大家好,今天zty整合了斗破苍穹2.2.1到2.11.5的所有版本 ++我这么辛苦,就要50个赞吧++
2.2.1
cpp
#include<stdio.h>
#include<ctime>
#include<time.h> //suiji
#include<windows.h> //SLEEP函数
struct Player //玩家结构体,并初始化player
{
char name[21];
int attack;
int defense;
int health;
long int max_health;
int level;
int exp;
int range_exp;
long int max_exp;
} player= {"勇者",50,40,100,100,1,0,0,100};
struct Enemy //怪的结构体,并初始化各种怪
{
char name[20];
char wupin[12];
int attack;
int defense;
int health;
int money;
long int exp;
int wupin_sign;
int wupinpro;
int double_attack;
int miss;
} strongman= {"森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0},
witch= {"森林女巫","银甲",25,15,100,50,50,2,2,1,1},
xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
big_strongman= {"森林巨人王","巨人晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
lion= {"草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0},
horse= {"草原野马","碧血剑",28,12,90,50,50,6,2,1,1},
bee= {"草原黄蜂","长剑",17,11,60,30,35,7,3,2,2},
shitu= {"使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0},
guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place
{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
} place= {1,2,3,4,5,6,7,8};
int max_exp=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0;
char gongname[20]="无",fangname[20]="无";
char proof;
void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);
int main()
{
int i=0,j=0,k=0;
char player_name[21];
Sleep(1000);
printf("--------------------------欢迎来到 [苍穹世界] 2.2.1 正式版-----------------------\n\n\n");
//如果想使用外挂,名字请输入:"zty "。
Sleep(1000);
printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
scanf("%s",player_name);
strncpy(player.name,player_name,20);
if(strcmp(player.name,"zty")==0)
{
printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\n圣战斗士,你成为了天选之人,请你救出公主吧!\n\n\n");
player.attack=999;
player.defense=999;
player.health=9999;
player.max_health=9999;
}
getchar();
OrdinaryAct();
return 0;
}
int SuiJi()
{
srand((unsigned)time(NULL));
return rand()%10;
}
int SuiJi100()
{
srand((unsigned)time(NULL));
return rand()%100;
}
void ChooseWupin() //选择物品 并使用
{
printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨人晶石%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm);
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(cao>0)
{
printf("使用止血草,HP增加60\n\n\n");
cao--;
if(player.health+60>player.max_health)player.health=player.max_health;
else player.health+=60;
}
else printf("没有止血草了\n\n\n");
break;
case 2:
if(jijiubao>0)
{
printf("使用急救包,HP增加80\n\n\n");
jijiubao--;
if(player.health+80>player.max_health)player.health=player.max_health;
else player.health+=80;
}
else printf("没有急救包了\n\n\n");
break;
case 3:
if(baiyao>0)
{
printf("使用云南白药,HP增加120\nz\n\n");
baiyao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
else printf("没有云南白药了\n\n\n");
break;
case 4:
if(superbaiyao>0)
{
printf("使用超级云南白药,HP增加200\n\n\n");
superbaiyao--;
if(player.health+200>player.max_health)player.health=player.max_health;
else player.health+=200;
}
else printf("没有超级云南白药了\n\n\n");
break;
case 5:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(boom>0)
{
printf("使用手雷,敌人HP减少100\n\n\n");
boom--;
guai.health-=100;
AttackResult();
}
}
else printf("非战斗状态,不能使用手雷!\n\n\n");
break;
case 6:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(dubiao>0)
{
printf("使用毒标,敌人HP减少200\n\n\n");
dubiao--;
guai.health-=200;
AttackResult();
}
}
else printf("非战斗状态,不能使用毒标!\n\n\n");
break;
case 7:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(atom_boom>0)
{
printf("使用手抛式原子弹,敌人HP减少666666666\n\n\n");
atom_boom--;
guai.health-=666666666;
AttackResult();
}
}
else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");
break;
case 8:
if(jingyancao>0 && player.level<1000)
{
printf("使用经验草,等级增加10级\n\n\n");
jingyancao--;
player.level+=10;
printf("等级:%d\n",player.level);
}
else if(jingyancao<1)
{
printf("没有经验草了\n\n\n");
}
else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 9:
if(jingyanbao>0 && player.level<1000)
{
if(player.level>44&&player.level<1000)
{
int sheng;
sheng=45-player.level;
player.level+=sheng;
printf("使用经验包,等级增加%d级",sheng);
printf("等级:%d\n",player.level);
}
else
{
printf("使用经验包,等级增加2级\n\n\n");
jingyanbao--;
player.level+=2;
printf("等级:%d\n",player.level);
}
}
else if(jingyanbao<1)
{
printf("没有经验包了");
}
else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 10:
if(jingyanshi>0 && player.level<1000)
{
if(player.level>42&&player.level<1000)
{
int sheng;
sheng=45-player.level;
player.level+=sheng;
printf("使用经验石,等级增加%d级\n",sheng);
printf("等级:%d\n",player.level);
}
else
{
printf("使用经验石,等级增加10级\n");
jingyanshi--;
player.level+=10;
}
}
else if(jingyanshi<1)
{
printf("没有经验石了\n\n\n");
}
else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 11:
if(strongman_arm>0 && player.level<10000)
{
if(player.level>29&&player.level<10000)
{
int sheng;
sheng=45-player.level;
player.level+=sheng;
printf("使用巨人晶石,等级增加%d级",sheng);
printf("等级:%d\n",player.level);
}
else
{
printf("使用巨人晶石,等级增加16级\n\n\n");
strongman_arm--;
player.level+=16;
printf("等级:%d\n",player.level);
}
}
else if(strongman_arm<1)
{
printf("没有巨人晶石了。\n\n\n");
}
else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}
int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
{
if(guai.health<=0)
{
battle=0;
printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
player.exp+=guai.exp;
player.range_exp+=guai.exp;
money+=guai.money;
s=SuiJi();
if(s<guai.wupinpro)
{
printf("从敌人尸骸中发现");
printf("%s\n\n\n",guai.wupin);
AddWupin(guai.wupin_sign);
}
WhetherLevelUp();
if(strcmp(guai.name,"使徒")==0)
{
printf("战斗胜利,救出公主!!!");
getchar();
getchar();
exit(0);
}
return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
}
else
{
int s=SuiJi();
if((guai.attack+s-player.defense/3)<0)
{
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);
}
else
{
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
}
if(player.health<0)
{
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
money-=player.level*500;
player.health=player.max_health/5;
OrdinaryAct();//
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign)
{
switch(wupin_sign)
{
case 1:
fang4n++;
break;
case 2:
fang3n++;
break;
case 3:
fang2n++;
break;
case 4:
strongman_arm=1;
break;
case 5:
gong4n++;
break;
case 6:
gong3n++;
break;
case 7:
gong2n++;
break;
default:
printf("AddWupin error\n\n\n");
}
}
void WhetherLevelUp()
{
int i=0,j=0;
int l1=player.range_exp/100;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
{
if(l1==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0)
{
if(l2==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
}
else if(l3>0)
{
if(l3==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{
while(1)
{
// \(1000);
// system("cls");
puts("=============================================================================");
printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
puts("=============================================================================");
switch(scanf("%d",&choose_number),choose_number)
{
case 1: //显示移动菜单
printf("要去哪里?\n\n\n");
printf("1,happy酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
place_sign=place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:
place_sign=place.hotel; //进入旅店
printf("金币:%d",money);
printf("要开房吗? 200个金币 1,是 0,否\n\n\n");
choose_number=1;
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money-200<0) //判断钱是否够
{
printf("Sorry,你的钱不够~\n\n\n");
printf("金币:%d",money);
}
else
{
printf("好好休息\nHP满\n第二天了\n\n");
printf("金币:%d\n",money);
money-=200; //花费200住店费
player.health=player.max_health; //体力满
}
break;
case 0:
printf("下次再来!\n\n\n");
break;
default:
printf("hotel talk error!\n\n\n");
}
place_sign=0;
break;
case 3:
int yongju,gong,fang;
printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");
scanf("%d",&yongju);
switch(yongju)
{
case 1:
printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,长剑¥500 3,碧血剑¥1000\n\n\n");
scanf("%d",&gong);
switch(gong)
{
case 1:
if(money>=300)
{
gong1n++;
money=money-300;
printf ("匕首+1\n");
printf("匕首:%d个\n",gong1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
case 2:
if(money>=500)
{
gong2n++;
money=money-500;
printf ("长剑+1\n");
printf("长剑:%d个\n",gong2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
case 3:
if(money>=1000)
{
gong3n++;
money=money-1000;
printf ("碧血剑+1\n");
printf("碧血剑:%d个\n",gong3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
default:
printf("对不起,我们只会打造以上武器。");
break;
}
break;
case 2:
int fang;
printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,银甲¥1000\n\n\n");
scanf("%d",&fang);
switch(fang)
{
case 1:
if(money>=300)
{
fang1n++;
money=money-300;
printf ("布衣+1\n");
printf("布衣:%d个\n",fang1n);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
}
break;
case 2:
if(money>=500)
{
fang2n++;
money=money-500;
printf ("铁甲+1\n");
printf("铁甲:%d个\n",fang2n);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d",money);
}
break;
case 3:
if(money>=1000)
{
fang3n++;
money=money-1000;
printf ("银甲+1\n");
printf("银甲:%d个\n",fang3n);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
}
default:
printf("对不起,我们只会打造以上防具。");
break;
}
printf("金币:%d\n",money);
break;
case 3:
printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");
int yi;
scanf("%d",&yi);
switch(yi)
{
case 1:
if(money>=300 && boom<5)
{
boom++;
money=money-300;
printf("手雷+1\n");
printf("手雷:%d\n",boom);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d",money);
}
break;
case 2:
if(money>=600 && dubiao<4)
{
dubiao++;
money=money-600;
printf("毒镖+1\n");
printf("毒镖:%d\n",dubiao);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
}
break;
case 3:
if(money>=0 && atom_boom<23333333333)
{
atom_boom=atom_boom+233;
money=money+1500;
printf("手抛式原子弹+2\n");
printf("手抛式原子弹:%d\n",atom_boom);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n\n\n");
printf("金币:%d\n",money);
}
break;
}
}
break;
case 4:
printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n",gong1n,gong2n,gong3n,gong4n);
printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\n9,巨人晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,strongman_arm);
int pai,shu,i;
scanf("%d",&pai);
switch(pai)
{
case 1:
printf("请问您要出售几件?");
scanf("%d",&shu);
if(gong1n>=shu)
{
gong1n=gong1n-shu;
money=money+shu*240;
printf("匕首:%d\n",gong1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 2:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong2n>=shu)
{
gong2n=gong2n-shu;
money=money+shu*400;
printf("长剑:%d\n",gong2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 3:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong3n>=shu)
{
gong3n=gong3n-shu;
money=money+shu*800;
printf("碧血剑:%d\n",gong3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 4:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong4n>=shu)
{
gong4n=gong4n-shu;
money=money+shu*1500;
printf("绝世好剑:%d\n",gong4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 5:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
fang1n=fang1n-shu;
money=money+shu*240;
printf("布衣:%d\n",fang1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 6:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang2n>=shu)
{
fang2n=fang2n-shu;
money=money+shu*500;
printf("铁甲:%d\n",fang2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 7:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang3n>=shu)
{
fang3n=fang3n-shu;
money=money+shu*800;
printf("银甲:%d\n",fang3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 8:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
fang4n=fang4n-shu;
money=money+shu*1500;
printf("黄金圣衣:%d\n",fang4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 9:
printf("请问您要出售几颗?");
scanf("%d",&shu);
if(strongman_arm>=shu)
{
strongman_arm=strongman_arm-shu;
money=money+shu*2000;
printf("巨人晶石:%d\n",strongman_arm);
printf("金币:%d\n",money);
}
else
{
printf("晶石数不够,无法出售!\n");
break;
}
break;
case 0:
break;
break;
default:
printf("没有该装备,无法出售!\n");
break;
}
break;
case 5:
int yewai;
while(1)
{
puts("=============================================================================");
printf("要去哪冒险呢?");
printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,花朵宫殿 危险程度:★★★★★\n\n 0,离开\n");
puts("=============================================================================");
scanf("%d",&yewai);
switch(yewai)
{
case 1:
place_sign=place.forest1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 3:
place_sign=place.forest2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=big_strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 2:
place_sign=place.grass1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 4:
place_sign=place.grass2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 6:
place_sign=place.grass3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
if(strongman_arm)
{
printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人晶石我要了,公主你也别想带走!\n\n\n");
guai=shitu;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人晶石,我可以告诉你公主的下落哦~\n\n\n");
}
else
{
printf("这里安全\n\n\n");
}
break;
if(yewai!=0)
{
printf("该区域为未知区域,无法进入。\n\n\n");
break;
}
}
if(yewai==0)
{
break;
printf("已离开荒野。");
}
}
}
break;
case 2:
ChooseWupin();
break; //显示道具,并可以使用.
case 3: //对话选项
if(place_sign==place.bar)
{
printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
break;
case 2:
if(fang1n<1&&gong1n<1)
{
printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
}
else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
break;
case 3:
printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
choose_number=1;
while(choose_number)
{
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money<25)
{
printf("钱不够!");
}
else
{
if(player.health+20<=player.max_health)
{
printf("HP+20.");
money-=25;
player.health+=20;
}
else
{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 2:
if(money<80)
{
printf("钱不够!");
}
else
{
if(player.health+50<=player.max_health)
{
printf("HP+50.");
money-=80;
player.health+=50;
}
else
{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 3:
if(money<150)
{
printf("钱不够!");
}
else
{
if(player.health+100<=player.max_health)
{
printf("HP+100.");
money-=150;
player.health+=100;
}
else
{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 0:
printf("下次再来!\n");
break;
default:
printf("输入错误\n\n\n");
break;
}
break;
}
break;
case 4:
printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
int mai;
scanf("%d",&mai);
if(mai==1)
{
printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");
int dongxi;
scanf("%d",&dongxi);
switch(dongxi)
{
case 1:
if(money>=100&&cao<6)
{
cao++;
money=money-100;
printf ("止血草+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 2:
if(money>=150&&jijiubao<5)
{
jijiubao++;
money=money-150;
printf ("急救包+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 3:
if(money>=250&&baiyao<4)
{
baiyao++;
money=money-250;
printf ("云南白药+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 4:
if(money>=400&&superbaiyao<3)
{
superbaiyao++;
money=money-400;
printf ("超级云南白药+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 5:
if(money>=150)
{
jingyancao++;
money=money-150;
printf ("经验草+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 6:
if(money>=300)
{
jingyanbao++;
money=money-300;
printf ("经验包+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 7:
if(money>=500)
{
jingyanshi++;
money=money+500;
printf ("经验石+1\n");
}
else
{
printf("钱不够!\n");
}
break;
}
case 0:
printf("金币:%d\n",money);
printf("再见,欢迎下次再来!\n");
break;
}
if(mai==2)
{
printf("药品商人:去去去,老子没时间陪你聊。\n");
}
}
}
else if(place_sign==place.hotel)
printf(""老板娘!我..."\n\n\n"我忙着呢,没空理你~"\n\n\n");
else printf("这里好像没人可以聊天\n\n\n");
break;
case 4:
DisplayState();
break; //显示状态
case 5: //装备
printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n);
printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
printf("选择要装备的武器或防具:\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(gong1n>=1)
{
printf("拿起了匕首\n\n\n");
gong=gong1;
strcpy(gongname,"匕首");
}
else printf("你没有匕首可以装备\n\n\n");
break;
case 2:
if(gong2n>=1)
{
printf("拿起了长剑\n\n\n");
gong=gong2;
strcpy(gongname,"长剑");
}
else printf("你没有长剑可以装备\n\n\n");
break;
case 3:
if(gong3n>=1)
{
printf("拿起了碧血剑\n\n\n");
gong=gong3;
strcpy(gongname,"碧血剑");
}
else printf("你没有碧血剑可以装备\n\n\n");
break;
case 4:
if(gong4n>=1)
{
printf("拿起了绝世好剑\n\n\n");
gong=gong4;
strcpy(gongname,"绝世好剑");
}
else printf("你没有绝世好剑可以装备\n\n\n");
break;
case 5:
if(fang1n>=1)
{
printf("穿上了布衣\n\n\n");
fang=fang1;
strcpy(fangname,"布衣");
}
else printf("你没有布衣可以装备\n\n\n");
break;
case 6:
if(fang2>=1)
{
printf("穿上了铁甲\n\n\n");
fang=fang2;
strcpy(fangname,"铁甲");
}
else printf("你没有铁甲可以装备\n\n\n");
break;
case 7:
if(fang3n>=1)
{
printf("穿上了银甲\n\n\n");
fang=fang3;
strcpy(fangname,"银甲");
}
else printf("你没有银甲可以装备\n\n\n");
break;
case 8:
if(fang4n>=1)
{
printf("穿上了黄金圣衣\n\n\n");
fang=fang4;
strcpy(fangname,"黄金圣衣");
}
else printf("你没有黄金圣衣可以装备\n\n\n");
break;
case 0:
printf("未更换装备\n\n\n");
break;
default:
printf("change error!");
}
break;
case 6:
printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,zty时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入"zty"(不包括双引号)。由于2.0版本的buy,我们在2.0的基础上进行修改,已修复该buy。并且新增了经验草等有助于升级的道具,希望大家喜欢。在这里要感谢吴昊同学,他给了我们许多宝贵的建议,谢谢。\n");
break;
case 0:
printf("确定退出游戏?(Y/N)\n\n\n");
getchar();
proof=getchar();
if(proof=='y'||proof=='Y')
{
printf("数据存储中...");
//向文件中更新数据;
getchar();
printf("按回车退出");
getchar();
return;
}
else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
else printf("继续!\n\n\n");
break;
default:
printf("输入错误!\n\n\n");
}
}
}
void DisplayState()
{
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
while(1)
{
puts("=============================================================================");
printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
s=SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
else continue;
case 2:
ChooseWupin();
break; //选择物品,可以使用,战斗中允许使用攻击性物品
case 3:
DisplayState();
break; //显示状态
case 4:
s=SuiJi();
if(s<4) //40%的概率可以逃跑
{
printf("%s逃跑了~\n\n\n",player.name);
battle=0;
return;
}
else printf("%s逃跑失败!\n\n\n",player.name);
break;
default:
printf("输入错误,重新输入!\n\n\n");
}
}
}
void printf(char *p)
{
while(1)
{
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
}
2.5.1
cpp
#include<stdio.h>
#include<ctime>
#include<time.h> //suiji
#include<windows.h> //SLEEP函数
struct Player //玩家结构体,并初始化player
{
char name[21];
int attack;
int defense;
int health;
long int max_health;
int level;
int exp;
int range_exp;
long int max_exp;
} player= {"勇者",50,40,100,100,1,0,0,100};
struct Enemy //怪的结构体,并初始化各种怪
{
char name[20];
char wupin[12];
int attack;
int defense;
int health;
int money;
long int exp;
int wupin_sign;
int wupinpro;
int double_attack;
int miss;
} strongman= {"森林巨人","传说圣甲",40,50,350,200,100,1,2,1,0},
witch= {"森林兽人","重甲",25,15,100,50,50,2,2,1,1},
xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
big_strongman= {"熔岩巨龙","巨龙晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
lion= {"皇家士兵","尚方宝剑",60,30,280,200,100,5,2,1,0},
horse= {"草原独眼巨人","碧血战锤",28,12,90,50,50,6,2,1,1},
bee= {"草原剑客","西洋剑",17,11,60,30,35,7,3,2,2},
shitu= {"幻象*凋零风暴*","\0",400,30*8,500*10,10000,100000,9,1,1,0},
guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place
{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
} place= {1,2,3,4,5,6,7,8};
int max_exp=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,miansi=1,boom=3,dubiao=2,atom_boom=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0;
char gongname[20]="无",fangname[20]="无";
char proof;
void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);
int main()
{
int i=0,j=0,k=0;
char player_name[21];
Sleep(1000);
printf("--------------------------欢迎来到 [苍穹世界] 2.5 测试版-----------------------\n\n\n");
//如果想使用外挂,名字请输入:"zty "。
Sleep(1000);
printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
scanf("%s",player_name);
strncpy(player.name,player_name,20);
if(strcmp(player.name,"zty")==0)
{
printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\nzty,你成为了天选之人,请你救出公主吧!\n\n\n");
player.attack=999;
player.defense=999;
player.health=9999;
player.max_health=9999;
}
getchar();
OrdinaryAct();
return 0;
}
int SuiJi()
{
srand((unsigned)time(NULL));
return rand()%10;
}
int SuiJi100()
{
srand((unsigned)time(NULL));
return rand()%100;
}
void ChooseWupin() //选择物品 并使用
{
printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨龙晶石%d个 12,免死金牌%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi);
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(cao>0)
{
printf("使用止血草,HP增加60\n\n\n");
cao--;
if(player.health+60>player.max_health)player.health=player.max_health;
else player.health+=60;
}
else printf("没有止血草了\n\n\n");
break;
case 2:
if(jijiubao>0)
{
printf("使用急救包,HP增加80\n\n\n");
jijiubao--;
if(player.health+80>player.max_health)player.health=player.max_health;
else player.health+=80;
}
else printf("没有急救包了\n\n\n");
break;
case 3:
if(baiyao>0)
{
printf("使用云南白药,HP增加120\nz\n\n");
baiyao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
else printf("没有云南白药了\n\n\n");
break;
case 4:
if(superbaiyao>0)
{
printf("使用超级云南白药,HP增加200\n\n\n");
superbaiyao--;
if(player.health+200>player.max_health)player.health=player.max_health;
else player.health+=200;
}
else printf("没有超级云南白药了\n\n\n");
break;
case 5:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(boom>0)
{
printf("使用手雷,敌人HP减少100\n\n\n");
boom--;
guai.health-=100;
AttackResult();
}
}
else printf("非战斗状态,不能使用手雷!\n\n\n");
break;
case 6:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(dubiao>0)
{
printf("使用毒标,敌人HP减少200\n\n\n");
dubiao--;
guai.health-=200;
AttackResult();
}
}
else printf("非战斗状态,不能使用毒标!\n\n\n");
break;
case 7:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(atom_boom>0)
{
printf("使用手抛式原子弹,敌人HP减少1000\n\n\n");
atom_boom--;
guai.health-=1000;
AttackResult();
}
}
else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");
break;
case 8:
if(jingyancao>0 && player.level<100)
{
printf("使用经验草,等级增加3级\n\n\n");
jingyancao--;
player.max_health=player.max_health+60;
player.attack+=9;
player.defense+=6;
player.level+=3;
player.health=player.max_health;
printf("等级:%d\n",player.level);
}
else if(jingyancao<1)
{
printf("没有经验草了\n\n\n");
}
else printf("等级超过100级,修为太高,无法使用。\n\n\n");
break;
case 9:
if(jingyanbao>0 && player.level<1000)
{
if(player.level>97&&player.level<1000)
{
int sheng;
sheng=100-player.level;
player.level+=sheng;
jingyanbao--;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验包,等级增加%d级",sheng);
printf("等级:%d\n",player.level);
}
else
{
printf("使用经验包,等级增加5级\n\n\n");
jingyanbao--;
player.max_health=player.max_health+100;
player.attack+=15;
player.defense+=10;
player.level+=5;
player.health=player.max_health;
printf("等级:%d\n",player.level);
}
}
else if(jingyanbao<1)
{
printf("没有经验包了");
}
else printf("等级超过100级,修为太高,无法使用。\n\n\n");
break;
case 10:
if(jingyanshi>0 && player.level<100)
{
if(player.level>92&&player.level<100)
{
int sheng;
sheng=100-player.level;
player.level+=sheng;
player.max_health+=sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验石,等级增加%d级\n",sheng);
printf("等级:%d\n",player.level);
}
else
{
printf("使用经验石,等级增加10级\n");
jingyanshi--;
player.max_health=player.max_health+200;
player.attack+=30;
player.defense+=20;
player.level+=10;
player.health=player.max_health;
}
}
else if(jingyanshi<1)
{
printf("没有经验石了\n\n\n");
}
else printf("等级超过100级,修为太高,无法使用。\n\n\n");
break;
case 11:
if(strongman_arm>0 && player.level<100)
{
if(player.level>82&&player.level<100)
{
int sheng;
sheng=100-player.level;
player.level+=sheng;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用巨龙晶石,等级增加%d级",sheng);
printf("等级:%d\n",player.level);
}
else
{
printf("使用巨龙晶石,等级增加20级\n\n\n");
strongman_arm--;
player.max_health=player.max_health+400;
player.attack+=60;
player.defense+=40;
player.health+=999999;
player.level+=20;
printf("等级:%d\n",player.level);
}
}
else if(strongman_arm<1)
{
printf("没有巨龙晶石了。\n\n\n");
}
else printf("等级超过100级,修为太高,无法使用。\n\n\n");
break;
case 12:
if(miansi>0)
{
printf("使用免死金牌,HP满\n\n\n");
miansi--;
if(player.health+999999>player.max_health)player.health=player.max_health;
else player.health+=999999;
}else printf("没有免死金牌了\n\n\n"); break;
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}
int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
{
if(guai.health<=0)
{
battle=0;
printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
player.exp+=guai.exp;
player.range_exp+=guai.exp;
money+=guai.money;
s=SuiJi();
if(s<guai.wupinpro)
{
printf("从敌人尸骸中发现");
printf("%s\n\n\n",guai.wupin);
AddWupin(guai.wupin_sign);
}
WhetherLevelUp();
if(strcmp(guai.name,"幻象*凋零风暴*")==0)
{
printf("你把公主救了出来\n\n你可以在主页面退出\n\n");
}
return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
}
else
{
int s=SuiJi();
if((guai.attack+s-player.defense/3)<0)
{
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);
}
else
{
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
}
if(player.health<0)
{
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
money-=player.level*500;
player.health=player.max_health/5;
OrdinaryAct();//
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign)
{
switch(wupin_sign)
{
case 1:
fang4n++;
break;
case 2:
fang3n++;
break;
case 3:
fang2n++;
break;
case 4:
strongman_arm++;
break;
case 5:
gong4n++;
break;
case 6:
gong3n++;
break;
case 7:
gong2n++;
break;
default:
printf("AddWupin error\n\n\n");
}
}
void WhetherLevelUp()
{
int i=0,j=0;
int l1=player.range_exp/100;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
{
if(l1==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0)
{
if(l2==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
}
else if(l3>0)
{
if(l3==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{
while(1)
{
// \(1000);
// system("cls");
puts("=============================================================================");
printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
puts("=============================================================================");
switch(scanf("%d",&choose_number),choose_number)
{
case 1: //显示移动菜单
printf("要去哪里?\n\n\n");
printf("1,小郑子酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
place_sign=place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:
place_sign=place.hotel; //进入旅店
printf("金币:%d",money);
printf("要开房吗? 200个金币 1,是 0,否\n\n\n");
choose_number=1;
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money-200<=0) //判断钱是否够
{
printf("Sorry,你的钱不够~\n\n\n");
printf("金币:%d",money);
}
else
{
printf("好好休息\nHP满\n第二天了\n\n");
printf("金币:%d\n",money);
money-=200; //花费200住店费
player.health=player.max_health; //体力满
}
break;
case 0:
printf("下次再来!\n\n\n");
break;
default:
printf("hotel talk error!\n\n\n");
}
place_sign=0;
break;
case 3:
int yongju,gong,fang;
printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");
scanf("%d",&yongju);
switch(yongju)
{
case 1:
printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,西洋剑¥500 3,碧血战锤¥1000\n\n\n");
scanf("%d",&gong);
switch(gong)
{
case 1:
if(money>=300)
{
gong1n++;
money=money-300;
printf ("匕首+1\n");
printf("匕首:%d个\n",gong1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
case 2:
if(money>=500)
{
gong2n++;
money=money-500;
printf ("西洋剑+1\n");
printf("西洋剑:%d个\n",gong2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
case 3:
if(money>=1000)
{
gong3n++;
money=money-1000;
printf ("碧血战锤+1\n");
printf("碧血战锤:%d个\n",gong3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
default:
printf("对不起,我们只会打造以上武器。");
break;
}
break;
case 2:
int fang;
printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,重甲¥1000\n\n\n");
scanf("%d",&fang);
switch(fang)
{
case 1:
if(money>=300)
{
fang1n++;
money=money-300;
printf ("布衣+1\n");
printf("布衣:%d个\n",fang1n);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
}
break;
case 2:
if(money>=500)
{
fang2n++;
money=money-500;
printf ("铁甲+1\n");
printf("铁甲:%d个\n",fang2n);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d",money);
}
break;
case 3:
if(money>=1000)
{
fang3n++;
money=money-1000;
printf ("重甲+1\n");
printf("重甲:%d个\n",fang3n);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
}
default:
printf("对不起,我们只会打造以上防具。");
break;
}
printf("金币:%d\n",money);
break;
case 3:
printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");
int yi;
scanf("%d",&yi);
switch(yi)
{
case 1:
if(money>=300 && boom<5)
{
boom++;
money=money-300;
printf("手雷+1\n");
printf("手雷:%d\n",boom);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d",money);
}
break;
case 2:
if(money>=600 && dubiao<9999999)
{
dubiao++;
money=money-600;
printf("毒镖+1\n");
printf("毒镖:%d\n",dubiao);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
}
break;
case 3:
if(money>=1000 && atom_boom<=5)
{
atom_boom=atom_boom+1;
money=money-1000;
printf("手抛式原子弹+1\n");
printf("手抛式原子弹:%d\n",atom_boom);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n\n\n");
printf("金币:%d\n",money);
}
break;
}
}
break;
case 4:
printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个\n",gong1n,gong2n,gong3n,gong4n);
printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,重甲:%d个 8,传说圣甲:%d个\n9,巨龙晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,strongman_arm);
int pai,shu,i;
scanf("%d",&pai);
switch(pai)
{
case 1:
printf("请问您要出售几件?");
scanf("%d",&shu);
if(gong1n>=shu)
{
gong1n=gong1n-shu;
money=money+shu*240;
printf("匕首:%d\n",gong1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 2:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong2n>=shu)
{
gong2n=gong2n-shu;
money=money+shu*400;
printf("西洋剑:%d\n",gong2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 3:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong3n>=shu)
{
gong3n=gong3n-shu;
money=money+shu*800;
printf("碧血战锤:%d\n",gong3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 4:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong4n>=shu)
{
gong4n=gong4n-shu;
money=money+shu*1500;
printf("尚方宝剑:%d\n",gong4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 5:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
fang1n=fang1n-shu;
money=money+shu*240;
printf("布衣:%d\n",fang1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 6:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang2n>=shu)
{
fang2n=fang2n-shu;
money=money+shu*500;
printf("铁甲:%d\n",fang2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 7:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang3n>=shu)
{
fang3n=fang3n-shu;
money=money+shu*800;
printf("重甲:%d\n",fang3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 8:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang4n>=shu)
{
fang4n=fang4n-shu;
money=money+shu*1500;
printf("传说圣甲:%d\n",fang4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 9:
printf("请问您要出售几颗?");
scanf("%d",&shu);
if(strongman_arm>=shu)
{
strongman_arm=strongman_arm-shu;
money=money+shu*4000;
printf("巨龙晶石:%d\n",strongman_arm);
printf("金币:%d\n",money);
}
else
{
printf("晶石数不够,无法出售!\n");
break;
}
break;
case 0:
break;
break;
default:
printf("没有该装备,无法出售!\n");
break;
}
break;
case 5:
int yewai;
while(1)
{
puts("=============================================================================");
printf("要去哪冒险呢?");
printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,花朵宫殿 危险程度:★★★★★\n\n 0,离开\n");
puts("=============================================================================");
scanf("%d",&yewai);
switch(yewai)
{
case 1:
place_sign=place.forest1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 3:
place_sign=place.forest2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=big_strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 2:
place_sign=place.grass1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 4:
place_sign=place.grass2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 6:
place_sign=place.grass3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
if(strongman_arm>=1)
{
printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨龙晶石我要了,公主你也别想带走!\n\n\n");
guai=shitu;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨龙晶石,我可以告诉你公主的下落哦~\n\n\n");
}
else
{
printf("这里安全\n\n\n");
}
break;
if(yewai!=0)
{
printf("该区域为未知区域,无法进入。\n\n\n");
break;
}
}
if(yewai==0)
{
break;
printf("已离开荒野。");
}
}
}
break;
case 2:
ChooseWupin();
break; //显示道具,并可以使用.
case 3: //对话选项
if(place_sign==place.bar)
{
printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
break;
case 2:
if(fang1n<1&&gong1n<1)
{
printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
}
else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
break;
case 3:
printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,伏特加酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
choose_number=1;
while(choose_number)
{
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money<25)
{
printf("钱不够!");
}
else
{
if(player.health+20<=player.max_health)
{
printf("HP+20.");
money-=25;
player.health+=20;
}
else
{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 2:
if(money<80)
{
printf("钱不够!");
}
else
{
if(player.health+50<=player.max_health)
{
printf("HP+50.");
money-=80;
player.health+=50;
}
else
{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 3:
if(money<150)
{
printf("钱不够!");
}
else
{
if(player.health+100<=player.max_health)
{
printf("HP+100.");
money-=150;
player.health+=100;
}
else
{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 0:
printf("下次再来!\n");
break;
default:
printf("输入错误\n\n\n");
break;
}
break;
}
break;
case 4:
printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
int mai;
scanf("%d",&mai);
if(mai==1)
{
printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");
int dongxi;
scanf("%d",&dongxi);
switch(dongxi)
{
case 1:
if(money>=100&&cao<6)
{
cao++;
money=money-100;
printf ("止血草+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 2:
if(money>=150&&jijiubao<10)
{
jijiubao++;
money=money-150;
printf ("急救包+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 3:
if(money>=250&&baiyao<10)
{
baiyao++;
money=money-250;
printf ("云南白药+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 4:
if(money>=400&&superbaiyao<10)
{
superbaiyao++;
money=money-400;
printf ("超级云南白药+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 5:
if(money>=150)
{
jingyancao++;
money=money-150;
printf ("经验草+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 6:
if(money>=300)
{
jingyanbao++;
money=money-300;
printf ("经验包+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 7:
if(money>=500)
{
jingyanshi++;
money=money-500;
printf ("经验石+1\n");
}
else
{
printf("钱不够!\n");
}
break;
}
case 0:
printf("金币:%d\n",money);
printf("再见,欢迎下次再来!\n");
break;
}
if(mai==2)
{
printf("药品商人:去去去,老子没时间陪你聊。\n");
}
}
}
else if(place_sign==place.hotel)
printf(""老板娘!我..."\n\n\n"我忙着呢,没空理你~"\n\n\n");
else printf("这里好像没人可以聊天\n\n\n");
break;
case 4:
DisplayState();
break; //显示状态
case 5: //装备
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n);
printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,重甲:%d个 8,传说圣甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
printf("选择要装备的武器或防具:\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(gong1n>=1)
{
printf("拿起了匕首\n\n\n");
gong=gong1;
strcpy(gongname,"匕首");
}
else printf("你没有匕首可以装备\n\n\n");
break;
case 2:
if(gong2n>=1)
{
printf("拿起了西洋剑\n\n\n");
gong=gong2;
strcpy(gongname,"西洋剑");
}
else printf("你没有西洋剑可以装备\n\n\n");
break;
case 3:
if(gong3n>=1)
{
printf("拿起了碧血战锤\n\n\n");
gong=gong3;
strcpy(gongname,"碧血战锤");
}
else printf("你没有碧血战锤可以装备\n\n\n");
break;
case 4:
if(gong4n>=1)
{
printf("拿起了尚方宝剑\n\n\n");
gong=gong4;
strcpy(gongname,"尚方宝剑");
}
else printf("你没有尚方宝剑可以装备\n\n\n");
break;
case 5:
if(fang1n>=1)
{
printf("穿上了布衣\n\n\n");
fang=fang1;
strcpy(fangname,"布衣");
}
else printf("你没有布衣可以装备\n\n\n");
break;
case 6:
if(fang2>=1)
{
printf("穿上了铁甲\n\n\n");
fang=fang2;
strcpy(fangname,"铁甲");
}
else printf("你没有铁甲可以装备\n\n\n");
break;
case 7:
if(fang3n>=1)
{
printf("穿上了重甲\n\n\n");
fang=fang3;
strcpy(fangname,"重甲");
}
else printf("你没有重甲可以装备\n\n\n");
break;
case 8:
if(fang4n>=1)
{
printf("穿上了传说圣甲\n\n\n");
fang=fang4;
strcpy(fangname,"传说圣甲");
}
else printf("你没有传说圣甲可以装备\n\n\n");
break;
case 0:
printf("未更换装备\n\n\n");
break;
default:
printf("change error!");
}
break;
case 6:
printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,zty时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入"zty "(不包括双引号)。由于2.4.1版本的buy,我们在2.4.1的基础上进行修改,已修复该buy。并且新增了经验草等有助于升级的道具,希望大家喜欢。在这里要感谢吴昊同学,他给了我们许多宝贵的建议,谢谢。\n");
break;
case 0:
printf("确定退出游戏?(Y/N)\n\n\n");
getchar();
proof=getchar();
if(proof=='y'||proof=='Y')
{
printf("数据存储中...");
//向文件中更新数据;
getchar();
printf("按回车退出");
getchar();
return;
}
else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
else printf("继续!\n\n\n");
break;
default:
printf("输入错误!\n\n\n");
}
}
}
void DisplayState()
{
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
while(1)
{
puts("=============================================================================");
printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
s=SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
else continue;
case 2:
ChooseWupin();
break; //选择物品,可以使用,战斗中允许使用攻击性物品
case 3:
DisplayState();
break; //显示状态
case 4:
s=SuiJi();
if(s<4) //40%的概率可以逃跑
{
printf("%s逃跑了~\n\n\n",player.name);
battle=0;
return;
}
else printf("%s逃跑失败!\n\n\n",player.name);
break;
default:
printf("输入错误,重新输入!\n\n\n");
}
}
}
void printf(char *p)
{
while(1)
{
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
}
2.6.1
cpp
#include<stdio.h>
#include<ctime>
#include<time.h> //suiji
#include<windows.h> //SLEEP函数
struct Player //玩家结构体,并初始化player
{
char name[21];
int attack;
int defense;
int health;
long int max_health;
int level;
int exp;
int range_exp;
long int max_exp;
} player= {"勇者",50,40,100,100,1,0,0,100};
struct Enemy //怪的结构体,并初始化各种怪
{
char name[20];
char wupin[12];
int attack;
int defense;
int health;
int money;
long int exp;
int wupin_sign;
int wupinpro;
int double_attack;
int miss;
} strongman= {"森林巨人","传说圣甲",40,50,350,200,100,1,2,1,0},
witch= {"森林兽人","重甲",25,15,100,50,50,2,2,1,1},
xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
big_strongman= {"熔岩巨龙","巨龙晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
lion= {"皇家士兵","尚方宝剑",60,30,280,200,100,5,2,1,0},
horse= {"草原独眼巨人","碧血战锤",28,12,90,50,50,6,2,1,1},
bee= {"草原剑客","西洋剑",17,11,60,30,35,7,3,2,2},
shitu= {"幻象*凋零风暴*","\0",400,30*8,500*10,10000,100000,9,1,1,0},
pika= {"皮卡超人","\0",300,40*8,1000,2000,1000,0,1,1,0},
dapika= {"大皮卡超人","\0",350,40*10,1500,3000,2000,0,1,1,0},
guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place
{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
} place= {1,2,3,4,5,6,7,8};
int max_exp=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=10;
int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,miansi=1,boom=3,dubiao=2,atom_boom=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0;
char gongname[20]="无",fangname[20]="无";
char proof;
void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);
int main()
{
int i=0,j=0,k=0;
char player_name[21];
Sleep(1000);
printf("--------------------------欢迎来到 [苍穹世界] 2.6.1 测试版-----------------------\n\n\n");
//如果想使用外挂,名字请输入:"zty "。
Sleep(1000);
printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
scanf("%s",player_name);
strncpy(player.name,player_name,20);
if(strcmp(player.name,"zty")==0)
{
printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\nzty,你成为了天选之人,请你救出公主吧!\n\n\n");
player.attack=999;
player.defense=999;
player.health=9999;
player.max_health=9999;
}
getchar();
OrdinaryAct();
return 0;
}
int SuiJi()
{
srand((unsigned)time(NULL));
return rand()%10;
}
int SuiJi100()
{
srand((unsigned)time(NULL));
return rand()%100;
}
void ChooseWupin() //选择物品 并使用
{
printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨龙晶石%d个 12,免死金牌%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi);
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(cao>0)
{
printf("使用止血草,HP增加60\n\n\n");
cao--;
if(player.health+60>player.max_health)player.health=player.max_health;
else player.health+=60;
}
else printf("没有止血草了\n\n\n");
break;
case 2:
if(jijiubao>0)
{
printf("使用急救包,HP增加80\n\n\n");
jijiubao--;
if(player.health+80>player.max_health)player.health=player.max_health;
else player.health+=80;
}
else printf("没有急救包了\n\n\n");
break;
case 3:
if(baiyao>0)
{
printf("使用云南白药,HP增加120\nz\n\n");
baiyao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
else printf("没有云南白药了\n\n\n");
break;
case 4:
if(superbaiyao>0)
{
printf("使用超级云南白药,HP增加200\n\n\n");
superbaiyao--;
if(player.health+200>player.max_health)player.health=player.max_health;
else player.health+=200;
}
else printf("没有超级云南白药了\n\n\n");
break;
case 5:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(boom>0)
{
printf("使用手雷,敌人HP减少100\n\n\n");
boom--;
guai.health-=100;
AttackResult();
}
}
else printf("非战斗状态,不能使用手雷!\n\n\n");
break;
case 6:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(dubiao>0)
{
printf("使用毒标,敌人HP减少200\n\n\n");
dubiao--;
guai.health-=200;
AttackResult();
}
}
else printf("非战斗状态,不能使用毒标!\n\n\n");
break;
case 7:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(atom_boom>0)
{
printf("使用手抛式原子弹,敌人HP减少1000\n\n\n");
atom_boom--;
guai.health-=1000;
AttackResult();
}
}
else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");
break;
case 8:
if(jingyancao>0 && player.level<100)
{
printf("使用经验草,等级增加3级\n\n\n");
jingyancao--;
player.max_health=player.max_health+60;
player.attack+=9;
player.defense+=6;
player.level+=3;
player.health=player.max_health;
printf("等级:%d\n",player.level);
}
else if(jingyancao<1)
{
printf("没有经验草了\n\n\n");
}
else printf("等级超过100级,修为太高,无法使用。\n\n\n");
break;
case 9:
if(jingyanbao>0 && player.level<1000)
{
if(player.level>97&&player.level<1000)
{
int sheng;
sheng=100-player.level;
player.level+=sheng;
jingyanbao--;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验包,等级增加%d级",sheng);
printf("等级:%d\n",player.level);
}
else
{
printf("使用经验包,等级增加5级\n\n\n");
jingyanbao--;
player.max_health=player.max_health+100;
player.attack+=15;
player.defense+=10;
player.level+=5;
player.health=player.max_health;
printf("等级:%d\n",player.level);
}
}
else if(jingyanbao<1)
{
printf("没有经验包了");
}
else printf("等级超过100级,修为太高,无法使用。\n\n\n");
break;
case 10:
if(jingyanshi>0 && player.level<100)
{
if(player.level>92&&player.level<100)
{
int sheng;
sheng=100-player.level;
player.level+=sheng;
player.max_health+=sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验石,等级增加%d级\n",sheng);
printf("等级:%d\n",player.level);
}
else
{
printf("使用经验石,等级增加10级\n");
jingyanshi--;
player.max_health=player.max_health+200;
player.attack+=30;
player.defense+=20;
player.level+=10;
player.health=player.max_health;
}
}
else if(jingyanshi<1)
{
printf("没有经验石了\n\n\n");
}
else printf("等级超过100级,修为太高,无法使用。\n\n\n");
break;
case 11:
if(strongman_arm>0 && player.level<100)
{
if(player.level>82&&player.level<100)
{
int sheng;
sheng=100-player.level;
player.level+=sheng;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用巨龙晶石,等级增加%d级",sheng);
printf("等级:%d\n",player.level);
}
else
{
printf("使用巨龙晶石,等级增加20级\n\n\n");
strongman_arm--;
player.max_health=player.max_health+400;
player.attack+=60;
player.defense+=40;
player.health+=999999;
player.level+=20;
printf("等级:%d\n",player.level);
}
}
else if(strongman_arm<1)
{
printf("没有巨龙晶石了。\n\n\n");
}
else printf("等级超过100级,修为太高,无法使用。\n\n\n");
break;
case 12:
if(miansi>0)
{
printf("使用免死金牌,HP满\n\n\n");
miansi--;
if(player.health+999999>player.max_health)player.health=player.max_health;
else player.health+=999999;
}else printf("没有免死金牌了\n\n\n"); break;
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}
int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
{
if(guai.health<=0)
{
battle=0;
printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
player.exp+=guai.exp;
player.range_exp+=guai.exp;
money+=guai.money;
s=SuiJi();
if(s<guai.wupinpro)
{
printf("从敌人尸骸中发现");
printf("%s\n\n\n",guai.wupin);
AddWupin(guai.wupin_sign);
}
WhetherLevelUp();
if(strcmp(guai.name,"幻象*凋零风暴*")==0)
{
printf("你把公主救了出来\n\n你可以在主页面退出\n\n");
}
return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
}
else
{
int s=SuiJi();
if((guai.attack+s-player.defense/3)<0)
{
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);
}
else
{
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
}
if(player.health<0)
{
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
money-=player.level*500;
player.health=player.max_health/5;
OrdinaryAct();//
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign)
{
switch(wupin_sign)
{
case 1:
fang4n++;
break;
case 2:
fang3n++;
break;
case 3:
fang2n++;
break;
case 4:
strongman_arm++;
break;
case 5:
gong4n++;
break;
case 6:
gong3n++;
break;
case 7:
gong2n++;
break;
default:
printf("AddWupin error\n\n\n");
}
}
void WhetherLevelUp()
{
int i=0,j=0;
int l1=player.range_exp/100;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
{
if(l1==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0)
{
if(l2==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
}
else if(l3>0)
{
if(l3==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{
while(1)
{
// \(1000);
// system("cls");
puts("=============================================================================");
printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
puts("=============================================================================");
switch(scanf("%d",&choose_number),choose_number)
{
case 1: //显示移动菜单
printf("要去哪里?\n\n\n");
printf("1,小郑子酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
place_sign=place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:
place_sign=place.hotel; //进入旅店
printf("金币:%d",money);
printf("要开房吗? 200个金币 1,是 0,否\n\n\n");
choose_number=1;
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money-200<=0) //判断钱是否够
{
printf("Sorry,你的钱不够~\n\n\n");
printf("金币:%d",money);
}
else
{
printf("好好休息\nHP满\n第二天了\n\n");
printf("金币:%d\n",money);
money-=200; //花费200住店费
player.health=player.max_health; //体力满
}
break;
case 0:
printf("下次再来!\n\n\n");
break;
default:
printf("hotel talk error!\n\n\n");
}
place_sign=0;
break;
case 3:
int yongju,gong,fang;
printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");
scanf("%d",&yongju);
switch(yongju)
{
case 1:
printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,西洋剑¥500 3,碧血战锤¥1000\n\n\n");
scanf("%d",&gong);
switch(gong)
{
case 1:
if(money>=300)
{
gong1n++;
money=money-300;
printf ("匕首+1\n");
printf("匕首:%d个\n",gong1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
case 2:
if(money>=500)
{
gong2n++;
money=money-500;
printf ("西洋剑+1\n");
printf("西洋剑:%d个\n",gong2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
case 3:
if(money>=1000)
{
gong3n++;
money=money-1000;
printf ("碧血战锤+1\n");
printf("碧血战锤:%d个\n",gong3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
default:
printf("对不起,我们只会打造以上武器。");
break;
}
break;
case 2:
int fang;
printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,重甲¥1000\n\n\n");
scanf("%d",&fang);
switch(fang)
{
case 1:
if(money>=300)
{
fang1n++;
money=money-300;
printf ("布衣+1\n");
printf("布衣:%d个\n",fang1n);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
}
break;
case 2:
if(money>=500)
{
fang2n++;
money=money-500;
printf ("铁甲+1\n");
printf("铁甲:%d个\n",fang2n);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d",money);
}
break;
case 3:
if(money>=1000)
{
fang3n++;
money=money-1000;
printf ("重甲+1\n");
printf("重甲:%d个\n",fang3n);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
}
default:
printf("对不起,我们只会打造以上防具。");
break;
}
printf("金币:%d\n",money);
break;
case 3:
printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");
int yi;
scanf("%d",&yi);
switch(yi)
{
case 1:
if(money>=300 && boom<5)
{
boom++;
money=money-300;
printf("手雷+1\n");
printf("手雷:%d\n",boom);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d",money);
}
break;
case 2:
if(money>=600 && dubiao<9999999)
{
dubiao++;
money=money-600;
printf("毒镖+1\n");
printf("毒镖:%d\n",dubiao);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
}
break;
case 3:
if(money>=1000 && atom_boom<=5)
{
atom_boom=atom_boom+1;
money=money-1000;
printf("手抛式原子弹+1\n");
printf("手抛式原子弹:%d\n",atom_boom);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n\n\n");
printf("金币:%d\n",money);
}
break;
}
}
break;
case 4:
printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个\n",gong1n,gong2n,gong3n,gong4n);
printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,重甲:%d个 8,传说圣甲:%d个\n9,巨龙晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,strongman_arm);
int pai,shu,i;
scanf("%d",&pai);
switch(pai)
{
case 1:
printf("请问您要出售几件?");
scanf("%d",&shu);
if(gong1n>=shu)
{
gong1n=gong1n-shu;
money=money+shu*240;
printf("匕首:%d\n",gong1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 2:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong2n>=shu)
{
gong2n=gong2n-shu;
money=money+shu*400;
printf("西洋剑:%d\n",gong2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 3:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong3n>=shu)
{
gong3n=gong3n-shu;
money=money+shu*800;
printf("碧血战锤:%d\n",gong3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 4:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong4n>=shu)
{
gong4n=gong4n-shu;
money=money+shu*1500;
printf("尚方宝剑:%d\n",gong4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 5:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
fang1n=fang1n-shu;
money=money+shu*240;
printf("布衣:%d\n",fang1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 6:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang2n>=shu)
{
fang2n=fang2n-shu;
money=money+shu*500;
printf("铁甲:%d\n",fang2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 7:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang3n>=shu)
{
fang3n=fang3n-shu;
money=money+shu*800;
printf("重甲:%d\n",fang3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 8:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang4n>=shu)
{
fang4n=fang4n-shu;
money=money+shu*1500;
printf("传说圣甲:%d\n",fang4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 9:
printf("请问您要出售几颗?");
scanf("%d",&shu);
if(strongman_arm>=shu)
{
strongman_arm=strongman_arm-shu;
money=money+shu*4000;
printf("巨龙晶石:%d\n",strongman_arm);
printf("金币:%d\n",money);
}
else
{
printf("晶石数不够,无法出售!\n");
break;
}
break;
case 0:
break;
break;
default:
printf("没有该装备,无法出售!\n");
break;
}
break;
case 5:
int yewai;
while(1)
{
puts("=============================================================================");
printf("要去哪冒险呢?");
printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,皮卡超人游乐场 危险程度★★★★★\n\n 7,花朵宫殿 危险程度:★★★★★\n\n 0,离开\n");
puts("=============================================================================");
scanf("%d",&yewai);
switch(yewai)
{
case 1:
place_sign=place.forest1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 3:
place_sign=place.forest2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=big_strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 2:
place_sign=place.grass1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 4:
place_sign=place.grass2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 6:
s=SuiJi();
if(s<7)
{
battle=1;
guai=pika;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=dapika;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 7:
place_sign=place.grass3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
if(strongman_arm>=1)
{
printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨龙晶石我要了,公主你也别想带走!\n\n\n");
guai=shitu;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨龙晶石,我可以告诉你公主的下落哦~\n\n\n");
}
else
{
printf("这里安全\n\n\n");
}
break;
if(yewai!=0)
{
printf("该区域为未知区域,无法进入。\n\n\n");
break;
}
}
if(yewai==0)
{
break;
printf("已离开荒野。");
}
}
}
break;
case 2:
ChooseWupin();
break; //显示道具,并可以使用.
case 3: //对话选项
if(place_sign==place.bar)
{
printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
break;
case 2:
if(fang1n<1&&gong1n<1)
{
printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
}
else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
break;
case 3:
printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,伏特加酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
choose_number=1;
while(choose_number)
{
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money<25)
{
printf("钱不够!");
}
else
{
if(player.health+20<=player.max_health)
{
printf("HP+20.");
money-=25;
player.health+=20;
}
else
{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 2:
if(money<80)
{
printf("钱不够!");
}
else
{
if(player.health+50<=player.max_health)
{
printf("HP+50.");
money-=80;
player.health+=50;
}
else
{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 3:
if(money<150)
{
printf("钱不够!");
}
else
{
if(player.health+100<=player.max_health)
{
printf("HP+100.");
money-=150;
player.health+=100;
}
else
{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 0:
printf("下次再来!\n");
break;
default:
printf("输入错误\n\n\n");
break;
}
break;
}
break;
case 4:
printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
int mai;
scanf("%d",&mai);
if(mai==1)
{
printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");
int dongxi;
scanf("%d",&dongxi);
switch(dongxi)
{
case 1:
if(money>=100&&cao<6)
{
cao++;
money=money-100;
printf ("止血草+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 2:
if(money>=150&&jijiubao<10)
{
jijiubao++;
money=money-150;
printf ("急救包+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 3:
if(money>=250&&baiyao<10)
{
baiyao++;
money=money-250;
printf ("云南白药+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 4:
if(money>=400&&superbaiyao<10)
{
superbaiyao++;
money=money-400;
printf ("超级云南白药+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 5:
if(money>=150)
{
jingyancao++;
money=money-150;
printf ("经验草+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 6:
if(money>=300)
{
jingyanbao++;
money=money-300;
printf ("经验包+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 7:
if(money>=500)
{
jingyanshi++;
money=money-500;
printf ("经验石+1\n");
}
else
{
printf("钱不够!\n");
}
break;
}
case 0:
printf("金币:%d\n",money);
printf("再见,欢迎下次再来!\n");
break;
}
if(mai==2)
{
printf("药品商人:去去去,老子没时间陪你聊。\n");
}
}
}
else if(place_sign==place.hotel)
printf(""老板娘!我..."\n\n\n"我忙着呢,没空理你~"\n\n\n");
else printf("这里好像没人可以聊天\n\n\n");
break;
case 4:
DisplayState();
break; //显示状态
case 5: //装备
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n);
printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,重甲:%d个 8,传说圣甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
printf("选择要装备的武器或防具:\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(gong1n>=1)
{
printf("拿起了匕首\n\n\n");
gong=gong1;
strcpy(gongname,"匕首");
}
else printf("你没有匕首可以装备\n\n\n");
break;
case 2:
if(gong2n>=1)
{
printf("拿起了西洋剑\n\n\n");
gong=gong2;
strcpy(gongname,"西洋剑");
}
else printf("你没有西洋剑可以装备\n\n\n");
break;
case 3:
if(gong3n>=1)
{
printf("拿起了碧血战锤\n\n\n");
gong=gong3;
strcpy(gongname,"碧血战锤");
}
else printf("你没有碧血战锤可以装备\n\n\n");
break;
case 4:
if(gong4n>=1)
{
printf("拿起了尚方宝剑\n\n\n");
gong=gong4;
strcpy(gongname,"尚方宝剑");
}
else printf("你没有尚方宝剑可以装备\n\n\n");
break;
case 5:
if(fang1n>=1)
{
printf("穿上了布衣\n\n\n");
fang=fang1;
strcpy(fangname,"布衣");
}
else printf("你没有布衣可以装备\n\n\n");
break;
case 6:
if(fang2>=1)
{
printf("穿上了铁甲\n\n\n");
fang=fang2;
strcpy(fangname,"铁甲");
}
else printf("你没有铁甲可以装备\n\n\n");
break;
case 7:
if(fang3n>=1)
{
printf("穿上了重甲\n\n\n");
fang=fang3;
strcpy(fangname,"重甲");
}
else printf("你没有重甲可以装备\n\n\n");
break;
case 8:
if(fang4n>=1)
{
printf("穿上了传说圣甲\n\n\n");
fang=fang4;
strcpy(fangname,"传说圣甲");
}
else printf("你没有传说圣甲可以装备\n\n\n");
break;
case 0:
printf("未更换装备\n\n\n");
break;
default:
printf("change error!");
}
break;
case 6:
printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,本团队时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入"zty "(不包括双引号)。由于2.0版本的buy,我们在2.0的基础上进行修改,已修复该buy。并且新增了经验草等有助于升级的道具,希望大家喜欢。在这里要感谢离陌同学,他给了我们许多宝贵的建议,谢谢。\n");
break;
case 0:
printf("确定退出游戏?(Y/N)\n\n\n");
getchar();
proof=getchar();
if(proof=='y'||proof=='Y')
{
printf("数据存储中...");
//向文件中更新数据;
getchar();
printf("按回车退出");
getchar();
return;
}
else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
else printf("继续!\n\n\n");
break;
default:
printf("输入错误!\n\n\n");
}
}
}
void DisplayState()
{
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
while(1)
{
puts("=============================================================================");
printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
s=SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
else continue;
case 2:
ChooseWupin();
break; //选择物品,可以使用,战斗中允许使用攻击性物品
case 3:
DisplayState();
break; //显示状态
case 4:
s=SuiJi();
if(s<4) //40%的概率可以逃跑
{
printf("%s逃跑了~\n\n\n",player.name);
battle=0;
return;
}
else printf("%s逃跑失败!\n\n\n",player.name);
break;
default:
printf("输入错误,重新输入!\n\n\n");
}
}
}
void printf(char *p)
{
while(1)
{
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
}
2.7.1
cpp
#include<stdio.h>
#include<ctime>
#include<time.h> //suiji
#include<windows.h> //SLEEP函数
struct Player //玩家结构体,并初始化player
{
char name[21];
int attack;
int defense;
int health;
long int max_health;
int level;
int exp;
int range_exp;
long int max_exp;
} player= {"勇者",50,40,100,100,1,0,0,100};
struct Enemy //怪的结构体,并初始化各种怪
{
char name[20];
char wupin[20];
int attack;
int defense;
int health;
int money;
long int exp;
int wupin_sign;
int wupinpro;
int double_attack;
int miss;
} strongman= {"森林巨人","传说圣甲",40,50,350,200,100,1,5,1,0},
witch= {"森林兽人","重甲",25,15,100,50,50,2,4,1,1},
xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,8,2,2},
big_strongman= {"熔岩巨龙","巨龙晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
lion= {"皇家士兵","尚方宝剑",60,30,280,200,100,5,5,1,0},
horse= {"草原独眼巨人","碧血战锤",28,12,90,50,50,6,5,1,1},
bee= {"草原剑客","西洋剑",17,11,60,30,35,7,5,2,2},
shitu= {"幻象*凋零风暴*","\0",2000,700,20000,10000,5000,0,1,1,0},
pika= {"皮卡超人","\0",300,40*8,1000,2000,1000,0,0,1,0},
dapika= {"大皮卡超人","皮卡大剑",350,40*10,1500,3000,2000,8,6,6,0},
cl= {"中华长龙","\0",450,50*10,2000,3500,2500,0,0,1,0},
jl= {"东方金龙","万龙甲",500,40*20,5000,10000,5000,9,6,6,1},
guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place
{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3,te1,te2,te3,te4;
} place= {1,2,3,4,5,6,7,8,9,10,11,12};
int max_exp=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=10;
int cao=3,jijiubao=3,baiyao=3,superbaiyao=3,miansi=1,boom=3,dubiao=2,atom_boom=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0,fang5=200,fang5n=0;
int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0,gong5=100,gong5n=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0;
char gongname[20]="无",fangname[20]="无";
char proof;
void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);
int main()
{
int i=0,j=0,k=0;
char player_name[21];
Sleep(1000);
printf("--------------------------欢迎来到 [苍穹世界] 2.7.1 正式版-----------------------\n\n\n");
//如果想使用外挂,名字请输入:"zty "。
Sleep(1000);
printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
scanf("%s",player_name);
strncpy(player.name,player_name,20);
if(strcmp(player.name,"zty")==0)
{
printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\nzty,你成为了天选之人,请你救出公主吧!\n\n\n");
player.attack=999;
player.defense=999;
player.health=9999;
player.max_health=9999;
}
getchar();
OrdinaryAct();
return 0;
}
int SuiJi()
{
srand((unsigned)time(NULL));
return rand()%10;
}
int SuiJi100()
{
srand((unsigned)time(NULL));
return rand()%100;
}
void ChooseWupin() //选择物品 并使用
{
printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨龙晶石%d个 12,免死金牌%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi);
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(cao>0)
{
printf("使用止血草,HP增加60\n\n\n");
cao--;
if(player.health+60>player.max_health)player.health=player.max_health;
else player.health+=60;
}
else printf("没有止血草了\n\n\n");
break;
case 2:
if(jijiubao>0)
{
printf("使用急救包,HP增加80\n\n\n");
jijiubao--;
if(player.health+80>player.max_health)player.health=player.max_health;
else player.health+=80;
}
else printf("没有急救包了\n\n\n");
break;
case 3:
if(baiyao>0)
{
printf("使用云南白药,HP增加120\nz\n\n");
baiyao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
else printf("没有云南白药了\n\n\n");
break;
case 4:
if(superbaiyao>0)
{
printf("使用超级云南白药,HP增加200\n\n\n");
superbaiyao--;
if(player.health+200>player.max_health)player.health=player.max_health;
else player.health+=200;
}
else printf("没有超级云南白药了\n\n\n");
break;
case 5:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(boom>0)
{
printf("使用手雷,敌人HP减少100\n\n\n");
boom--;
guai.health-=100;
AttackResult();
}
}
else printf("非战斗状态,不能使用手雷!\n\n\n");
break;
case 6:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(dubiao>0)
{
printf("使用毒标,敌人HP减少200\n\n\n");
dubiao--;
guai.health-=200;
AttackResult();
}
}
else printf("非战斗状态,不能使用毒标!\n\n\n");
break;
case 7:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(atom_boom>0)
{
printf("使用手抛式原子弹,敌人HP减少1000\n\n\n");
atom_boom--;
guai.health-=1000;
AttackResult();
}
}
else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");
break;
case 8:
if(jingyancao>0 && player.level<100)
{
printf("使用经验草,等级增加3级\n\n\n");
jingyancao--;
player.max_health=player.max_health+60;
player.attack+=9;
player.defense+=6;
player.level+=3;
player.health=player.max_health;
printf("等级:%d\n",player.level);
}
else if(jingyancao<1)
{
printf("没有经验草了\n\n\n");
}
else printf("等级超过100级,修为太高,无法使用。\n\n\n");
break;
case 9:
if(jingyanbao>0 && player.level<1000)
{
if(player.level>97&&player.level<1000)
{
int sheng;
sheng=100-player.level;
player.level+=sheng;
jingyanbao--;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验包,等级增加%d级",sheng);
printf("等级:%d\n",player.level);
}
else
{
printf("使用经验包,等级增加5级\n\n\n");
jingyanbao--;
player.max_health=player.max_health+100;
player.attack+=15;
player.defense+=10;
player.level+=5;
player.health=player.max_health;
printf("等级:%d\n",player.level);
}
}
else if(jingyanbao<1)
{
printf("没有经验包了");
}
else printf("等级超过100级,修为太高,无法使用。\n\n\n");
break;
case 10:
if(jingyanshi>0 && player.level<100)
{
if(player.level>92&&player.level<100)
{
int sheng;
sheng=100-player.level;
player.level+=sheng;
player.max_health+=sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验石,等级增加%d级\n",sheng);
printf("等级:%d\n",player.level);
}
else
{
printf("使用经验石,等级增加10级\n");
jingyanshi--;
player.max_health=player.max_health+200;
player.attack+=30;
player.defense+=20;
player.level+=10;
player.health=player.max_health;
}
}
else if(jingyanshi<1)
{
printf("没有经验石了\n\n\n");
}
else printf("等级超过100级,修为太高,无法使用。\n\n\n");
break;
case 11:
if(strongman_arm>0 && player.level<100)
{
if(player.level>82&&player.level<100)
{
int sheng;
sheng=100-player.level;
player.level+=sheng;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用巨龙晶石,等级增加%d级",sheng);
printf("等级:%d\n",player.level);
}
else
{
printf("使用巨龙晶石,等级增加20级\n\n\n");
strongman_arm--;
player.max_health=player.max_health+400;
player.attack+=60;
player.defense+=40;
player.health+=999999;
player.level+=20;
printf("等级:%d\n",player.level);
}
}
else if(strongman_arm<1)
{
printf("没有巨龙晶石了。\n\n\n");
}
else printf("等级超过100级,修为太高,无法使用。\n\n\n");
break;
case 12:
if(miansi>0)
{
printf("使用免死金牌,HP满\n\n\n");
miansi--;
if(player.health+999999>player.max_health)player.health=player.max_health;
else player.health+=999999;
}else printf("没有免死金牌了\n\n\n"); break;
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}
int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
{
if(guai.health<=0)
{
battle=0;
printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
player.exp+=guai.exp;
player.range_exp+=guai.exp;
money+=guai.money;
s=SuiJi();
if(s<guai.wupinpro)
{
printf("从敌人尸骸中发现");
printf("%s\n\n\n",guai.wupin);
AddWupin(guai.wupin_sign);
}
WhetherLevelUp();
if(strcmp(guai.name,"幻象*凋零风暴*")==0)
{
printf("你把公主救了出来\n\n你可以在主页面退出\n\n");
}
return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
}
else
{
int s=SuiJi();
if((guai.attack+s-player.defense/3)<0)
{
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);
}
else
{
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
}
if(player.health<0)
{
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
money-=player.level*500;
player.health=player.max_health/5;
OrdinaryAct();//
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign)
{
switch(wupin_sign)
{
case 1:
fang4n++;
break;
case 2:
fang3n++;
break;
case 3:
fang2n++;
break;
case 4:
strongman_arm++;
break;
case 5:
gong4n++;
break;
case 6:
gong3n++;
break;
case 7:
gong2n++;
break;
case 8:
gong5n++;
break;
case 9:
fang5n++;
break;
default:
printf("AddWupin error\n\n\n");
}
}
void WhetherLevelUp()
{
int i=0,j=0;
int l1=player.range_exp/100;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
{
if(l1==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0)
{
if(l2==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
}
else if(l3>0)
{
if(l3==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{
while(1)
{
// \(1000);
// system("cls");
puts("=============================================================================");
printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
puts("=============================================================================");
switch(scanf("%d",&choose_number),choose_number)
{
case 1: //显示移动菜单
printf("要去哪里?\n\n\n");
printf("1,小郑子酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
place_sign=place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:
place_sign=place.hotel; //进入旅店
printf("金币:%d",money);
printf("要开房吗? 200个金币 1,是 0,否\n\n\n");
choose_number=1;
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money-200<=0) //判断钱是否够
{
printf("Sorry,你的钱不够~\n\n\n");
printf("金币:%d",money);
}
else
{
printf("好好休息\nHP满\n第二天了\n\n");
printf("金币:%d\n",money);
money-=200; //花费200住店费
player.health=player.max_health; //体力满
}
break;
case 0:
printf("下次再来!\n\n\n");
break;
default:
printf("hotel talk error!\n\n\n");
}
place_sign=0;
break;
case 3:
int yongju,gong,fang;
printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");
scanf("%d",&yongju);
switch(yongju)
{
case 1:
printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,西洋剑¥500 3,碧血战锤¥1000\n\n\n");
scanf("%d",&gong);
switch(gong)
{
case 1:
if(money>=300)
{
gong1n++;
money=money-300;
printf ("匕首+1\n");
printf("匕首:%d个\n",gong1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
case 2:
if(money>=500)
{
gong2n++;
money=money-500;
printf ("西洋剑+1\n");
printf("西洋剑:%d个\n",gong2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
case 3:
if(money>=1000)
{
gong3n++;
money=money-1000;
printf ("碧血战锤+1\n");
printf("碧血战锤:%d个\n",gong3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
default:
printf("对不起,我们只会打造以上武器。");
break;
}
break;
case 2:
int fang;
printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,重甲¥1000\n\n\n");
scanf("%d",&fang);
switch(fang)
{
case 1:
if(money>=300)
{
fang1n++;
money=money-300;
printf ("布衣+1\n");
printf("布衣:%d个\n",fang1n);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
}
break;
case 2:
if(money>=500)
{
fang2n++;
money=money-500;
printf ("铁甲+1\n");
printf("铁甲:%d个\n",fang2n);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d",money);
}
break;
case 3:
if(money>=1000)
{
fang3n++;
money=money-1000;
printf ("重甲+1\n");
printf("重甲:%d个\n",fang3n);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
}
default:
printf("对不起,我们只会打造以上防具。");
break;
}
printf("金币:%d\n",money);
break;
case 3:
printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");
int yi;
scanf("%d",&yi);
switch(yi)
{
case 1:
if(money>=300 && boom<5)
{
boom++;
money=money-300;
printf("手雷+1\n");
printf("手雷:%d\n",boom);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d",money);
}
break;
case 2:
if(money>=600 && dubiao<9999999)
{
dubiao++;
money=money-600;
printf("毒镖+1\n");
printf("毒镖:%d\n",dubiao);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
}
break;
case 3:
if(money>=1000 && atom_boom<=5)
{
atom_boom=atom_boom+1;
money=money-1000;
printf("手抛式原子弹+1\n");
printf("手抛式原子弹:%d\n",atom_boom);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n\n\n");
printf("金币:%d\n",money);
}
break;
}
}
break;
case 4:
printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个 5,皮卡大剑:%d个\n",gong1n,gong2n,gong3n,gong4n,gong5n);
printf("防御装备: 6,布衣:%d个 7,铁甲:%d个 8,重甲:%d个 9,传说圣甲:%d个 10,万龙甲:%d个\n11,巨龙晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,fang5n,strongman_arm);
int pai,shu,i;
scanf("%d",&pai);
switch(pai)
{
case 1:
printf("请问您要出售几件?");
scanf("%d",&shu);
if(gong1n>=shu)
{
gong1n=gong1n-shu;
money=money+shu*240;
printf("匕首:%d\n",gong1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 2:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong2n>=shu)
{
gong2n=gong2n-shu;
money=money+shu*400;
printf("西洋剑:%d\n",gong2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 3:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong3n>=shu)
{
gong3n=gong3n-shu;
money=money+shu*800;
printf("碧血战锤:%d\n",gong3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 4:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong4n>=shu)
{
gong4n=gong4n-shu;
money=money+shu*1500;
printf("尚方宝剑:%d\n",gong4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 5:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong5n>=shu)
{
gong5n=gong5n-shu;
money=money+shu*3000;
printf("皮卡大剑:%d\n",gong5n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 6:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
fang1n=fang1n-shu;
money=money+shu*240;
printf("布衣:%d\n",fang1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 7:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang2n>=shu)
{
fang2n=fang2n-shu;
money=money+shu*500;
printf("铁甲:%d\n",fang2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 8:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang3n>=shu)
{
fang3n=fang3n-shu;
money=money+shu*800;
printf("重甲:%d\n",fang3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 9:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang4n>=shu)
{
fang4n=fang4n-shu;
money=money+shu*1500;
printf("传说圣甲:%d\n",fang4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 10:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang5n>=shu)
{
fang5n=fang5n-shu;
money=money+shu*3000;
printf("万龙甲:%d\n",fang5n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 11:
printf("请问您要出售几颗?");
scanf("%d",&shu);
if(strongman_arm>=shu)
{
strongman_arm=strongman_arm-shu;
money=money+shu*4000;
printf("巨龙晶石:%d\n",strongman_arm);
printf("金币:%d\n",money);
}
else
{
printf("晶石数不够,无法出售!\n");
break;
}
break;
case 0:
break;
break;
default:
printf("没有该装备,无法出售!\n");
break;
}
break;
case 5:
int yewai;
while(1)
{
puts("=============================================================================");
printf("要去哪冒险呢?");
printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,皮卡超人游乐场 危险程度★★★★★\n\n 7,花朵宫殿 危险程度:★★★★★\n\n 8,五千龙穴 危险程度:★★★★★★\n\n 0,离开\n");
puts("=============================================================================");
scanf("%d",&yewai);
switch(yewai)
{
case 1:
place_sign=place.forest1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 3:
place_sign=place.forest2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=big_strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 2:
place_sign=place.grass1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 4:
place_sign=place.grass2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 6:
s=SuiJi();
if(s<7)
{
battle=1;
guai=pika;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=dapika;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 8:
s=SuiJi();
if(s<7)
{
battle=1;
guai=cl;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else {
battle=1;
guai=jl;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 7:
place_sign=place.grass3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
if(strongman_arm>=1)
{
printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨龙晶石我要了,公主你也别想带走!\n\n\n");
guai=shitu;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨龙晶石,我可以告诉你公主的下落哦~\n\n\n");
}
else
{
printf("这里安全\n\n\n");
}
break;
if(yewai!=0)
{
printf("该区域为未知区域,无法进入。\n\n\n");
break;
}
}
if(yewai==0)
{
break;
printf("已离开荒野。");
}
}
}
break;
case 2:
ChooseWupin();
break; //显示道具,并可以使用.
case 3: //对话选项
if(place_sign==place.bar)
{
printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
break;
case 2:
if(fang1n<1&&gong1n<1)
{
printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
}
else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
break;
case 3:
printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,伏特加80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
choose_number=1;
while(choose_number)
{
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money<25)
{
printf("钱不够!");
}
else
{
if(player.health+20<=player.max_health)
{
printf("HP+20.");
money-=25;
player.health+=20;
}
else
{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 2:
if(money<80)
{
printf("钱不够!");
}
else
{
if(player.health+50<=player.max_health)
{
printf("HP+50.");
money-=80;
player.health+=50;
}
else
{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 3:
if(money<150)
{
printf("钱不够!");
}
else
{
if(player.health+100<=player.max_health)
{
printf("HP+100.");
money-=150;
player.health+=100;
}
else
{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 0:
printf("下次再来!\n");
break;
default:
printf("输入错误\n\n\n");
break;
}
break;
}
break;
case 4:
printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
int mai;
scanf("%d",&mai);
if(mai==1)
{
printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");
int dongxi;
scanf("%d",&dongxi);
switch(dongxi)
{
case 1:
if(money>=100&&cao<6)
{
cao++;
money=money-100;
printf ("止血草+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 2:
if(money>=150&&jijiubao<10)
{
jijiubao++;
money=money-150;
printf ("急救包+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 3:
if(money>=250&&baiyao<10)
{
baiyao++;
money=money-250;
printf ("云南白药+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 4:
if(money>=400&&superbaiyao<10)
{
superbaiyao++;
money=money-400;
printf ("超级云南白药+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 5:
if(money>=150)
{
jingyancao++;
money=money-150;
printf ("经验草+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 6:
if(money>=300)
{
jingyanbao++;
money=money-300;
printf ("经验包+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 7:
if(money>=500)
{
jingyanshi++;
money=money-500;
printf ("经验石+1\n");
}
else
{
printf("钱不够!\n");
}
break;
}
case 0:
printf("金币:%d\n",money);
printf("再见,欢迎下次再来!\n");
break;
}
if(mai==2)
{
printf("药品商人:去去去,老子没时间陪你聊。\n");
}
}
}
else if(place_sign==place.hotel)
printf(""老板娘!我..."\n\n\n"我忙着呢,没空理你~"\n\n\n");
else printf("这里好像没人可以聊天\n\n\n");
break;
case 4:
DisplayState();
break; //显示状态
case 5: //装备
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个 5,皮卡大剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n,gong5n);
printf("防御装备: 6,布衣:%d个 7,铁甲:%d个 8,重甲:%d个 9,传说圣甲:%d个 10万龙甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,fang5n);
printf("选择要装备的武器或防具:\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(gong1n>=1)
{
printf("拿起了匕首\n\n\n");
gong=gong1;
strcpy(gongname,"匕首");
}
else printf("你没有匕首可以装备\n\n\n");
break;
case 2:
if(gong2n>=1)
{
printf("拿起了西洋剑\n\n\n");
gong=gong2;
strcpy(gongname,"西洋剑");
}
else printf("你没有西洋剑可以装备\n\n\n");
break;
case 3:
if(gong3n>=1)
{
printf("拿起了碧血战锤\n\n\n");
gong=gong3;
strcpy(gongname,"碧血战锤");
}
else printf("你没有碧血战锤可以装备\n\n\n");
break;
case 4:
if(gong4n>=1)
{
printf("拿起了尚方宝剑\n\n\n");
gong=gong4;
strcpy(gongname,"尚方宝剑");
}
else printf("你没有尚方宝剑可以装备\n\n\n");
break;
case 5:
if(gong5n>=1)
{
printf("拿起了皮卡大剑\n\n\n");
gong=gong5;
strcpy(gongname,"皮卡大剑");
}
else printf("你没有皮卡大剑可以装备\n\n\n");
break;
case 6:
if(fang1n>=1)
{
printf("穿上了布衣\n\n\n");
fang=fang1;
strcpy(fangname,"布衣");
}
else printf("你没有布衣可以装备\n\n\n");
break;
case 7:
if(fang2>=1)
{
printf("穿上了铁甲\n\n\n");
fang=fang2;
strcpy(fangname,"铁甲");
}
else printf("你没有铁甲可以装备\n\n\n");
break;
case 8:
if(fang3n>=1)
{
printf("穿上了重甲\n\n\n");
fang=fang3;
strcpy(fangname,"重甲");
}
else printf("你没有重甲可以装备\n\n\n");
break;
case 9:
if(fang4n>=1)
{
printf("穿上了传说圣甲\n\n\n");
fang=fang4;
strcpy(fangname,"传说圣甲");
}
else printf("你没有传说圣甲可以装备\n\n\n");
break;
case 10:
if(fang5n>=1)
{
printf("穿上了万龙甲\n\n\n");
fang=fang5;
strcpy(fangname,"万龙甲");
}
else printf("你没有万龙甲可以装备\n\n\n");
break;
case 0:
printf("未更换装备\n\n\n");
break;
default:
printf("change error!");
}
break;
case 6:
printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,zty时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入"zty "(不包括双引号)。由于2.6.1版本的bug,我们在2.6.1的基础上进行修改,已修复该buy。新增了五千龙穴地图和对应的怪物装备,希望大家喜欢。在这里要感谢吴昊同学,他给了我们许多宝贵的建议,谢谢。\n");
break;
case 0:
printf("确定退出游戏?(Y/N)\n\n\n");
getchar();
proof=getchar();
if(proof=='y'||proof=='Y')
{
printf("数据存储中...");
//向文件中更新数据;
getchar();
printf("按回车退出");
getchar();
return;
}
else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
else printf("继续!\n\n\n");
break;
default:
printf("输入错误!\n\n\n");
}
}
}
void DisplayState()
{
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
while(1)
{
puts("=============================================================================");
printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
s=SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
else continue;
case 2:
ChooseWupin();
break; //选择物品,可以使用,战斗中允许使用攻击性物品
case 3:
DisplayState();
break; //显示状态
case 4:
s=SuiJi();
if(s<4) //40%的概率可以逃跑
{
printf("%s逃跑了~\n\n\n",player.name);
battle=0;
return;
}
else printf("%s逃跑失败!\n\n\n",player.name);
break;
default:
printf("输入错误,重新输入!\n\n\n");
}
}
}
void printf(char *p)
{
while(1)
{
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
}
2.7.2
cpp
#include<stdio.h>
#include<ctime>
#include<time.h> //suiji
#include<windows.h> //SLEEP函数
struct Player //玩家结构体,并初始化player
{
char name[21];
int attack;
int defense;
int health;
long int max_health;
int level;
int exp;
int range_exp;
long int max_exp;
} player= {"勇者",50,40,100,100,1,0,0,100};
struct Enemy //怪的结构体,并初始化各种怪
{
char name[20];
char wupin[20];
int attack;
int defense;
int health;
int money;
long int exp;
int wupin_sign;
int wupinpro;
int double_attack;
int miss;
} strongman= {"森林巨人","传说圣甲",40,50,350,200,100,1,5,1,0},
witch= {"森林兽人","重甲",25,15,100,50,50,2,4,1,1},
xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,8,2,2},
big_strongman= {"熔岩巨龙","巨龙晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
lion= {"皇家士兵","尚方宝剑",60,30,280,200,100,5,5,1,0},
horse= {"草原独眼巨人","碧血战锤",28,12,90,50,50,6,5,1,1},
bee= {"草原剑客","西洋剑",17,11,60,30,35,7,5,2,2},
shitu= {"幻象*凋零风暴*","\0",2000,700,20000,10000,5000,0,1,1,0},
pika= {"皮卡超人","\0",300,40*8,1000,2000,1000,0,0,1,0},
dapika= {"大皮卡超人","皮卡大剑",350,40*10,1500,3000,2000,8,6,6,0},
cl= {"中华长龙","\0",450,50*10,2000,3500,2500,0,0,1,0},
jl= {"东方金龙","万龙甲",500,40*20,5000,10000,5000,9,6,6,1},
guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place
{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3,te1,te2,te3,te4;
} place= {1,2,3,4,5,6,7,8,9,10,11,12};
int max_exp=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=10;
int cao=3,jijiubao=3,baiyao=3,superbaiyao=3,miansi=1,boom=3,dubiao=2,atom_boom=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0,fang5=200,fang5n=0;
int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0,gong5=100,gong5n=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0;
char gongname[20]="无",fangname[20]="无";
char proof;
void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);
int main()
{
int i=0,j=0,k=0;
char player_name[21];
Sleep(1000);
printf("-------------------.+*--欢迎来到 [苍穹世界] 2.7.2 正式版--*+.-------------------\n\n\n");
//如果想使用外挂,名字请输入:"zty "。
Sleep(1000);
printf("这里是苍穹世界! 契晋赫苟国的漓嘉茜公主被神秘老人绑架了!\n\n\n 伟大的勇者啊~拿起你的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
scanf("%s",player_name);
strncpy(player.name,player_name,20);
if(strcmp(player.name,"zty")==0)
{
printf("\n\n\n封印多年的郑族血统啊!你终于觉醒了!\n\n\nzty,你成为了天选之人,请你救出公主吧!\n\n\n");
player.attack=999;
player.defense=999;
player.health=9999;
player.max_health=9999;
}
getchar();
OrdinaryAct();
return 0;
}
int SuiJi()
{
srand((unsigned)time(NULL));
return rand()%10;
}
int SuiJi100()
{
srand((unsigned)time(NULL));
return rand()%100;
}
void ChooseWupin() //选择物品 并使用
{
printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨龙晶石%d个 12,免死金牌%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi);
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(cao>0)
{
printf("使用止血草,HP增加120\n\n\n");
cao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
else printf("没有止血草了\n\n\n");
break;
case 2:
if(jijiubao>0)
{
printf("使用急救包,HP增加180\n\n\n");
jijiubao--;
if(player.health+180>player.max_health)player.health=player.max_health;
else player.health+=180;
}
else printf("没有急救包了\n\n\n");
break;
case 3:
if(baiyao>0)
{
printf("使用云南白药,HP增加240\nz\n\n");
baiyao--;
if(player.health+240>player.max_health)player.health=player.max_health;
else player.health+=240;
}
else printf("没有云南白药了\n\n\n");
break;
case 4:
if(superbaiyao>0)
{
printf("使用超级云南白药,HP增加400\n\n\n");
superbaiyao--;
if(player.health+400>player.max_health)player.health=player.max_health;
else player.health+=400;
}
else printf("没有超级云南白药了\n\n\n");
break;
case 5:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(boom>0)
{
printf("使用手雷,敌人HP减少100\n\n\n");
boom--;
guai.health-=100;
AttackResult();
}
}
else printf("非战斗状态,不能使用手雷!\n\n\n");
break;
case 6:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(dubiao>0)
{
printf("使用毒标,敌人HP减少200\n\n\n");
dubiao--;
guai.health-=200;
AttackResult();
}
}
else printf("非战斗状态,不能使用毒标!\n\n\n");
break;
case 7:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(atom_boom>0)
{
printf("使用手抛式原子弹,敌人HP减少1500\n\n\n");
atom_boom--;
guai.health-=1500;
AttackResult();
}
}
else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");
break;
case 8:
if(jingyancao>0 && player.level<200)
{
printf("使用经验草,等级增加3级\n\n\n");
jingyancao--;
player.max_health=player.max_health+60;
player.attack+=9;
player.defense+=6;
player.level+=3;
player.health=player.max_health;
printf("等级:%d\n",player.level);
}
else if(jingyancao<1)
{
printf("没有经验草了\n\n\n");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");
break;
case 9:
if(jingyanbao>0 && player.level<200)
{
if(player.level>197&&player.level<200)
{
int sheng;
sheng=100-player.level;
player.level+=sheng;
jingyanbao--;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验包,等级增加%d级",sheng);
printf("等级:%d\n",player.level);
}
else
{
printf("使用经验包,等级增加5级\n\n\n");
jingyanbao--;
player.max_health=player.max_health+100;
player.attack+=15;
player.defense+=10;
player.level+=5;
player.health=player.max_health;
printf("等级:%d\n",player.level);
}
}
else if(jingyanbao<1)
{
printf("没有经验包了");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");
break;
case 10:
if(jingyanshi>0 && player.level<200)
{
if(player.level>192&&player.level<200)
{
int sheng;
sheng=100-player.level;
player.level+=sheng;
player.max_health+=sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验石,等级增加%d级\n",sheng);
printf("等级:%d\n",player.level);
}
else
{
printf("使用经验石,等级增加10级\n");
jingyanshi--;
player.max_health=player.max_health+200;
player.attack+=30;
player.defense+=20;
player.level+=10;
player.health=player.max_health;
}
}
else if(jingyanshi<1)
{
printf("没有经验石了\n\n\n");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");
break;
case 11:
if(strongman_arm>0 && player.level<200)
{
if(player.level>182&&player.level<200)
{
int sheng;
sheng=100-player.level;
player.level+=sheng;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用巨龙晶石,等级增加%d级",sheng);
printf("等级:%d\n",player.level);
}
else
{
printf("使用巨龙晶石,等级增加20级\n\n\n");
strongman_arm--;
player.max_health=player.max_health+400;
player.attack+=60;
player.defense+=40;
player.health+=999999;
player.level+=20;
printf("等级:%d\n",player.level);
}
}
else if(strongman_arm<1)
{
printf("没有巨龙晶石了。\n\n\n");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");
break;
case 12:
if(miansi>0)
{
printf("使用免死金牌,HP满\n\n\n");
miansi--;
if(player.health+999999>player.max_health)player.health=player.max_health;
else player.health+=999999;
}else printf("没有免死金牌了\n\n\n"); break;
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}
int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
{
if(guai.health<=0)
{
battle=0;
printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
player.exp+=guai.exp;
player.range_exp+=guai.exp;
money+=guai.money;
s=SuiJi();
if(s<guai.wupinpro)
{
printf("从敌人尸骸中发现");
printf("%s\n\n\n",guai.wupin);
AddWupin(guai.wupin_sign);
}
WhetherLevelUp();
if(strcmp(guai.name,"幻象*凋零风暴*")==0)
{
printf("你把公主救了出来\n\n你可以在主页面退出\n\n");
}
return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
}
else
{
int s=SuiJi();
if((guai.attack+s-player.defense/3)<0)
{
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);
}
else
{
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
}
if(player.health<0)
{
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
money-=player.level*500;
player.health=player.max_health/5;
OrdinaryAct();//
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign)
{
switch(wupin_sign)
{
case 1:
fang4n++;
break;
case 2:
fang3n++;
break;
case 3:
fang2n++;
break;
case 4:
strongman_arm++;
break;
case 5:
gong4n++;
break;
case 6:
gong3n++;
break;
case 7:
gong2n++;
break;
case 8:
gong5n++;
break;
case 9:
fang5n++;
break;
default:
printf("AddWupin error\n\n\n");
}
}
void WhetherLevelUp()
{
int i=0,j=0;
int l1=player.range_exp/100;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
{
if(l1==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0)
{
if(l2==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
}
else if(l3>0)
{
if(l3==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{
while(1)
{
// \(1000);
// system("cls");
puts("=============================================================================");
printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
puts("=============================================================================");
switch(scanf("%d",&choose_number),choose_number)
{
case 1: //显示移动菜单
printf("要去哪里?\n\n\n");
printf("1,小郑子酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
place_sign=place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:
place_sign=place.hotel; //进入旅店
printf("金币:%d",money);
printf("要开房吗? 200个金币 1,是 0,否\n\n\n");
choose_number=1;
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money-200<=0) //判断钱是否够
{
printf("Sorry,你的钱不够~\n\n\n");
printf("金币:%d",money);
}
else
{
printf("好好休息\nHP满\n第二天了\n\n");
printf("金币:%d\n",money);
money-=200; //花费200住店费
player.health=player.max_health; //体力满
}
break;
case 0:
printf("下次再来!\n\n\n");
break;
default:
printf("hotel talk error!\n\n\n");
}
place_sign=0;
break;
case 3:
int yongju,gong,fang;
printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");
scanf("%d",&yongju);
switch(yongju)
{
case 1:
printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,西洋剑¥500 3,碧血战锤¥1000\n\n\n");
scanf("%d",&gong);
switch(gong)
{
case 1:
if(money>=300)
{
gong1n++;
money=money-300;
printf ("匕首+1\n");
printf("匕首:%d个\n",gong1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
case 2:
if(money>=500)
{
gong2n++;
money=money-500;
printf ("西洋剑+1\n");
printf("西洋剑:%d个\n",gong2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
case 3:
if(money>=1000)
{
gong3n++;
money=money-1000;
printf ("碧血战锤+1\n");
printf("碧血战锤:%d个\n",gong3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
default:
printf("对不起,我们只会打造以上武器。");
break;
}
break;
case 2:
int fang;
printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,重甲¥1000\n\n\n");
scanf("%d",&fang);
switch(fang)
{
case 1:
if(money>=300)
{
fang1n++;
money=money-300;
printf ("布衣+1\n");
printf("布衣:%d个\n",fang1n);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
}
break;
case 2:
if(money>=500)
{
fang2n++;
money=money-500;
printf ("铁甲+1\n");
printf("铁甲:%d个\n",fang2n);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d",money);
}
break;
case 3:
if(money>=1000)
{
fang3n++;
money=money-1000;
printf ("重甲+1\n");
printf("重甲:%d个\n",fang3n);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
}
default:
printf("对不起,我们只会打造以上防具。");
break;
}
printf("金币:%d\n",money);
break;
case 3:
printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");
int yi;
scanf("%d",&yi);
switch(yi)
{
case 1:
if(money>=300 && boom<5)
{
boom++;
money=money-300;
printf("手雷+1\n");
printf("手雷:%d\n",boom);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d",money);
}
break;
case 2:
if(money>=600 && dubiao<9999999)
{
dubiao++;
money=money-600;
printf("毒镖+1\n");
printf("毒镖:%d\n",dubiao);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
}
break;
case 3:
if(money>=1000 && atom_boom<5)
{
atom_boom=atom_boom+1;
money=money-1000;
printf("手抛式原子弹+1\n");
printf("手抛式原子弹:%d\n",atom_boom);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n\n\n");
printf("金币:%d\n",money);
}
break;
}
}
break;
case 4:
printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个 5,皮卡大剑:%d个\n",gong1n,gong2n,gong3n,gong4n,gong5n);
printf("防御装备: 6,布衣:%d个 7,铁甲:%d个 8,重甲:%d个 9,传说圣甲:%d个 10,万龙甲:%d个\n11,巨龙晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,fang5n,strongman_arm);
int pai,shu,i;
scanf("%d",&pai);
switch(pai)
{
case 1:
printf("请问您要出售几件?");
scanf("%d",&shu);
if(gong1n>=shu)
{
gong1n=gong1n-shu;
money=money+shu*240;
printf("匕首:%d\n",gong1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 2:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong2n>=shu)
{
gong2n=gong2n-shu;
money=money+shu*400;
printf("西洋剑:%d\n",gong2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 3:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong3n>=shu)
{
gong3n=gong3n-shu;
money=money+shu*800;
printf("碧血战锤:%d\n",gong3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 4:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong4n>=shu)
{
gong4n=gong4n-shu;
money=money+shu*1500;
printf("尚方宝剑:%d\n",gong4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 5:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong5n>=shu)
{
gong5n=gong5n-shu;
money=money+shu*3000;
printf("皮卡大剑:%d\n",gong5n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 6:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
fang1n=fang1n-shu;
money=money+shu*240;
printf("布衣:%d\n",fang1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 7:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang2n>=shu)
{
fang2n=fang2n-shu;
money=money+shu*500;
printf("铁甲:%d\n",fang2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 8:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang3n>=shu)
{
fang3n=fang3n-shu;
money=money+shu*800;
printf("重甲:%d\n",fang3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 9:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang4n>=shu)
{
fang4n=fang4n-shu;
money=money+shu*1500;
printf("传说圣甲:%d\n",fang4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 10:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang5n>=shu)
{
fang5n=fang5n-shu;
money=money+shu*3000;
printf("万龙甲:%d\n",fang5n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 11:
printf("请问您要出售几颗?");
scanf("%d",&shu);
if(strongman_arm>=shu)
{
strongman_arm=strongman_arm-shu;
money=money+shu*4000;
printf("巨龙晶石:%d\n",strongman_arm);
printf("金币:%d\n",money);
}
else
{
printf("晶石数不够,无法出售!\n");
break;
}
break;
case 0:
break;
break;
default:
printf("没有该装备,无法出售!\n");
break;
}
break;
case 5:
int yewai;
while(1)
{
puts("=============================================================================");
printf("要去哪冒险呢?");
printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,皮卡超人游乐场 危险程度★★★★★\n\n 7,花朵宫殿 危险程度:★★★★★\n\n 8,五千龙穴 危险程度:★★★★★★\n\n 0,离开\n");
puts("=============================================================================");
scanf("%d",&yewai);
switch(yewai)
{
case 1:
place_sign=place.forest1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 3:
place_sign=place.forest2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=big_strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 2:
place_sign=place.grass1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 4:
place_sign=place.grass2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 6:
s=SuiJi();
if(s<7)
{
battle=1;
guai=pika;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=dapika;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 8:
s=SuiJi();
if(s<7)
{
battle=1;
guai=cl;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else {
battle=1;
guai=jl;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 7:
place_sign=place.grass3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
if(strongman_arm>=1)
{
printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨龙晶石我要了,公主你也别想带走!\n\n\n");
guai=shitu;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨龙晶石,我可以告诉你公主的下落哦~\n\n\n");
}
else
{
printf("这里安全\n\n\n");
}
break;
if(yewai!=0)
{
printf("该区域为未知区域,无法进入。\n\n\n");
break;
}
}
if(yewai==0)
{
break;
printf("已离开荒野。");
}
}
}
break;
case 2:
ChooseWupin();
break; //显示道具,并可以使用.
case 3: //对话选项
if(place_sign==place.bar)
{
printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
break;
case 2:
if(fang1n<1&&gong1n<1)
{
printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
}
else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
break;
case 3:
printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,伏特加80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
choose_number=1;
while(choose_number)
{
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money<25)
{
printf("钱不够!");
}
else
{
if(player.health+20<=player.max_health)
{
printf("HP+20.");
money-=25;
player.health+=20;
}
else
{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 2:
if(money<80)
{
printf("钱不够!");
}
else
{
if(player.health+50<=player.max_health)
{
printf("HP+50.");
money-=80;
player.health+=50;
}
else
{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 3:
if(money<150)
{
printf("钱不够!");
}
else
{
if(player.health+100<=player.max_health)
{
printf("HP+100.");
money-=150;
player.health+=100;
}
else
{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 0:
printf("下次再来!\n");
break;
default:
printf("输入错误\n\n\n");
break;
}
break;
}
break;
case 4:
printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
int mai;
scanf("%d",&mai);
if(mai==1)
{
printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");
int dongxi;
scanf("%d",&dongxi);
switch(dongxi)
{
case 1:
if(money>=100&&cao<6)
{
cao++;
money=money-100;
printf ("止血草+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 2:
if(money>=150&&jijiubao<10)
{
jijiubao++;
money=money-150;
printf ("急救包+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 3:
if(money>=250&&baiyao<10)
{
baiyao++;
money=money-250;
printf ("云南白药+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 4:
if(money>=400&&superbaiyao<10)
{
superbaiyao++;
money=money-400;
printf ("超级云南白药+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 5:
if(money>=150)
{
jingyancao++;
money=money-150;
printf ("经验草+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 6:
if(money>=300)
{
jingyanbao++;
money=money-300;
printf ("经验包+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 7:
if(money>=500)
{
jingyanshi++;
money=money-500;
printf ("经验石+1\n");
}
else
{
printf("钱不够!\n");
}
break;
}
case 0:
printf("金币:%d\n",money);
printf("再见,欢迎下次再来!\n");
break;
}
if(mai==2)
{
printf("药品商人:去去去,老子没时间陪你聊。\n");
}
}
}
else if(place_sign==place.hotel)
printf(""老板娘!我..."\n\n\n"我忙着呢,没空理你~"\n\n\n");
else printf("这里好像没人可以聊天\n\n\n");
break;
case 4:
DisplayState();
break; //显示状态
case 5: //装备
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个 5,皮卡大剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n,gong5n);
printf("防御装备: 6,布衣:%d个 7,铁甲:%d个 8,重甲:%d个 9,传说圣甲:%d个 10万龙甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,fang5n);
printf("选择要装备的武器或防具:\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(gong1n>=1)
{
printf("拿起了匕首\n\n\n");
gong=gong1;
strcpy(gongname,"匕首");
}
else printf("你没有匕首可以装备\n\n\n");
break;
case 2:
if(gong2n>=1)
{
printf("拿起了西洋剑\n\n\n");
gong=gong2;
strcpy(gongname,"西洋剑");
}
else printf("你没有西洋剑可以装备\n\n\n");
break;
case 3:
if(gong3n>=1)
{
printf("拿起了碧血战锤\n\n\n");
gong=gong3;
strcpy(gongname,"碧血战锤");
}
else printf("你没有碧血战锤可以装备\n\n\n");
break;
case 4:
if(gong4n>=1)
{
printf("拿起了尚方宝剑\n\n\n");
gong=gong4;
strcpy(gongname,"尚方宝剑");
}
else printf("你没有尚方宝剑可以装备\n\n\n");
break;
case 5:
if(gong5n>=1)
{
printf("拿起了皮卡大剑\n\n\n");
gong=gong5;
strcpy(gongname,"皮卡大剑");
}
else printf("你没有皮卡大剑可以装备\n\n\n");
break;
case 6:
if(fang1n>=1)
{
printf("穿上了布衣\n\n\n");
fang=fang1;
strcpy(fangname,"布衣");
}
else printf("你没有布衣可以装备\n\n\n");
break;
case 7:
if(fang2>=1)
{
printf("穿上了铁甲\n\n\n");
fang=fang2;
strcpy(fangname,"铁甲");
}
else printf("你没有铁甲可以装备\n\n\n");
break;
case 8:
if(fang3n>=1)
{
printf("穿上了重甲\n\n\n");
fang=fang3;
strcpy(fangname,"重甲");
}
else printf("你没有重甲可以装备\n\n\n");
break;
case 9:
if(fang4n>=1)
{
printf("穿上了传说圣甲\n\n\n");
fang=fang4;
strcpy(fangname,"传说圣甲");
}
else printf("你没有传说圣甲可以装备\n\n\n");
break;
case 10:
if(fang5n>=1)
{
printf("穿上了万龙甲\n\n\n");
fang=fang5;
strcpy(fangname,"万龙甲");
}
else printf("你没有万龙甲可以装备\n\n\n");
break;
case 0:
printf("未更换装备\n\n\n");
break;
default:
printf("change error!");
}
break;
case 6:
printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,zty时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入"zty "(不包括双引号)。由于2.7.1版本的bug我们在2.7.1的基础上进行修改,已修复该bug。希望大家喜欢。在这里要感谢吴昊同学,他给了我们许多宝贵的建议,谢谢。\n");
break;
case 0:
printf("确定退出游戏?(Y/N)\n\n\n");
getchar();
proof=getchar();
if(proof=='y'||proof=='Y')
{
printf("数据存储中...");
//向文件中更新数据;
getchar();
printf("按回车退出");
getchar();
return;
}
else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
else printf("继续!\n\n\n");
break;
default:
printf("输入错误!\n\n\n");
}
}
}
void DisplayState()
{
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
while(1)
{
puts("=============================================================================");
printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
s=SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
else continue;
case 2:
ChooseWupin();
break; //选择物品,可以使用,战斗中允许使用攻击性物品
case 3:
DisplayState();
break; //显示状态
case 4:
s=SuiJi();
if(s<4) //40%的概率可以逃跑
{
printf("%s逃跑了~\n\n\n",player.name);
battle=0;
return;
}
else printf("%s逃跑失败!\n\n\n",player.name);
break;
default:
printf("输入错误,重新输入!\n\n\n");
}
}
}
void printf(char *p)
{
while(1)
{
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
}
2.7.3
cpp
#include<stdio.h>
#include<ctime>
#include<bits/stdc++.h>
#include<time.h> //suiji
#include<windows.h> //SLEEP函数
struct Player //玩家结构体,并初始化player
{
char name[21];
int attack;
int defense;
int health;
long int max_health;
int level;
int exp;
int range_exp;
long int max_exp;
} player= {"勇者",50,40,100,100,1,0,0,100};
struct Enemy //怪的结构体,并初始化各种怪
{
char name[20];
char wupin[20];
int attack;
int defense;
int health;
int money;
long int exp;
int wupin_sign;
int wupinpro;
int double_attack;
int miss;
} strongman= {"森林巨人","传说圣甲",40,50,350,200,100,1,5,1,0},
witch= {"森林兽人","重甲",25,15,100,50,50,2,4,1,1},
xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,8,2,2},
big_strongman= {"熔岩巨龙","巨龙晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
lion= {"皇家士兵","尚方宝剑",60,30,280,200,100,5,5,1,0},
horse= {"草原独眼巨人","碧血战锤",28,12,90,50,50,6,5,1,1},
bee= {"草原剑客","西洋剑",17,11,60,30,35,7,5,2,2},
shitu= {"幻象*凋零风暴*","\0",2000,700,20000,10000,5000,0,1,1,0},
pika= {"皮卡超人","\0",300,40*8,1000,2000,1000,0,0,1,0},
dapika= {"大皮卡超人","皮卡大剑",350,40*10,1500,3000,2000,8,6,6,0},
cl= {"中华长龙","\0",450,50*10,2000,3500,2500,0,0,1,0},
jl= {"东方金龙","万龙甲",500,40*20,5000,10000,5000,9,6,6,1},
guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place
{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3,te1,te2,te3,te4;
} place= {1,2,3,4,5,6,7,8,9,10,11,12};
int max_exp=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=10;
int cao=3,jijiubao=3,baiyao=3,superbaiyao=3,miansi=1,boom=3,dubiao=2,atom_boom=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0,fang5=200,fang5n=0;
int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0,gong5=100,gong5n=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0;
char gongname[20]="无",fangname[20]="无";
char proof;
void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);
int main()
{
int i=0,j=0,k=0;
char player_name[21];
Sleep(1000);
printf("-------------------.+*--欢迎来到 [苍穹世界] 2.7.2 正式版--*+.-------------------\n\n\n");system("color 89");
//如果想使用外挂,名字请输入:"zty "。
Sleep(1000);
printf("这里是苍穹世界! 契晋赫苟国的漓嘉茜公主被神秘老人绑架了!\n\n\n 伟大的勇者啊~拿起你的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");system("color 89");
scanf("%s",player_name);
strncpy(player.name,player_name,20);
if(strcmp(player.name,"zty")==0)
{
printf("\n\n\n封印多年的郑族血统啊!你终于觉醒了!\n\n\nzty,你成为了天选之人,请你救出公主吧!\n\n\n");
player.attack=999;
player.defense=999;
player.health=9999;
player.max_health=9999;
}
getchar();
OrdinaryAct();
return 0;
}
int SuiJi()
{
srand((unsigned)time(NULL));
return rand()%10;
}
int SuiJi100()
{
srand((unsigned)time(NULL));
return rand()%100;
}
void ChooseWupin() //选择物品 并使用
{
printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨龙晶石%d个 12,免死金牌%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi);system("color 8A");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(cao>0)
{
printf("使用止血草,HP增加120\n\n\n");system("color 8A");
cao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
else printf("没有止血草了\n\n\n");system("color 8A");
break;
case 2:
if(jijiubao>0)
{
printf("使用急救包,HP增加180\n\n\n");system("color 8A");
jijiubao--;
if(player.health+180>player.max_health)player.health=player.max_health;
else player.health+=180;
}
else printf("没有急救包了\n\n\n");system("color 8A");
break;
case 3:
if(baiyao>0)
{
printf("使用云南白药,HP增加240\nz\n\n");system("color 8A");
baiyao--;
if(player.health+240>player.max_health)player.health=player.max_health;
else player.health+=240;
}
else printf("没有云南白药了\n\n\n");system("color 8A");
break;
case 4:
if(superbaiyao>0)
{
printf("使用超级云南白药,HP增加400\n\n\n");system("color 8A");
superbaiyao--;
if(player.health+400>player.max_health)player.health=player.max_health;
else player.health+=400;
}
else printf("没有超级云南白药了\n\n\n");system("color 8A");
break;
case 5:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(boom>0)
{
printf("使用手雷,敌人HP减少100\n\n\n");system("color 84");
boom--;
guai.health-=100;
AttackResult();
}
}
else printf("非战斗状态,不能使用手雷!\n\n\n");system("color 84");
break;
case 6:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(dubiao>0)
{
printf("使用毒标,敌人HP减少200\n\n\n");system("color 84");
dubiao--;
guai.health-=200;
AttackResult();
}
}
else printf("非战斗状态,不能使用毒标!\n\n\n");system("color 84");
break;
case 7:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(atom_boom>0)
{
printf("使用手抛式原子弹,敌人HP减少1500\n\n\n");system("color 84");
atom_boom--;
guai.health-=1500;
AttackResult();
}
}
else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");system("color 84");
break;
case 8:
if(jingyancao>0 && player.level<200)
{
printf("使用经验草,等级增加3级\n\n\n");system("color 8E");
jingyancao--;
player.max_health=player.max_health+60;
player.attack+=9;
player.defense+=6;
player.level+=3;
player.health=player.max_health;
printf("等级:%d\n",player.level);system("color 8E");
}
else if(jingyancao<1)
{
printf("没有经验草了\n\n\n");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 9:
if(jingyanbao>0 && player.level<200)
{
if(player.level>197&&player.level<200)
{
int sheng;
sheng=100-player.level;
player.level+=sheng;
jingyanbao--;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验包,等级增加%d级",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else
{
printf("使用经验包,等级增加5级\n\n\n");system("color 8E");
jingyanbao--;
player.max_health=player.max_health+100;
player.attack+=15;
player.defense+=10;
player.level+=5;
player.health=player.max_health;
printf("等级:%d\n",player.level);system("color 8E");
}
}
else if(jingyanbao<1)
{
printf("没有经验包了");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 10:
if(jingyanshi>0 && player.level<200)
{
if(player.level>192&&player.level<200)
{
int sheng;
sheng=100-player.level;
player.level+=sheng;
player.max_health+=sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验石,等级增加%d级\n",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else
{
printf("使用经验石,等级增加10级\n");system("color 8E");
jingyanshi--;
player.max_health=player.max_health+200;
player.attack+=30;
player.defense+=20;
player.level+=10;
player.health=player.max_health;
}
}
else if(jingyanshi<1)
{
printf("没有经验石了\n\n\n");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 11:
if(strongman_arm>0 && player.level<200)
{
if(player.level>182&&player.level<200)
{
int sheng;
sheng=100-player.level;
player.level+=sheng;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用巨龙晶石,等级增加%d级",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else
{
printf("使用巨龙晶石,等级增加20级\n\n\n");system("color 8E");
strongman_arm--;
player.max_health=player.max_health+400;
player.attack+=60;
player.defense+=40;
player.health+=999999;
player.level+=20;
printf("等级:%d\n",player.level);system("color 8E");
}
}
else if(strongman_arm<1)
{
printf("没有巨龙晶石了。\n\n\n");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 12:
if(miansi>0)
{
printf("使用免死金牌,HP满\n\n\n");system("color 8b");
miansi--;
if(player.health+999999>player.max_health)player.health=player.max_health;
else player.health+=999999;
}else printf("没有免死金牌了\n\n\n"); system("color 8b");break;
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}
int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
{
if(guai.health<=0)
{
battle=0;
printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);system("color 8C");
player.exp+=guai.exp;
player.range_exp+=guai.exp;
money+=guai.money;
s=SuiJi();
if(s<guai.wupinpro)
{
printf("从敌人尸骸中发现");system("color 8C");
printf("%s\n\n\n",guai.wupin);
AddWupin(guai.wupin_sign);
}
WhetherLevelUp();
if(strcmp(guai.name,"幻象*凋零风暴*")==0)
{
printf("你把公主救了出来\n\n你可以在主页面退出\n\n");system("color 8C");
}
return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
}
else
{
int s=SuiJi();
if((guai.attack+s-player.defense/3)<0)
{
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);system("color 8C");
}
else
{
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);system("color 8C");
}
if(player.health<0)
{
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);system("color CC");
money-=player.level*500;
player.health=player.max_health/5;
OrdinaryAct();//
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign)
{
switch(wupin_sign)
{
case 1:
fang4n++;
break;
case 2:
fang3n++;
break;
case 3:
fang2n++;
break;
case 4:
strongman_arm++;
break;
case 5:
gong4n++;
break;
case 6:
gong3n++;
break;
case 7:
gong2n++;
break;
case 8:
gong5n++;
break;
case 9:
fang5n++;
break;
default:
printf("AddWupin error\n\n\n");
}
}
void WhetherLevelUp()
{
int i=0,j=0;
int l1=player.range_exp/100;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
{
if(l1==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else
{
printf("好厉害!连升%d级!",l1);system("color 8E");
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);system("color 8E");
player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0)
{
if(l2==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else
{
printf("好厉害!连升%d级!",l1);system("color 8E");
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
}
else if(l3>0)
{
if(l3==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{
while(1)
{
// \(1000);
// system("cls");
puts("=============================================================================");system("color 89");
printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");system("color 89");
puts("=============================================================================");system("color 89");
switch(scanf("%d",&choose_number),choose_number)
{
case 1: //显示移动菜单
printf("要去哪里?\n\n\n");system("color 89");
printf("1,小郑子酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");system("color 89");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
place_sign=place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:
place_sign=place.hotel; //进入旅店
printf("金币:%d",money);system("color 89");
printf("要开房吗? 200个金币 1,是 0,否\n\n\n");system("color 89");
choose_number=1;
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money-200<=0) //判断钱是否够
{
printf("Sorry,你的钱不够~\n\n\n");system("color 89");
printf("金币:%d",money);system("color 89");
}
else
{
printf("好好休息\nHP满\n第二天了\n\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
money-=200; //花费200住店费
player.health=player.max_health; //体力满
}
break;
case 0:
printf("下次再来!\n\n\n");system("color 89");
break;
default:
printf("hotel talk error!\n\n\n");system("color 89");
}
place_sign=0;
break;
case 3:
int yongju,gong,fang;
printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");system("color 89");
scanf("%d",&yongju);
switch(yongju)
{
case 1:
printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,西洋剑¥500 3,碧血战锤¥1000\n\n\n");system("color 89");
scanf("%d",&gong);
switch(gong)
{
case 1:
if(money>=300)
{
gong1n++;
money=money-300;
printf ("匕首+1\n");system("color 89");
printf("匕首:%d个\n",gong1n);system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
case 2:
if(money>=500)
{
gong2n++;
money=money-500;
printf ("西洋剑+1\n");system("color 89");
printf("西洋剑:%d个\n",gong2n);system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
case 3:
if(money>=1000)
{
gong3n++;
money=money-1000;
printf ("碧血战锤+1\n");system("color 89");
printf("碧血战锤:%d个\n",gong3n);system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
default:
printf("对不起,我们只会打造以上武器。");system("color 89");
break;
}
break;
case 2:
int fang;
printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,重甲¥1000\n\n\n");system("color 89");
scanf("%d",&fang);
switch(fang)
{
case 1:
if(money>=300)
{
fang1n++;
money=money-300;
printf ("布衣+1\n");system("color 89");
printf("布衣:%d个\n",fang1n);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
}
break;
case 2:
if(money>=500)
{
fang2n++;
money=money-500;
printf ("铁甲+1\n");system("color 89");
printf("铁甲:%d个\n",fang2n);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d",money);system("color 89");
}
break;
case 3:
if(money>=1000)
{
fang3n++;
money=money-1000;
printf ("重甲+1\n");system("color 89");
printf("重甲:%d个\n",fang3n);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
}
default:
printf("对不起,我们只会打造以上防具。");system("color 89");
break;
}
printf("金币:%d\n",money);system("color 89");
break;
case 3:
printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");system("color 89");
int yi;
scanf("%d",&yi);
switch(yi)
{
case 1:
if(money>=300 && boom<5)
{
boom++;
money=money-300;
printf("手雷+1\n");system("color 89");
printf("手雷:%d\n",boom);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d",money);system("color 89");
}
break;
case 2:
if(money>=600 && dubiao<9999999)
{
dubiao++;
money=money-600;
printf("毒镖+1\n");system("color 89");
printf("毒镖:%d\n",dubiao);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
}
break;
case 3:
if(money>=1000 && atom_boom<5)
{
atom_boom=atom_boom+1;
money=money-1000;
printf("手抛式原子弹+1\n");system("color 89");
printf("手抛式原子弹:%d\n",atom_boom);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n\n\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
}
break;
}
}
break;
case 4:
printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");system("color 89");
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个 5,皮卡大剑:%d个\n",gong1n,gong2n,gong3n,gong4n,gong5n);system("color 89");
printf("防御装备: 6,布衣:%d个 7,铁甲:%d个 8,重甲:%d个 9,传说圣甲:%d个 10,万龙甲:%d个\n11,巨龙晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,fang5n,strongman_arm);system("color 89");
int pai,shu,i;
scanf("%d",&pai);system("color 89");
switch(pai)
{
case 1:
printf("请问您要出售几件?");system("color 89");
scanf("%d",&shu);
if(gong1n>=shu)
{
gong1n=gong1n-shu;
money=money+shu*240;
printf("匕首:%d\n",gong1n);system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
else
{
printf("装备数不够,无法出售!\n");system("color 89");
break;
}
break;
case 2:
printf("请问您要出售几件?\n");system("color 89");
scanf("%d",&shu);
if(gong2n>=shu)
{
gong2n=gong2n-shu;
money=money+shu*400;
printf("西洋剑:%d\n",gong2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 3:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong3n>=shu)
{
gong3n=gong3n-shu;
money=money+shu*800;
printf("碧血战锤:%d\n",gong3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 4:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong4n>=shu)
{
gong4n=gong4n-shu;
money=money+shu*1500;
printf("尚方宝剑:%d\n",gong4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 5:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong5n>=shu)
{
gong5n=gong5n-shu;
money=money+shu*3000;
printf("皮卡大剑:%d\n",gong5n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 6:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
fang1n=fang1n-shu;
money=money+shu*240;
printf("布衣:%d\n",fang1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 7:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang2n>=shu)
{
fang2n=fang2n-shu;
money=money+shu*500;
printf("铁甲:%d\n",fang2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 8:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang3n>=shu)
{
fang3n=fang3n-shu;
money=money+shu*800;
printf("重甲:%d\n",fang3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 9:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang4n>=shu)
{
fang4n=fang4n-shu;
money=money+shu*1500;
printf("传说圣甲:%d\n",fang4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 10:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang5n>=shu)
{
fang5n=fang5n-shu;
money=money+shu*3000;
printf("万龙甲:%d\n",fang5n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 11:
printf("请问您要出售几颗?");
scanf("%d",&shu);
if(strongman_arm>=shu)
{
strongman_arm=strongman_arm-shu;
money=money+shu*4000;
printf("巨龙晶石:%d\n",strongman_arm);
printf("金币:%d\n",money);
}
else
{
printf("晶石数不够,无法出售!\n");
break;
}
break;
case 0:
break;
break;
default:
printf("没有该装备,无法出售!\n");
break;
}
break;
case 5:
int yewai;
while(1)
{
puts("=============================================================================");
printf("要去哪冒险呢?");
printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,皮卡超人游乐场 危险程度★★★★★\n\n 7,花朵宫殿 危险程度:★★★★★\n\n 8,五千龙穴 危险程度:★★★★★★\n\n 0,离开\n");system("color 8c");
puts("=============================================================================");
scanf("%d",&yewai);
switch(yewai)
{
case 1:
place_sign=place.forest1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 3:
place_sign=place.forest2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=big_strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 2:
place_sign=place.grass1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 4:
place_sign=place.grass2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 6:
s=SuiJi();
if(s<7)
{
battle=1;
guai=pika;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=dapika;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 8:
s=SuiJi();
if(s<7)
{
battle=1;
guai=cl;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else {
battle=1;
guai=jl;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 7:
place_sign=place.grass3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
if(strongman_arm>=1)
{
printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨龙晶石我要了,公主你也别想带走!\n\n\n");
guai=shitu;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨龙晶石,我可以告诉你公主的下落哦~\n\n\n");
}
else
{
printf("这里安全\n\n\n");
}
break;
if(yewai!=0)
{
printf("该区域为未知区域,无法进入。\n\n\n");system("color 89");
break;
}
}
if(yewai==0)
{
break;
printf("已离开荒野。");system("color 89");
}
}
}
break;
case 2:
ChooseWupin();
break; //显示道具,并可以使用.
case 3: //对话选项
if(place_sign==place.bar)
{
printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); system("color 89");//显示对话人物
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");system("color 89");
break;
case 2:
if(fang1n<1&&gong1n<1)
{
printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");system("color 89");
printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
}
else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");system("color 89");
break;
case 3:
printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,伏特加80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");system("color 89");
choose_number=1;
while(choose_number)
{
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money<25)
{
printf("钱不够!");system("color 89");
}
else
{
if(player.health+20<=player.max_health)
{
printf("HP+20.");system("color 89");
money-=25;
player.health+=20;
}
else
{
printf("HP满了");system("color 89");
player.health=player.max_health;
}
}
break;
case 2:
if(money<80)
{
printf("钱不够!");system("color 89");
}
else
{
if(player.health+50<=player.max_health)
{
printf("HP+50.");system("color 89");
money-=80;
player.health+=50;
}
else
{
printf("HP满了");system("color 89");
player.health=player.max_health;
}
}
break;
case 3:
if(money<150)
{
printf("钱不够!");system("color 89");
}
else
{
if(player.health+100<=player.max_health)
{
printf("HP+100.");system("color 89");
money-=150;
player.health+=100;
}
else
{
printf("HP满了");system("color 89");
player.health=player.max_health;
}
}
break;
case 0:
printf("下次再来!\n");system("color 89");
break;
default:
printf("输入错误\n\n\n");system("color 89");
break;
}
break;
}
break;
case 4:
printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");system("color 89");
int mai;
scanf("%d",&mai);
if(mai==1)
{
printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");system("color 89");
int dongxi;
scanf("%d",&dongxi);
switch(dongxi)
{
case 1:
if(money>=100&&cao<6)
{
cao++;
money=money-100;
printf ("止血草+1\n");system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
}
break;
case 2:
if(money>=150&&jijiubao<10)
{
jijiubao++;
money=money-150;
printf ("急救包+1\n");system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
}
break;
case 3:
if(money>=250&&baiyao<10)
{
baiyao++;
money=money-250;
printf ("云南白药+1\n");system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
}
break;
case 4:
if(money>=400&&superbaiyao<10)
{
superbaiyao++;
money=money-400;
printf ("超级云南白药+1\n");system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
}
break;
case 5:
if(money>=150)
{
jingyancao++;
money=money-150;
printf ("经验草+1\n");system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
}
break;
case 6:
if(money>=300)
{
jingyanbao++;
money=money-300;
printf ("经验包+1\n");system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
}
break;
case 7:
if(money>=500)
{
jingyanshi++;
money=money-500;
printf ("经验石+1\n");system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
}
break;
}
case 0:
printf("金币:%d\n",money);system("color 89");
printf("再见,欢迎下次再来!\n");system("color 89");
break;
}
if(mai==2)
{
printf("药品商人:去去去,老子没时间陪你聊。\n");system("color 89");
}
}
}
else if(place_sign==place.hotel)
printf(""老板娘!我..."\n\n\n"我忙着呢,没空理你~"\n\n\n");
else printf("这里好像没人可以聊天\n\n\n");system("color 89");
break;
case 4:
DisplayState();
break; //显示状态
case 5: //装备
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个 5,皮卡大剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n,gong5n);system("color 89");
printf("防御装备: 6,布衣:%d个 7,铁甲:%d个 8,重甲:%d个 9,传说圣甲:%d个 10万龙甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,fang5n);system("color 89");
printf("选择要装备的武器或防具:\n\n\n");system("color 89");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(gong1n>=1)
{
printf("拿起了匕首\n\n\n");system("color 89");
gong=gong1;
strcpy(gongname,"匕首");system("color 89");
}
else printf("你没有匕首可以装备\n\n\n");system("color 89");
break;
case 2:
if(gong2n>=1)
{
printf("拿起了西洋剑\n\n\n");system("color 89");
gong=gong2;
strcpy(gongname,"西洋剑");system("color 89");
}
else printf("你没有西洋剑可以装备\n\n\n");system("color 89");
break;
case 3:
if(gong3n>=1)
{
printf("拿起了碧血战锤\n\n\n");
gong=gong3;
strcpy(gongname,"碧血战锤");
}
else printf("你没有碧血战锤可以装备\n\n\n");
break;
case 4:
if(gong4n>=1)
{
printf("拿起了尚方宝剑\n\n\n");
gong=gong4;
strcpy(gongname,"尚方宝剑");
}
else printf("你没有尚方宝剑可以装备\n\n\n");
break;
case 5:
if(gong5n>=1)
{
printf("拿起了皮卡大剑\n\n\n");
gong=gong5;
strcpy(gongname,"皮卡大剑");
}
else printf("你没有皮卡大剑可以装备\n\n\n");
break;
case 6:
if(fang1n>=1)
{
printf("穿上了布衣\n\n\n");
fang=fang1;
strcpy(fangname,"布衣");
}
else printf("你没有布衣可以装备\n\n\n");
break;
case 7:
if(fang2>=1)
{
printf("穿上了铁甲\n\n\n");
fang=fang2;
strcpy(fangname,"铁甲");
}
else printf("你没有铁甲可以装备\n\n\n");
break;
case 8:
if(fang3n>=1)
{
printf("穿上了重甲\n\n\n");
fang=fang3;
strcpy(fangname,"重甲");
}
else printf("你没有重甲可以装备\n\n\n");
break;
case 9:
if(fang4n>=1)
{
printf("穿上了传说圣甲\n\n\n");
fang=fang4;
strcpy(fangname,"传说圣甲");
}
else printf("你没有传说圣甲可以装备\n\n\n");
break;
case 10:
if(fang5n>=1)
{
printf("穿上了万龙甲\n\n\n");
fang=fang5;
strcpy(fangname,"万龙甲");
}
else printf("你没有万龙甲可以装备\n\n\n");
break;
case 0:
printf("未更换装备\n\n\n");
break;
default:
printf("change error!");
}
break;
case 6:
printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,zty时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入"zty "(不包括双引号)。本次更新,我们在2.7.2的基础上进行修改,新增了界面颜色,希望大家喜欢。在这里要感谢吴昊同学,他给了我们许多宝贵的建议,谢谢。\n");system("color 89");
break;
case 0:
printf("确定退出游戏?(Y/N)\n\n\n");system("color 89");
getchar();
proof=getchar();
if(proof=='y'||proof=='Y')
{
printf("数据存储中...");system("color 89");
//向文件中更新数据;
getchar();
printf("按回车退出");system("color 89");
getchar();
return;
}
else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
else printf("继续!\n\n\n");
break;
default:
printf("输入错误!\n\n\n");
}
}
}
void DisplayState()
{
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
while(1)
{
puts("=============================================================================");
printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
s=SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
else continue;
case 2:
ChooseWupin();
break; //选择物品,可以使用,战斗中允许使用攻击性物品
case 3:
DisplayState();
break; //显示状态
case 4:
s=SuiJi();
if(s<4) //40%的概率可以逃跑
{
printf("%s逃跑了~\n\n\n",player.name);
battle=0;
return;
}
else printf("%s逃跑失败!\n\n\n",player.name);
break;
default:
printf("输入错误,重新输入!\n\n\n");
}
}
}
void printf(char *p)
{
while(1)
{
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
}
2.7.4
cpp
#include<stdio.h>
#include<ctime>
#include<bits/stdc++.h>
#include<time.h> //suiji
#include<windows.h> //SLEEP函数
struct Player //玩家结构体,并初始化player
{
char name[21];
int attack;
int defense;
int health;
long int max_health;
int level;
int exp;
int range_exp;
long int max_exp;
} player= {"勇者",50,40,100,100,1,0,0,100};
struct Enemy //怪的结构体,并初始化各种怪
{
char name[20];
char wupin[20];
int attack;
int defense;
int health;
int money;
long int exp;
int wupin_sign;
int wupinpro;
int double_attack;
int miss;
} strongman= {"森林巨人","传说圣甲",40,50,350,200,100,1,5,1,0},
witch= {"森林兽人","重甲",25,15,100,50,50,2,4,1,1},
xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,8,2,2},
big_strongman= {"熔岩巨龙","巨龙晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
lion= {"皇家士兵","尚方宝剑",60,30,280,200,100,5,5,1,0},
horse= {"草原独眼巨人","碧血战锤",28,12,90,50,50,6,5,1,1},
bee= {"草原剑客","西洋剑",17,11,60,30,35,7,5,2,2},
shitu= {"幻象*凋零风暴*","\0",2000,700,20000,10000,5000,0,1,1,0},
pika= {"皮卡超人","\0",300,40*8,1000,2000,1000,0,0,1,0},
dapika= {"大皮卡超人","皮卡大剑",350,40*10,1500,3000,2000,8,6,6,0},
cl= {"中华长龙","\0",450,50*10,2000,3500,2500,0,0,1,0},
jl= {"东方金龙","万龙甲",500,40*20,5000,10000,5000,9,6,6,1},
guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place
{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3,te1,te2,te3,te4;
} place= {1,2,3,4,5,6,7,8,9,10,11,12};
int max_exp=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=10;
int cao=3,jijiubao=3,baiyao=3,superbaiyao=3,miansi=1,boom=3,dubiao=2,atom_boom=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0,fang5=200,fang5n=0;
int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0,gong5=100,gong5n=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0;
char gongname[20]="无",fangname[20]="无";
char proof;
void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);
int main()
{
MessageBox (NULL, "欢迎来到斗破苍穹 2.7.4 正式版 !", "游戏开始提示", MB_OK);
int i=0,j=0,k=0;
char player_name[21];
Sleep(1000);
printf("-------------------.+*--欢迎来到 [苍穹世界] 2.7.4 正式版--*+.-------------------\n\n\n");system("color 89");
//如果想使用外挂,名字请输入:"zty "。
Sleep(1000);
printf("这里是苍穹世界! 契晋赫苟国的漓嘉茜公主被神秘老人绑架了!\n\n\n 伟大的勇者啊~拿起你的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");system("color 89");
scanf("%s",player_name);
strncpy(player.name,player_name,20);
if(strcmp(player.name,"zty")==0)
{
printf("\n\n\n封印多年的郑族血统啊!你终于觉醒了!\n\n\nzty,你成为了天选之人,请你救出公主吧!\n\n\n");
player.attack=999;
player.defense=999;
player.health=9999;
player.max_health=9999;
}
getchar();
OrdinaryAct();
return 0;
}
int SuiJi()
{
srand((unsigned)time(NULL));
return rand()%10;
}
int SuiJi100()
{
srand((unsigned)time(NULL));
return rand()%100;
}
void ChooseWupin() //选择物品 并使用
{
printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨龙晶石%d个 12,免死金牌%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi);system("color 8A");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(cao>0)
{
printf("使用止血草,HP增加120\n\n\n");system("color 8A");
cao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
else printf("没有止血草了\n\n\n");system("color 8A");
break;
case 2:
if(jijiubao>0)
{
printf("使用急救包,HP增加180\n\n\n");system("color 8A");
jijiubao--;
if(player.health+180>player.max_health)player.health=player.max_health;
else player.health+=180;
}
else printf("没有急救包了\n\n\n");system("color 8A");
break;
case 3:
if(baiyao>0)
{
printf("使用云南白药,HP增加240\nz\n\n");system("color 8A");
baiyao--;
if(player.health+240>player.max_health)player.health=player.max_health;
else player.health+=240;
}
else printf("没有云南白药了\n\n\n");system("color 8A");
break;
case 4:
if(superbaiyao>0)
{
printf("使用超级云南白药,HP增加400\n\n\n");system("color 8A");
superbaiyao--;
if(player.health+400>player.max_health)player.health=player.max_health;
else player.health+=400;
}
else printf("没有超级云南白药了\n\n\n");system("color 8A");
break;
case 5:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(boom>0)
{
printf("使用手雷,敌人HP减少100\n\n\n");system("color 84");
boom--;
guai.health-=100;
AttackResult();
}
}
else printf("非战斗状态,不能使用手雷!\n\n\n");system("color 84");
break;
case 6:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(dubiao>0)
{
printf("使用毒标,敌人HP减少200\n\n\n");system("color 84");
dubiao--;
guai.health-=200;
AttackResult();
}
}
else printf("非战斗状态,不能使用毒标!\n\n\n");system("color 84");
break;
case 7:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(atom_boom>0)
{
printf("使用手抛式原子弹,敌人HP减少1500\n\n\n");system("color 84");
atom_boom--;
guai.health-=1500;
AttackResult();
}
}
else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");system("color 84");
break;
case 8:
if(jingyancao>0 && player.level<200)
{
printf("使用经验草,等级增加3级\n\n\n");system("color 8E");
jingyancao--;
player.max_health=player.max_health+60;
player.attack+=9;
player.defense+=6;
player.level+=3;
player.health=player.max_health;
printf("等级:%d\n",player.level);system("color 8E");
}
else if(jingyancao<1)
{
printf("没有经验草了\n\n\n");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 9:
if(jingyanbao>0 && player.level<200)
{
if(player.level>197&&player.level<200)
{
int sheng;
sheng=100-player.level;
player.level+=sheng;
jingyanbao--;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验包,等级增加%d级",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else
{
printf("使用经验包,等级增加5级\n\n\n");system("color 8E");
jingyanbao--;
player.max_health=player.max_health+100;
player.attack+=15;
player.defense+=10;
player.level+=5;
player.health=player.max_health;
printf("等级:%d\n",player.level);system("color 8E");
}
}
else if(jingyanbao<1)
{
printf("没有经验包了");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 10:
if(jingyanshi>0 && player.level<200)
{
if(player.level>192&&player.level<200)
{
int sheng;
sheng=100-player.level;
player.level+=sheng;
player.max_health+=sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验石,等级增加%d级\n",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else
{
printf("使用经验石,等级增加10级\n");system("color 8E");
jingyanshi--;
player.max_health=player.max_health+200;
player.attack+=30;
player.defense+=20;
player.level+=10;
player.health=player.max_health;
}
}
else if(jingyanshi<1)
{
printf("没有经验石了\n\n\n");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 11:
if(strongman_arm>0 && player.level<200)
{
if(player.level>182&&player.level<200)
{
int sheng;
sheng=100-player.level;
player.level+=sheng;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用巨龙晶石,等级增加%d级",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else
{
printf("使用巨龙晶石,等级增加20级\n\n\n");system("color 8E");
strongman_arm--;
player.max_health=player.max_health+400;
player.attack+=60;
player.defense+=40;
player.health+=999999;
player.level+=20;
printf("等级:%d\n",player.level);system("color 8E");
}
}
else if(strongman_arm<1)
{
printf("没有巨龙晶石了。\n\n\n");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 12:
if(miansi>0)
{
printf("使用免死金牌,HP满\n\n\n");system("color 8b");
miansi--;
if(player.health+999999>player.max_health)player.health=player.max_health;
else player.health+=999999;
}else printf("没有免死金牌了\n\n\n"); system("color 8b");break;
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}
int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
{
if(guai.health<=0)
{
battle=0;
printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);system("color 8C");
player.exp+=guai.exp;
player.range_exp+=guai.exp;
money+=guai.money;
s=SuiJi();
if(s<guai.wupinpro)
{
printf("从敌人尸骸中发现");system("color 8C");
printf("%s\n\n\n",guai.wupin);
AddWupin(guai.wupin_sign);
}
WhetherLevelUp();
if(strcmp(guai.name,"幻象*凋零风暴*")==0)
{
printf("你把公主救了出来\n\n你可以在主页面退出\n\n");system("color 8C");
}
return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
}
else
{
int s=SuiJi();
if((guai.attack+s-player.defense/3)<0)
{
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);system("color 8C");
}
else
{
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);system("color 8C");
}
if(player.health<0)
{
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);system("color CC");
money-=player.level*500;
player.health=player.max_health/5;
OrdinaryAct();//
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign)
{
switch(wupin_sign)
{
case 1:
fang4n++;
break;
case 2:
fang3n++;
break;
case 3:
fang2n++;
break;
case 4:
strongman_arm++;
break;
case 5:
gong4n++;
break;
case 6:
gong3n++;
break;
case 7:
gong2n++;
break;
case 8:
gong5n++;
break;
case 9:
fang5n++;
break;
default:
printf("AddWupin error\n\n\n");
}
}
void WhetherLevelUp()
{
int i=0,j=0;
int l1=player.range_exp/100;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
{
if(l1==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else
{
printf("好厉害!连升%d级!",l1);system("color 8E");
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);system("color 8E");
player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0)
{
if(l2==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else
{
printf("好厉害!连升%d级!",l1);system("color 8E");
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
}
else if(l3>0)
{
if(l3==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{
while(1)
{
// \(1000);
// system("cls");
puts("=============================================================================");system("color 89");
printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");system("color 89");
puts("=============================================================================");system("color 89");
switch(scanf("%d",&choose_number),choose_number)
{
case 1: //显示移动菜单
printf("要去哪里?\n\n\n");system("color 89");
printf("1,小郑子酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");system("color 89");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
place_sign=place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:
place_sign=place.hotel; //进入旅店
printf("金币:%d",money);system("color 89");
printf("要开房吗? 200个金币 1,是 0,否\n\n\n");system("color 89");
choose_number=1;
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money-200<=0) //判断钱是否够
{
printf("Sorry,你的钱不够~\n\n\n");system("color 89");
printf("金币:%d",money);system("color 89");
}
else
{
printf("好好休息\nHP满\n第二天了\n\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
money-=200; //花费200住店费
player.health=player.max_health; //体力满
}
break;
case 0:
printf("下次再来!\n\n\n");system("color 89");
break;
default:
printf("hotel talk error!\n\n\n");system("color 89");
}
place_sign=0;
break;
case 3:
int yongju,gong,fang;
printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");system("color 89");
scanf("%d",&yongju);
switch(yongju)
{
case 1:
printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,西洋剑¥500 3,碧血战锤¥1000\n\n\n");system("color 89");
scanf("%d",&gong);
switch(gong)
{
case 1:
if(money>=300)
{
gong1n++;
money=money-300;
printf ("匕首+1\n");system("color 89");
printf("匕首:%d个\n",gong1n);system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
case 2:
if(money>=500)
{
gong2n++;
money=money-500;
printf ("西洋剑+1\n");system("color 89");
printf("西洋剑:%d个\n",gong2n);system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
case 3:
if(money>=1000)
{
gong3n++;
money=money-1000;
printf ("碧血战锤+1\n");system("color 89");
printf("碧血战锤:%d个\n",gong3n);system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
default:
printf("对不起,我们只会打造以上武器。");system("color 89");
break;
}
break;
case 2:
int fang;
printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,重甲¥1000\n\n\n");system("color 89");
scanf("%d",&fang);
switch(fang)
{
case 1:
if(money>=300)
{
fang1n++;
money=money-300;
printf ("布衣+1\n");system("color 89");
printf("布衣:%d个\n",fang1n);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
}
break;
case 2:
if(money>=500)
{
fang2n++;
money=money-500;
printf ("铁甲+1\n");system("color 89");
printf("铁甲:%d个\n",fang2n);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d",money);system("color 89");
}
break;
case 3:
if(money>=1000)
{
fang3n++;
money=money-1000;
printf ("重甲+1\n");system("color 89");
printf("重甲:%d个\n",fang3n);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
}
default:
printf("对不起,我们只会打造以上防具。");system("color 89");
break;
}
printf("金币:%d\n",money);system("color 89");
break;
case 3:
printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");system("color 89");
int yi;
scanf("%d",&yi);
switch(yi)
{
case 1:
if(money>=300 && boom<5)
{
boom++;
money=money-300;
printf("手雷+1\n");system("color 89");
printf("手雷:%d\n",boom);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d",money);system("color 89");
}
break;
case 2:
if(money>=600 && dubiao<9999999)
{
dubiao++;
money=money-600;
printf("毒镖+1\n");system("color 89");
printf("毒镖:%d\n",dubiao);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
}
break;
case 3:
if(money>=1000 && atom_boom<5)
{
atom_boom=atom_boom+1;
money=money-1000;
printf("手抛式原子弹+1\n");system("color 89");
printf("手抛式原子弹:%d\n",atom_boom);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n\n\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
}
break;
}
}
break;
case 4:
printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");system("color 89");
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个 5,皮卡大剑:%d个\n",gong1n,gong2n,gong3n,gong4n,gong5n);system("color 89");
printf("防御装备: 6,布衣:%d个 7,铁甲:%d个 8,重甲:%d个 9,传说圣甲:%d个 10,万龙甲:%d个\n11,巨龙晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,fang5n,strongman_arm);system("color 89");
int pai,shu,i;
scanf("%d",&pai);system("color 89");
switch(pai)
{
case 1:
printf("请问您要出售几件?");system("color 89");
scanf("%d",&shu);
if(gong1n>=shu)
{
gong1n=gong1n-shu;
money=money+shu*240;
printf("匕首:%d\n",gong1n);system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
else
{
printf("装备数不够,无法出售!\n");system("color 89");
break;
}
break;
case 2:
printf("请问您要出售几件?\n");system("color 89");
scanf("%d",&shu);
if(gong2n>=shu)
{
gong2n=gong2n-shu;
money=money+shu*400;
printf("西洋剑:%d\n",gong2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 3:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong3n>=shu)
{
gong3n=gong3n-shu;
money=money+shu*800;
printf("碧血战锤:%d\n",gong3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 4:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong4n>=shu)
{
gong4n=gong4n-shu;
money=money+shu*1500;
printf("尚方宝剑:%d\n",gong4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 5:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong5n>=shu)
{
gong5n=gong5n-shu;
money=money+shu*3000;
printf("皮卡大剑:%d\n",gong5n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 6:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
fang1n=fang1n-shu;
money=money+shu*240;
printf("布衣:%d\n",fang1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 7:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang2n>=shu)
{
fang2n=fang2n-shu;
money=money+shu*500;
printf("铁甲:%d\n",fang2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 8:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang3n>=shu)
{
fang3n=fang3n-shu;
money=money+shu*800;
printf("重甲:%d\n",fang3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 9:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang4n>=shu)
{
fang4n=fang4n-shu;
money=money+shu*1500;
printf("传说圣甲:%d\n",fang4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 10:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang5n>=shu)
{
fang5n=fang5n-shu;
money=money+shu*3000;
printf("万龙甲:%d\n",fang5n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 11:
printf("请问您要出售几颗?");
scanf("%d",&shu);
if(strongman_arm>=shu)
{
strongman_arm=strongman_arm-shu;
money=money+shu*4000;
printf("巨龙晶石:%d\n",strongman_arm);
printf("金币:%d\n",money);
}
else
{
printf("晶石数不够,无法出售!\n");
break;
}
break;
case 0:
break;
break;
default:
printf("没有该装备,无法出售!\n");
break;
}
break;
case 5:
int yewai;
while(1)
{
puts("=============================================================================");
printf("要去哪冒险呢?");
printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,皮卡超人游乐场 危险程度★★★★★\n\n 7,花朵宫殿 危险程度:★★★★★\n\n 8,五千龙穴 危险程度:★★★★★★\n\n 0,离开\n");system("color 8c");
puts("=============================================================================");
scanf("%d",&yewai);
switch(yewai)
{
case 1:
place_sign=place.forest1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 3:
place_sign=place.forest2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=big_strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 2:
place_sign=place.grass1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 4:
place_sign=place.grass2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 6:
s=SuiJi();
if(s<7)
{
battle=1;
guai=pika;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=dapika;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 8:
s=SuiJi();
if(s<7)
{
battle=1;
guai=cl;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else {
battle=1;
guai=jl;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 7:
place_sign=place.grass3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
if(strongman_arm>=1)
{
printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨龙晶石我要了,公主你也别想带走!\n\n\n");
guai=shitu;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨龙晶石,我可以告诉你公主的下落哦~\n\n\n");
}
else
{
printf("这里安全\n\n\n");
}
break;
if(yewai!=0)
{
printf("该区域为未知区域,无法进入。\n\n\n");system("color 89");
break;
}
}
if(yewai==0)
{
break;
printf("已离开荒野。");system("color 89");
}
}
}
break;
case 2:
ChooseWupin();
break; //显示道具,并可以使用.
case 3: //对话选项
if(place_sign==place.bar)
{
printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); system("color 89");//显示对话人物
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");system("color 89");
break;
case 2:
if(fang1n<1&&gong1n<1)
{
printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");system("color 89");
printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
}
else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");system("color 89");
break;
case 3:
printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,伏特加80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");system("color 89");
choose_number=1;
while(choose_number)
{
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money<25)
{
printf("钱不够!");system("color 89");
}
else
{
if(player.health+20<=player.max_health)
{
printf("HP+20.");system("color 89");
money-=25;
player.health+=20;
}
else
{
printf("HP满了");system("color 89");
player.health=player.max_health;
}
}
break;
case 2:
if(money<80)
{
printf("钱不够!");system("color 89");
}
else
{
if(player.health+50<=player.max_health)
{
printf("HP+50.");system("color 89");
money-=80;
player.health+=50;
}
else
{
printf("HP满了");system("color 89");
player.health=player.max_health;
}
}
break;
case 3:
if(money<150)
{
printf("钱不够!");system("color 89");
}
else
{
if(player.health+100<=player.max_health)
{
printf("HP+100.");system("color 89");
money-=150;
player.health+=100;
}
else
{
printf("HP满了");system("color 89");
player.health=player.max_health;
}
}
break;
case 0:
printf("下次再来!\n");system("color 89");
break;
default:
printf("输入错误\n\n\n");system("color 89");
break;
}
break;
}
break;
case 4:
printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");system("color 89");
int mai;
scanf("%d",&mai);
if(mai==1)
{
printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");system("color 89");
int dongxi;
scanf("%d",&dongxi);
switch(dongxi)
{
case 1:
if(money>=100&&cao<6)
{
cao++;
money=money-100;
printf ("止血草+1\n");system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
}
break;
case 2:
if(money>=150&&jijiubao<10)
{
jijiubao++;
money=money-150;
printf ("急救包+1\n");system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
}
break;
case 3:
if(money>=250&&baiyao<10)
{
baiyao++;
money=money-250;
printf ("云南白药+1\n");system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
}
break;
case 4:
if(money>=400&&superbaiyao<10)
{
superbaiyao++;
money=money-400;
printf ("超级云南白药+1\n");system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
}
break;
case 5:
if(money>=150)
{
jingyancao++;
money=money-150;
printf ("经验草+1\n");system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
}
break;
case 6:
if(money>=300)
{
jingyanbao++;
money=money-300;
printf ("经验包+1\n");system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
}
break;
case 7:
if(money>=500)
{
jingyanshi++;
money=money-500;
printf ("经验石+1\n");system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
}
break;
}
case 0:
printf("金币:%d\n",money);system("color 89");
printf("再见,欢迎下次再来!\n");system("color 89");
break;
}
if(mai==2)
{
printf("药品商人:去去去,老子没时间陪你聊。\n");system("color 89");
}
}
}
else if(place_sign==place.hotel)
printf(""老板娘!我..."\n\n\n"我忙着呢,没空理你~"\n\n\n");
else printf("这里好像没人可以聊天\n\n\n");system("color 89");
break;
case 4:
DisplayState();
break; //显示状态
case 5: //装备
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个 5,皮卡大剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n,gong5n);system("color 89");
printf("防御装备: 6,布衣:%d个 7,铁甲:%d个 8,重甲:%d个 9,传说圣甲:%d个 10万龙甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,fang5n);system("color 89");
printf("选择要装备的武器或防具:\n\n\n");system("color 89");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(gong1n>=1)
{
printf("拿起了匕首\n\n\n");system("color 89");
gong=gong1;
strcpy(gongname,"匕首");system("color 89");
}
else printf("你没有匕首可以装备\n\n\n");system("color 89");
break;
case 2:
if(gong2n>=1)
{
printf("拿起了西洋剑\n\n\n");system("color 89");
gong=gong2;
strcpy(gongname,"西洋剑");system("color 89");
}
else printf("你没有西洋剑可以装备\n\n\n");system("color 89");
break;
case 3:
if(gong3n>=1)
{
printf("拿起了碧血战锤\n\n\n");
gong=gong3;
strcpy(gongname,"碧血战锤");
}
else printf("你没有碧血战锤可以装备\n\n\n");
break;
case 4:
if(gong4n>=1)
{
printf("拿起了尚方宝剑\n\n\n");
gong=gong4;
strcpy(gongname,"尚方宝剑");
}
else printf("你没有尚方宝剑可以装备\n\n\n");
break;
case 5:
if(gong5n>=1)
{
printf("拿起了皮卡大剑\n\n\n");
gong=gong5;
strcpy(gongname,"皮卡大剑");
}
else printf("你没有皮卡大剑可以装备\n\n\n");
break;
case 6:
if(fang1n>=1)
{
printf("穿上了布衣\n\n\n");
fang=fang1;
strcpy(fangname,"布衣");
}
else printf("你没有布衣可以装备\n\n\n");
break;
case 7:
if(fang2>=1)
{
printf("穿上了铁甲\n\n\n");
fang=fang2;
strcpy(fangname,"铁甲");
}
else printf("你没有铁甲可以装备\n\n\n");
break;
case 8:
if(fang3n>=1)
{
printf("穿上了重甲\n\n\n");
fang=fang3;
strcpy(fangname,"重甲");
}
else printf("你没有重甲可以装备\n\n\n");
break;
case 9:
if(fang4n>=1)
{
printf("穿上了传说圣甲\n\n\n");
fang=fang4;
strcpy(fangname,"传说圣甲");
}
else printf("你没有传说圣甲可以装备\n\n\n");
break;
case 10:
if(fang5n>=1)
{
printf("穿上了万龙甲\n\n\n");
fang=fang5;
strcpy(fangname,"万龙甲");
}
else printf("你没有万龙甲可以装备\n\n\n");
break;
case 0:
printf("未更换装备\n\n\n");
break;
default:
printf("change error!");
}
break;
case 6:
printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,zty时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入"zty "(不包括双引号)。我们在2.0的基础上进行更新,新增游戏开始提示,希望大家喜欢。在这里要感谢离陌同学,他给了我们许多宝贵的建议,谢谢。\n");system("color 89");
break;
case 0:
printf("确定退出游戏?(Y/N)\n\n\n");system("color 89");
getchar();
proof=getchar();
if(proof=='y'||proof=='Y')
{
printf("数据存储中...");system("color 89");
//向文件中更新数据;
getchar();
printf("按回车退出");system("color 89");
getchar();
return;
}
else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
else printf("继续!\n\n\n");
break;
default:
printf("输入错误!\n\n\n");
}
}
}
void DisplayState()
{
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
while(1)
{
puts("=============================================================================");
printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
s=SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
else continue;
case 2:
ChooseWupin();
break; //选择物品,可以使用,战斗中允许使用攻击性物品
case 3:
DisplayState();
break; //显示状态
case 4:
s=SuiJi();
if(s<4) //40%的概率可以逃跑
{
printf("%s逃跑了~\n\n\n",player.name);
battle=0;
return;
}
else printf("%s逃跑失败!\n\n\n",player.name);
break;
default:
printf("输入错误,重新输入!\n\n\n");
}
}
}
void printf(char *p)
{
while(1)
{
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
}
2.8.1
cpp
#include<stdio.h>
#include<iostream>
#include<ctime>
#include<bits/stdc++.h>
#include<time.h> //suiji
#include<windows.h> //SLEEP函数
using namespace std;
struct Player //玩家结构体,并初始化player
{
char name[21];
int attack;
int defense;
int health;
long int max_health;
int level;
int exp;
int range_exp;
long int max_exp;
} player= {"勇者",50,40,100,100,1,0,0,100};
struct Enemy //怪的结构体,并初始化各种怪
{
char name[20];
char wupin[20];
int attack;
int defense;
int health;
int money;
long int exp;
int wupin_sign;
int wupinpro;
int double_attack;
int miss;
} strongman= {"森林巨人","传说圣甲",40,50,350,200,100,1,5,1,0},
witch= {"森林兽人","重甲",25,15,100,50,50,2,4,1,1},
xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,8,2,2},
big_strongman= {"熔岩巨龙","巨龙晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
lion= {"皇家士兵","尚方宝剑",60,30,280,200,100,5,5,1,0},
horse= {"草原独眼巨人","碧血战锤",28,12,90,50,50,6,5,1,1},
bee= {"草原剑客","西洋剑",17,11,60,30,35,7,5,2,2},
shitu= {"幻象*凋零风暴*","\0",2000,700,20000,10000,5000,0,1,1,0},
pika= {"皮卡超人","\0",300,40*8,1000,2000,1000,0,0,1,0},
dapika= {"大皮卡超人","皮卡大剑",350,40*10,1500,3000,2000,8,6,6,0},
cl= {"中华长龙","\0",450,50*10,2000,3500,2500,0,0,1,0},
jl= {"东方金龙","万龙甲",500,40*20,5000,10000,5000,9,6,6,1},
guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place
{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3,te1,te2,te3,te4;
} place= {1,2,3,4,5,6,7,8,9,10,11,12};
int max_exp=0;
int htsr;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=10;
int cao=3,jijiubao=3,baiyao=3,superbaiyao=3,miansi=1,boom=3,dubiao=2,atom_boom=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0,fang5=200,fang5n=0;
int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0,gong5=100,gong5n=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0,htmmcs=5;
char gongname[20]="无",fangname[20]="无";
char proof;
void AddWupin(int);
int AttackResult();
void BattleAct(); // ____
void ChooseWupin(); // /___/|
void DisplayState(); // | |/
void OrdinaryAct(); //▔▔
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);
int main()
{
MessageBox (NULL, "欢迎来到斗破苍穹 2.8.0 正式版 !", "斗破苍穹 2.8.0 游戏开始提示", MB_OK);
int i=0,j=0,k=0;
char player_name[21];
Sleep(1000);
printf(" _________________________________ ");system("color 89");
printf(" /________________________________/| ");system("color 89");
printf(" _.+=*^--{|欢迎来到 [苍穹世界] 2.8.0 正式版|}--^*=+._ ");system("color 89");
printf(" ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ \n");system("color 89");
//如果想使用外挂,名字请输入:"zty "。
Sleep(1000);
printf("这里是苍穹世界! 契晋赫苟国的漓嘉茜公主被神秘老人绑架了!\n\n\n 伟大的勇者啊~拿起你的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");system("color 89");
scanf("%s",player_name);
strncpy(player.name,player_name,20);
if(strcmp(player.name,"zty")==0)
{
printf("\n\n\n封印多年的郑族血统啊!你终于觉醒了!\n\n\nzty,你成为了天选之人,请你救出公主吧!\n\n\n");
player.attack=999;
player.defense=999;
player.health=9999;
player.max_health=9999;
}
getchar();
OrdinaryAct();
return 0;
}
int SuiJi()
{
srand((unsigned)time(NULL));
return rand()%10;
}
int SuiJi100()
{
srand((unsigned)time(NULL));
return rand()%100;
}
void ChooseWupin() //选择物品 并使用
{
printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨龙晶石%d个 12,免死金牌%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi);system("color 8A");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(cao>0)
{
printf("使用止血草,HP增加120\n\n\n");system("color 8A");
cao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
else printf("没有止血草了\n\n\n");system("color 8A");
break;
case 2:
if(jijiubao>0)
{
printf("使用急救包,HP增加180\n\n\n");system("color 8A");
jijiubao--;
if(player.health+180>player.max_health)player.health=player.max_health;
else player.health+=180;
}
else printf("没有急救包了\n\n\n");system("color 8A");
break;
case 3:
if(baiyao>0)
{
printf("使用云南白药,HP增加240\nz\n\n");system("color 8A");
baiyao--;
if(player.health+240>player.max_health)player.health=player.max_health;
else player.health+=240;
}
else printf("没有云南白药了\n\n\n");system("color 8A");
break;
case 4:
if(superbaiyao>0)
{
printf("使用超级云南白药,HP增加400\n\n\n");system("color 8A");
superbaiyao--;
if(player.health+400>player.max_health)player.health=player.max_health;
else player.health+=400;
}
else printf("没有超级云南白药了\n\n\n");system("color 8A");
break;
case 5:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(boom>0)
{
printf("使用手雷,敌人HP减少100\n\n\n");system("color 84");
boom--;
guai.health-=100;
AttackResult();
}
}
else printf("非战斗状态,不能使用手雷!\n\n\n");system("color 84");
break;
case 6:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(dubiao>0)
{
printf("使用毒标,敌人HP减少200\n\n\n");system("color 84");
dubiao--;
guai.health-=200;
AttackResult();
}
}
else printf("非战斗状态,不能使用毒标!\n\n\n");system("color 84");
break;
case 7:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(atom_boom>0)
{
printf("使用手抛式原子弹,敌人HP减少1500\n\n\n");system("color 84");
atom_boom--;
guai.health-=1500;
AttackResult();
}
}
else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");system("color 84");
break;
case 8:
if(jingyancao>0 && player.level<200)
{
printf("使用经验草,等级增加3级\n\n\n");system("color 8E");
jingyancao--;
player.max_health=player.max_health+60;
player.attack+=9;
player.defense+=6;
player.level+=3;
player.health=player.max_health;
printf("等级:%d\n",player.level);system("color 8E");
}
else if(jingyancao<1)
{
printf("没有经验草了\n\n\n");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 9:
if(jingyanbao>0 && player.level<200)
{
if(player.level>197&&player.level<200)
{
int sheng;
sheng=100-player.level;
player.level+=sheng;
jingyanbao--;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验包,等级增加%d级",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else
{
printf("使用经验包,等级增加5级\n\n\n");system("color 8E");
jingyanbao--;
player.max_health=player.max_health+100;
player.attack+=15;
player.defense+=10;
player.level+=5;
player.health=player.max_health;
printf("等级:%d\n",player.level);system("color 8E");
}
}
else if(jingyanbao<1)
{
printf("没有经验包了");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 10:
if(jingyanshi>0 && player.level<200)
{
if(player.level>192&&player.level<200)
{
int sheng;
sheng=100-player.level;
player.level+=sheng;
player.max_health+=sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验石,等级增加%d级\n",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else
{
printf("使用经验石,等级增加10级\n");system("color 8E");
jingyanshi--;
player.max_health=player.max_health+200;
player.attack+=30;
player.defense+=20;
player.level+=10;
player.health=player.max_health;
}
}
else if(jingyanshi<1)
{
printf("没有经验石了\n\n\n");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 11:
if(strongman_arm>0 && player.level<200)
{
if(player.level>182&&player.level<200)
{
int sheng;
sheng=100-player.level;
player.level+=sheng;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用巨龙晶石,等级增加%d级",sheng);system("color 8E");
printf("等级:%d\n",player.level);system("color 8E");
}
else
{
printf("使用巨龙晶石,等级增加20级\n\n\n");system("color 8E");
strongman_arm--;
player.max_health=player.max_health+400;
player.attack+=60;
player.defense+=40;
player.health+=999999;
player.level+=20;
printf("等级:%d\n",player.level);system("color 8E");
}
}
else if(strongman_arm<1)
{
printf("没有巨龙晶石了。\n\n\n");system("color 8E");
}
else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E");
break;
case 12:
if(miansi>0)
{
printf("使用免死金牌,HP满\n\n\n");system("color 8b");
miansi--;
if(player.health+999999>player.max_health)player.health=player.max_health;
else player.health+=999999;
}else printf("没有免死金牌了\n\n\n"); system("color 8b");break;
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}
int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
{
if(guai.health<=0)
{
battle=0;
printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);system("color 8C");
player.exp+=guai.exp;
player.range_exp+=guai.exp;
money+=guai.money;
s=SuiJi();
if(s<guai.wupinpro)
{
printf("从敌人尸骸中发现");system("color 8C");
printf("%s\n\n\n",guai.wupin);
AddWupin(guai.wupin_sign);
}
WhetherLevelUp();
if(strcmp(guai.name,"幻象*凋零风暴*")==0)
{
printf("你把公主救了出来\n\n你可以在主页面退出\n\n");system("color 8C");
}
return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
}
else
{
int s=SuiJi();
if((guai.attack+s-player.defense/3)<0)
{
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);system("color 8C");
}
else
{
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);system("color 8C");
}
if(player.health<0)
{
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);system("color CC");
money-=player.level*500;
player.health=player.max_health/5;
OrdinaryAct();//
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign)
{
switch(wupin_sign)
{
case 1:
fang4n++;
break;
case 2:
fang3n++;
break;
case 3:
fang2n++;
break;
case 4:
strongman_arm++;
break;
case 5:
gong4n++;
break;
case 6:
gong3n++;
break;
case 7:
gong2n++;
break;
case 8:
gong5n++;
break;
case 9:
fang5n++;
break;
default:
printf("AddWupin error\n\n\n");
}
}
void WhetherLevelUp()
{
int i=0,j=0;
int l1=player.range_exp/100;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
{
if(l1==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else
{
printf("好厉害!连升%d级!",l1);system("color 8E");
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);system("color 8E");
player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0)
{
if(l2==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else
{
printf("好厉害!连升%d级!",l1);system("color 8E");
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
}
else if(l3>0)
{
if(l3==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);system("color 8E");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{
while(1)
{
// \(1000);
// system("cls");
puts("=============================================================================");system("color 89");
printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 7,打开后台 0,退出游戏\n\n\n");system("color 89");
puts("=============================================================================");system("color 89");
switch(scanf("%d",&choose_number),choose_number)
{
case 1: //显示移动菜单
printf("要去哪里?\n\n\n");system("color 89");
printf("1,小郑子酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");system("color 89");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
place_sign=place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:
place_sign=place.hotel; //进入旅店
printf("金币:%d",money);system("color 89");
printf("要开房吗? 200个金币 1,是 0,否\n\n\n");system("color 89");
choose_number=1;
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money-200<=0) //判断钱是否够
{
printf("Sorry,你的钱不够~\n\n\n");system("color 89");
printf("金币:%d",money);system("color 89");
}
else
{
printf("好好休息\nHP满\n第二天了\n\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
money-=200; //花费200住店费
player.health=player.max_health; //体力满
}
break;
case 0:
printf("下次再来!\n\n\n");system("color 89");
break;
default:
printf("hotel talk error!\n\n\n");system("color 89");
}
place_sign=0;
break;
case 3:
int yongju,gong,fang;
printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");system("color 89");
scanf("%d",&yongju);
switch(yongju)
{
case 1:
printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,西洋剑¥500 3,碧血战锤¥1000\n\n\n");system("color 89");
scanf("%d",&gong);
switch(gong)
{
case 1:
if(money>=300)
{
gong1n++;
money=money-300;
printf ("匕首+1\n");system("color 89");
printf("匕首:%d个\n",gong1n);system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
case 2:
if(money>=500)
{
gong2n++;
money=money-500;
printf ("西洋剑+1\n");system("color 89");
printf("西洋剑:%d个\n",gong2n);system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
case 3:
if(money>=1000)
{
gong3n++;
money=money-1000;
printf ("碧血战锤+1\n");system("color 89");
printf("碧血战锤:%d个\n",gong3n);system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
default:
printf("对不起,我们只会打造以上武器。");system("color 89");
break;
}
break;
case 2:
int fang;
printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,重甲¥1000\n\n\n");system("color 89");
scanf("%d",&fang);
switch(fang)
{
case 1:
if(money>=300)
{
fang1n++;
money=money-300;
printf ("布衣+1\n");system("color 89");
printf("布衣:%d个\n",fang1n);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
}
break;
case 2:
if(money>=500)
{
fang2n++;
money=money-500;
printf ("铁甲+1\n");system("color 89");
printf("铁甲:%d个\n",fang2n);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d",money);system("color 89");
}
break;
case 3:
if(money>=1000)
{
fang3n++;
money=money-1000;
printf ("重甲+1\n");system("color 89");
printf("重甲:%d个\n",fang3n);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
}
default:
printf("对不起,我们只会打造以上防具。");system("color 89");
break;
}
printf("金币:%d\n",money);system("color 89");
break;
case 3:
printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");system("color 89");
int yi;
scanf("%d",&yi);
switch(yi)
{
case 1:
if(money>=300 && boom<5)
{
boom++;
money=money-300;
printf("手雷+1\n");system("color 89");
printf("手雷:%d\n",boom);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d",money);system("color 89");
}
break;
case 2:
if(money>=600 && dubiao<9999999)
{
dubiao++;
money=money-600;
printf("毒镖+1\n");system("color 89");
printf("毒镖:%d\n",dubiao);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
}
break;
case 3:
if(money>=1000 && atom_boom<5)
{
atom_boom=atom_boom+1;
money=money-1000;
printf("手抛式原子弹+1\n");system("color 89");
printf("手抛式原子弹:%d\n",atom_boom);system("color 89");
printf("金币:%d\n",money);system("color 89");
}
else
{
printf("钱不够!\n\n\n");system("color 89");
printf("金币:%d\n",money);system("color 89");
}
break;
}
}
break;
case 4:
printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");system("color 89");
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个 5,皮卡大剑:%d个\n",gong1n,gong2n,gong3n,gong4n,gong5n);system("color 89");
printf("防御装备: 6,布衣:%d个 7,铁甲:%d个 8,重甲:%d个 9,传说圣甲:%d个 10,万龙甲:%d个\n11,巨龙晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,fang5n,strongman_arm);system("color 89");
int pai,shu,i;
scanf("%d",&pai);system("color 89");
switch(pai)
{
case 1:
printf("请问您要出售几件?");system("color 89");
scanf("%d",&shu);
if(gong1n>=shu)
{
gong1n=gong1n-shu;
money=money+shu*240;
printf("匕首:%d\n",gong1n);system("color 89");
printf("金币:%d\n",money);system("color 89");
break;
}
else
{
printf("装备数不够,无法出售!\n");system("color 89");
break;
}
break;
case 2:
printf("请问您要出售几件?\n");system("color 89");
scanf("%d",&shu);
if(gong2n>=shu)
{
gong2n=gong2n-shu;
money=money+shu*400;
printf("西洋剑:%d\n",gong2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 3:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong3n>=shu)
{
gong3n=gong3n-shu;
money=money+shu*800;
printf("碧血战锤:%d\n",gong3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 4:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong4n>=shu)
{
gong4n=gong4n-shu;
money=money+shu*1500;
printf("尚方宝剑:%d\n",gong4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 5:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong5n>=shu)
{
gong5n=gong5n-shu;
money=money+shu*3000;
printf("皮卡大剑:%d\n",gong5n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 6:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
fang1n=fang1n-shu;
money=money+shu*240;
printf("布衣:%d\n",fang1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 7:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang2n>=shu)
{
fang2n=fang2n-shu;
money=money+shu*500;
printf("铁甲:%d\n",fang2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 8:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang3n>=shu)
{
fang3n=fang3n-shu;
money=money+shu*800;
printf("重甲:%d\n",fang3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 9:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang4n>=shu)
{
fang4n=fang4n-shu;
money=money+shu*1500;
printf("传说圣甲:%d\n",fang4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 10:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang5n>=shu)
{
fang5n=fang5n-shu;
money=money+shu*3000;
printf("万龙甲:%d\n",fang5n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 11:
printf("请问您要出售几颗?");
scanf("%d",&shu);
if(strongman_arm>=shu)
{
strongman_arm=strongman_arm-shu;
money=money+shu*4000;
printf("巨龙晶石:%d\n",strongman_arm);
printf("金币:%d\n",money);
}
else
{
printf("晶石数不够,无法出售!\n");
break;
}
break;
case 0:
break;
break;
default:
printf("没有该装备,无法出售!\n");
break;
}
break;
case 5:
int yewai;
while(1)
{
puts("=============================================================================");
printf("要去哪冒险呢?");
printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,皮卡超人游乐场 危险程度★★★★★\n\n 7,花朵宫殿 危险程度:★★★★★\n\n 8,五千龙穴 危险程度:★★★★★★\n\n 0,离开\n");system("color 8c");
puts("=============================================================================");
scanf("%d",&yewai);
switch(yewai)
{
case 1:
place_sign=place.forest1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 3:
place_sign=place.forest2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=big_strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 2:
place_sign=place.grass1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 4:
place_sign=place.grass2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 6:
s=SuiJi();
if(s<7)
{
battle=1;
guai=pika;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=dapika;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 8:
s=SuiJi();
if(s<7)
{
battle=1;
guai=cl;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else {
battle=1;
guai=jl;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
break;
case 7:
place_sign=place.grass3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
if(strongman_arm>=1)
{
printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨龙晶石我要了,公主你也别想带走!\n\n\n");
guai=shitu;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨龙晶石,我可以告诉你公主的下落哦~\n\n\n");
}
else
{
printf("这里安全\n\n\n");
}
break;
if(yewai!=0)
{
printf("该区域为未知区域,无法进入。\n\n\n");system("color 89");
break;
}
}
if(yewai==0)
{
break;
printf("已离开荒野。");system("color 89");
}
}
}
break;
case 2:
ChooseWupin();
break; //显示道具,并可以使用.
case 3: //对话选项
if(place_sign==place.bar)
{
printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); system("color 89");//显示对话人物
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");system("color 89");
break;
case 2:
if(fang1n<1&&gong1n<1)
{
printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");system("color 89");
printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
}
else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");system("color 89");
break;
case 3:
printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,伏特加80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");system("color 89");
choose_number=1;
while(choose_number)
{
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(money<25){
printf("钱不够!");system("color 89");
}
else
{
if(player.health+20<=player.max_health){
printf("HP+20.");system("color 89");
money-=25;
player.health+=20;
}
else{
printf("HP满了");system("color 89");
player.health=player.max_health;
}
}
break;
case 2:
if(money<80){
printf("钱不够!");system("color 89");
}
else{
if(player.health+50<=player.max_health){
printf("HP+50.");system("color 89");
money-=80;
player.health+=50;
}
else{
printf("HP满了");system("color 89");
player.health=player.max_health;
}
}
break;
case 3:
if(money<150){
printf("钱不够!");system("color 89");
}
else{
if(player.health+100<=player.max_health){
printf("HP+100.");system("color 89");
money-=150;
player.health+=100;
}
else{
printf("HP满了");system("color 89");
player.health=player.max_health;
}
}
break;
case 0:
printf("下次再来!\n");system("color 89");
break;
default:
printf("输入错误\n\n\n");system("color 89");
break;
}
break;
}
break;
case 4:
printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");system("color 89");
int mai;
scanf("%d",&mai);
if(mai==1){
printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");system("color 89");
int dongxi;
scanf("%d",&dongxi);
switch(dongxi){
case 1:
if(money>=100&&cao<6){
cao++;
money=money-100;
printf ("止血草+1\n");system("color 89");
}
else{
printf("钱不够!\n");system("color 89");
}
break;
case 2:
if(money>=150&&jijiubao<10){
jijiubao++;
money=money-150;
printf ("急救包+1\n");system("color 89");
}
else{
printf("钱不够!\n");system("color 89");
}
break;
case 3:
if(money>=250&&baiyao<10){
baiyao++;
money=money-250;
printf ("云南白药+1\n");system("color 89");
}
else{
printf("钱不够!\n");system("color 89");
}
break;
case 4:
if(money>=400&&superbaiyao<10){
superbaiyao++;
money=money-400;
printf ("超级云南白药+1\n");system("color 89");
}
else{
printf("钱不够!\n");system("color 89");
}
break;
case 5:
if(money>=150){
jingyancao++;
money=money-150;
printf ("经验草+1\n");system("color 89");
}
else{
printf("钱不够!\n");system("color 89");
}
break;
case 6:
if(money>=300){
jingyanbao++;
money=money-300;
printf ("经验包+1\n");system("color 89");
}
else{
printf("钱不够!\n");system("color 89");
}
break;
case 7:
if(money>=500){
jingyanshi++;
money=money-500;
printf ("经验石+1\n");system("color 89");
}
else{
printf("钱不够!\n");system("color 89");
}
break;
}
case 0:
printf("金币:%d\n",money);system("color 89");
printf("再见,欢迎下次再来!\n");system("color 89");
break;
}
if(mai==2){
printf("药品商人:去去去,老子没时间陪你聊。\n");system("color 89");
}
}
}
else if(place_sign==place.hotel)
printf(""老板娘!我..."\n\n\n"我忙着呢,没空理你~"\n\n\n");
else printf("这里好像没人可以聊天\n\n\n");system("color 89");
break;
case 4:
DisplayState();
break; //显示状态
case 5: //装备
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,碧血战锤:%d个 4,尚方宝剑:%d个 5,皮卡大剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n,gong5n);system("color 89");
printf("防御装备: 6,布衣:%d个 7,铁甲:%d个 8,重甲:%d个 9,传说圣甲:%d个 10万龙甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,fang5n);system("color 89");
printf("选择要装备的武器或防具:\n\n\n");system("color 89");
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(gong1n>=1){
printf("拿起了匕首\n\n\n");system("color 89");
gong=gong1;
strcpy(gongname,"匕首");system("color 89");
}
else printf("你没有匕首可以装备\n\n\n");system("color 89");
break;
case 2:
if(gong2n>=1){
printf("拿起了西洋剑\n\n\n");system("color 89");
gong=gong2;
strcpy(gongname,"西洋剑");system("color 89");
}
else printf("你没有西洋剑可以装备\n\n\n");system("color 89");
break;
case 3:
if(gong3n>=1){
printf("拿起了碧血战锤\n\n\n");
gong=gong3;
strcpy(gongname,"碧血战锤");
}
else printf("你没有碧血战锤可以装备\n\n\n");
break;
case 4:
if(gong4n>=1){
printf("拿起了尚方宝剑\n\n\n");
gong=gong4;
strcpy(gongname,"尚方宝剑");
}
else printf("你没有尚方宝剑可以装备\n\n\n");
break;
case 5:
if(gong5n>=1){
printf("拿起了皮卡大剑\n\n\n");
gong=gong5;
strcpy(gongname,"皮卡大剑");
}
else printf("你没有皮卡大剑可以装备\n\n\n");
break;
case 6:
if(fang1n>=1){
printf("穿上了布衣\n\n\n");
fang=fang1;
strcpy(fangname,"布衣");
}
else printf("你没有布衣可以装备\n\n\n");
break;
case 7:
if(fang2>=1){
printf("穿上了铁甲\n\n\n");
fang=fang2;
strcpy(fangname,"铁甲");
}
else printf("你没有铁甲可以装备\n\n\n");
break;
case 8:
if(fang3n>=1){
printf("穿上了重甲\n\n\n");
fang=fang3;
strcpy(fangname,"重甲");
}
else printf("你没有重甲可以装备\n\n\n");
break;
case 9:
if(fang4n>=1){
printf("穿上了传说圣甲\n\n\n");
fang=fang4;
strcpy(fangname,"传说圣甲");
}
else printf("你没有传说圣甲可以装备\n\n\n");
break;
case 10:
if(fang5n>=1){
printf("穿上了万龙甲\n\n\n");
fang=fang5;
strcpy(fangname,"万龙甲");
}
else printf("你没有万龙甲可以装备\n\n\n");
break;
case 0:
printf("未更换装备\n\n\n");
break;
default:
printf("change error!");
}
break;
case 6:
printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,zty时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入"zty "(不包括双引号)。我们在2.7版本内容的基础上进行修改,新增了可以调试角色的后台,希望大家喜欢。在这里要感谢吴昊同学,他给了我们许多宝贵的建议,谢谢。\n");system("color 89");
break;
case 0:
printf("确定退出游戏?(Y/N)\n\n\n");system("color 89");
getchar();
proof=getchar();
if(proof=='y'||proof=='Y'){
printf("数据存储中...");system("color 89");
//向文件中更新数据;
getchar();
printf("按回车退出");system("color 89");
getchar();
return;
}
else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
else printf("继续!\n\n\n");
break;
default:
printf("输入错误!\n\n\n");
break;
case 7:
int mi;
cout<<"=====*【后台管理 简称开挂 测试Bug】*=================================\n请输入管理者密码 想退出就在管理密码那输入211\n=====*【想要后台密码就问郑桐羽,只能输数字,别问为什么,否则死循环】*=========\n管理密码:";
cin>>mi;
if(mi%20120913==0){
cout<<"输入正确!\n欢迎进入后台!\n后台服务:\n=======================\n1.金币加9999\n2.血量加9999\n3.现有血量加9999\n4.攻击加9999\n5.防御加9999\n211.退出\n=======================\n输入>>> "<<endl;
cin>>htsr;
if(htsr==1){
cout<<"成功获得效果 *金币加9999\n";
money+=9999;
}
if(htsr==2){
cout<<"成功获得效果 *血量加9999\n";
player.health+=9999;
}
if(htsr==3){
cout<<"成功获得效果 *血量上限加9999\n";
player.max_health+=9999;
}
if(htsr==4){
cout<<"成功获得效果 *攻击加9999\n";
player.attack+=9999;
}
if(htsr==5){
cout<<"成功获得效果 *防御加9999\n";
player.defense+=9999;
}
if(htsr%211==0){
cout<<"成功退出\n";
continue;
}
}
else{
cout<<"输入错误!请检查!"<<endl;
continue;
}
break;
}
}
}
void DisplayState()
{
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
while(1)
{
puts("=============================================================================");
printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
s=SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
else continue;
case 2:
ChooseWupin();
break; //选择物品,可以使用,战斗中允许使用攻击性物品
case 3:
DisplayState();
break; //显示状态
case 4:
s=SuiJi();
if(s<4) //40%的概率可以逃跑
{
printf("%s逃跑了~\n\n\n",player.name);
battle=0;
return;
}
else printf("%s逃跑失败!\n\n\n",player.name);
break;
default:
printf("输入错误,重新输入!\n\n\n");
}
}
}
void printf(char *p)
{
while(1)
{
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
}