常用设计模式总结

1. 创建型模式

1.1 单例模式(Singleton Pattern)

单例模式确保一个类只有一个实例,并提供一个全局访问点。

java 复制代码
public class Singleton {
    private static Singleton instance;

    private Singleton() {
        // 私有构造函数
    }

    public static Singleton getInstance() {
        if (instance == null) {
            synchronized (Singleton.class) {
                if (instance == null) {
                    instance = new Singleton();
                }
            }
        }
        return instance;
    }
}

1.2 工厂模式(Factory Pattern)

工厂模式定义了一个创建对象的接口,但由子类决定要实例化的类是哪一个。

java 复制代码
public interface Product {
    void use();
}

public class ConcreteProductA implements Product {
    @Override
    public void use() {
        System.out.println("Using Product A");
    }
}

public class ConcreteProductB implements Product {
    @Override
    public void use() {
        System.out.println("Using Product B");
    }
}

public class Factory {
    public Product createProduct(String type) {
        if (type.equals("A")) {
            return new ConcreteProductA();
        } else if (type.equals("B")) {
            return new ConcreteProductB();
        }
        return null;
    }
}

1.3 抽象工厂模式(Abstract Factory Pattern)

抽象工厂模式提供一个创建一系列相关或相互依赖对象的接口,而无需指定它们的具体类。

java 复制代码
public interface GUIFactory {
    Button createButton();
    Checkbox createCheckbox();
}

public class WinFactory implements GUIFactory {
    @Override
    public Button createButton() {
        return new WinButton();
    }

    @Override
    public Checkbox createCheckbox() {
        return new WinCheckbox();
    }
}

public class MacFactory implements GUIFactory {
    @Override
    public Button createButton() {
        return new MacButton();
    }

    @Override
    public Checkbox createCheckbox() {
        return new MacCheckbox();
    }
}

2. 结构型模式

2.1 适配器模式(Adapter Pattern)

适配器模式将一个类的接口转换成客户希望的另一个接口,使得原本由于接口不兼容而不能一起工作的那些类能一起工作。

java 复制代码
public interface Target {
    void request();
}

public class Adaptee {
    public void specificRequest() {
        System.out.println("Specific request");
    }
}

public class Adapter implements Target {
    private Adaptee adaptee;

    public Adapter(Adaptee adaptee) {
        this.adaptee = adaptee;
    }

    @Override
    public void request() {
        adaptee.specificRequest();
    }
}

2.2 装饰器模式(Decorator Pattern)

装饰器模式动态地给对象添加一些额外的职责,就增加功能来说,装饰器模式比生成子类更为灵活。

java 复制代码
public interface Component {
    void operation();
}

public class ConcreteComponent implements Component {
    @Override
    public void operation() {
        System.out.println("ConcreteComponent operation");
    }
}

public abstract class Decorator implements Component {
    protected Component component;

    public Decorator(Component component) {
        this.component = component;
    }

    @Override
    public void operation() {
        component.operation();
    }
}

public class ConcreteDecoratorA extends Decorator {
    public ConcreteDecoratorA(Component component) {
        super(component);
    }

    @Override
    public void operation() {
        super.operation();
        System.out.println("ConcreteDecoratorA operation");
    }
}

2.3 代理模式(Proxy Pattern)

代理模式为其他对象提供一种代理以控制对这个对象的访问。

java 复制代码
public interface Subject {
    void request();
}

public class RealSubject implements Subject {
    @Override
    public void request() {
        System.out.println("RealSubject request");
    }
}

public class Proxy implements Subject {
    private RealSubject realSubject;

    @Override
    public void request() {
        if (realSubject == null) {
            realSubject = new RealSubject();
        }
        realSubject.request();
    }
}

3. 行为型模式

3.1 策略模式(Strategy Pattern)

策略模式定义了一系列算法,并将每一个算法封装起来,而且使它们可以互换。

java 复制代码
public interface Strategy {
    int doOperation(int num1, int num2);
}

public class OperationAdd implements Strategy {
    @Override
    public int doOperation(int num1, int num2) {
        return num1 + num2;
    }
}

public class OperationSubtract implements Strategy {
    @Override
    public int doOperation(int num1, int num2) {
        return num1 - num2;
    }
}

public class Context {
    private Strategy strategy;

    public Context(Strategy strategy) {
        this.strategy = strategy;
    }

    public int executeStrategy(int num1, int num2) {
        return strategy.doOperation(num1, num2);
    }
}

3.2 观察者模式(Observer Pattern)

观察者模式定义了一种一对多的依赖关系,让多个观察者对象同时监听某一个主题对象。

java 复制代码
import java.util.ArrayList;
import java.util.List;

public class Subject {
    private List<Observer> observers = new ArrayList<>();
    private int state;

    public int getState() {
        return state;
    }

    public void setState(int state) {
        this.state = state;
        notifyAllObservers();
    }

    public void attach(Observer observer) {
        observers.add(observer);
    }

    public void notifyAllObservers() {
        for (Observer observer : observers) {
            observer.update();
        }
    }
}

public abstract class Observer {
    protected Subject subject;
    public abstract void update();
}

public class ConcreteObserver extends Observer {
    public ConcreteObserver(Subject subject) {
        this.subject = subject;
        this.subject.attach(this);
    }

    @Override
    public void update() {
        System.out.println("State changed to: " + subject.getState());
    }
}

3.3 责任链模式(Chain of Responsibility Pattern)

责任链模式为解除请求的发送者和接受者之间的耦合,而使多个对象都有机会处理这个请求。

java 复制代码
public abstract class Handler {
    protected Handler nextHandler;

    public void setNextHandler(Handler nextHandler) {
        this.nextHandler = nextHandler;
    }

    public abstract void handleRequest(String request);
}

public class ConcreteHandler1 extends Handler {
    @Override
    public void handleRequest(String request) {
        if (request.equals("Handler1")) {
            System.out.println("Handled by Handler1");
        } else if (nextHandler != null) {
            nextHandler.handleRequest(request);
        }
    }
}

public class ConcreteHandler2 extends Handler {
    @Override
    public void handleRequest(String request) {
        if (request.equals("Handler2")) {
            System.out.println("Handled by Handler2");
        } else if (nextHandler != null) {
            nextHandler.handleRequest(request);
        }
    }
}
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