedResourceBuilder
    // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
    // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
    // (以 /str 作为命令选项),或重新生成 VS 项目。
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   返回此类使用的缓存的 ResourceManager 实例。
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("_187.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   重写当前线程的 CurrentUICulture 属性,对
        ///   使用此强类型资源类的所有资源查找执行重写。
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap background {
            get {
                object obj = ResourceManager.GetObject("background", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap background1 {
            get {
                object obj = ResourceManager.GetObject("background1", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap background2 {
            get {
                object obj = ResourceManager.GetObject("background2", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap bottom {
            get {
                object obj = ResourceManager.GetObject("bottom", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap bottom1 {
            get {
                object obj = ResourceManager.GetObject("bottom1", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap bottom2 {
            get {
                object obj = ResourceManager.GetObject("bottom2", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap close {
            get {
                object obj = ResourceManager.GetObject("close", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap close1 {
            get {
                object obj = ResourceManager.GetObject("close1", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap close2 {
            get {
                object obj = ResourceManager.GetObject("close2", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap left {
            get {
                object obj = ResourceManager.GetObject("left", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap left1 {
            get {
                object obj = ResourceManager.GetObject("left1", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap left2 {
            get {
                object obj = ResourceManager.GetObject("left2", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap max {
            get {
                object obj = ResourceManager.GetObject("max", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap max_Normal {
            get {
                object obj = ResourceManager.GetObject("max_Normal", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap max_normal1 {
            get {
                object obj = ResourceManager.GetObject("max_normal1", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap max_normal2 {
            get {
                object obj = ResourceManager.GetObject("max_normal2", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap max1 {
            get {
                object obj = ResourceManager.GetObject("max1", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap max2 {
            get {
                object obj = ResourceManager.GetObject("max2", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap menu {
            get {
                object obj = ResourceManager.GetObject("menu", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap menu1 {
            get {
                object obj = ResourceManager.GetObject("menu1", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap menu2 {
            get {
                object obj = ResourceManager.GetObject("menu2", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap min {
            get {
                object obj = ResourceManager.GetObject("min", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap min1 {
            get {
                object obj = ResourceManager.GetObject("min1", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap min2 {
            get {
                object obj = ResourceManager.GetObject("min2", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap right {
            get {
                object obj = ResourceManager.GetObject("right", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap right1 {
            get {
                object obj = ResourceManager.GetObject("right1", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap right2 {
            get {
                object obj = ResourceManager.GetObject("right2", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap top {
            get {
                object obj = ResourceManager.GetObject("top", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap top1 {
            get {
                object obj = ResourceManager.GetObject("top1", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap top2 {
            get {
                object obj = ResourceManager.GetObject("top2", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}

(2)Form1.Designer.cs设计

开始窗体设计,自定义窗体承载皮肤图片的panel控件设计,最小化、最大化、关闭,menuStrip1菜单设计,最重要的用于更换皮肤的ContextMenuStrip控件。

在C#中,ContextMenuStrip控件是用于显示右键菜单的,而ToolStripMenuItem是该菜单中的一个项目。 对于ContextMenuStrip的DropDownItems,它们实际上是ToolStripItem的子类。设计三个ToolStripMenuItem菜单,用于切换不同的皮肤。

cs 复制代码
namespace _187
{
    partial class Form1
    {
        /// <summary>
        ///  Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        ///  Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        ///  Required method for Designer support - do not modify
        ///  the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            components = new System.ComponentModel.Container();
            panel1_Title = new Panel();
            pictureBox3_Min = new PictureBox();
            pictureBox2_Max = new PictureBox();
            pictureBox1_Close = new PictureBox();
            panel4_Bottom = new Panel();
            panel5_Left = new Panel();
            panel2_LCorner = new Panel();
            panel6_Right = new Panel();
            panel3_RCorner = new Panel();
            menuStrip1 = new MenuStrip();
            toolStripMenuItem2 = new ToolStripMenuItem();
            toolStripMenuItem3 = new ToolStripMenuItem();
            toolStripMenuItem4 = new ToolStripMenuItem();
            toolStripMenuItem5 = new ToolStripMenuItem();
            toolStripMenuItem6 = new ToolStripMenuItem();
            toolStripMenuItem1 = new ToolStripMenuItem();
            contextMenuStrip1 = new ContextMenuStrip(components);
            toolStripMenuItem7 = new ToolStripMenuItem();
            toolStripMenuItem9 = new ToolStripMenuItem();
            toolStripMenuItem10 = new ToolStripMenuItem();
            toolStripMenuItem11 = new ToolStripMenuItem();
            toolStripMenuItem8 = new ToolStripMenuItem();
            panel1_Title.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)pictureBox3_Min).BeginInit();
            ((System.ComponentModel.ISupportInitialize)pictureBox2_Max).BeginInit();
            ((System.ComponentModel.ISupportInitialize)pictureBox1_Close).BeginInit();
            panel5_Left.SuspendLayout();
            panel6_Right.SuspendLayout();
            menuStrip1.SuspendLayout();
            contextMenuStrip1.SuspendLayout();
            SuspendLayout();
            // 
            // panel1_Title
            // 
            panel1_Title.BackgroundImageLayout = ImageLayout.Stretch;
            panel1_Title.Controls.Add(pictureBox3_Min);
            panel1_Title.Controls.Add(pictureBox2_Max);
            panel1_Title.Controls.Add(pictureBox1_Close);
            panel1_Title.Dock = DockStyle.Top;
            panel1_Title.Location = new Point(0, 0);
            panel1_Title.Name = "panel1_Title";
            panel1_Title.Size = new Size(530, 31);
            panel1_Title.TabIndex = 0;
            panel1_Title.DoubleClick += Panel1_Title_DoubleClick;
            panel1_Title.MouseDown += Panel1_Title_MouseDown;
            panel1_Title.MouseMove += Panel1_Title_MouseMove;
            panel1_Title.MouseUp += Panel1_Title_MouseUp;
            // 
            // pictureBox3_Min
            // 
            pictureBox3_Min.Anchor = AnchorStyles.Top | AnchorStyles.Right;
            pictureBox3_Min.BackColor = Color.Transparent;
            pictureBox3_Min.Location = new Point(443, 1);
            pictureBox3_Min.Name = "pictureBox3_Min";
            pictureBox3_Min.Size = new Size(29, 29);
            pictureBox3_Min.TabIndex = 2;
            pictureBox3_Min.TabStop = false;
            pictureBox3_Min.Click += PictureBox3_Min_Click;
            // 
            // pictureBox2_Max
            // 
            pictureBox2_Max.Anchor = AnchorStyles.Top | AnchorStyles.Right;
            pictureBox2_Max.BackColor = Color.Transparent;
            pictureBox2_Max.Location = new Point(472, 1);
            pictureBox2_Max.Name = "pictureBox2_Max";
            pictureBox2_Max.Size = new Size(29, 29);
            pictureBox2_Max.TabIndex = 1;
            pictureBox2_Max.TabStop = false;
            pictureBox2_Max.Click += PictureBox2_Max_Click;
            // 
            // pictureBox1_Close
            // 
            pictureBox1_Close.Anchor = AnchorStyles.Top | AnchorStyles.Right;
            pictureBox1_Close.BackColor = Color.Transparent;
            pictureBox1_Close.Location = new Point(501, 1);
            pictureBox1_Close.Name = "pictureBox1_Close";
            pictureBox1_Close.Size = new Size(29, 29);
            pictureBox1_Close.TabIndex = 0;
            pictureBox1_Close.TabStop = false;
            pictureBox1_Close.Click += PictureBox1_Close_Click;
            // 
            // panel4_Bottom
            // 
            panel4_Bottom.Anchor = AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
            panel4_Bottom.Location = new Point(8, 402);
            panel4_Bottom.Name = "panel4_Bottom";
            panel4_Bottom.Size = new Size(514, 8);
            panel4_Bottom.TabIndex = 3;
            panel4_Bottom.MouseDown += Panel4_Bottom_MouseDown;
            panel4_Bottom.MouseMove += Panel4_Bottom_MouseMove;
            panel4_Bottom.MouseUp += Panel4_Bottom_MouseUp;
            // 
            // panel5_Left
            // 
            panel5_Left.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left;
            panel5_Left.Controls.Add(panel2_LCorner);
            panel5_Left.Location = new Point(0, 31);
            panel5_Left.Name = "panel5_Left";
            panel5_Left.Size = new Size(8, 379);
            panel5_Left.TabIndex = 4;
            panel5_Left.MouseDown += Panel5_Left_MouseDown;
            panel5_Left.MouseMove += Panel5_Left_MouseMove;
            panel5_Left.MouseUp += Panel5_Left_MouseUp;
            // 
            // panel2_LCorner
            // 
            panel2_LCorner.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
            panel2_LCorner.BackColor = Color.Transparent;
            panel2_LCorner.Location = new Point(0, 371);
            panel2_LCorner.Name = "panel2_LCorner";
            panel2_LCorner.Size = new Size(8, 8);
            panel2_LCorner.TabIndex = 7;
            panel2_LCorner.MouseDown += Panel2_LCorner_MouseDown;
            panel2_LCorner.MouseMove += Panel2_LCorner_MouseMove;
            panel2_LCorner.MouseUp += Panel2_LCorner_MouseUp;
            // 
            // panel6_Right
            // 
            panel6_Right.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Right;
            panel6_Right.Controls.Add(panel3_RCorner);
            panel6_Right.Location = new Point(522, 31);
            panel6_Right.Name = "panel6_Right";
            panel6_Right.Size = new Size(8, 379);
            panel6_Right.TabIndex = 5;
            panel6_Right.MouseDown += Panel6_Right_MouseDown;
            panel6_Right.MouseMove += Panel6_Right_MouseMove;
            panel6_Right.MouseUp += Panel6_Right_MouseUp;
            // 
            // panel3_RCorner
            // 
            panel3_RCorner.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
            panel3_RCorner.BackColor = Color.Transparent;
            panel3_RCorner.Location = new Point(0, 371);
            panel3_RCorner.Name = "panel3_RCorner";
            panel3_RCorner.Size = new Size(8, 8);
            panel3_RCorner.TabIndex = 7;
            panel3_RCorner.MouseDown += Panel3_RCorner_MouseDown;
            panel3_RCorner.MouseMove += Panel3_RCorner_MouseMove;
            panel3_RCorner.MouseUp += Panel3_RCorner_MouseUp;
            // 
            // menuStrip1
            // 
            menuStrip1.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
            menuStrip1.Dock = DockStyle.None;
            menuStrip1.Items.AddRange(new ToolStripItem[] { toolStripMenuItem2, toolStripMenuItem3, toolStripMenuItem4, toolStripMenuItem5, toolStripMenuItem6, toolStripMenuItem1 });
            menuStrip1.Location = new Point(8, 31);
            menuStrip1.Name = "menuStrip1";
            menuStrip1.Size = new Size(272, 25);
            menuStrip1.TabIndex = 6;
            menuStrip1.Text = "menuStrip1";
            // 
            // toolStripMenuItem2
            // 
            toolStripMenuItem2.Name = "toolStripMenuItem2";
            toolStripMenuItem2.Size = new Size(44, 21);
            toolStripMenuItem2.Text = "编辑";
            // 
            // toolStripMenuItem3
            // 
            toolStripMenuItem3.Name = "toolStripMenuItem3";
            toolStripMenuItem3.Size = new Size(44, 21);
            toolStripMenuItem3.Text = "视图";
            // 
            // toolStripMenuItem4
            // 
            toolStripMenuItem4.Name = "toolStripMenuItem4";
            toolStripMenuItem4.Size = new Size(44, 21);
            toolStripMenuItem4.Text = "工具";
            // 
            // toolStripMenuItem5
            // 
            toolStripMenuItem5.Name = "toolStripMenuItem5";
            toolStripMenuItem5.Size = new Size(44, 21);
            toolStripMenuItem5.Text = "窗口";
            // 
            // toolStripMenuItem6
            // 
            toolStripMenuItem6.Name = "toolStripMenuItem6";
            toolStripMenuItem6.Size = new Size(44, 21);
            toolStripMenuItem6.Text = "帮助";
            // 
            // toolStripMenuItem1
            // 
            toolStripMenuItem1.Name = "toolStripMenuItem1";
            toolStripMenuItem1.Size = new Size(44, 21);
            toolStripMenuItem1.Text = "文件";
            // 
            // contextMenuStrip1
            // 
            contextMenuStrip1.Items.AddRange(new ToolStripItem[] { toolStripMenuItem7, toolStripMenuItem8 });
            contextMenuStrip1.Name = "contextMenuStrip1";
            contextMenuStrip1.Size = new Size(181, 70);
            // 
            // toolStripMenuItem7
            // 
            toolStripMenuItem7.AutoSize = false;
            toolStripMenuItem7.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem9, toolStripMenuItem10, toolStripMenuItem11 });
            toolStripMenuItem7.Name = "toolStripMenuItem7";
            toolStripMenuItem7.Size = new Size(180, 22);
            toolStripMenuItem7.Text = "换皮肤";
            // 
            // toolStripMenuItem9
            // 
            toolStripMenuItem9.AutoSize = false;
            toolStripMenuItem9.BackgroundImageLayout = ImageLayout.None;
            toolStripMenuItem9.Name = "toolStripMenuItem9";
            toolStripMenuItem9.Size = new Size(180, 22);
            toolStripMenuItem9.Text = "蓝色经典";
            toolStripMenuItem9.Click += ToolStripMenuItem9_Click;
            // 
            // toolStripMenuItem10
            // 
            toolStripMenuItem10.AutoSize = false;
            toolStripMenuItem10.Name = "toolStripMenuItem10";
            toolStripMenuItem10.Size = new Size(180, 22);
            toolStripMenuItem10.Text = "绿色家园";
            toolStripMenuItem10.Click += ToolStripMenuItem10_Click;
            // 
            // toolStripMenuItem11
            // 
            toolStripMenuItem11.AutoSize = false;
            toolStripMenuItem11.Name = "toolStripMenuItem11";
            toolStripMenuItem11.Size = new Size(180, 22);
            toolStripMenuItem11.Text = "紫色小花";
            toolStripMenuItem11.Click += ToolStripMenuItem11_Click;
            // 
            // toolStripMenuItem8
            // 
            toolStripMenuItem8.Name = "toolStripMenuItem8";
            toolStripMenuItem8.Size = new Size(180, 22);
            toolStripMenuItem8.Text = "退出";
            toolStripMenuItem8.Click += ToolStripMenuItem8_Click;
            // 
            // Form1
            // 
            AutoScaleDimensions = new SizeF(7F, 17F);
            AutoScaleMode = AutoScaleMode.Font;
            ClientSize = new Size(530, 410);
            ContextMenuStrip = contextMenuStrip1;
            Controls.Add(panel6_Right);
            Controls.Add(panel5_Left);
            Controls.Add(panel4_Bottom);
            Controls.Add(panel1_Title);
            Controls.Add(menuStrip1);
            FormBorderStyle = FormBorderStyle.None;
            MainMenuStrip = menuStrip1;
            Name = "Form1";
            StartPosition = FormStartPosition.CenterScreen;
            Text = "窗体换肤";
            Activated += Form1_Activated;
            Load += Form1_Load;
            panel1_Title.ResumeLayout(false);
            ((System.ComponentModel.ISupportInitialize)pictureBox3_Min).EndInit();
            ((System.ComponentModel.ISupportInitialize)pictureBox2_Max).EndInit();
            ((System.ComponentModel.ISupportInitialize)pictureBox1_Close).EndInit();
            panel5_Left.ResumeLayout(false);
            panel6_Right.ResumeLayout(false);
            menuStrip1.ResumeLayout(false);
            menuStrip1.PerformLayout();
            contextMenuStrip1.ResumeLayout(false);
            ResumeLayout(false);
            PerformLayout();
        }

        #endregion

        private Panel panel1_Title;
        private PictureBox pictureBox1_Close;
        private PictureBox pictureBox3_Min;
        private PictureBox pictureBox2_Max;
        private Panel panel4_Bottom;
        private Panel panel5_Left;
        private Panel panel6_Right;
        private MenuStrip menuStrip1;
        private ToolStripMenuItem toolStripMenuItem1;
        private ToolStripMenuItem toolStripMenuItem2;
        private ToolStripMenuItem toolStripMenuItem3;
        private ToolStripMenuItem toolStripMenuItem4;
        private ToolStripMenuItem toolStripMenuItem5;
        private ToolStripMenuItem toolStripMenuItem6;
        private ContextMenuStrip contextMenuStrip1;
        private ToolStripMenuItem toolStripMenuItem7;
        private ToolStripMenuItem toolStripMenuItem9;
        private ToolStripMenuItem toolStripMenuItem10;
        private ToolStripMenuItem toolStripMenuItem11;
        private ToolStripMenuItem toolStripMenuItem8;
        private Panel panel2_LCorner;
        private Panel panel3_RCorner;
    }
}

(3)Form1.cs设计

所有控件的方法,都在这里设计。这个实例不仅仅能换肤,还能实现窗体最小化、最大化、关闭、鼠标拖动各个边框改变窗体大小;鼠标拖动左下角、右下角同时改变窗体的长和宽;

cs 复制代码
namespace _187
{
    public partial class Form1 : Form
    {
        int top, left, height, width;
        bool bol = false, bo = false, bolTop = false, bolLeft = false, bolRight = false, bolBottom = false, bolLeftCornu = false, bolRightCornu = false;
        int x = 0, y = 0;

        public Form1()
        {
            InitializeComponent();
        }
        /// <summary>
        /// 默认肤色绿色家园
        /// </summary>
        private void Form1_Load(object sender, EventArgs e)
        {
            ToolStripMenuItem10_Click(sender, e);
            contextMenuStrip1.AutoSize = false; // 禁用自动调整大小
            toolStripMenuItem9.AutoSize = false;
            toolStripMenuItem10.AutoSize = false;
            toolStripMenuItem11.AutoSize = false;

        }
        /// <summary>
        /// 关闭窗体
        /// </summary>
        private void PictureBox1_Close_Click(object sender, EventArgs e)
        {
            Application.Exit();
        }
        /// <summary>
        /// 最大化窗体及设置其图标
        /// </summary>
        private void PictureBox2_Max_Click(object sender, EventArgs e)
        {
            if (!bol)
            {
                top = Top;
                left = Left;
                height = Height;
                width = Width;
                Top = 0;
                Left = 0;
                int hg = SystemInformation.MaxWindowTrackSize.Height;
                int wh = SystemInformation.MaxWindowTrackSize.Width;
                Height = hg;
                Width = wh;
                bol = true;
                if (toolStripMenuItem9.Checked)
                    pictureBox2_Max.Image = Properties.Resources.max;
                if (toolStripMenuItem10.Checked)
                    pictureBox2_Max.Image = Properties.Resources.max1;
                if (toolStripMenuItem11.Checked)
                    pictureBox2_Max.Image = Properties.Resources.max2;
            }
            else
            {
                Top = top;
                Left = left;
                Height = height;
                Width = width;
                bol = false;
                if (toolStripMenuItem9.Checked)
                    pictureBox2_Max.Image = Properties.Resources.max_Normal;
                if (toolStripMenuItem10.Checked)
                    pictureBox2_Max.Image = Properties.Resources.max_normal1;
                if (toolStripMenuItem11.Checked)
                    pictureBox2_Max.Image = Properties.Resources.max_normal2;
            }
        }
        /// <summary>
        /// 最小化窗体
        /// </summary>
        private void PictureBox3_Min_Click(object sender, EventArgs e)
        {
            top = Top;
            left = Left;
            height = Height;
            width = Width;
            Height = 0;
            Width = 0;
            bo = true;
        }
        /// <summary>
        /// 窗体被再次激活
        /// </summary>
        private void Form1_Activated(object sender, EventArgs e)
        {
            if (bo)
            {
                Top = top;
                Left = left;
                Height = height;
                Width = width;
                bo = false;
            }
        }
        /// <summary>
        /// 上边框鼠标按下
        /// </summary>
        private void Panel1_Title_MouseDown(object sender, MouseEventArgs e)
        {
            x = e.X;
            y = e.Y;
            bolTop = true;
        }
        /// <summary>
        /// 上边框鼠标移动
        /// </summary>
        private void Panel1_Title_MouseMove(object sender, MouseEventArgs e)
        {
            if (bolTop)
            {
                Top += e.Y - y;
                Left += e.X - x;
            }
        }
        /// <summary>
        /// 上边框鼠标释放
        /// </summary>
        private void Panel1_Title_MouseUp(object sender, MouseEventArgs e)
        {
            bolTop = false;
        }
        /// <summary>
        /// 左边框鼠标按下
        /// </summary>
        private void Panel5_Left_MouseDown(object sender, MouseEventArgs e)
        {
            x = e.X;
            bolLeft = true;
        }
        /// <summary>
        /// 左边框鼠标移动
        /// </summary>
        private void Panel5_Left_MouseMove(object sender, MouseEventArgs e)
        {
            if (bolLeft)
            {
                Width += x - e.X;
                Left += e.X - x;
            }
        }
        /// <summary>
        /// 左边框鼠标释放
        /// </summary>
        private void Panel5_Left_MouseUp(object sender, MouseEventArgs e)
        {
            bolLeft = false;
        }
        /// <summary>
        /// 右边框鼠标按下
        /// </summary>
        private void Panel6_Right_MouseDown(object sender, MouseEventArgs e)
        {
            x = e.X;
            bolRight = true;
        }
        /// <summary>
        /// 右边框鼠标移动
        /// </summary>
        private void Panel6_Right_MouseMove(object sender, MouseEventArgs e)
        {
            if (bolRight)
            {
                Width += e.X - x;
            }
        }
        /// <summary>
        /// 右边框鼠标释放
        /// </summary>
        private void Panel6_Right_MouseUp(object sender, MouseEventArgs e)
        {
            bolRight = false;
        }
        /// <summary>
        /// 下边框鼠标按下
        /// </summary>
        private void Panel4_Bottom_MouseDown(object sender, MouseEventArgs e)
        {
            y = e.Y;
            bolBottom = true;
        }
        /// <summary>
        /// 下边框鼠标移动
        /// </summary>
        private void Panel4_Bottom_MouseMove(object sender, MouseEventArgs e)
        {
            if (bolBottom)
            {
                Height += e.Y - y;
            }
        }
        /// <summary>
        /// 下边框鼠标释放
        /// </summary>
        private void Panel4_Bottom_MouseUp(object sender, MouseEventArgs e)
        {
            bolBottom = false;
        }
        /// <summary>
        /// 左下角鼠标按下
        /// </summary>
        private void Panel2_LCorner_MouseDown(object sender, MouseEventArgs e)
        {
            x = e.X;
            y = e.Y;
            bolLeftCornu = true;
        }
        /// <summary>
        /// 左下角鼠标移动
        /// </summary>
        private void Panel2_LCorner_MouseMove(object sender, MouseEventArgs e)
        {
            if (bolLeftCornu)
            {
                Width += x - e.X;
                Left += e.X - x;
                Height += e.Y - y;
            }
        }
        /// <summary>
        /// 左下角鼠标释放
        /// </summary>
        private void Panel2_LCorner_MouseUp(object sender, MouseEventArgs e)
        {
            x = e.X;
            y = e.Y;
            bolLeftCornu = false;
        }
        /// <summary>
        /// 右下角鼠标按下
        /// </summary>
        private void Panel3_RCorner_MouseDown(object sender, MouseEventArgs e)
        {
            bolRightCornu = true;
        }
        /// <summary>
        /// 右下角鼠标移动
        /// </summary>
        private void Panel3_RCorner_MouseMove(object sender, MouseEventArgs e)
        {
            if (bolRightCornu)
            {
                Width += e.X - x;
                Height += e.Y - y;
            }
        }
        /// <summary>
        /// 右下角鼠标释放
        /// </summary>
        private void Panel3_RCorner_MouseUp(object sender, MouseEventArgs e)
        {
            bolRightCornu = false;
        }
        /// <summary>
        /// ContextMenuSrip控件选择退出
        /// </summary>
        private void ToolStripMenuItem8_Click(object sender, EventArgs e)
        {
            Application.Exit();
        }
        /// <summary>
        /// ContextMenuSrip控件选择肤色:蓝色经典
        /// </summary>
        private void ToolStripMenuItem9_Click(object sender, EventArgs e)
        {
            panel1_Title.BackgroundImage = Properties.Resources.top; 
            panel5_Left.BackgroundImage = Properties.Resources.left; 
            panel6_Right.BackgroundImage = Properties.Resources.right; 
            panel4_Bottom.BackgroundImage = Properties.Resources.bottom; 
            pictureBox3_Min.Image = Properties.Resources.min; 
            if (bol == true)
            {
                pictureBox2_Max.Image = Properties.Resources.max;
            }
            else
            {
                pictureBox2_Max.Image = Properties.Resources.max_Normal;
            }
            pictureBox1_Close.Image = Properties.Resources.close;
            toolStripMenuItem9.Checked = true;
            toolStripMenuItem10.Checked = false;
            toolStripMenuItem11.Checked = false;
            menuStrip1.BackgroundImage = Properties.Resources.menu;
            BackgroundImage = Properties.Resources.background;
        }
        /// <summary>
        /// ContextMenuSrip控件选择肤色:绿色家园
        /// </summary>
        private void ToolStripMenuItem10_Click(object sender, EventArgs e)
        {
            panel1_Title.BackgroundImage = Properties.Resources.top1;
            panel5_Left.BackgroundImage = Properties.Resources.left1;
            panel6_Right.BackgroundImage = Properties.Resources.right1;
            panel4_Bottom.BackgroundImage = Properties.Resources.bottom1;
            pictureBox3_Min.Image = Properties.Resources.min1;
            if (bol == true)
            {
                pictureBox2_Max.Image = Properties.Resources.max1;
            }
            else
            {
                pictureBox2_Max.Image = Properties.Resources.max_normal1;
            }
            pictureBox1_Close.Image = Properties.Resources.close1;
            toolStripMenuItem9.Checked = false;
            toolStripMenuItem10.Checked = true;
            toolStripMenuItem11.Checked = false;
            menuStrip1.BackgroundImage = Properties.Resources.menu1;
            BackgroundImage = Properties.Resources.background1;
        }
        /// <summary>
        /// ContextMenuSrip控件选择肤色:紫色小花
        /// </summary>
        private void ToolStripMenuItem11_Click(object sender, EventArgs e)
        {
            panel1_Title.BackgroundImage = Properties.Resources.top2;
            panel5_Left.BackgroundImage = Properties.Resources.left2;
            panel6_Right.BackgroundImage = Properties.Resources.right2;
            panel4_Bottom.BackgroundImage = Properties.Resources.bottom2;
            pictureBox3_Min.Image = Properties.Resources.min2;
            if (bol == true)
            {
                pictureBox2_Max.Image = Properties.Resources.max2;
            }
            else
            {
                pictureBox2_Max.Image = Properties.Resources.max_normal2;
            }
            pictureBox1_Close.Image = Properties.Resources.close2;
            toolStripMenuItem9.Checked = false;
            toolStripMenuItem10.Checked = false;
            toolStripMenuItem11.Checked = true;
            menuStrip1.BackgroundImage = Properties.Resources.menu2;
            BackgroundImage = Properties.Resources.background2;
        }
        /// <summary>
        /// 在最大化窗体和正常窗体之间切换
        /// </summary>
        private void Panel1_Title_DoubleClick(object sender, EventArgs e)
        {
            PictureBox2_Max_Click(sender, e);
        }
    }
}

(4) 生成效果

(5)一个遗憾

本实例有一个缺点,就是窗体左上角显示的切换后的皮肤名称(toolStripMenuItem9、10、11)会随着窗体最大化而被拉伸,字体扭曲了,很难看。我没有解决掉也没时间去解决。有兴趣的网友一旦解决了这个缺陷,请贴出来你用好点子。

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