Trae实现俄罗斯方块游戏

提问:生成一个俄罗斯方块游戏 回答: 以下是一个使用Python和pygame库实现的简单俄罗斯方块游戏代码。

安装依赖

在运行代码之前,需要确保已经安装了pygame库,可以使用以下命令进行安装:

bash 复制代码
pip install pygame

代码实现

python:tetris_game.py 复制代码
import pygame
import random

# 初始化pygame
pygame.init()

# 定义常量
WIDTH, HEIGHT = 300, 600
BLOCK_SIZE = 30
ROWS, COLS = HEIGHT // BLOCK_SIZE, WIDTH // BLOCK_SIZE
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
CYAN = (0, 255, 255)
YELLOW = (255, 255, 0)
MAGENTA = (255, 0, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
ORANGE = (255, 165, 0)

# 定义形状
SHAPES = [
    [[1, 1, 1, 1]],
    [[1, 1], [1, 1]],
    [[1, 1, 0], [0, 1, 1]],
    [[0, 1, 1], [1, 1, 0]],
    [[1, 1, 1], [0, 1, 0]],
    [[1, 1, 1], [1, 0, 0]],
    [[1, 1, 1], [0, 0, 1]]
]

COLORS = [CYAN, YELLOW, MAGENTA, GREEN, RED, BLUE, ORANGE]

# 创建游戏窗口
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("俄罗斯方块")

# 定义游戏板
board = [[0] * COLS for _ in range(ROWS)]

# 定义方块类
class Block:
    def __init__(self, x, y, shape):
        self.x = x
        self.y = y
        self.shape = shape
        self.color = random.choice(COLORS)

    def move_down(self):
        self.y += 1

    def move_left(self):
        self.x -= 1

    def move_right(self):
        self.x += 1

    def rotate(self):
        self.shape = list(map(list, zip(*self.shape[::-1])))

    def draw(self):
        for i in range(len(self.shape)):
            for j in range(len(self.shape[0])):
                if self.shape[i][j] == 1:
                    pygame.draw.rect(screen, self.color, (
                        (self.x + j) * BLOCK_SIZE, (self.y + i) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))

# 创建新方块
def new_block():
    shape = random.choice(SHAPES)
    return Block(COLS // 2 - len(shape[0]) // 2, 0, shape)

# 检查碰撞
def check_collision(block):
    for i in range(len(block.shape)):
        for j in range(len(block.shape[0])):
            if block.shape[i][j] == 1:
                if block.y + i >= ROWS or block.x + j < 0 or block.x + j >= COLS or board[block.y + i][block.x + j] == 1:
                    return True
    return False

# 合并方块到游戏板
def merge_block(block):
    for i in range(len(block.shape)):
        for j in range(len(block.shape[0])):
            if block.shape[i][j] == 1:
                board[block.y + i][block.x + j] = 1

# 检查并清除满行
def clear_lines():
    full_lines = []
    for i in range(ROWS):
        if all(board[i]):
            full_lines.append(i)
    for line in full_lines:
        del board[line]
        board.insert(0, [0] * COLS)
    return len(full_lines)

# 绘制游戏板
def draw_board():
    for i in range(ROWS):
        for j in range(COLS):
            if board[i][j] == 1:
                pygame.draw.rect(screen, WHITE, (j * BLOCK_SIZE, i * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))

# 主游戏循环
clock = pygame.time.Clock()
current_block = new_block()
game_over = False
score = 0

while not game_over:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            game_over = True
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                new_block = Block(current_block.x - 1, current_block.y, current_block.shape)
                if not check_collision(new_block):
                    current_block.move_left()
            elif event.key == pygame.K_RIGHT:
                new_block = Block(current_block.x + 1, current_block.y, current_block.shape)
                if not check_collision(new_block):
                    current_block.move_right()
            elif event.key == pygame.K_DOWN:
                new_block = Block(current_block.x, current_block.y + 1, current_block.shape)
                if not check_collision(new_block):
                    current_block.move_down()
            elif event.key == pygame.K_UP:
                new_shape = list(map(list, zip(*current_block.shape[::-1])))
                new_block = Block(current_block.x, current_block.y, new_shape)
                if not check_collision(new_block):
                    current_block.rotate()

    new_block = Block(current_block.x, current_block.y + 1, current_block.shape)
    if check_collision(new_block):
        merge_block(current_block)
        lines_cleared = clear_lines()
        score += lines_cleared
        current_block = new_block()
        if check_collision(current_block):
            game_over = True
    else:
        current_block.move_down()

    screen.fill(BLACK)
    draw_board()
    current_block.draw()
    pygame.display.flip()
    clock.tick(3)

# 游戏结束
pygame.quit()

代码解释

  1. 初始化部分 :初始化pygame库,定义游戏窗口的大小、方块的大小、颜色等常量。
  2. 形状和颜色定义:定义了俄罗斯方块的七种形状和对应的颜色。
  3. 方块类:定义了方块的移动、旋转和绘制方法。
  4. 游戏逻辑:包括创建新方块、检查碰撞、合并方块到游戏板、清除满行等功能。
  5. 主游戏循环:处理用户输入,更新方块的位置,检查碰撞,绘制游戏界面。

运行代码

将上述代码保存为tetris_game.py,然后在终端中运行以下命令:

bash 复制代码
python tetris_game.py

这样就可以启动俄罗斯方块游戏了。使用左右箭头键控制方块的左右移动,下箭头键加速方块下落,上箭头键旋转方块。

运行效果

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