C#接口的一些坑

cs 复制代码
using System;
using LXF_Framework;
using UnityEngine;

public class Test : Card_ATTACK_test
{
    
}



public interface IInit<T, TParam> where T : IInit<T, TParam>
{
    void Set(Action<TParam> action)
    {
        GetEventRunner().Clear();
        GetEventRunner().Register(action);
    }

    void ReSet()
    {
        Debug.Log("Reset");
        GetEventRunner().Clear();
        GetEventRunner().Register(GetDefaultAction());
    }



    EventRunner<TParam> GetEventRunner();
    Action<TParam> GetDefaultAction();
}

public interface IAttack_test : IInit<IAttack_test, (int, BaseCard)>
{
    EventRunner<(int, BaseCard)> OnAttackEvent { get; set; }
    void Attack(int damage, BaseCard card);

    Action<(int, BaseCard)> IInit<IAttack_test, (int, BaseCard)>.GetDefaultAction(){
        Debug.Log("IAttack_test: GetDefaultAction");
        return tuple => Attack(tuple.Item1, tuple.Item2);
     }
        
    EventRunner<(int, BaseCard)> IInit<IAttack_test, (int, BaseCard)>.GetEventRunner(){
        Debug.Log("IAttack_test: GetEventRunner");
        return OnAttackEvent;
    }
}


public abstract class Card_ATTACK_test : CARD,IAttack_test
{
    
    protected override void Start()
    {
        base.Start();
        ((IAttack_test)this).ReSet();
    }
}

public interface IHurt_test : IInitialization<IHurt, int>
{
    EventRunner<int> OnHurtEvent { get; set; }
    void GetHurt(int damage);

    Action<int> IInitialization<IHurt, int>.GetDefaultAction() {
        Debug.Log("IHurt_test: GetDefaultAction");
        return damage => GetHurt(damage);
    }
    EventRunner<int> IInitialization<IHurt, int>.GetEventRunner() {
        Debug.Log("IHurt_test: GetEventRunner");
        return OnHurtEvent;
    }
}


public abstract class CARD :MonoBehaviour, IHurt_test
{
    public EventRunner<int> OnHurtEvent { get; set ; }=new();

    public void GetHurt(int damage)
    {
        
    }

    protected virtual void Start() {
        ((IHurt_test)this).ReSet();
    }

    public EventRunner<(int, BaseCard)> OnAttackEvent { get; set; }=new EventRunner<(int, BaseCard)> ();

  
    public void Attack(int damage, BaseCard card)
    {
        Debug.Log("Attack");
    }
}

运行结果:

说明:当两个接口同时继承自一个基础接口IBASE时,当一个类A实现其中某一个接口IA时,再用其他类B来继承这个类时,类B所实现的所有基础接口IBASE的接口都被失效(被IA覆盖)

当两个接口处于同一级别时,才会正确执行

cs 复制代码
public abstract class CARD :MonoBehaviour, IHurt_test,IAttack_test
cs 复制代码
using System;
using LXF_Framework;
using UnityEngine;

public class Test : Card_ATTACK_test
{
    
}



public interface IInit<T, TParam> where T : IInit<T, TParam>
{
    void Set(Action<TParam> action)
    {
        GetEventRunner().Clear();
        GetEventRunner().Register(action);
    }

    void ReSet()
    {
        Debug.Log("Reset");
        GetEventRunner().Clear();
        GetEventRunner().Register(GetDefaultAction());
    }



    EventRunner<TParam> GetEventRunner();
    Action<TParam> GetDefaultAction();
}

public interface IAttack_test : IInit<IAttack_test, (int, BaseCard)>
{
    EventRunner<(int, BaseCard)> OnAttackEvent { get; set; }
    void Attack(int damage, BaseCard card);

    Action<(int, BaseCard)> IInit<IAttack_test, (int, BaseCard)>.GetDefaultAction(){
        Debug.Log("IAttack_test: GetDefaultAction");
        return tuple => Attack(tuple.Item1, tuple.Item2);
     }
        
    EventRunner<(int, BaseCard)> IInit<IAttack_test, (int, BaseCard)>.GetEventRunner(){
        Debug.Log("IAttack_test: GetEventRunner");
        return OnAttackEvent;
    }
}


public abstract class Card_ATTACK_test : CARD
{
    
    protected override void Start()
    {
        base.Start();
        ((IAttack_test)this).ReSet();
    }
}

public interface IHurt_test : IInitialization<IHurt, int>
{
    EventRunner<int> OnHurtEvent { get; set; }
    void GetHurt(int damage);

    Action<int> IInitialization<IHurt, int>.GetDefaultAction() {
        Debug.Log("IHurt_test: GetDefaultAction");
        return damage => GetHurt(damage);
    }
    EventRunner<int> IInitialization<IHurt, int>.GetEventRunner() {
        Debug.Log("IHurt_test: GetEventRunner");
        return OnHurtEvent;
    }
}


public abstract class CARD :MonoBehaviour, IHurt_test,IAttack_test
{
    public EventRunner<int> OnHurtEvent { get; set ; }=new();

    public void GetHurt(int damage)
    {
        
    }

    protected virtual void Start() {
        ((IHurt_test)this).ReSet();
    }

    public EventRunner<(int, BaseCard)> OnAttackEvent { get; set; }=new EventRunner<(int, BaseCard)> ();

  
    public void Attack(int damage, BaseCard card)
    {
        Debug.Log("Attack");
    }
}

运行结果:

注意事项:

继承自同一基接口的接口不要在类继承中使用以免被覆盖

相关推荐
Panda__Panda3 小时前
docker项目打包演示项目(数字排序服务)
运维·javascript·python·docker·容器·c#
weixin_456904273 小时前
基于.NET Framework 4.0的串口通信
开发语言·c#·.net
Tiger_shl4 小时前
C# 预处理指令 (# 指令) 详解
开发语言·c#
sali-tec5 小时前
C# 基于halcon的视觉工作流-章45-网格面划痕
开发语言·算法·计算机视觉·c#
云草桑9 小时前
C#入坑JAVA 使用XXLJob
java·开发语言·c#
玉夏10 小时前
【每日算法C#】爬楼梯问题 LeetCode
算法·leetcode·c#
云草桑16 小时前
.net AI MCP 入门 适用于模型上下文协议的 C# SDK 简介(MCP)
ai·c#·.net·mcp
工程师00717 小时前
C#中堆和栈的概念
c#·堆和栈
weixin_3077791318 小时前
C#实现MySQL→Clickhouse建表语句转换工具
开发语言·数据库·算法·c#·自动化
CsharpDev-奶豆哥1 天前
ASP.NET中for和foreach使用指南
windows·microsoft·c#·asp.net·.net