IMemoryCache 提供了一个内存中的缓存存储,允许你存储和检索对象,这些对象可以在应用程序的不同部分之间共享,以提高性能并减少重复计算或数据库访问的次数。
cs
public interface ICacheService : IDisposable
{
/// <summary>
/// 验证缓存项是否存在
/// </summary>
/// <param name="key">缓存Key</param>
/// <returns></returns>
bool Exists(string key);
/// <summary>
/// List写入head
/// </summary>
/// <param name="key"></param>
/// <param name="val"></param>
void LPush(string key, string val);
void RPush(string key, string val);
/// <summary>
/// List出队 lpop
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
object ListDequeue(string key);
/// <summary>
/// List出队 lpop
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
T ListDequeue<T>(string key) where T : class;
/// <summary>
/// 移除list中的数据,keepIndex为保留的位置到最后一个元素如list 元素为1.2.3.....100
/// 需要移除前3个数,keepindex应该为4
/// </summary>
/// <param name="key"></param>
/// <param name="keepIndex"></param>
void ListRemove(string key, int keepIndex);
/// <summary>
/// 添加缓存
/// </summary>
/// <param name="key">缓存Key</param>
/// <param name="value">缓存Value</param>
/// <param name="expiresIn">缓存时长</param>
/// <param name="isSliding">是否滑动过期(如果在过期时间内有操作,则以当前时间点延长过期时间) //new TimeSpan(0, 60, 0);</param>
/// <returns></returns>
bool AddObject(string key, object value, int expireSeconds = -1, bool isSliding = false);
bool Add(string key, string value, int expireSeconds = -1, bool isSliding = false);
/// <summary>
/// 删除缓存
/// </summary>
/// <param name="key">缓存Key</param>
/// <returns></returns>
bool Remove(string key);
/// <summary>
/// 批量删除缓存
/// </summary>
/// <param name="key">缓存Key集合</param>
/// <returns></returns>
void RemoveAll(IEnumerable<string> keys);
/// <summary>
/// 获取缓存
/// </summary>
/// <param name="key">缓存Key</param>
/// <returns></returns>
T Get<T>(string key) where T : class;
/// <summary>
/// 获取缓存
/// </summary>
/// <param name="key">缓存Key</param>
/// <returns></returns>
string Get(string key);
}
实现:
cs
public class MemoryCacheService : ICacheService
{
/// <summary>
/// 。IMemoryCache 提供了一个内存中的缓存存储,允许你存储和检索对象,这些对象可以在应用程序的不同部分之间共享,以提高性能并减少重复计算或数据库访问的次数。
/// </summary>
protected IMemoryCache _cache;
public MemoryCacheService(IMemoryCache cache)
{
_cache = cache;
}
/// <summary>
/// 验证缓存项是否存在
/// </summary>
/// <param name="key">缓存Key</param>
/// <returns></returns>
public bool Exists(string key)
{
if (key == null)
{
throw new ArgumentNullException(nameof(key));
}
return _cache.Get(key) != null;
}
/// <summary>
/// 添加缓存
/// </summary>
/// <param name="key">缓存Key</param>
/// <param name="value">缓存Value</param>
/// <returns></returns>
public bool Add(string key, object value)
{
if (key == null)
{
throw new ArgumentNullException(nameof(key));
}
if (value == null)
{
throw new ArgumentNullException(nameof(value));
}
_cache.Set(key, value);
return Exists(key);
}
public bool AddObject(string key, object value, int expireSeconds = -1, bool isSliding = false)
{
if (expireSeconds != -1)
{
_cache.Set(key,
value,
new MemoryCacheEntryOptions()
.SetSlidingExpiration(new TimeSpan(0, 0, expireSeconds))
);
}
else
{
_cache.Set(key, value);
}
return true;
}
public bool Add(string key, string value, int expireSeconds = -1, bool isSliding = false)
{
return AddObject(key, value, expireSeconds, isSliding);
}
public void LPush(string key, string val)
{
}
public void RPush(string key, string val)
{
}
public T ListDequeue<T>(string key) where T : class
{
return null;
}
public object ListDequeue(string key)
{
return null;
}
public void ListRemove(string key, int keepIndex)
{
}
/// <summary>
/// 添加缓存
/// </summary>
/// <param name="key">缓存Key</param>
/// <param name="value">缓存Value</param>
/// <param name="expiresSliding">滑动过期时长(如果在过期时间内有操作,则以当前时间点延长过期时间)</param>
/// <param name="expiressAbsoulte">绝对过期时长</param>
/// <returns></returns>
public bool Add(string key, object value, TimeSpan expiresSliding, TimeSpan expiressAbsoulte)
{
_cache.Set(key, value,
new MemoryCacheEntryOptions()
.SetSlidingExpiration(expiresSliding)
.SetAbsoluteExpiration(expiressAbsoulte)
);
return Exists(key);
}
/// <summary>
/// 添加缓存
/// </summary>
/// <param name="key">缓存Key</param>
/// <param name="value">缓存Value</param>
/// <param name="expiresIn">缓存时长</param>
/// <param name="isSliding">是否滑动过期(如果在过期时间内有操作,则以当前时间点延长过期时间)</param>
/// <returns></returns>
public bool Add(string key, object value, TimeSpan expiresIn, bool isSliding = false)
{
if (isSliding)
_cache.Set(key, value,
new MemoryCacheEntryOptions()
.SetSlidingExpiration(expiresIn)
);
else
_cache.Set(key, value,
new MemoryCacheEntryOptions()
.SetAbsoluteExpiration(expiresIn)
);
return Exists(key);
}
/// <summary>
/// 删除缓存
/// </summary>
/// <param name="key">缓存Key</param>
/// <returns></returns>
public bool Remove(string key)
{
if (key == null)
{
throw new ArgumentNullException(nameof(key));
}
_cache.Remove(key);
return !Exists(key);
}
/// <summary>
/// 批量删除缓存
/// </summary>
/// <param name="key">缓存Key集合</param>
/// <returns></returns>
public void RemoveAll(IEnumerable<string> keys)
{
if (keys == null)
{
throw new ArgumentNullException(nameof(keys));
}
keys.ToList().ForEach(item => _cache.Remove(item));
}
public string Get(string key)
{
return _cache.Get(key)?.ToString();
}
/// <summary>
/// 获取缓存
/// </summary>
/// <param name="key">缓存Key</param>
/// <returns></returns>
public T Get<T>(string key) where T : class
{
if (key == null)
{
throw new ArgumentNullException(nameof(key));
}
return _cache.Get(key) as T;
}
public void Dispose()
{
if (_cache != null)
_cache.Dispose();
GC.SuppressFinalize(this);
}
}