Prototype Pattern
Intent : Use prototype instances to specify the type of objects to be created, and create new objects by copying these prototypes.
Main issue addressed: Dynamically create and delete prototypes at runtime.
used in qt:
QTableWidgetItem *QTableWidgetItem::clone() const
some codes:
#include <iostream>
#include <memory> // For std::unique_ptr
#include <string>
// Prototype class template
template <typename T>
class Prototype {
public:
virtual ~Prototype() = default;
// Virtual method to clone the object
virtual std::unique_ptr<T> clone() const = 0;
// A method to display object information (can be customized)
virtual void display() const = 0;
};
// ConcretePrototype class template
class ConcretePrototype : public Prototype<ConcretePrototype> {
private:
std::string name;
public:
explicit ConcretePrototype(const std::string& name) : name(name) {}
// Override the clone function to return a copy of the current object
std::unique_ptr<ConcretePrototype> clone() const override {
return std::make_unique<ConcretePrototype>(*this); // Create a new object as a copy of the current one
}
void display() const override {
std::cout << "ConcretePrototype name: " << name << std::endl;
}
};
int main() {
// Create an original prototype object
auto original = std::make_unique<ConcretePrototype>("Original");
// Display the original object
original->display();
// Clone the object
auto clone1 = original->clone();
clone1->display(); // Display the cloned object
// Clone again
auto clone2 = original->clone();
clone2->display(); // Display another cloned object
return 0;
}