游戏对战数据分析

下载和数据整合部分已经完毕

源数据和说明链接如下:如有密码 9527

百度网盘 请输入提取码

放一部分代码,还没完全写完

复制代码
import requests
from lxml import etree
from urllib import parse
import json
import time
import math
import pandas as pd
from concurrent.futures import ThreadPoolExecutor
import logging
import sys
import os
# 1.获取信息阶段
# 1.1 日志
first_url ="https://score.09game.com/MOBA/BasicDataList?UserID=1477944&GameTypeID=21&CurrentSeason=0&GameSource=0&Time=-1&PageIndex=0&PageSize=13"

# 先将本地数据创建一个文件夹存档
if not os.path.exists('d:/goushi'):
    os.makedirs('d:/goushi')
def create_logger(logger_name='zhanji09_logger'):
    """
    日志功能,记录相关信息
    """
    logger = logging.getLogger(name=logger_name)
    logger.setLevel(logging.INFO)
    logger.propagate=False  # 不向上传递
    # 存储用
    handler_file = logging.FileHandler('d:/goushi/zhanji.log',mode='a',encoding='utf-8')
    format_file = logging.Formatter('%(asctime)s|%(levelname)s|%(message)s|%(thread)d'
                                  ,datefmt='%Y-%m-%d %H:%M:%S')
    handler_file.setLevel(logging.ERROR)
    handler_file.setFormatter(format_file)
    # 输出用
    handler_console = logging.StreamHandler(sys.stdout)
    handler_console.setLevel(logging.WARNING)
    format_console = logging.Formatter('%(message)s|%(asctime)s|%(thread)d')
    handler_console.setFormatter(format_console)
    # 要避免重复添加
    if not logger.handlers:
        logger.addHandler(handler_file)
        logger.addHandler(handler_console)
    return logger

logger = create_logger()

# 1.2 获取总共有多少页,多少条数据
def get_total_page(url):
    """获取总共有多少页,向上取证"""
    resp = requests.get(url)
    data = json.loads(resp.text)
    pagetotal = data['data']['pageTotal']
    pagesize = data['data']['pageSize']
    page_num = math.ceil(pagetotal/pagesize)
    print('总共有%d页共计%d条数据'%(page_num,pagetotal))
    return page_num,pagesize
# page_num,pagesize = get_total_page(first_url)


# 1.3 获取每一页的(全满则13个)g_id
page_data_url = "https://score.09game.com/MOBA/BasicDataList?UserID=1477944&GameTypeID=21&CurrentSeason=0&GameSource=0&Time=-1&PageIndex=0&PageSize=13"
file_path = "d:/goushi/data09_less.txt"
def get_gid_base(url, page_num):
    """
    多线程的基本功能,每一页是先存最早的
    每一页如果满的话,有13个数据
    """
    resp = requests.get(url)
    cur_data = json.loads(resp.text)
    g_id = [x['g_id'] for x in cur_data['data']['listEntity']]
    create_time = [x['create_time'] for x in cur_data['data']['listEntity']]
    with open(file_path, mode='a', encoding='utf-8') as f:
        # 按照最早的到最新的顺序存储
        for a, b in zip(g_id[::-1], create_time[::-1]):
            f.write(f"{a}\t{b}\n")
    print(f"第{page_num}页数据已存")

def multi_thread_get_gid(page_num):
    """由于使用多线程,故每一页的顺序不会完全一致"""
    with ThreadPoolExecutor(max_workers=4) as pool:
        for i in range(page_num - 1, -1, -1):
            url = page_data_url.replace("PageIndex=0", "PageIndex={}".format(i))
            pool.submit(get_gid_base, url, i)

# multi_thread_get_gid(page_num)

# 1.4 获取每局bureau表信息
bureau_url_none = "https://score.09game.com/MOBA/GameBureauMessage?GameTypeID=21&GameID="
def get_bureau_base(url,g_id):
    resp = requests.get(url,timeout=5)
    try:
        if resp.status_code == 200:
            cur_data = json.loads(resp.text)
            g_id = cur_data['data'][0]['g_id']
            win_id = cur_data['data'][0]['win_id']
            with open('d:/goushi/data_09_bureau.txt',mode='a') as f:
                f.write(f"{g_id}\t{win_id}\n")
            print(f"{g_id}的bureau数据已存")
    except Exception as e:
        print(e)
        logger.error(f"{g_id}的bureau数据获取失败")
    # finally:
    #     time.sleep(0.5)

def multi_thread_get_bureau():
    with open(file_path,mode='r') as f:
        datas = f.readlines()
    with ThreadPoolExecutor(max_workers=8) as pool:
        for i in datas:
            g_id = i.split("\t")[0]
            url = bureau_url_none.replace("GameID=","GameID={}".format(g_id))
            pool.submit(get_bureau_base, url,g_id)

# multi_thread_get_bureau()
# 1.5 验证两份数据是否等长
def check_data_length():
    df_1 = pd.read_csv(file_path, header=None, sep='\t')
    df_2 = pd.read_csv('d:/goushi/data_09_bureau.txt', header=None, sep='\t')
    if len(df_1)>len(df_2):
        print("bureau数据存在缺失")
        merge_df = pd.merge(df_1, df_2,how='left',left_on=0,right_on=0)
        missed_ids = merge_df[merge_df['1_y'].isnull()][0].values
        for i in missed_ids:
            url = bureau_url_none.replace("GameID=","GameID={}".format(i))
            get_bureau_base(url, i)
    else:
        print("bureau数据完整",f"总共{len(df_1)}条数据")

# check_data_length()

# 1.6获取每局详细数据
correlation_url_none = "https://score.09game.com/MOBA/CorrelationPlayerMilitaryExploit?GameTypeID=21&GameID=&GameSource=0&CurrentSeason=0"


def get_correlation_base(url, g_id):
    try:
        resp = requests.get(url, timeout=5)
        if resp.status_code == 200:
            cur_data = json.loads(resp.text)
            with open('d:/goushi/data_09_correlation.txt', mode='a') as f:
                for info in cur_data['data']:
                    user_id = str(info['user_id'])
                    user_name = info['user_name']
                    hero_id = info['hero_id']
                    hero_name = info['hero_name']
                    hero_level = int(info['hero_level'])
                    kill_count = int(info['kill_count'])
                    killed_count = int(info['killed_count'])
                    assist_count = int(info['assist_count'])
                    title = str(info['title'])
                    dust_count = int(info['dust_count'])
                    eye_count = int(info['eye_count'])
                    gem_count = int(info['gem_count'])
                    smoke_count = int(info['smoke_count'])
                    creep_kill = int(info['creep_kill'])
                    creep_denies = int(info['creep_denies'])
                    total_money = int(info['total_money'])
                    hurt_value = int(info['hurt_value'])
                    team_id = str(info['team_id'])
                    neutral_kill = int(info['neutral_kill'])
                    #     items = info['items'] # 装备信息,暂不存储
                    #     skills = info['skills'][:-3] # 去掉最后两个0,暂不存储
                    # 此时一定要将g_id写入,用于两表合并
                    f.write(
                        f"{g_id}\t{user_id}\t{user_name}\t{hero_id}\t{hero_name}\t{hero_level}\t{kill_count}\t{killed_count}\t{assist_count}\t{title}\t{dust_count}\t{eye_count}\t{gem_count}\t{smoke_count}\t{creep_kill}\t{creep_denies}\t{total_money}\t{hurt_value}\t{team_id}\t{neutral_kill}\n")
            print(f"{g_id}的correlation数据已存")
    except Exception as e:
        print(e)
        logger.error(f"{g_id}的correlation数据获取失败")


def multi_thread_get_correlation():
    with open('d:/goushi/data_09_bureau.txt', mode='r') as f:
        datas = f.readlines()
    with ThreadPoolExecutor(max_workers=6) as pool:
        for i in datas:
            g_id = i.split("\t")[0]
            url = correlation_url_none.replace("GameID=", "GameID={}".format(g_id))
            pool.submit(get_correlation_base, url, g_id)

# multi_thread_get_correlation()

# 1.7 补上获取失败的,实测发现偶尔会有数据获取失败的
def check_data_failure():
    missed_datas = pd.read_csv("D:/goushi/zhanji.log"
                               , sep='|'
                               , names=['time', 'type', 'message', 'other'])

    # 用于指定时间范围,需要先将时间列设为索引
    missed_datas['time'] = pd.to_datetime(missed_datas['time'])
    missed_datas.set_index(missed_datas['time'])
    # 输入比较时间范围
    need = missed_datas[missed_datas['time'] > '2025-03-10 18:40:00']
    #     missed_ids = missed_datas.loc[:,'message'].map(lambda x:x.split('的')[0])
    missed_ids = need.loc[:, 'message'].map(lambda x: x.split('的')[0])
    if len(missed_ids) > 0:
        print('存在下载失败的数据%d个' % len(missed_ids))
    for g_id in missed_ids:
        url = correlation_url_none.replace("GameID=", "GameID={}".format(g_id))
        get_correlation_base(url, g_id)
相关推荐
Swift社区14 小时前
当 AI 接管游戏世界:鸿蒙游戏 Workspace Runtime 架构揭秘
人工智能·游戏·harmonyos
yyuuuzz15 小时前
2026游戏云服务器推荐的技术判断思路
运维·服务器·开发语言·网络·人工智能·游戏·php
qq_369224332 天前
由于找不到vcruntime140_1.dll无法启动游戏?游戏闪退、启动失败专属修复方法
游戏·dll·dll修复·dll丢失·dll错误
makise-2 天前
钢铁雄心4修改器下载2026最新
游戏
科技每日热闻2 天前
618 AI显示器选购指南!爱攻AGON AI定制芯片电竞显示器AG277UX,适合哪些玩家?
人工智能·科技·游戏·计算机外设
科技每日热闻2 天前
舒视蓝4.0 AI版!EVNIA弈威海王星系列护眼电竞显示器27M4P5501U来袭
人工智能·科技·游戏·计算机外设
TechWayfarer2 天前
IP精准定位服务接入实战:游戏运营如何分析玩家分布与服务器承载
服务器·tcp/ip·游戏·数据分析·用户运营
夜猫逐梦2 天前
【UE基础】01.环境与引擎心智模型
游戏·逆向·ue·unreal·actionrpg
陈天伟教授2 天前
图解人工智能(59)人工智能应用-AI游戏
人工智能·游戏
开维游戏引擎2 天前
AI自动生成游戏时,deepseek和mimo对比
android·游戏·语言模型·游戏引擎·ai编程