C++中的数据结构与算法

随处可见的红黑树

一般会用到[key,value]。

例如github中这个例子,第一个是访问网站,第二个是访问次数,但是这个不是静态的,这有个动态排序,并且当我们需要让相应的访问次数加1的时候,我们用红黑树查找的时候会比较快,所以用红黑树表示这个结构比较号。

所以红黑树普遍用于强查找过程。对于这种强查找的过程:我们普遍用rbtree,hash,b/b+ tree,或者跳表。

红黑树的性质和定义

红黑树的性质:

1.每个结点是红的或者黑的2.根结点是黑的

3.每个叶子结点是黑的

4.如果一个结点是红的,则它的两个儿子都是黑的(红红不相邻)

5.对每个结点,从该结点到其子孙结点的所有路径上的包含相同数目的黑结点

对于一个红黑树的定义:注意这个nil指的是叶子节点,也就是那个隐藏的那个黑节点。

typedef int KEY_TYPE;

typedef struct _rbtree_node {
	unsigned char color;
	struct _rbtree_node *right;
	struct _rbtree_node *left;
	struct _rbtree_node *parent;
	KEY_TYPE key;
	void *value;
} rbtree_node;

typedef struct _rbtree {
	rbtree_node *root;//根节点
	rbtree_node *nil;//叶子节点
} rbtree;

红黑树的左右旋

对于红黑树的旋转:

这里我们需要改变6根指针:

code:

这里主要需要判断的是x的parent是不是根节点。如果是的话,那么之间让根节点root指向y就行。

void rbtree_left_rotate(rbtree *T, rbtree_node *x) {

	rbtree_node *y = x->right;  // x  --> y  ,  y --> x,   right --> left,  left --> right

	x->right = y->left; //1 1
	if (y->left != T->nil) { //1 2
		y->left->parent = x;
	}

	y->parent = x->parent; //1 3
	if (x->parent == T->nil) { //1 4
		T->root = y;
	} else if (x == x->parent->left) {
		x->parent->left = y;
	} else {
		x->parent->right = y;
	}

	y->left = x; //1 5
	x->parent = y; //1 6
}

右旋:

也就是上面的代码x改成y,right改成left。

void rbtree_right_rotate(rbtree *T, rbtree_node *y) {

	rbtree_node *x = y->left;

	y->left = x->right;
	if (x->right != T->nil) {
		x->right->parent = y;
	}

	x->parent = y->parent;
	if (y->parent == T->nil) {
		T->root = x;
	} else if (y == y->parent->right) {
		y->parent->right = x;
	} else {
		y->parent->left = x;
	}

	x->right = y;
	y->parent = x;
}

红黑树的插入

对于插入的时候我们都是一插到底,一直插到根节点。并且插入的节点定义为红色,然后再进行颜色的调整。而且它的父节点也是红色,因为原本的节点他的两个根是黑色,所以,这个父节点应该是红色。

因为红黑树在插入节点之前他已经是一个红黑树了。所以插入红色,不改变黑高的性质。

插入code:

void rbtree_insert(rbtree *T, rbtree_node *z) {

	rbtree_node *y = T->nil;
	rbtree_node *x = T->root;

	while (x != T->nil) {
		y = x;//y就是x的parent
		if (z->key < x->key) {
			x = x->left;
		} else if (z->key > x->key) {
			x = x->right;
		} else { //Exist
			return ;
		}
	}

	z->parent = y;
	if (y == T->nil) {
		T->root = z;
	} else if (z->key < y->key) {
		y->left = z;
	} else {
		y->right = z;
	}

	z->left = T->nil;
	z->right = T->nil;
	z->color = RED;

	rbtree_insert_fixup(T, z);
}

调整颜色,让其满足性质:

我们发现如果定义为红色之后,满足性质1,2,3。不知道满不满足4,5.所以我们要让其先满足5在满足4。

还没调整前的情况:假设插入的节点是z,z的父节点是y

z是红色

z的父节点y也是红色

z的祖父节点是黑色

z的叔父节点是不确定

那么就两种情况:

  1. z的叔父节点是红色

    z->parent->color = BLACK;
    y->color = BLACK;
    z->parent->parent->color = RED;
    z = z->parent->parent; //z --> RED,需要回溯

  2. z的叔父节点是黑色
    这两种情况是调整出来的,因为你调整完之后需要回溯,因为你调整完之后它的祖父可能不满足所以z = z->parent->parent。然后这种情况是要旋转的。然后旋转之后的图是中间状态的图,然后旋转完之后就是改色。

    if (z == z->parent->right) {
    z = z->parent;
    rbtree_left_rotate(T, z);
    }

z->parent->color = BLACK;
z->parent->parent->color = RED;
rbtree_right_rotate(T, z->parent->parent);

然后叔父节点是黑色的完整代码就是这个:

if (z == z->parent->right) {
		z = z->parent;
		rbtree_left_rotate(T, z);
}

z->parent->color = BLACK;
z->parent->parent->color = RED;
rbtree_right_rotate(T, z->parent->parent);

然后父节点是祖父节点的左子树的情况代码就是这样的:

if (z->parent == z->parent->parent->left) {
	rbtree_node *y = z->parent->parent->right;
	if (y->color == RED) {
		z->parent->color = BLACK;
		y->color = BLACK;
		z->parent->parent->color = RED;

		z = z->parent->parent; //z --> RED,需要回溯
	} else {

		if (z == z->parent->right) {
			z = z->parent;
			rbtree_left_rotate(T, z);
		}

		z->parent->color = BLACK;
		z->parent->parent->color = RED;
		rbtree_right_rotate(T, z->parent->parent);
	}
}

然后父节点是祖父节点的右子树的情况和上面差不多

完整代码就是:

void rbtree_insert_fixup(rbtree *T, rbtree_node *z) {

	while (z->parent->color == RED) { //z ---> RED
		if (z->parent == z->parent->parent->left) {
			rbtree_node *y = z->parent->parent->right;
			if (y->color == RED) {
				z->parent->color = BLACK;
				y->color = BLACK;
				z->parent->parent->color = RED;

				z = z->parent->parent; //z --> RED,需要回溯
			} else {

				if (z == z->parent->right) {
					z = z->parent;
					rbtree_left_rotate(T, z);
				}

				z->parent->color = BLACK;
				z->parent->parent->color = RED;
				rbtree_right_rotate(T, z->parent->parent);
			}
		}else {
			rbtree_node *y = z->parent->parent->left;
			if (y->color == RED) {
				z->parent->color = BLACK;
				y->color = BLACK;
				z->parent->parent->color = RED;

				z = z->parent->parent; //z --> RED
			} else {
				if (z == z->parent->left) {
					z = z->parent;
					rbtree_right_rotate(T, z);
				}

				z->parent->color = BLACK;
				z->parent->parent->color = RED;
				rbtree_left_rotate(T, z->parent->parent);
			}
		}
		
	}

	T->root->color = BLACK;
}

红黑树的删除

这个比较难,不需要掌握

完整代码:

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#define RED				1
#define BLACK 			2

typedef int KEY_TYPE;

typedef struct _rbtree_node {
	unsigned char color;
	struct _rbtree_node *right;
	struct _rbtree_node *left;
	struct _rbtree_node *parent;
	KEY_TYPE key;
	void *value;
} rbtree_node;

typedef struct _rbtree {
	rbtree_node *root;
	rbtree_node *nil;
} rbtree;

rbtree_node *rbtree_mini(rbtree *T, rbtree_node *x) {
	while (x->left != T->nil) {
		x = x->left;
	}
	return x;
}

rbtree_node *rbtree_maxi(rbtree *T, rbtree_node *x) {
	while (x->right != T->nil) {
		x = x->right;
	}
	return x;
}

rbtree_node *rbtree_successor(rbtree *T, rbtree_node *x) {
	rbtree_node *y = x->parent;

	if (x->right != T->nil) {
		return rbtree_mini(T, x->right);
	}

	while ((y != T->nil) && (x == y->right)) {
		x = y;
		y = y->parent;
	}
	return y;
}


void rbtree_left_rotate(rbtree *T, rbtree_node *x) {

	rbtree_node *y = x->right;  // x  --> y  ,  y --> x,   right --> left,  left --> right

	x->right = y->left; //1 1
	if (y->left != T->nil) { //1 2
		y->left->parent = x;
	}

	y->parent = x->parent; //1 3
	if (x->parent == T->nil) { //1 4
		T->root = y;
	} else if (x == x->parent->left) {
		x->parent->left = y;
	} else {
		x->parent->right = y;
	}

	y->left = x; //1 5
	x->parent = y; //1 6
}


void rbtree_right_rotate(rbtree *T, rbtree_node *y) {

	rbtree_node *x = y->left;

	y->left = x->right;
	if (x->right != T->nil) {
		x->right->parent = y;
	}

	x->parent = y->parent;
	if (y->parent == T->nil) {
		T->root = x;
	} else if (y == y->parent->right) {
		y->parent->right = x;
	} else {
		y->parent->left = x;
	}

	x->right = y;
	y->parent = x;
}

void rbtree_insert_fixup(rbtree *T, rbtree_node *z) {

	while (z->parent->color == RED) { //z ---> RED
		if (z->parent == z->parent->parent->left) {
			rbtree_node *y = z->parent->parent->right;
			if (y->color == RED) {
				z->parent->color = BLACK;
				y->color = BLACK;
				z->parent->parent->color = RED;

				z = z->parent->parent; //z --> RED,需要回溯
			} else {

				if (z == z->parent->right) {
					z = z->parent;
					rbtree_left_rotate(T, z);
				}

				z->parent->color = BLACK;
				z->parent->parent->color = RED;
				rbtree_right_rotate(T, z->parent->parent);
			}
		}else {
			rbtree_node *y = z->parent->parent->left;
			if (y->color == RED) {
				z->parent->color = BLACK;
				y->color = BLACK;
				z->parent->parent->color = RED;

				z = z->parent->parent; //z --> RED
			} else {
				if (z == z->parent->left) {
					z = z->parent;
					rbtree_right_rotate(T, z);
				}

				z->parent->color = BLACK;
				z->parent->parent->color = RED;
				rbtree_left_rotate(T, z->parent->parent);
			}
		}
		
	}

	T->root->color = BLACK;
}


void rbtree_insert(rbtree *T, rbtree_node *z) {

	rbtree_node *y = T->nil;
	rbtree_node *x = T->root;

	while (x != T->nil) {
		y = x;//y就是x的parent
		if (z->key < x->key) {
			x = x->left;
		} else if (z->key > x->key) {
			x = x->right;
		} else { //Exist
			return ;
		}
	}

	z->parent = y;
	if (y == T->nil) {
		T->root = z;
	} else if (z->key < y->key) {
		y->left = z;
	} else {
		y->right = z;
	}

	z->left = T->nil;
	z->right = T->nil;
	z->color = RED;

	rbtree_insert_fixup(T, z);
}

void rbtree_delete_fixup(rbtree *T, rbtree_node *x) {

	while ((x != T->root) && (x->color == BLACK)) {
		if (x == x->parent->left) {

			rbtree_node *w= x->parent->right;
			if (w->color == RED) {
				w->color = BLACK;
				x->parent->color = RED;

				rbtree_left_rotate(T, x->parent);
				w = x->parent->right;
			}

			if ((w->left->color == BLACK) && (w->right->color == BLACK)) {
				w->color = RED;
				x = x->parent;
			} else {

				if (w->right->color == BLACK) {
					w->left->color = BLACK;
					w->color = RED;
					rbtree_right_rotate(T, w);
					w = x->parent->right;
				}

				w->color = x->parent->color;
				x->parent->color = BLACK;
				w->right->color = BLACK;
				rbtree_left_rotate(T, x->parent);

				x = T->root;
			}

		} else {

			rbtree_node *w = x->parent->left;
			if (w->color == RED) {
				w->color = BLACK;
				x->parent->color = RED;
				rbtree_right_rotate(T, x->parent);
				w = x->parent->left;
			}

			if ((w->left->color == BLACK) && (w->right->color == BLACK)) {
				w->color = RED;
				x = x->parent;
			} else {

				if (w->left->color == BLACK) {
					w->right->color = BLACK;
					w->color = RED;
					rbtree_left_rotate(T, w);
					w = x->parent->left;
				}

				w->color = x->parent->color;
				x->parent->color = BLACK;
				w->left->color = BLACK;
				rbtree_right_rotate(T, x->parent);

				x = T->root;
			}

		}
	}

	x->color = BLACK;
}

rbtree_node *rbtree_delete(rbtree *T, rbtree_node *z) {

	rbtree_node *y = T->nil;
	rbtree_node *x = T->nil;

	if ((z->left == T->nil) || (z->right == T->nil)) {
		y = z;
	} else {
		y = rbtree_successor(T, z);
	}

	if (y->left != T->nil) {
		x = y->left;
	} else if (y->right != T->nil) {
		x = y->right;
	}

	x->parent = y->parent;
	if (y->parent == T->nil) {
		T->root = x;
	} else if (y == y->parent->left) {
		y->parent->left = x;
	} else {
		y->parent->right = x;
	}

	if (y != z) {
		z->key = y->key;
		z->value = y->value;
	}

	if (y->color == BLACK) {
		rbtree_delete_fixup(T, x);
	}

	return y;
}

rbtree_node *rbtree_search(rbtree *T, KEY_TYPE key) {

	rbtree_node *node = T->root;
	while (node != T->nil) {
		if (key < node->key) {
			node = node->left;
		} else if (key > node->key) {
			node = node->right;
		} else {
			return node;
		}	
	}
	return T->nil;
}


void rbtree_traversal(rbtree *T, rbtree_node *node) {
	if (node != T->nil) {
		rbtree_traversal(T, node->left);
		printf("key:%d, color:%d\n", node->key, node->color);
		rbtree_traversal(T, node->right);
	}
}

int main() {

	int keyArray[20] = {24,25,13,35,23, 26,67,47,38,98, 20,19,17,49,12, 21,9,18,14,15};

	rbtree *T = (rbtree *)malloc(sizeof(rbtree));
	if (T == NULL) {
		printf("malloc failed\n");
		return -1;
	}
	
	T->nil = (rbtree_node*)malloc(sizeof(rbtree_node));
	T->nil->color = BLACK;
	T->root = T->nil;

	rbtree_node *node = T->nil;
	int i = 0;
	for (i = 0;i < 20;i ++) {
		node = (rbtree_node*)malloc(sizeof(rbtree_node));
		node->key = keyArray[i];
		node->value = NULL;

		rbtree_insert(T, node);
		
	}

	rbtree_traversal(T, T->root);
	printf("----------------------------------------\n");

	for (i = 0;i < 20;i ++) {

		rbtree_node *node = rbtree_search(T, keyArray[i]);
		rbtree_node *cur = rbtree_delete(T, node);
		free(cur);

		rbtree_traversal(T, T->root);
		printf("----------------------------------------\n");
	}
	

	
}

b/b+树

对于,红黑树,b/b+树,都是强查找数据类型,这种像是在一个大的集合中查找一个东西这种比较常见。

对于二叉树,1023个节点,我们可以用10层就可以表示了。对于这种树高,他的影响就是比对次数,找下一个节点多 。如果储存在一些节点是储存到内存中,那么还好,但是如果一些节点是存储在磁盘中,那么查找的次数会变多,所以出现了很多降层高的数据结构。因为如果我们每一个节点都存储在磁盘中,那么每次对比后找下一个节点就是一次磁盘寻址。那么层高越高,查找越耗时。

所以假设是1024个节点,四叉树。每个节点3个数据。那么就是 l o g 4 ( 1024 / 3 ) log_4{(1024/3)} log4(1024/3)那么就是5层就可以了。

btree/b-tree

一颗 M M M阶 B B B树 T T T,满足以下条件

  1. 每个结点至多拥有 M M M颗子树
  2. 根结点至少拥有两颗子树
  3. 除了根结点以外,其余每个分支结点至少拥有M/2课子树
  4. 所有的叶结点都在同一层上
  5. 有k课子树的分支结点则存在 k − 1 k-1 k−1个关键字,关键字按照递增顺序进行排序
  6. 关键字数量满足 c e i l ( M / 2 ) − 1 < = n < = M − 1 ceil(M/2)-1 <= n <= M-1 ceil(M/2)−1<=n<=M−1

b树每次添加都是添加到叶子节点的,如果叶子节点满了就分裂。如果根满了就,分裂,然后增加树高。

b树删除的时候,要么就是可以之间删除,不能直接删除就借位,借位不够的话就合并(父节点合并)。

创建一个节点:

btree_node *btree_create_node(int t, int leaf) {

	btree_node *node = (btree_node*)calloc(1, sizeof(btree_node));
	if (node == NULL) assert(0);

	node->leaf = leaf;
	node->keys = (KEY_VALUE*)calloc(1, (2*t-1)*sizeof(KEY_VALUE));
	node->childrens = (btree_node**)calloc(1, (2*t) * sizeof(btree_node*));
	node->num = 0;

	return node;
}

删除一个节点

void btree_destroy_node(btree_node *node) {

	assert(node);

	free(node->childrens);
	free(node->keys);
	free(node);
	
}

节点分裂:一分为二

根节点分裂:一分为三

合并:

//{child[idx], key[idx], child[idx+1]} 
void btree_merge(btree *T, btree_node *node, int idx) {

	btree_node *left = node->childrens[idx];
	btree_node *right = node->childrens[idx+1];

	int i = 0;

	/data merge
	left->keys[T->t-1] = node->keys[idx];
	for (i = 0;i < T->t-1;i ++) {
		left->keys[T->t+i] = right->keys[i];
	}
	if (!left->leaf) {
		for (i = 0;i < T->t;i ++) {
			left->childrens[T->t+i] = right->childrens[i];
		}
	}
	left->num += T->t;

	//destroy right
	btree_destroy_node(right);

	//node 
	for (i = idx+1;i < node->num;i ++) {
		node->keys[i-1] = node->keys[i];
		node->childrens[i] = node->childrens[i+1];
	}
	node->childrens[i+1] = NULL;
	node->num -= 1;

	if (node->num == 0) {
		T->root = left;
		btree_destroy_node(node);
	}
}

完整:

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include <assert.h>

#define DEGREE		3
typedef int KEY_VALUE;

typedef struct _btree_node {
	KEY_VALUE *keys;
	struct _btree_node **childrens;
	int num;
	int leaf;//叶子个数
} btree_node;

typedef struct _btree {
	btree_node *root;
	int t;
} btree;

btree_node *btree_create_node(int t, int leaf) {

	btree_node *node = (btree_node*)calloc(1, sizeof(btree_node));
	if (node == NULL) assert(0);

	node->leaf = leaf;
	node->keys = (KEY_VALUE*)calloc(1, (2*t-1)*sizeof(KEY_VALUE));
	node->childrens = (btree_node**)calloc(1, (2*t) * sizeof(btree_node*));
	node->num = 0;

	return node;
}

void btree_destroy_node(btree_node *node) {

	assert(node);

	free(node->childrens);
	free(node->keys);
	free(node);
	
}


void btree_create(btree *T, int t) {
	T->t = t;
	
	btree_node *x = btree_create_node(t, 1);
	T->root = x;
	
}


void btree_split_child(btree *T, btree_node *x, int i) {
	int t = T->t;

	btree_node *y = x->childrens[i];
	btree_node *z = btree_create_node(t, y->leaf);

	z->num = t - 1;

	int j = 0;
	for (j = 0;j < t-1;j ++) {
		z->keys[j] = y->keys[j+t];
	}
	if (y->leaf == 0) {
		for (j = 0;j < t;j ++) {
			z->childrens[j] = y->childrens[j+t];
		}
	}

	y->num = t - 1;
	for (j = x->num;j >= i+1;j --) {
		x->childrens[j+1] = x->childrens[j];
	}

	x->childrens[i+1] = z;

	for (j = x->num-1;j >= i;j --) {
		x->keys[j+1] = x->keys[j];
	}
	x->keys[i] = y->keys[t-1];
	x->num += 1;
	
}

void btree_insert_nonfull(btree *T, btree_node *x, KEY_VALUE k) {

	int i = x->num - 1;

	if (x->leaf == 1) {
		
		while (i >= 0 && x->keys[i] > k) {
			x->keys[i+1] = x->keys[i];
			i --;
		}
		x->keys[i+1] = k;
		x->num += 1;
		
	} else {
		while (i >= 0 && x->keys[i] > k) i --;

		if (x->childrens[i+1]->num == (2*(T->t))-1) {
			btree_split_child(T, x, i+1);
			if (k > x->keys[i+1]) i++;
		}

		btree_insert_nonfull(T, x->childrens[i+1], k);
	}
}

void btree_insert(btree *T, KEY_VALUE key) {
	//int t = T->t;

	btree_node *r = T->root;
	if (r->num == 2 * T->t - 1) {
		
		btree_node *node = btree_create_node(T->t, 0);
		T->root = node;

		node->childrens[0] = r;

		btree_split_child(T, node, 0);

		int i = 0;
		if (node->keys[0] < key) i++;
		btree_insert_nonfull(T, node->childrens[i], key);
		
	} else {
		btree_insert_nonfull(T, r, key);
	}
}

void btree_traverse(btree_node *x) {
	int i = 0;

	for (i = 0;i < x->num;i ++) {
		if (x->leaf == 0) 
			btree_traverse(x->childrens[i]);
		printf("%C ", x->keys[i]);
	}

	if (x->leaf == 0) btree_traverse(x->childrens[i]);
}

void btree_print(btree *T, btree_node *node, int layer)
{
	btree_node* p = node;
	int i;
	if(p){
		printf("\nlayer = %d keynum = %d is_leaf = %d\n", layer, p->num, p->leaf);
		for(i = 0; i < node->num; i++)
			printf("%c ", p->keys[i]);
		printf("\n");
#if 0
		printf("%p\n", p);
		for(i = 0; i <= 2 * T->t; i++)
			printf("%p ", p->childrens[i]);
		printf("\n");
#endif
		layer++;
		for(i = 0; i <= p->num; i++)
			if(p->childrens[i])
				btree_print(T, p->childrens[i], layer);
	}
	else printf("the tree is empty\n");
}


int btree_bin_search(btree_node *node, int low, int high, KEY_VALUE key) {
	int mid;
	if (low > high || low < 0 || high < 0) {
		return -1;
	}

	while (low <= high) {
		mid = (low + high) / 2;
		if (key > node->keys[mid]) {
			low = mid + 1;
		} else {
			high = mid - 1;
		}
	}

	return low;
}


//{child[idx], key[idx], child[idx+1]} 
void btree_merge(btree *T, btree_node *node, int idx) {

	btree_node *left = node->childrens[idx];
	btree_node *right = node->childrens[idx+1];

	int i = 0;

	/data merge
	left->keys[T->t-1] = node->keys[idx];
	for (i = 0;i < T->t-1;i ++) {
		left->keys[T->t+i] = right->keys[i];
	}
	if (!left->leaf) {
		for (i = 0;i < T->t;i ++) {
			left->childrens[T->t+i] = right->childrens[i];
		}
	}
	left->num += T->t;

	//destroy right
	btree_destroy_node(right);

	//node 
	for (i = idx+1;i < node->num;i ++) {
		node->keys[i-1] = node->keys[i];
		node->childrens[i] = node->childrens[i+1];
	}
	node->childrens[i+1] = NULL;
	node->num -= 1;

	if (node->num == 0) {
		T->root = left;
		btree_destroy_node(node);
	}
}

void btree_delete_key(btree *T, btree_node *node, KEY_VALUE key) {

	if (node == NULL) return ;

	int idx = 0, i;

	while (idx < node->num && key > node->keys[idx]) {
		idx ++;
	}

	if (idx < node->num && key == node->keys[idx]) {

		if (node->leaf) {
			
			for (i = idx;i < node->num-1;i ++) {
				node->keys[i] = node->keys[i+1];
			}

			node->keys[node->num - 1] = 0;
			node->num--;
			
			if (node->num == 0) { //root
				free(node);
				T->root = NULL;
			}

			return ;
		} else if (node->childrens[idx]->num >= T->t) {

			btree_node *left = node->childrens[idx];
			node->keys[idx] = left->keys[left->num - 1];

			btree_delete_key(T, left, left->keys[left->num - 1]);
			
		} else if (node->childrens[idx+1]->num >= T->t) {

			btree_node *right = node->childrens[idx+1];
			node->keys[idx] = right->keys[0];

			btree_delete_key(T, right, right->keys[0]);
			
		} else {

			btree_merge(T, node, idx);
			btree_delete_key(T, node->childrens[idx], key);
			
		}
		
	} else {

		btree_node *child = node->childrens[idx];
		if (child == NULL) {
			printf("Cannot del key = %d\n", key);
			return ;
		}

		if (child->num == T->t - 1) {

			btree_node *left = NULL;
			btree_node *right = NULL;
			if (idx - 1 >= 0)
				left = node->childrens[idx-1];
			if (idx + 1 <= node->num) 
				right = node->childrens[idx+1];

			if ((left && left->num >= T->t) ||
				(right && right->num >= T->t)) {

				int richR = 0;
				if (right) richR = 1;
				if (left && right) richR = (right->num > left->num) ? 1 : 0;

				if (right && right->num >= T->t && richR) { //borrow from next
					child->keys[child->num] = node->keys[idx];
					child->childrens[child->num+1] = right->childrens[0];
					child->num ++;

					node->keys[idx] = right->keys[0];
					for (i = 0;i < right->num - 1;i ++) {
						right->keys[i] = right->keys[i+1];
						right->childrens[i] = right->childrens[i+1];
					}

					right->keys[right->num-1] = 0;
					right->childrens[right->num-1] = right->childrens[right->num];
					right->childrens[right->num] = NULL;
					right->num --;
					
				} else { //borrow from prev

					for (i = child->num;i > 0;i --) {
						child->keys[i] = child->keys[i-1];
						child->childrens[i+1] = child->childrens[i];
					}

					child->childrens[1] = child->childrens[0];
					child->childrens[0] = left->childrens[left->num];
					child->keys[0] = node->keys[idx-1];
					
					child->num++;

					node->keys[idx-1] = left->keys[left->num-1];
					left->keys[left->num-1] = 0;
					left->childrens[left->num] = NULL;
					left->num --;
				}

			} else if ((!left || (left->num == T->t - 1))
				&& (!right || (right->num == T->t - 1))) {

				if (left && left->num == T->t - 1) {
					btree_merge(T, node, idx-1);					
					child = left;
				} else if (right && right->num == T->t - 1) {
					btree_merge(T, node, idx);
				}
			}
		}

		btree_delete_key(T, child, key);
	}
	
}


int btree_delete(btree *T, KEY_VALUE key) {
	if (!T->root) return -1;

	btree_delete_key(T, T->root, key);
	return 0;
}


int main() {
	btree T = {0};

	btree_create(&T, 3);
	srand(48);

	int i = 0;
	char key[27] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
	for (i = 0;i < 26;i ++) {
		//key[i] = rand() % 1000;
		printf("%c ", key[i]);
		btree_insert(&T, key[i]);
	}

	btree_print(&T, T.root, 0);

	for (i = 0;i < 26;i ++) {
		printf("\n---------------------------------\n");
		btree_delete(&T, key[25-i]);
		//btree_traverse(T.root);
		btree_print(&T, T.root, 0);
	}
	
}

b树和b+树的区别

对于b树还有b+树的区别:

  • b树的每个节点都是可以存储数据的
  • b+树的只有叶子节点可以存储数据,内节点只能当索引用。

对于一个节点,b树比b+树所需的内存要大,所以相同的内存,b+树存的节点多与b树。

然后举个例子:假如有1000w个节点数据,那么如果用b树存储这些数据,那么数据会放在内存中,有的数据会放在磁盘中,那么如果我们用b+树进行存储的这些数据的话,我们是将索引关系放在内存中,数据放在磁盘中,然后查找的时候通过一次寻址(内存向磁盘寻址)就可以了。

所以b+树通常用来做磁盘索引,特别是那种大量的索引。所以向MySQL等都是b+树。

海量数据去重的Hash与BloomFilter

总体脉络

背景:

  • 使用 word 文档时,word 如何判断某个单词是否拼写正确?
  • 网络爬虫程序,怎么让它不去爬相同的 url 页面?
  • 垃圾邮件过滤算法如何设计?
  • 公安办案时,如何判断某嫌疑人是否在网逃名单中?
  • 缓存穿透问题如何解决?

主要解决的就是从海量数据中查询某个字符串是否存在

散列表

对于平衡二叉树增删改查时间复杂度为 O(nlog(n));平衡的目的是增删改后,保证下次搜索能稳定排除一半的数据;

直观理解:100万个节点,最多比较 20 次;10 亿个节点,最多比较 30 次;

总结:通过比较保证有序,通过每次排除一半的元素达到快速

平衡二叉树结构有序,提升搜索效率。而散列表则是key与节点存储位置的映射关系。

根据 key 计算 key 在表中的位置的数据结构;是 key 和其所在

存储地址的映射关系;

注意:散列表的节点中 kv 是存储在一起的;

hash 函数

struct node {
	void *key;
	void *val;
	struct node *next;
};

hash 函数

映射函数 Hash(key)=addr;hash 函数可能会把两个或两个以上的不同 key 映射到同一地址,这种情况称之为冲突(或者hash 碰撞);

选择hash

  • 计算速度快
  • 强随机分布(等概率、均匀地分布在整个地址空间)murmurhash1,murmurhash2(使用最多) ,murmurhash3,siphash( redis6.0 当中使用,rust 等大多数语言选用的 hash 算法来实
    现 hashmap)
    cityhash 都具备强随机分布性;测试地址如下:
    https://github.com/aappleby/smhasher
  • siphash 主要解决字符串接近的强随机分布性;

操作流程

hash 函数

struct node {
	void *key;
	void *val;
	struct node *next;
};

我们通常就是将一个key通过哈希函数得到一个整数,然后我们会将这个整数对数组的长度进行取余,然后他肯定会落在数组的某个槽位中。然后我们会在改槽位中增加一个节点。

然后随着我们插入的数增多,他肯定会出现多个数落在同一个槽位中,这就形成了hash冲突。上面是拉链发。

冲突

负载因子

数组存储元素的个数 / 数组长度;用来形容散列表的存储密度;负载因子越小,冲突概率越小,负载因子越大,冲突概率越大。

冲突处理

当负载因子在合理范围内的话:

链表法

引用链表来处理哈希冲突;也就是将冲突元素用链表链接起来;这也是常用的处理冲突的方式;但是可能出现一种极端情况,冲突元素比较多,该冲突链表过长,这个时候可以将这个链表转换为红黑树、最小堆(java hashmap);由原来链表时间复杂度 转换为红黑树时间复杂度 ;那么判断该链表过长的依据是多少?可以采用超过 256(经验值)个节点的时候将链表结构转换为红黑树或堆结构(java hashmap);

开放寻址法

将所有的元素都存放在哈希表的数组中,不使用额外的数据结构;一般使用线性探查的思路解决;

  1. 当插入新元素的时,使用哈希函数在哈希表中定位元素位置;
  2. 检查数组中该槽位索引是否存在元素。如果该槽位为空,则插入,否则3;
  3. 在 2 检测的槽位索引上加一定步长接着检查2; 加一定步长分为以下几种:
    i+1,i+2,i+3,i+4, ... ,i+n(不好)
    i − 1 2 i- 1^2 i−12, i + 1 2 i+ 1^2 i+12, i − 3 2 i- 3^2 i−32, 1 + 4 2 1+4^2 1+42, ... 这两种都会导致同类 hash 聚集;也就是近似值它的hash值也近似,那么它的数组槽位也靠近,形成 hash 聚集;第一种同类聚集冲突在前,第二种只是将聚集冲突延后; 另外还可以使用双重哈希来解决上面出现hash聚集现象:
在.net HashTable类的hash函数Hk定义如下:
Hk(key) = [GetHash(key) + k * (1 +(((GetHash(key) >> 5) + 1) %(hashsize -- 1)))] % hashsize
在此 (1 + (((GetHash(key) >> 5) + 1) %
(hashsize -- 1))) 与 hashsize互为素数(两数互为素数表示两者没有共同的质因⼦);
执⾏了 hashsize 次探查后,哈希表中的每⼀个位置都有且只有⼀次被访问到,
也就是说,对于给定的 key,对哈希表中的同⼀位置不会同时使⽤Hi 和 Hj;

当负载因子不在合理范围内的话:

扩容

used>size

缩容

used<0.1*size

rehash

stl中散列表的实现

对于map,set,mltimap,multiset都是用红黑树实现的。
而在 STL 中 unordered_map,unordered_set、unordered_multimap、unordered_multiset 四兄弟底层实

现都是散列表;


他主要的目的就是将后面的给串成一个单链表,这样方便我们的迭代器进行依次查找。实际上还是hash,为了实现迭代器,将后面具体节点串成一个单链表

布隆过滤器

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