3.20MayBeAndroid

invalidate里放着ONDRAW的方法,当调用I时,会自动更新图片

如果上次记录的位置在-1,那么就更新为现在的位置,更新后就不再为-1了,就不再变了

也就是说是保留第一次触碰到的位置

复制代码
public class CustomView extends View {
    private int mLastX, mLastY;
    private boolean isDragging = false;

    public CustomView(Context context) {
        super(context);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        int action = event.getAction();
        int currX = (int) event.getX();
        int currY = (int) event.getY();

        switch (action) {
            case MotionEvent.ACTION_DOWN:
                if (event.getPointerCount() == 1) {
                    isDragging = true;
                }
                mLastX = currX;
                mLastY = currY;
                break;

            case MotionEvent.ACTION_MOVE:
                if (isDragging) {
                    int dx = currX - mLastX;
                    int dy = currY - mLastY;

                    // 拖拽
                    int left = getLeft() + dx;
                    int top = getTop() + dy;
                    int right = getRight() + dx;
                    int bottom = getBottom() + dy;
                    layout(left, top, right, bottom);
                } else {
                    int dx = currX - mLastX;
                    int dy = currY - mLastY;

                    // 拉伸
                    ViewGroup.LayoutParams layoutParams = getLayoutParams();
                    layoutParams.width += dx;
                    layoutParams.height += dy;
                    setLayoutParams(layoutParams);
                }

                mLastX = currX;
                mLastY = currY;
                break;

            case MotionEvent.ACTION_UP:
                isDragging = false;
                break;
        }

        return true;
    }
}

public class CustomView extends View {
    private int mLastX, mLastY;
    private boolean isDragging = false;
    private boolean isScaling = false;
    private float initialDistance;

    public CustomView(Context context) {
        super(context);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        int action = event.getAction();
        int currX = (int) event.getX();
        int currY = (int) event.getY();

        switch (action & MotionEvent.ACTION_MASK) {
            case MotionEvent.ACTION_DOWN:
                if (event.getPointerCount() == 1) {
                    isDragging = true;
                }
                mLastX = currX;
                mLastY = currY;
                break;

            case MotionEvent.ACTION_POINTER_DOWN:
                if (event.getPointerCount() == 2) {
                    isDragging = false;
                    isScaling = true;
                    initialDistance = getDistance(event);
                }
                break;

            case MotionEvent.ACTION_MOVE:
                if (isDragging) {
                    int dx = currX - mLastX;
                    int dy = currY - mLastY;

                    // 拖拽
                    int left = getLeft() + dx;
                    int top = getTop() + dy;
                    int right = getRight() + dx;
                    int bottom = getBottom() + dy;
                    layout(left, top, right, bottom);
                } else if (isScaling) {
                    float currentDistance = getDistance(event);
                    float scale = currentDistance / initialDistance;

                    // 拉伸
                    ViewGroup.LayoutParams layoutParams = getLayoutParams();
                    layoutParams.width *= scale;
                    layoutParams.height *= scale;
                    setLayoutParams(layoutParams);
                }

                break;

            case MotionEvent.ACTION_POINTER_UP:
                if (event.getPointerCount() == 2) {
                    isScaling = false;
                }
                break;

            case MotionEvent.ACTION_UP:
                isDragging = false;
                isScaling = false;
                break;
        }

        return true;
    }

    private float getDistance(MotionEvent event) {
        float dx = event.getX(0) - event.getX(1);
        float dy = event.getY(0) - event.getY(1);
        return (float) Math.sqrt(dx * dx + dy * dy);
    }
}
相关推荐
传奇开心果编程4 小时前
【springboot基础语法学与练】第 1 课:从零开始
java·spring boot·后端·学习
SL_staff4 小时前
财务系统慎用低代码?从数据模型闭环看合规落地的技术实践
java·低代码·全栈
Bruce_Liuxiaowei4 小时前
Python 实例赋值遮蔽类属性:一个从不报错的静默陷阱
开发语言·python·语法糖
滕州市燕猫虎计算机科技工作室个体工商户4 小时前
IDEA:Command line is too long
java·ide·intellij-idea
步行cgn4 小时前
Spring p 命名空间注入详解
java·前端·spring
YatHinLay4 小时前
MyBatis 流式查询实战:ResultHandler 处理海量数据
java
天天被压力5 小时前
【跨市场数据实战 #08】可转债折价机会怎么筛:3个接口抓比价、列表和实时盘口
java·人工智能·python
aramae5 小时前
MySQL内置函数(7)
开发语言·笔记·后端·mysql·其他
张某布响丸辣5 小时前
附件下载的安全边界:路径白名单、NAS 哨兵文件与 Redis Lua 一次性令牌
java·redis·redis lua·nas哨兵
YatHinLay6 小时前
Spring Boot + Calcite 实现跨库查询
java