Python版《生命游戏+源码》

生命游戏程序--Conway's Game of Life,它的发展由其初始状态决定,不需要进一步的输入。通过创建初始配置并观察其演变,它可以与生命游戏互动。

游戏的原始文档:en.wikipedia.org/wiki/The_Ga...

生命游戏

游戏大概的逻辑是这样的:

用一个二维表格表示"生存空间",空间的每个方格中都可放置一个生命细胞,每个生命细胞只有两种状态:"生"或"死"。用绿色方格表示该细胞为"生",空格(白色)表示该细胞为"死"。或者说方格网中绿色部分表示某个时候某种"生命"的分布图。生命游戏想要模拟的是:随着时间的流逝,这个分布图将如何一代一代地变化。进入死亡状态,称它"湮灭"状态。

下面就开始绘制和写细胞的衍生和死亡逻辑:

生命类:

python 复制代码
class Lifes:

    def __init__(self, rows=38, cols=38):
        self.row = rows
        self.col = cols
        self.items = [[0] * self.col for _ in range(self.row)]
        self.histroy = []
        self.histroySize = 30
        self.running = False
        self.runningSpeed = 100

    def reset_life(self, rate=0.1):
        self.histroy = []
        for i in range(self.row):
            for j in range(self.col):
                rnd = random.random()
                if rnd > 1 - rate:
                    self.items[i][j] = 1

    def reproduce(self):
        new = [[0] * self.col
               for _ in range(self.row)]
        self.add_history()
        if len(self.histroy) > self.histroySize:
            self.histroy.pop(0)
        for i in range(self.row):
            for j in range(self.col):
                if i * j == 0 or i == self.row - 1 or j == self.col - 1:
                    new[i][j] = 0
                else:
                    lifes = 0
                    for m in range(i - 1, i + 2):
                        for n in range(j - 1, j + 2):
                            if m == i and n == j:
                                continue
                            lifes += self.items[m][n]
                        if self.items[i][j]:
                            if lifes == 2 or lifes == 3:
                                new[i][j] = 1
                            else:
                                new[i][j] = 0
                        else:
                            if lifes == 3:
                                new[i][j] = 1
        for idx, narray in enumerate(new):
            self.items[idx] = narray

    def is_stable(self):
        if len(self.histroy) < self.histroySize:
            return False
        arr = []
        for i in self.histroy:
            if i not in arr:
                arr.append(i)
        if len(arr) < 10:
            return True

    def add_history(self, Items=None):
        arr = []
        if Items == None:
            Items = self.items[:]
        for item in Items:
            b = 0
            for i, n in enumerate(item[::-1]):
                b += n * 2 ** i
            arr.append(b)
        self.histroy.append(arr)

绘制活细胞:

scss 复制代码
def drawLifes():
    R, XY = 8, [50 + i * 20 for i in range(36)]
    if Life.running:
        for i, x in enumerate(XY):
            for j, y in enumerate(XY):
                if Life.items[i + 1][j + 1]:
                    tv.itemconfig(rect[i][j], fill='green', outline='green')
                else:
                    tv.itemconfig(rect[i][j], fill='lightgray', outline='lightgray')
        tv.update()
        Life.derive_life()
        if Life.is_stable():
            Life.running = False
            if sum(sum(Life.items, [])):
                msgbox.showinfo('Message', '生命繁殖与湮灭进入稳定状态!!!')
            else:
                msgbox.showinfo('Message', '生命已全部湮灭,进入死亡状态!!!')
    win.after(Life.runningSpeed, drawLifes)

绘制生命区域:

ini 复制代码
def reset_life(self, rate=0.1):
self.histroy = []
for i in range(self.row):
for j in range(self.col):
rnd = random.random()
if rnd > 1 - rate:
self.items[i][j] = 1

    def reproduce(self):
        new = [[0] * self.col
               for _ in range(self.row)]
        self.add_history()
        if len(self.histroy) > self.histroySize:
            self.histroy.pop(0)
        for i in range(self.row):
            for j in range(self.col):
                if i * j == 0 or i == self.row - 1 or j == self.col - 1:
                    new[i][j] = 0
                else:
                    lifes = 0
                    for m in range(i - 1, i + 2):
                        for n in range(j - 1, j + 2):
                            if m == i and n == j:
                                continue
                            lifes += self.items[m][n]
                        if self.items[i][j]:
                            if lifes == 2 or lifes == 3:
                                new[i][j] = 1
                            else:
                                new[i][j] = 0
                        else:
                            if lifes == 3:
                                new[i][j] = 1
        for idx, narray in enumerate(new):
            self.items[idx] = narray

    def is_stable(self):
        if len(self.histroy) < self.histroySize:
            return False
        arr = []
        for i in self.histroy:
            if i not in arr:
                arr.append(i)
        if len(arr) < 10:
            return True

    def add_history(self, Items=None):
        arr = []
        if Items == None:
            Items = self.items[:]
        for item in Items:
            b = 0
            for i, n in enumerate(item[::-1]):
                b += n * 2 ** i
            arr.append(b)
        self.histroy.append(arr)

def drawCanvas():
global tv, rect
tv = tk.Canvas(win, width=win.winfo\_width(), height=win.winfo\_height())
tv.pack(side="top")
for i in range(36):
coord = 40, 40, 760, i \* 20 + 40
tv.create\_rectangle(coord)
coord = 40, 40, i \* 20 + 40, 760
tv.create\_rectangle(coord)
coord = 38, 38, 760, 760
tv.create\_rectangle(coord, width=2)
coord = 39, 39, 760, 760
tv.create\_rectangle(coord, width=2)
coord = 38, 38, 762, 762
tv.create\_rectangle(coord, width=2)
R, XY = 8, \[50 + i \* 20 for i in range(36)]
rect = \[\[0] \* 36 for \_ in range(36)]
for i, x in enumerate(XY):
for j, y in enumerate(XY):
rect\[i]\[j] = tv.create\_rectangle(x - R, y - R, x + R, y + R, tags=('imgButton1'))
tv.itemconfig(rect\[i]\[j], fill='lightgray', outline='lightgray')

运行游戏:

python 复制代码
if name == 'main':
win = tk.Tk()
X, Y = win.maxsize()
W, H = 1024, 800
winPos = f'{W}x{H}+{0}+{(Y - H) // 2}'
win.geometry(winPos)
win.resizable(True, True)
win.title('生命游戏')
win.update()
drawCanvas()
Life = Lifes()
drawLifes()

    tLabel = tk.Label(win, width=30, height=20, background='lightgray')
    tLabel.place(x=780, y=38)
    tLabel.config(text=(game_rule()))
    tLabel.config(justify=tk.LEFT, anchor="nw", borderwidth=10, wraplength=210)

    bX, bY, dY = 835, 458, 50
    tButton0 = tk.Button(win, text=u'开始', command=start_life)
    tButton0.place(x=bX, y=bY + dY * 0, width=120, height=40)
    tButton1 = tk.Button(win, text=u'暂停', command=pause_game)
    tButton1.place(x=bX, y=bY + dY * 1, width=120, height=40)
    tButton2 = tk.Button(win, text=u'随机', command=random_life)
    tButton2.place(x=bX, y=bY + dY * 2, width=120, height=40)
    tButton3 = tk.Button(win, text=u'清空', command=clear_life)
    tButton3.place(x=bX, y=bY + dY * 3, width=120, height=40)

    tCanvas = tk.Canvas(win, width=200, height=45)
    tCanvas.place(x=800, y=716)
    win.protocol("WM_DELETE_WINDOW", quit)
    win.mainloop()

一场生命的起源,衍生,到湮灭,经历多长时间,最后生命是战胜困难赢得了生存还是被环境所覆灭。让它慢慢进行吧。

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