Android13.0 修改屏幕显示方向

Android13默认显示方向是0, 大屏幕产品是固定方向放置的,由于接口走向差异有些屏幕按照0度方向显示是倒的,需要旋转180 可以修改这些默认显示方向

java 复制代码
diff --git a/services/core/java/com/android/server/wm/DisplayRotation.java b/services/core/java/com/android/server/wm/DisplayRotation.java
index c8137925923f..4f5f2323c761 100644
--- a/services/core/java/com/android/server/wm/DisplayRotation.java
+++ b/services/core/java/com/android/server/wm/DisplayRotation.java
@@ -194,7 +194,7 @@ public class DisplayRotation {
     private int mUserRotationMode = WindowManagerPolicy.USER_ROTATION_FREE;
 
     @Surface.Rotation
-    private int mUserRotation = Surface.ROTATION_0;
+    private int mUserRotation = Surface.ROTATION_180;
     private int mBuiltInUserRotation = SystemProperties.getInt("persist.sys.builtinrotation", -1);
 
     private static final int CAMERA_ROTATION_DISABLED = 0;
@@ -282,7 +282,7 @@ public class DisplayRotation {
     @Surface.Rotation
     private int readDefaultDisplayRotation(DisplayAddress displayAddress) {
         if (!(displayAddress instanceof DisplayAddress.Physical)) {
-            return Surface.ROTATION_0;
+            return Surface.ROTATION_180;
         }
         final DisplayAddress.Physical physicalAddress = (DisplayAddress.Physical) displayAddress;
         String syspropValue = SystemProperties.get(
@@ -295,7 +295,7 @@ public class DisplayRotation {
         } else if (syspropValue.equals("ORIENTATION_270")) {
             return Surface.ROTATION_270;
         }
-        return Surface.ROTATION_0;
+        return Surface.ROTATION_180;
     }
 
     private int readRotation(int resID) {
@@ -825,7 +825,7 @@ public class DisplayRotation {
         if (userRotation < Surface.ROTATION_0 || userRotation > Surface.ROTATION_270) {
             Slog.w(TAG, "Trying to restore an invalid user rotation " + userRotation
                     + " for " + mDisplayContent);
-            userRotation = Surface.ROTATION_0;
+            userRotation = Surface.ROTATION_180;
         }
         mUserRotationMode = userRotationMode;
         mUserRotation = userRotation;
@@ -1304,7 +1304,7 @@ public class DisplayRotation {
                 if (preferredRotation >= 0) {
                     return preferredRotation;
                 }
-                return Surface.ROTATION_0;
+                return Surface.ROTATION_180;
         }
     }
 
@@ -1491,7 +1491,7 @@ public class DisplayRotation {
 
             // Configure rotation lock.
             int userRotation = Settings.System.getIntForUser(resolver,
-                    Settings.System.USER_ROTATION, Surface.ROTATION_0,
+                    Settings.System.USER_ROTATION, Surface.ROTATION_180,
                     UserHandle.USER_CURRENT);
 
                        /*if (mBuiltInUserRotation > -1 && mBuiltInUserRotation < 4) {
相关推荐
Dovis(誓平步青云)2 小时前
家里设备越来越多,如何用一张空间地图控制灯光和温度![
android·java·前端·javascript·人工智能·电脑
晚风叙码4 小时前
MySQL 数据类型详解:从数值到字符串,一篇讲透
android·mysql·adb
传奇开心果编程4 小时前
【Compose Multiplatform 跨端开发学与练】第3课 布局与组件
android·windows·学习·ui·ios·kotlin·composer
传奇开心果编程7 小时前
【Compose Multiplatform 跨端开发学与练】第8课 资源管理与主题
android·windows·学习·ios·kotlin·web·composer
传奇开心果编程9 小时前
【Compose Multiplatform 跨端开发学与练】第9课 测试与调试
android·学习·macos·ios·kotlin·web·composer
传奇开心果编程9 小时前
【Compose Multiplatform 跨端开发学与练】第4课 导航与路由
android·windows·学习·ui·ios·kotlin·composer
传奇开心果编程9 小时前
【Compose Multiplatform 跨端开发学与练】第6课 状态管理与架构
android·学习·ui·ios·架构·kotlin·composer
事圆则缓9 小时前
Android AOSP 定制常见概念:源码目录、系统镜像与刷机流程
android
传奇开心果编程9 小时前
【Compose Multiplatform 跨端开发学与练】第2课 Compose 基础语法
android·windows·学习·ui·ios·kotlin·composer
supabc12310 小时前
Celium:连接 Windows、Mac、Linux 与 Android,让远程访问和设备管理更简单
android·linux·windows·macos·远程访问·网络管理·celium