C#/WinForm如何制作Windows桌面特效(宠物等)

首先看特效

  1. 开启双缓冲
cs 复制代码
SetStyle(
          ControlStyles.ResizeRedraw
          | ControlStyles.DoubleBuffer
          | ControlStyles.UserPaint
          | ControlStyles.AllPaintingInWmPaint
          | ControlStyles.SupportsTransparentBackColor,
          true
          );

2.设置窗体透明、鼠标穿透、窗体置顶

cs 复制代码
this.TransparencyKey = this.BackColor = System.Drawing.SystemColors.Control;
this.TopMost = true;

3.设置定时器

cs 复制代码
_timer = new System.Timers.Timer();
  _timer.Elapsed += _timer_Elapsed;
  _timer.Interval = 140;
  _timer.Start();

4.设置图像

5.添加窗体Paint事件

cs 复制代码
private void FrmEffects_Paint(object? sender, PaintEventArgs e)
{
    e.Graphics.Smooth();
    _effects?.Draw(e.Graphics);
    e.Graphics.Smooth(false);
}

窗体全部源码:

cs 复制代码
public partial class FrmEffects : Form
    {
        private readonly System.Timers.Timer _timer;
        private readonly IEffects _effects;
        public FrmEffects()
        {
            InitializeComponent();
            SetStyle(
          ControlStyles.ResizeRedraw
          | ControlStyles.DoubleBuffer
          | ControlStyles.UserPaint
          | ControlStyles.AllPaintingInWmPaint
          | ControlStyles.SupportsTransparentBackColor,
          true
          );
            this.TransparencyKey = this.BackColor = System.Drawing.SystemColors.Control;
            this.TopMost = true;
            _effects = new DragonHorseEffects();

            _timer = new System.Timers.Timer();
            _timer.Elapsed += _timer_Elapsed;
            _timer.Interval = 140;
            _timer.Start();


            this.Paint += FrmEffects_Paint;
            this.SizeChanged += FrmEffects_SizeChanged;
            this.MouseMove += FrmEffects_MouseMove;
            this.MouseUp += FrmEffects_MouseUp;
            this.MouseDown += FrmEffects_MouseDown;
            this.SizeChanged += FrmEffects_SizeChanged;
            this.Shown += FrmEffects_Shown;
            this.FormClosing += FrmEffects_FormClosing;
        }

        private void FrmEffects_FormClosing(object? sender, FormClosingEventArgs e)
        {
            _effects?.Dispose();
        }

        private void FrmEffects_Shown(object? sender, EventArgs e)
        {
            Screen screen = Screen.PrimaryScreen;
            this.Location = new System.Drawing.Point(screen.Bounds.Width - this.Width, screen.Bounds.Height - this.Height - 50);
        }

        private void _timer_Elapsed(object? sender, System.Timers.ElapsedEventArgs e)
        {
            _effects?.Business();
            this.Invalidate();
        }

        private void FrmEffects_SizeChanged(object? sender, EventArgs e)
        {

        }
        private void FrmEffects_MouseDown(object? sender, MouseEventArgs e)
        {

        }

        private void FrmEffects_MouseUp(object? sender, MouseEventArgs e)
        {

        }

        private void FrmEffects_MouseMove(object? sender, MouseEventArgs e)
        {

        }
        private void FrmEffects_Load(object sender, EventArgs e)
        {
          
        }
        private void FrmEffects_Paint(object? sender, PaintEventArgs e)
        {
            e.Graphics.Smooth();
            _effects?.Draw(e.Graphics);
            e.Graphics.Smooth(false);
        }
    }
相关推荐
激动的兔子4 小时前
Windows系统的回收站文件加载慢无法删除该如何解决
windows
c#上位机6 小时前
halcon刚性变换(平移+旋转)——vector_to_rigid
图像处理·人工智能·计算机视觉·c#·halcon
石像鬼₧魂石6 小时前
Termux ↔ Windows 靶机 反向连接实操命令清单
linux·windows·学习
Miss_SQ6 小时前
Webgl打包后删除StreamingAssets文件夹下多余资源
unity·c#·webgl
小猪快跑爱摄影6 小时前
【AutoCad 2025】【C#】零基础教程(二)——遍历 Entity 插件 =》 AutoCAD 核心对象层级结构
开发语言·c#·autocad
烛阴7 小时前
C# Dictionary 入门:用键值对告别低效遍历
前端·c#
通往曙光的路上8 小时前
授权vvvvvv
java·开发语言·windows
晨尘光9 小时前
【Windows 下FlatBuffers 编译.fbs文件并应用】
c++·windows
Monkey_Xuan10 小时前
C#中的引用传递和值传递
unity·c#
TE-茶叶蛋10 小时前
Windows安装Flutter开发环境
windows·flutter