技术背景
RTSP、RTMP直播播放,这里不再赘述,我们可以很轻松的实现毫秒级的延迟体验,这里讲的是如何实现RTSP、RTSP流的实时录像功能。
我们理解的录像,可能觉得,只要有个开始录像、停止录像接口就够了,实际上的录像,如果需要细粒度设计,需要支持设置录像保存路径、开始录像停止录像录像状态回调、录像文件名是不是需要添加时间或前缀(便于查询遍历)、PCMA|PCMU|Speex的audio是不是要转AAC后保存、是不是只录制纯音频或纯视频、单个文件大小等。
技术设计
无图无真相,先说设置界面:
对应的代码如下:
cs
/*
* RecordConfigForm.cs.cs
* Created by daniusdk.com on 2017/04/19.
* WeChat: xinsheng120
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SmartPlayer
{
public partial class RecordConfigForm : Form
{
private bool is_rec_video_ = true;
private bool is_rec_audio_ = true;
private String rec_dir_ = "";
private String rec_name_file_prefix_ = "";
private UInt32 max_file_size_ = 200 * 1024; // 单位是KByte, 默认200MB
private bool is_append_date_ = true;
private bool is_append_time_ = true;
private bool is_audio_transcode_aac_ = true;
public bool IsRecVideo() { return is_rec_video_; }
public bool IsRecAudio() { return is_rec_audio_; }
public String RecDir() { return rec_dir_; }
public String RecNameFilePrefix() { return rec_name_file_prefix_; }
public UInt32 MaxFileSize() { return max_file_size_; }
public bool IsAppendDate() { return is_append_date_; }
public bool IsAppendTime() { return is_append_time_; }
public bool IsAudioTanscodeAAC() { return is_audio_transcode_aac_; }
public RecordConfigForm(bool is_rec_video, bool is_rec_audio, String rec_dir, String rec_name_file_prefix, UInt32 max_file_size, bool is_append_date, bool is_append_time, bool is_audio_transcode_aac)
{
InitializeComponent();
text_rec_max_file_size.Text = "200";
if (is_rec_video)
{
checkbox_rec_video.CheckState = CheckState.Checked;
}
else
{
checkbox_rec_video.CheckState = CheckState.Unchecked;
}
if (is_rec_audio)
{
checkbox_rec_audio.CheckState = CheckState.Checked;
}
else
{
checkbox_rec_audio.CheckState = CheckState.Unchecked;
}
text_rec_dir.Text = rec_dir;
text_rec_name_file_prefix.Text = rec_name_file_prefix;
text_rec_max_file_size.Text = (max_file_size/1024).ToString();
if (is_append_date)
{
checkbox_append_date.CheckState = CheckState.Checked;
}
else
{
checkbox_append_date.CheckState = CheckState.Unchecked;
}
if (is_append_time)
{
checkbox_append_time.CheckState = CheckState.Checked;
}
else
{
checkbox_append_time.CheckState = CheckState.Unchecked;
}
if (is_audio_transcode_aac)
{
check_rec_audio_transcode_aac.CheckState = CheckState.Checked;
}
else
{
check_rec_audio_transcode_aac.CheckState = CheckState.Unchecked;
}
}
private void btn_record_dir_Click(object sender, EventArgs e)
{
FolderBrowserDialog dlg = new FolderBrowserDialog();
if (dlg.ShowDialog() == DialogResult.OK)
{
text_rec_dir.Text = dlg.SelectedPath.ToString();
}
}
private void btn_ok_Click(object sender, EventArgs e)
{
is_rec_video_ = checkbox_rec_video.Checked;
is_rec_audio_ = checkbox_rec_audio.Checked;
rec_dir_ = text_rec_dir.Text;
rec_name_file_prefix_ = text_rec_name_file_prefix.Text;
max_file_size_ = UInt32.Parse(text_rec_max_file_size.Text)*1024;
is_append_date_ = checkbox_append_date.Checked;
is_append_time_ = checkbox_append_time.Checked;
is_audio_transcode_aac_ = check_rec_audio_transcode_aac.Checked;
this.Close();
this.Dispose();
}
private void btn_cancel_Click(object sender, EventArgs e)
{
this.Close();
this.Dispose();
}
}
}
录像设置按钮如下:
cs
private void btn_record_config_Click(object sender, EventArgs e)
{
RecordConfigForm record_config_dlg = new RecordConfigForm(is_rec_video_, is_rec_audio_, rec_dir_, rec_name_file_prefix_, max_file_size_, is_append_date_, is_append_time_, is_audio_transcode_aac_);
record_config_dlg.ShowDialog();
String rec_dir = record_config_dlg.RecDir();
if (!String.IsNullOrEmpty(rec_dir))
{
rec_dir_ = rec_dir;
}
else
{
MessageBox.Show("未设置录像保存路径,默认保存到rec文件夹下..");
}
is_rec_video_ = record_config_dlg.IsRecVideo();
is_rec_audio_ = record_config_dlg.IsRecAudio();
rec_name_file_prefix_ = record_config_dlg.RecNameFilePrefix();
max_file_size_ = record_config_dlg.MaxFileSize();
is_append_date_ = record_config_dlg.IsAppendDate();
is_append_time_ = record_config_dlg.IsAppendTime();
is_audio_transcode_aac_ = record_config_dlg.IsAudioTanscodeAAC();
}
开始录像、结束录像设计如下:
cs
/*
* SmartPlayerForm.cs.cs
* Created by daniusdk.com on 2017/04/19.
* WeChat: xinsheng120
*/
private void btn_record_Click(object sender, EventArgs e)
{
if (player_handle_ == IntPtr.Zero)
return;
if (btn_record.Text == "录像")
{
if (!is_rec_video_ && !is_rec_audio_)
{
MessageBox.Show("音频录制选项和视频录制选项至少需要选择一个!");
return;
}
if (!is_playing_)
{
if (!InitCommonSDKParam())
{
MessageBox.Show("设置参数错误!");
return;
}
}
NTSmartPlayerSDK.NT_SP_SetRecorderVideo(player_handle_, is_rec_video_ ? 1 : 0);
NTSmartPlayerSDK.NT_SP_SetRecorderAudio(player_handle_, is_rec_audio_ ? 1 : 0);
UInt32 ret = NTSmartPlayerSDK.NT_SP_SetRecorderDirectoryW(player_handle_, rec_dir_);
if (NT.NTBaseCodeDefine.NT_ERC_OK != ret)
{
MessageBox.Show("设置录像目录失败");
return;
}
NTSmartPlayerSDK.NT_SP_SetRecorderFileMaxSize(player_handle_, max_file_size_);
NT_SP_RecorderFileNameRuler rec_name_ruler = new NT_SP_RecorderFileNameRuler();
rec_name_ruler.type_ = 0;
rec_name_ruler.file_name_prefix_ = rec_name_file_prefix_;
rec_name_ruler.append_date_ = is_append_date_ ? 1 : 0;
rec_name_ruler.append_time_ = is_append_time_ ? 1 : 0;
NTSmartPlayerSDK.NT_SP_SetRecorderFileNameRuler(player_handle_, ref rec_name_ruler);
record_call_back_ = new SP_SDKRecorderCallBack(SDKRecorderCallBack);
NTSmartPlayerSDK.NT_SP_SetRecorderCallBack(player_handle_, IntPtr.Zero, record_call_back_);
NTSmartPlayerSDK.NT_SP_SetRecorderAudioTranscodeAAC(player_handle_, is_audio_transcode_aac_ ? 1 : 0);
if (NT.NTBaseCodeDefine.NT_ERC_OK != NTSmartPlayerSDK.NT_SP_StartRecorder(player_handle_))
{
MessageBox.Show("录像失败!");
return;
}
btn_record.Text = "停止录像";
is_recording_ = true;
}
else
{
StopRecorder();
}
}
录像状态回调处理如下,包含了开始录像回调和单个文件录制结束回调:
cs
public void SDKRecorderCallBack(IntPtr handle, IntPtr userData, UInt32 status, [MarshalAs(UnmanagedType.LPStr)] String file_name)
{
if (playWnd.InvokeRequired)
{
BeginInvoke(set_record_call_back_, status, file_name);
}
else
{
set_record_call_back_(status, file_name);
}
}
private void RecordCallBack(UInt32 status, [MarshalAs(UnmanagedType.LPStr)] String file_name)
{
byte[] utf8_bytes = Encoding.Default.GetBytes(file_name);
byte[] default_bytes = Encoding.Convert(Encoding.UTF8, Encoding.Default, utf8_bytes);
String recorder_file_name = Encoding.Default.GetString(default_bytes);
StringBuilder sb = new StringBuilder();
sb.Append("录像状态:");
if (status == 1)
{
sb.Append("new file: ");
}
else if(status == 2)
{
sb.Append("finished file: ");
}
sb.Append(recorder_file_name);
MessageBox.Show(sb.ToString());
}
总结
以上是Windows平台RTSP、RTMP播放器实时录像接口设计,实际上,除了Windows平台,我们Linux、Android、iOS平台也是一样的设计,单纯的录像模块,如果做的全面,也不是一两个接口可以搞定的,此外,录像设计,需要和RTSP|RTMP拉流播放设计,可以做到一起,也可以拆分使用,如果同时录像和直播播放,要注意的是,这时候只需要在一个实例操作,不要播放一个实例,录像一个实例,造成下载两路试试RTSP|RTMP流下来。