1、支持图层间物体迁移
获取原图层下子节点,原图层删除此节点,新图层添加此节点。
javascript
// 添加迁移功能的 GUI
const migrationFolder = gui.addFolder('Migration');
const migrationOptions = {
sourceLayer: 0,
targetLayer: 1,
objectType: 'cube',
objectIndex: 0
};
const sourceLayerSelect = migrationFolder.add(migrationOptions, 'sourceLayer', [0, 1, 2]).name('源图层');
const targetLayerSelect = migrationFolder.add(migrationOptions, 'targetLayer', [0, 1, 2]).name('目标图层');
const objectIndexSelect = migrationFolder.add(migrationOptions, 'objectIndex', [0, 1, 2]).name('物体索引');
migrationFolder.add({ migrate: () => migrateObject() }, 'migrate').name('迁移');
// 迁移几何体
function migrateObject() {
const sourceLayer = layers[migrationOptions.sourceLayer];
const targetLayer = layers[migrationOptions.targetLayer];
let objectToMigrate = sourceLayer.children[migrationOptions.objectIndex];
if (objectToMigrate) {
sourceLayer.remove(objectToMigrate);
targetLayer.add(objectToMigrate);
}
}
2、整体代码演示
html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Three.js 几何体操作示例</title>
<style>
body { margin: 0; overflow: hidden; }
#camera-info {
position: absolute;
top: 10px;
left: 10px;
background-color: rgba(0, 0, 0, 0.5);
color: white;
padding: 10px;
font-family: Arial, sans-serif;
}
</style>
</head>
<body>
<div id="camera-info"></div>
<script type="importmap">
{
"imports": {
"three": "./three.js-master/build/three.module.js",
"three/addons/": "./three.js-master/examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from "three"
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
// 1) 创建画布
const scene = new THREE.Scene();
scene.background = new THREE.Color( 0xa0a0a0 );
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 2) 设置 camera 位置,朝向角度
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 0, 20); // 设置相机位置
camera.lookAt(scene.position); // 让相机朝向场景中心
// 设置控制轨道
const controls = new OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 0.1, 0 );
controls.update();
controls.minDistance = 0.5;
controls.maxDistance = 1000;
controls.maxPolarAngle = 0.5 * Math.PI;
// 5) 支持动态显示摄像头位置、角度、缩放信息
const cameraInfo = document.getElementById('camera-info');
function updateCameraInfo() {
cameraInfo.innerHTML = `
摄像头信息:<br>
位置: (${camera.position.x.toFixed(2)}, ${camera.position.y.toFixed(2)}, ${camera.position.z.toFixed(2)})<br>
角度: (${camera.rotation.x.toFixed(2)}, ${camera.rotation.y.toFixed(2)}, ${camera.rotation.z.toFixed(2)})<br>
缩放: ${camera.zoom.toFixed(2)}
`;
}
updateCameraInfo();
// 渲染循环
function animate() {
requestAnimationFrame(animate);
updateCameraInfo();
renderer.render(scene, camera);
}
animate();
// 创建图层信息
const layer0 = new THREE.Object3D()
const layer0_1 = new THREE.Object3D()
layer0.add(layer0_1)
const layer1 = new THREE.Object3D()
const layer2 = new THREE.Object3D()
const layers = [layer0, layer1, layer2]
// 存储创建的几何体列表
createCube(0, layer0)
createCube(1, layer1)
createCube(2, layer2)
createCube(0.5, layer0_1)
for (let layer of layers) {
scene.add(layer)
}
// 创建正方体
function createCube(place, layerObj) {
const geometry = new THREE.BoxGeometry(1, 1, 1 );
const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
const cube = new THREE.Mesh( geometry, material );
cube.name = 'Cube${layerIndex}';
cube.position.set(place*2, place*2, place*2)
layerObj.add(cube)
return cube;
}
// GUI控制显示图层
const gui = new GUI();
const layerFolders = [];
for (let i = 0; i < 3; i++) {
const layerFolder = gui.addFolder(`Layer ${i}`);
const layerEnabled = layerFolder.add({ enabled: true }, 'enabled').name('可见性');
layerEnabled.onChange((value) => {
console.log(`index ${i} enabled: ${value}`)
layers[i].visible = value
});
layerFolders.push(layerFolder);
}
// 添加迁移功能的 GUI
const migrationFolder = gui.addFolder('Migration');
const migrationOptions = {
sourceLayer: 0,
targetLayer: 1,
objectType: 'cube',
objectIndex: 0
};
const sourceLayerSelect = migrationFolder.add(migrationOptions, 'sourceLayer', [0, 1, 2]).name('源图层');
const targetLayerSelect = migrationFolder.add(migrationOptions, 'targetLayer', [0, 1, 2]).name('目标图层');
const objectIndexSelect = migrationFolder.add(migrationOptions, 'objectIndex', [0, 1, 2]).name('物体索引');
migrationFolder.add({ migrate: () => migrateObject() }, 'migrate').name('迁移');
// 迁移几何体
function migrateObject() {
const sourceLayer = layers[migrationOptions.sourceLayer];
const targetLayer = layers[migrationOptions.targetLayer];
let objectToMigrate = sourceLayer.children[migrationOptions.objectIndex];
if (objectToMigrate) {
sourceLayer.remove(objectToMigrate);
targetLayer.add(objectToMigrate);
}
}
</script>
</body>
</html>