-
FSM: Enable shift register
module top_module (
input clk,
input reset, // Synchronous reset
output reg shift_ena);reg[2:0] count; always@(posedge clk) begin if(reset) begin count = 3'd0; shift_ena = 1'b1; end else begin if(count==3'd3) shift_ena = 1'b0; else begin count = count +3'd1 ; shift_ena = 1'b1; end end end
endmodule
2.FSM : the complete FSM
module top_module (
input clk,
input reset, // Synchronous reset
input data,
output shift_ena,
output counting,
input done_counting,
output done,
input ack );
parameter S = 4'd0;
parameter S1 = 4'd1;
parameter S11 = 4'd2;
parameter S110 = 4'd3;
parameter B0 = 4'd4;
parameter B1 = 4'd5;
parameter B2 = 4'd6;
parameter B3 = 4'd7;
parameter Count = 4'd8;
parameter Wait = 4'd9;
reg[3:0] state;
reg[3:0] next_state;
always@(*)
begin
case(state)
S: next_state = data ? S1 : S;
S1: next_state = data ? S11 : S;
S11: next_state = data ? S11 : S110;
S110: next_state = data ? B0 : S;
B0 : next_state = B1;
B1 : next_state = B2;
B2 : next_state = B3;
B3 : next_state = Count;
Count : next_state = done_counting ? Wait : Count;
Wait : next_state = ack ? S : Wait;
endcase
end
always@(posedge clk)
begin
if(reset)
state = S;
else
state = next_state;
end
assign shift_ena = (state == B0)|(state == B1)|(state == B2)|(state == B3);
assign counting = (state == Count);
assign done = (state == Wait);
endmodule
3.the complete timer
module top_module (
input clk,
input reset, // Synchronous reset
input data,
output [3:0] count,
output counting,
output done,
input ack );
parameter S0 = 4'd0;
parameter S1 = 4'd1;
parameter S2 = 4'd2;
parameter S3 = 4'd3;
parameter C0 = 4'd4;
parameter C1 = 4'd5;
parameter C2 = 4'd6;
parameter C3 = 4'd7;
parameter Count_1000 = 4'd8;
parameter Done = 4'd9;
reg[3:0] state;
reg[3:0] next_state;
reg[15:0] num;
reg[3:0] delay;
reg[3:0] acount;
wire count_state;
assign count_state = (num == (delay + 1'b1)*1000) ? 1'b1 : 1'b0;
always@(*)
begin
if(num <= 16'd1000)
acount = 4'd0;
else if(num > 16'd1000&&num <= 16'd2000)
acount = 4'd1;
else if(num > 16'd2000&&num <= 16'd3000)
acount = 4'd2;
else if(num > 16'd3000&&num <= 16'd4000)
acount = 4'd3;
else if(num > 16'd4000&&num <= 16'd5000)
acount = 4'd4;
else if(num > 16'd5000&&num <= 16'd6000)
acount = 4'd5;
else if(num > 16'd6000&&num <= 16'd7000)
acount = 4'd6;
else if(num > 16'd7000&&num <= 16'd8000)
acount = 4'd7;
else if(num > 16'd8000&&num <= 16'd9000)
acount = 4'd8;
else if(num > 16'd9000&&num <= 16'd10000)
acount = 4'd9;
else if(num > 16'd10000&&num <= 16'd11000)
acount = 4'd10;
else if(num > 16'd11000&&num <= 16'd12000)
acount = 4'd11;
else if(num > 16'd12000&&num <= 16'd13000)
acount = 4'd12;
else if(num > 16'd13000&&num <= 16'd14000)
acount = 4'd13;
else if(num > 16'd14000&&num <= 16'd15000)
acount = 4'd14;
else
acount = 4'd15;
end
always@(posedge clk)
begin
if(reset)
num <= 16'd0;
else if(next_state == Done)
num <= 16'd0;
else if(next_state == Count_1000)
num <= num + 16'd1;
end
always@(*)
begin
case(state)
S0: next_state = data ? S1 : S0;
S1: next_state = data ? S2 : S0;
S2: next_state = data ? S2 : S3;
S3: next_state = data ? C0 : S0;
C0:
begin
next_state = C1;
delay[3] = data;
end
C1:
begin
next_state = C2;
delay[2] = data;
end
C2:
begin
next_state = C3;
delay[1] = data;
end
C3:
begin
next_state = Count_1000;
delay[0] = data;
end
Count_1000:
next_state = count_state ? Done : Count_1000;
Done:
next_state = ack ? S0 : Done;
default:
next_state = S0;
endcase
end
always@(posedge clk)
begin
if(reset)
state <= S0;
else
state <= next_state;
end
assign count = (state == Count_1000) ? (delay - acount) : 4'd0;
assign counting = (state == Count_1000);
assign done = (state == Done);
endmodule
-
FSM:one hot
module top_module(
input d,
input done_counting,
input ack,
input [9:0] state, // 10-bit one-hot current state
output B3_next,
output S_next,
output S1_next,
output Count_next,
output Wait_next,
output done,
output counting,
output shift_ena
); //// You may use these parameters to access state bits using e.g., state[B2] instead of state[6]. parameter S=0, S1=1, S11=2, S110=3, B0=4, B1=5, B2=6, B3=7, Count=8, Wait=9; assign B3_next = state[B2]; assign S_next = ~d & state[S] | ~d & state[S1] | ~d & state[S110] | ack & state[Wait]; assign S1_next = d & state[S]; assign Count_next = state[B3] | ~done_counting & state[Count]; assign Wait_next = done_counting & state[Count] | ~ack & state[Wait]; assign done = state[Wait]; assign counting = state[Count]; assign shift_ena = state[B0] | state[B1] | state[B2] | state[B3];
endmodule