SchedulerBinding源码解析

arduino 复制代码
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// 中文:版权所有 2014 The Flutter Authors。保留所有权利。
// 中文:本代码的使用受 BSD 许可证的约束,该许可证可在
// 中文:LICENSE 文件中找到。

/// @docImport 'package:flutter/material.dart';
/// @docImport 'package:flutter/rendering.dart';
/// @docImport 'package:flutter/services.dart';
/// @docImport 'package:flutter/widgets.dart';
///
/// @docImport 'ticker.dart';
library;

import 'dart:async';
import 'dart:collection';
import 'dart:developer' show Flow, Timeline, TimelineTask;
import 'dart:ui' show AppLifecycleState, DartPerformanceMode, FramePhase, FrameTiming, PlatformDispatcher, TimingsCallback;

import 'package:collection/collection.dart' show HeapPriorityQueue, PriorityQueue;
import 'package:flutter/foundation.dart';

import 'debug.dart';
import 'priority.dart';
import 'service_extensions.dart';

export 'dart:ui' show AppLifecycleState, FrameTiming, TimingsCallback;

export 'priority.dart' show Priority;

/// Slows down animations by this factor to help in development.
/// 中文:通过此因子减慢动画速度,以帮助开发。
double get timeDilation => _timeDilation;
double _timeDilation = 1.0;
/// If the [SchedulerBinding] has been initialized, setting the time dilation
/// automatically calls [SchedulerBinding.resetEpoch] to ensure that time stamps
/// seen by consumers of the scheduler binding are always increasing.
///
/// It is safe to set this before initializing the binding.
/// 中文:如果 [SchedulerBinding] 已经初始化,设置时间膨胀
/// 中文:会自动调用 [SchedulerBinding.resetEpoch] 以确保调度器绑定的消费者
/// 中文:看到的时间戳总是递增的。
///
/// 中文:在初始化绑定之前设置这个值是安全的。
set timeDilation(double value) {
  assert(value > 0.0);
  if (_timeDilation == value) {
    return;
  }
  // If the binding has been created, we need to resetEpoch first so that we
  // capture start of the epoch with the current time dilation.
  // 中文:如果绑定已经创建,我们需要先调用resetEpoch,以便
  // 中文:使用当前的时间膨胀捕获时代的开始。
  SchedulerBinding._instance?.resetEpoch();
  _timeDilation = value;
}

/// Signature for frame-related callbacks from the scheduler.
///
/// The `timeStamp` is the number of milliseconds since the beginning of the
/// scheduler's epoch. Use timeStamp to determine how far to advance animation
/// timelines so that all the animations in the system are synchronized to a
/// common time base.
/// 中文:调度器的帧相关回调的签名。
///
/// 中文:`timeStamp` 是自调度器纪元开始以来的毫秒数。使用timeStamp来确定
/// 中文:动画时间线应该前进多少,以便系统中的所有动画都同步到
/// 中文:一个共同的时间基准。
typedef FrameCallback = void Function(Duration timeStamp);
java 复制代码
/// Signature for [SchedulerBinding.scheduleTask] callbacks.
///
/// The type argument `T` is the task's return value. Consider `void` if the
/// task does not return a value.
/// 中文:[SchedulerBinding.scheduleTask] 回调的签名。
///
/// 中文:类型参数 `T` 是任务的返回值。如果任务不返回值,可以考虑使用 `void`。
typedef TaskCallback<T> = FutureOr<T> Function();

/// Signature for the [SchedulerBinding.schedulingStrategy] callback. Called
/// whenever the system needs to decide whether a task at a given
/// priority needs to be run.
///
/// Return true if a task with the given priority should be executed at this
/// time, false otherwise.
///
/// See also:
///
///  * [defaultSchedulingStrategy], the default [SchedulingStrategy] for [SchedulerBinding.schedulingStrategy].
/// 中文:[SchedulerBinding.schedulingStrategy] 回调的签名。每当系统需要
/// 中文:决定是否应该执行给定优先级的任务时调用。
///
/// 中文:如果应该在此时执行具有给定优先级的任务,则返回true,否则返回false。
///
/// 中文:另请参阅:
///
/// 中文: * [defaultSchedulingStrategy],[SchedulerBinding.schedulingStrategy]的默认[SchedulingStrategy]。
typedef SchedulingStrategy = bool Function({ required int priority, required SchedulerBinding scheduler });

class _TaskEntry<T> {
  _TaskEntry(this.task, this.priority, this.debugLabel, this.flow) {
    assert(() {
      debugStack = StackTrace.current;
      return true;
    }());
  }
  final TaskCallback<T> task;
  final int priority;
  final String? debugLabel;
  final Flow? flow;

  late StackTrace debugStack;
  final Completer<T> completer = Completer<T>();

  void run() {
    if (!kReleaseMode) {
      Timeline.timeSync(
        debugLabel ?? 'Scheduled Task',
        () {
          completer.complete(task());
        },
        flow: flow != null ? Flow.step(flow!.id) : null,
      );
    } else {
      completer.complete(task());
    }
  }
}

class _FrameCallbackEntry {
  _FrameCallbackEntry(this.callback, { bool rescheduling = false }) {
    assert(() {
      if (rescheduling) {
        assert(() {
          if (debugCurrentCallbackStack == null) {
            throw FlutterError.fromParts(<DiagnosticsNode>[
              ErrorSummary('scheduleFrameCallback called with rescheduling true, but no callback is in scope.'),
              // 中文:scheduleFrameCallback被调用时rescheduling为true,但没有回调在作用域内。
              ErrorDescription(
                'The "rescheduling" argument should only be set to true if the '
                'callback is being reregistered from within the callback itself, '
                'and only then if the callback itself is entirely synchronous.',
                // 中文:"rescheduling"参数应该只在回调本身被重新注册时设置为true,
                // 中文:并且只有在回调本身完全是同步的情况下。
              ),
              ErrorHint(
                'If this is the initial registration of the callback, or if the '
                'callback is asynchronous, then do not use the "rescheduling" '
                'argument.',
                // 中文:如果这是回调的初始注册,或者回调是异步的,
                // 中文:那么不要使用"rescheduling"参数。
              ),
            ]);
          }
          return true;
        }());
        debugStack = debugCurrentCallbackStack;
      } else {
        // TODO(ianh): trim the frames from this library, so that the call to scheduleFrameCallback is the top one
        // 中文:TODO(ianh): 从这个库中修剪帧,使对scheduleFrameCallback的调用成为顶部的帧
        debugStack = StackTrace.current;
      }
      return true;
    }());
  }

  final FrameCallback callback;

  static StackTrace? debugCurrentCallbackStack;
  StackTrace? debugStack;
}

/// The various phases that a [SchedulerBinding] goes through during
/// [SchedulerBinding.handleBeginFrame].
///
/// This is exposed by [SchedulerBinding.schedulerPhase].
///
/// The values of this enum are ordered in the same order as the phases occur,
/// so their relative index values can be compared to each other.
///
/// See also:
///
///  * [WidgetsBinding.drawFrame], which pumps the build and rendering pipeline
///    to generate a frame.
/// 中文:[SchedulerBinding]在[SchedulerBinding.handleBeginFrame]期间经历的各个阶段。
///
/// 中文:这由[SchedulerBinding.schedulerPhase]暴露。
///
/// 中文:此枚举的值按照阶段发生的顺序排序,
/// 中文:因此它们的相对索引值可以相互比较。
///
/// 中文:另请参阅:
///
/// 中文: * [WidgetsBinding.drawFrame],它泵送构建和渲染管道
/// 中文:   以生成一帧。
enum SchedulerPhase {
  /// No frame is being processed. Tasks (scheduled by
  /// [SchedulerBinding.scheduleTask]), microtasks (scheduled by
  /// [scheduleMicrotask]), [Timer] callbacks, event handlers (e.g. from user
  /// input), and other callbacks (e.g. from [Future]s, [Stream]s, and the like)
  /// may be executing.
  /// 中文:没有帧正在处理。任务(由[SchedulerBinding.scheduleTask]调度),
  /// 中文:微任务(由[scheduleMicrotask]调度),[Timer]回调,事件处理程序
  /// 中文:(例如来自用户输入),以及其他回调(例如来自[Future],[Stream]等)
  /// 中文:可能正在执行。
  idle,

  /// The transient callbacks (scheduled by
  /// [SchedulerBinding.scheduleFrameCallback]) are currently executing.
  ///
  /// Typically, these callbacks handle updating objects to new animation
  /// states.
  ///
  /// See [SchedulerBinding.handleBeginFrame].
  /// 中文:瞬态回调(由[SchedulerBinding.scheduleFrameCallback]调度)
  /// 中文:当前正在执行。
  ///
  /// 中文:通常,这些回调处理将对象更新到新的动画状态。
  ///
  /// 中文:参见[SchedulerBinding.handleBeginFrame]。
  transientCallbacks,

  /// Microtasks scheduled during the processing of transient callbacks are
  /// current executing.
  ///
  /// This may include, for instance, callbacks from futures resolved during the
  /// [transientCallbacks] phase.
  /// 中文:在处理瞬态回调期间调度的微任务当前正在执行。
  ///
  /// 中文:这可能包括,例如,在[transientCallbacks]阶段解析的future的回调。
  midFrameMicrotasks,

  /// The persistent callbacks (scheduled by
  /// [SchedulerBinding.addPersistentFrameCallback]) are currently executing.
  ///
  /// Typically, this is the build/layout/paint pipeline. See
  /// [WidgetsBinding.drawFrame] and [SchedulerBinding.handleDrawFrame].
  /// 中文:持久回调(由[SchedulerBinding.addPersistentFrameCallback]调度)
  /// 中文:当前正在执行。
  ///
  /// 中文:通常,这是构建/布局/绘制管道。参见
  /// 中文:[WidgetsBinding.drawFrame]和[SchedulerBinding.handleDrawFrame]。
  persistentCallbacks,

  /// The post-frame callbacks (scheduled by
  /// [SchedulerBinding.addPostFrameCallback]) are currently executing.
  ///
  /// Typically, these callbacks handle cleanup and scheduling of work for the
  /// next frame.
  ///
  /// See [SchedulerBinding.handleDrawFrame].
  /// 中文:帧后回调(由[SchedulerBinding.addPostFrameCallback]调度)
  /// 中文:当前正在执行。
  ///
  /// 中文:通常,这些回调处理清理和为下一帧调度工作。
  ///
  /// 中文:参见[SchedulerBinding.handleDrawFrame]。
  postFrameCallbacks,
}
kotlin 复制代码
/// This callback is invoked when a request for [DartPerformanceMode] is disposed.
///
/// See also:
///
/// * [PerformanceModeRequestHandle] for more information on the lifecycle of the handle.
/// 中文:当[DartPerformanceMode]请求被处置时调用此回调。
///
/// 中文:另请参阅:
///
/// 中文:* [PerformanceModeRequestHandle] 有关句柄生命周期的更多信息。
typedef _PerformanceModeCleanupCallback = VoidCallback;

/// An opaque handle that keeps a request for [DartPerformanceMode] active until
/// disposed.
///
/// To create a [PerformanceModeRequestHandle], use [SchedulerBinding.requestPerformanceMode].
/// The component that makes the request is responsible for disposing the handle.
/// 中文:一个不透明的句柄,它保持对[DartPerformanceMode]的请求处于活动状态,直到
/// 中文:被处置。
///
/// 中文:要创建[PerformanceModeRequestHandle],请使用[SchedulerBinding.requestPerformanceMode]。
/// 中文:发出请求的组件负责处置句柄。
class PerformanceModeRequestHandle {
  PerformanceModeRequestHandle._(_PerformanceModeCleanupCallback this._cleanup) {
    // TODO(polina-c): stop duplicating code across disposables
    // [https://github.com/flutter/flutter/issues/137435](https://github.com/flutter/flutter/issues/137435)
    // 中文:TODO(polina-c): 停止在可处置对象间复制代码
    // 中文:[https://github.com/flutter/flutter/issues/137435](https://github.com/flutter/flutter/issues/137435)
    if (kFlutterMemoryAllocationsEnabled) {
      FlutterMemoryAllocations.instance.dispatchObjectCreated(
        library: 'package:flutter/scheduler.dart',
        className: '$PerformanceModeRequestHandle',
        object: this,
      );
    }
  }

  _PerformanceModeCleanupCallback? _cleanup;

  /// Call this method to signal to [SchedulerBinding] that a request for a [DartPerformanceMode]
  /// is no longer needed.
  ///
  /// This method must only be called once per object.
  /// 中文:调用此方法向[SchedulerBinding]表明对[DartPerformanceMode]的请求
  /// 中文:不再需要。
  ///
  /// 中文:此方法每个对象只能调用一次。
  void dispose() {
    assert(_cleanup != null);
    // TODO(polina-c): stop duplicating code across disposables
    // [https://github.com/flutter/flutter/issues/137435](https://github.com/flutter/flutter/issues/137435)
    // 中文:TODO(polina-c): 停止在可处置对象间复制代码
    // 中文:[https://github.com/flutter/flutter/issues/137435](https://github.com/flutter/flutter/issues/137435)
    if (kFlutterMemoryAllocationsEnabled) {
      FlutterMemoryAllocations.instance.dispatchObjectDisposed(object: this);
    }
    _cleanup!();
    _cleanup = null;
  }
}
scss 复制代码
/// Scheduler for running the following:
///
/// * _Transient callbacks_, triggered by the system's
///   [dart:ui.PlatformDispatcher.onBeginFrame] callback, for synchronizing the
///   application's behavior to the system's display. For example, [Ticker]s and
///   [AnimationController]s trigger from these.
///
/// * _Persistent callbacks_, triggered by the system's
///   [dart:ui.PlatformDispatcher.onDrawFrame] callback, for updating the
///   system's display after transient callbacks have executed. For example, the
///   rendering layer uses this to drive its rendering pipeline.
///
/// * _Post-frame callbacks_, which are run after persistent callbacks, just
///   before returning from the [dart:ui.PlatformDispatcher.onDrawFrame] callback.
///
/// * Non-rendering tasks, to be run between frames. These are given a
///   priority and are executed in priority order according to a
///   [schedulingStrategy].
/// 中文:用于运行以下内容的调度器:
///
/// 中文:* _瞬态回调_,由系统的[dart:ui.PlatformDispatcher.onBeginFrame]回调触发,
/// 中文:  用于将应用程序的行为与系统的显示同步。例如,[Ticker]和
/// 中文:  [AnimationController]从这些触发。
///
/// 中文:* _持久回调_,由系统的[dart:ui.PlatformDispatcher.onDrawFrame]回调触发,
/// 中文:  用于在瞬态回调执行后更新系统的显示。例如,渲染层使用
/// 中文:  这个来驱动其渲染管道。
///
/// 中文:* _帧后回调_,在持久回调之后运行,就在从
/// 中文:  [dart:ui.PlatformDispatcher.onDrawFrame]回调返回之前。
///
/// 中文:* 非渲染任务,在帧之间运行。这些被赋予优先级,并按照
/// 中文:  [schedulingStrategy]确定的优先级顺序执行。
mixin SchedulerBinding on BindingBase {
  @override
  void initInstances() {
    super.initInstances();
    _instance = this;

    if (!kReleaseMode) {
      addTimingsCallback((List<FrameTiming> timings) {
        timings.forEach(_profileFramePostEvent);
      });
    }
  }

  /// The current [SchedulerBinding], if one has been created.
  ///
  /// Provides access to the features exposed by this mixin. The binding must
  /// be initialized before using this getter; this is typically done by calling
  /// [runApp] or [WidgetsFlutterBinding.ensureInitialized].
  /// 中文:当前的[SchedulerBinding],如果已创建。
  ///
  /// 中文:提供对此mixin暴露的功能的访问。绑定必须在使用此getter之前
  /// 中文:初始化;这通常通过调用[runApp]或[WidgetsFlutterBinding.ensureInitialized]完成。
  static SchedulerBinding get instance => BindingBase.checkInstance(_instance);
  static SchedulerBinding? _instance;

  final List<TimingsCallback> _timingsCallbacks = <TimingsCallback>[];
java 复制代码
  /// Add a [TimingsCallback] that receives [FrameTiming] sent from
  /// the engine.
  ///
  /// This API enables applications to monitor their graphics
  /// performance. Data from the engine is batched into lists of
  /// [FrameTiming] objects which are reported approximately once a
  /// second in release mode and approximately once every 100ms in
  /// debug and profile builds. The list is sorted in ascending
  /// chronological order (earliest frame first). The timing of the
  /// first frame is sent immediately without batching.
  ///
  /// The data returned can be used to catch missed frames (by seeing
  /// if [FrameTiming.buildDuration] or [FrameTiming.rasterDuration]
  /// exceed the frame budget, e.g. 16ms at 60Hz), and to catch high
  /// latency (by seeing if [FrameTiming.totalSpan] exceeds the frame
  /// budget). It is possible for no frames to be missed but for the
  /// latency to be more than one frame in the case where the Flutter
  /// engine is pipelining the graphics updates, e.g. because the sum
  /// of the [FrameTiming.buildDuration] and the
  /// [FrameTiming.rasterDuration] together exceed the frame budget.
  /// In those cases, animations will be smooth but touch input will
  /// feel more sluggish.
  ///
  /// Using [addTimingsCallback] is preferred over using
  /// [dart:ui.PlatformDispatcher.onReportTimings] directly because the
  /// [dart:ui.PlatformDispatcher.onReportTimings] API only allows one callback,
  /// which prevents multiple libraries from registering listeners
  /// simultaneously, while this API allows multiple callbacks to be registered
  /// independently.
  ///
  /// This API is implemented in terms of
  /// [dart:ui.PlatformDispatcher.onReportTimings]. In release builds, when no
  /// libraries have registered with this API, the
  /// [dart:ui.PlatformDispatcher.onReportTimings] callback is not set, which
  /// disables the performance tracking and reduces the runtime overhead to
  /// approximately zero. The performance overhead of the performance tracking
  /// when one or more callbacks are registered (i.e. when it is enabled) is
  /// very approximately 0.01% CPU usage per second (measured on an iPhone 6s).
  ///
  /// In debug and profile builds, the [SchedulerBinding] itself
  /// registers a timings callback to update the [Timeline].
  ///
  /// If the same callback is added twice, it will be executed twice.
  ///
  /// See also:
  ///
  ///  * [removeTimingsCallback], which can be used to remove a callback
  ///    added using this method.
  /// 中文:添加一个[TimingsCallback],接收从引擎发送的[FrameTiming]。
  ///
  /// 中文:此API使应用程序能够监控其图形性能。来自引擎的数据被批处理成
  /// 中文:[FrameTiming]对象列表,在发布模式下大约每秒报告一次,
  /// 中文:在调试和配置文件构建中大约每100毫秒报告一次。列表按升序
  /// 中文:时间顺序排序(最早的帧在前)。第一帧的计时立即发送,
  /// 中文:不进行批处理。
  ///
  /// 中文:返回的数据可用于捕获丢失的帧(通过查看
  /// 中文:[FrameTiming.buildDuration]或[FrameTiming.rasterDuration]
  /// 中文:是否超过帧预算,例如60Hz时为16毫秒),以及捕获高
  /// 中文:延迟(通过查看[FrameTiming.totalSpan]是否超过帧
  /// 中文:预算)。在没有丢失帧但延迟超过一帧的情况下,
  /// 中文:Flutter引擎正在流水线处理图形更新,例如因为
  /// 中文:[FrameTiming.buildDuration]和[FrameTiming.rasterDuration]
  /// 中文:的总和超过了帧预算。在这些情况下,动画将是平滑的,
  /// 中文:但触摸输入会感觉更加迟缓。
  ///
  /// 中文:使用[addTimingsCallback]比直接使用
  /// 中文:[dart:ui.PlatformDispatcher.onReportTimings]更好,因为
  /// 中文:[dart:ui.PlatformDispatcher.onReportTimings] API只允许一个回调,
  /// 中文:这阻止了多个库同时注册监听器,而此API允许
  /// 中文:独立注册多个回调。
  ///
  /// 中文:此API是基于[dart:ui.PlatformDispatcher.onReportTimings]实现的。
  /// 中文:在发布构建中,当没有库通过此API注册时,
  /// 中文:[dart:ui.PlatformDispatcher.onReportTimings]回调不会设置,
  /// 中文:这会禁用性能跟踪并将运行时开销降低到
  /// 中文:接近零。当注册了一个或多个回调(即启用时)的性能跟踪的
  /// 中文:性能开销非常小,大约为每秒0.01%的CPU使用率(在iPhone 6s上测量)。
  ///
  /// 中文:在调试和配置文件构建中,[SchedulerBinding]本身
  /// 中文:注册一个计时回调来更新[Timeline]。
  ///
  /// 中文:如果同一回调被添加两次,它将被执行两次。
  ///
  /// 中文:另请参阅:
  ///
  /// 中文: * [removeTimingsCallback],可用于删除使用此方法
  /// 中文:   添加的回调。
  void addTimingsCallback(TimingsCallback callback) {
    _timingsCallbacks.add(callback);
    if (_timingsCallbacks.length == 1) {
      assert(platformDispatcher.onReportTimings == null);
      platformDispatcher.onReportTimings = _executeTimingsCallbacks;
    }
    assert(platformDispatcher.onReportTimings == _executeTimingsCallbacks);
  }

  /// Removes a callback that was earlier added by [addTimingsCallback].
  /// 中文:删除先前由[addTimingsCallback]添加的回调。
  void removeTimingsCallback(TimingsCallback callback) {
    assert(_timingsCallbacks.contains(callback));
    _timingsCallbacks.remove(callback);
    if (_timingsCallbacks.isEmpty) {
      platformDispatcher.onReportTimings = null;
    }
  }

  @pragma('vm:notify-debugger-on-exception')
  void _executeTimingsCallbacks(List<FrameTiming> timings) {
    final List<TimingsCallback> clonedCallbacks =
        List<TimingsCallback>.of(_timingsCallbacks);
    for (final TimingsCallback callback in clonedCallbacks) {
      try {
        if (_timingsCallbacks.contains(callback)) {
          callback(timings);
        }
      } catch (exception, stack) {
        InformationCollector? collector;
        assert(() {
          collector = () => <DiagnosticsNode>[
            DiagnosticsProperty<TimingsCallback>(
              'The TimingsCallback that gets executed was',
              // 中文:执行的TimingsCallback是
              callback,
              style: DiagnosticsTreeStyle.errorProperty,
            ),
          ];
          return true;
        }());
        FlutterError.reportError(FlutterErrorDetails(
          exception: exception,
          stack: stack,
          context: ErrorDescription('while executing callbacks for FrameTiming'),
          // 中文:执行FrameTiming回调时
          informationCollector: collector,
        ));
      }
    }
  }

  @override
  void initServiceExtensions() {
    super.initServiceExtensions();

    if (!kReleaseMode) {
      registerNumericServiceExtension(
        name: SchedulerServiceExtensions.timeDilation.name,
        getter: () async => timeDilation,
        setter: (double value) async {
          timeDilation = value;
        },
      );
    }
  }

  /// Whether the application is visible, and if so, whether it is currently
  /// interactive.
  ///
  /// This is set by [handleAppLifecycleStateChanged] when the
  /// [SystemChannels.lifecycle] notification is dispatched.
  ///
  /// The preferred ways to watch for changes to this value are using
  /// [WidgetsBindingObserver.didChangeAppLifecycleState], or through an
  /// [AppLifecycleListener] object.
  /// 中文:应用程序是否可见,如果可见,当前是否可交互。
  ///
  /// 中文:这由[handleAppLifecycleStateChanged]在[SystemChannels.lifecycle]
  /// 中文:通知被分派时设置。
  ///
  /// 中文:观察此值变化的首选方法是使用
  /// 中文:[WidgetsBindingObserver.didChangeAppLifecycleState],或通过
  /// 中文:[AppLifecycleListener]对象。
  AppLifecycleState? get lifecycleState => _lifecycleState;
  AppLifecycleState? _lifecycleState;

  /// Allows the test framework to reset the lifecycle state and framesEnabled
  /// back to their initial values.
  /// 中文:允许测试框架将生命周期状态和framesEnabled
  /// 中文:重置回初始值。
  @visibleForTesting
  void resetInternalState() {
    _lifecycleState = null;
    _framesEnabled = true;
  }

  /// Called when the application lifecycle state changes.
  ///
  /// Notifies all the observers using
  /// [WidgetsBindingObserver.didChangeAppLifecycleState].
  ///
  /// This method exposes notifications from [SystemChannels.lifecycle].
  /// 中文:当应用程序生命周期状态改变时调用。
  ///
  /// 中文:使用[WidgetsBindingObserver.didChangeAppLifecycleState]
  /// 中文:通知所有观察者。
  ///
  /// 中文:此方法暴露来自[SystemChannels.lifecycle]的通知。
  @protected
  @mustCallSuper
  void handleAppLifecycleStateChanged(AppLifecycleState state) {
    if (lifecycleState == state) {
      return;
    }
    _lifecycleState = state;
    switch (state) {
      case AppLifecycleState.resumed:
      case AppLifecycleState.inactive:
        _setFramesEnabledState(true);
      case AppLifecycleState.hidden:
      case AppLifecycleState.paused:
      case AppLifecycleState.detached:
        _setFramesEnabledState(false);
    }
  }

  /// The strategy to use when deciding whether to run a task or not.
  ///
  /// Defaults to [defaultSchedulingStrategy].
  /// 中文:决定是否运行任务的策略。
  ///
  /// 中文:默认为[defaultSchedulingStrategy]。
  SchedulingStrategy schedulingStrategy = defaultSchedulingStrategy;

  static int _taskSorter (_TaskEntry<dynamic> e1, _TaskEntry<dynamic> e2) {
    return -e1.priority.compareTo(e2.priority);
  }
  final PriorityQueue<_TaskEntry<dynamic>> _taskQueue = HeapPriorityQueue<_TaskEntry<dynamic>>(_taskSorter);
java 复制代码
  /// Schedules the given `task` with the given `priority`.
  ///
  /// If `task` returns a future, the future returned by [scheduleTask] will
  /// complete after the former future has been scheduled to completion.
  /// Otherwise, the returned future for [scheduleTask] will complete with the
  /// same value returned by `task` after it has been scheduled.
  ///
  /// The `debugLabel` and `flow` are used to report the task to the [Timeline],
  /// for use when profiling.
  ///
  /// ## Processing model
  ///
  /// Tasks will be executed between frames, in priority order,
  /// excluding tasks that are skipped by the current
  /// [schedulingStrategy]. Tasks should be short (as in, up to a
  /// millisecond), so as to not cause the regular frame callbacks to
  /// get delayed.
  ///
  /// If an animation is running, including, for instance, a [ProgressIndicator]
  /// indicating that there are pending tasks, then tasks with a priority below
  /// [Priority.animation] won't run (at least, not with the
  /// [defaultSchedulingStrategy]; this can be configured using
  /// [schedulingStrategy]).
  /// 中文:使用给定的`priority`调度给定的`task`。
  ///
  /// 中文:如果`task`返回future,则[scheduleTask]返回的future将
  /// 中文:在前者future被调度完成后完成。
  /// 中文:否则,[scheduleTask]返回的future将在`task`
  /// 中文:被调度后以与`task`返回的相同值完成。
  ///
  /// 中文:`debugLabel`和`flow`用于在分析时向[Timeline]报告任务。
  ///
  /// 中文:## 处理模型
  ///
  /// 中文:任务将在帧之间按优先级顺序执行,
  /// 中文:排除当前[schedulingStrategy]跳过的任务。任务应该很短
  /// 中文:(最多一毫秒),以免导致常规帧回调延迟。
  ///
  /// 中文:如果动画正在运行,包括,例如,[ProgressIndicator]
  /// 中文:指示有待处理的任务,那么优先级低于
  /// 中文:[Priority.animation]的任务不会运行(至少,不会使用
  /// 中文:[defaultSchedulingStrategy];这可以通过
  /// 中文:[schedulingStrategy]配置)。
  Future<T> scheduleTask<T>(
    TaskCallback<T> task,
    Priority priority, {
    String? debugLabel,
    Flow? flow,
  }) {
    final bool isFirstTask = _taskQueue.isEmpty;
    final _TaskEntry<T> entry = _TaskEntry<T>(
      task,
      priority.value,
      debugLabel,
      flow,
    );
    _taskQueue.add(entry);
    if (isFirstTask && !locked) {
      _ensureEventLoopCallback();
    }
    return entry.completer.future;
  }

  @override
  void unlocked() {
    super.unlocked();
    if (_taskQueue.isNotEmpty) {
      _ensureEventLoopCallback();
    }
  }

  // Whether this scheduler already requested to be called from the event loop.
  // 中文:此调度器是否已经请求从事件循环中调用。
  bool _hasRequestedAnEventLoopCallback = false;

  // Ensures that the scheduler services a task scheduled by
  // [SchedulerBinding.scheduleTask].
  // 中文:确保调度器服务由[SchedulerBinding.scheduleTask]调度的任务。
  void _ensureEventLoopCallback() {
    assert(!locked);
    assert(_taskQueue.isNotEmpty);
    if (_hasRequestedAnEventLoopCallback) {
      return;
    }
    _hasRequestedAnEventLoopCallback = true;
    Timer.run(_runTasks);
  }

  // Scheduled by _ensureEventLoopCallback.
  // 中文:由_ensureEventLoopCallback调度。
  void _runTasks() {
    _hasRequestedAnEventLoopCallback = false;
    if (handleEventLoopCallback()) {
      _ensureEventLoopCallback();
    } // runs next task when there's time
      // 中文:当有时间时运行下一个任务
  }

  /// Execute the highest-priority task, if it is of a high enough priority.
  ///
  /// Returns false if the scheduler is [locked], or if there are no tasks
  /// remaining.
  ///
  /// Returns true otherwise, including when no task is executed due to priority
  /// being too low.
  /// 中文:执行最高优先级的任务,如果它的优先级足够高。
  ///
  /// 中文:如果调度器[locked],或者没有剩余任务,则返回false。
  ///
  /// 中文:否则返回true,包括当由于优先级太低而没有执行任务的情况。
  @visibleForTesting
  @pragma('vm:notify-debugger-on-exception')
  bool handleEventLoopCallback() {
    if (_taskQueue.isEmpty || locked) {
      return false;
    }
    final _TaskEntry<dynamic> entry = _taskQueue.first;
    if (schedulingStrategy(priority: entry.priority, scheduler: this)) {
      try {
        _taskQueue.removeFirst();
        entry.run();
      } catch (exception, exceptionStack) {
        StackTrace? callbackStack;
        assert(() {
          callbackStack = entry.debugStack;
          return true;
        }());
        FlutterError.reportError(FlutterErrorDetails(
          exception: exception,
          stack: exceptionStack,
          library: 'scheduler library',
          context: ErrorDescription('during a task callback'),
          // 中文:在任务回调期间
          informationCollector: (callbackStack == null) ? null : () {
            return <DiagnosticsNode>[
              DiagnosticsStackTrace(
                '\nThis exception was thrown in the context of a scheduler callback. '
                'When the scheduler callback was _registered_ (as opposed to when the '
                'exception was thrown), this was the stack',
                // 中文:\n这个异常是在调度器回调的上下文中抛出的。
                // 中文:当调度器回调被_注册_(而不是异常被抛出)时,这是堆栈
                callbackStack,
              ),
            ];
          },
        ));
      }
      return _taskQueue.isNotEmpty;
    }
    return true;
  }
csharp 复制代码
  int _nextFrameCallbackId = 0; // positive
  Map<int, _FrameCallbackEntry> _transientCallbacks = <int, _FrameCallbackEntry>{};
  final Set<int> _removedIds = HashSet<int>();

  /// The current number of transient frame callbacks scheduled.
  ///
  /// This is reset to zero just before all the currently scheduled
  /// transient callbacks are called, at the start of a frame.
  ///
  /// This number is primarily exposed so that tests can verify that
  /// there are no unexpected transient callbacks still registered
  /// after a test's resources have been gracefully disposed.
  /// 中文:当前调度的瞬态帧回调数量。
  ///
  /// 中文:这在帧开始时,在调用所有当前调度的瞬态回调之前,
  /// 中文:重置为零。
  ///
  /// 中文:这个数字主要是暴露出来,以便测试可以验证
  /// 中文:在测试的资源被优雅地处置后没有意外的瞬态回调
  /// 中文:仍然注册。
  int get transientCallbackCount => _transientCallbacks.length;

  /// Schedules the given transient frame callback.
  ///
  /// Adds the given callback to the list of frame callbacks and ensures that a
  /// frame is scheduled.
  ///
  /// If this is called during the frame's animation phase (when transient frame
  /// callbacks are still being invoked), a new frame will be scheduled, and
  /// `callback` will be called in the newly scheduled frame, not in the current
  /// frame.
  ///
  /// If this is a one-off registration, ignore the `rescheduling` argument.
  ///
  /// If this is a callback that will be re-registered each time it fires, then
  /// when you re-register the callback, set the `rescheduling` argument to
  /// true. This has no effect in release builds, but in debug builds, it
  /// ensures that the stack trace that is stored for this callback is the
  /// original stack trace for when the callback was _first_ registered, rather
  /// than the stack trace for when the callback is re-registered. This makes it
  /// easier to track down the original reason that a particular callback was
  /// called. If `rescheduling` is true, the call must be in the context of a
  /// frame callback.
  ///
  /// Callbacks registered with this method can be canceled using
  /// [cancelFrameCallbackWithId].
  ///
  /// See also:
  ///
  ///  * [WidgetsBinding.drawFrame], which explains the phases of each frame
  ///    for those apps that use Flutter widgets (and where transient frame
  ///    callbacks fit into those phases).
  /// 中文:调度给定的瞬态帧回调。
  ///
  /// 中文:将给定的回调添加到帧回调列表中,并确保帧被调度。
  ///
  /// 中文:如果这是在帧的动画阶段调用的(当瞬态帧回调仍在被调用时),
  /// 中文:将会调度一个新帧,并且`callback`将在新调度的帧中被调用,
  /// 中文:而不是在当前帧中。
  ///
  /// 中文:如果这是一次性注册,忽略`rescheduling`参数。
  ///
  /// 中文:如果这是一个每次触发时都会重新注册的回调,那么
  /// 中文:当你重新注册回调时,将`rescheduling`参数设置为
  /// 中文:true。这在发布构建中没有效果,但在调试构建中,它
  /// 中文:确保为此回调存储的堆栈跟踪是回调_首次_注册时的
  /// 中文:原始堆栈跟踪,而不是回调被重新注册时的堆栈跟踪。
  /// 中文:这使得更容易追踪特定回调被调用的原始原因。
  /// 中文:如果`rescheduling`为true,调用必须在帧回调的上下文中。
  ///
  /// 中文:使用此方法注册的回调可以使用[cancelFrameCallbackWithId]取消。
  ///
  /// 中文:另请参阅:
  ///
  /// 中文: * [WidgetsBinding.drawFrame],它解释了使用Flutter小部件的应用程序
  /// 中文:   每帧的各个阶段(以及瞬态帧回调适合这些阶段的位置)。
  int scheduleFrameCallback(FrameCallback callback, { bool rescheduling = false }) {
    scheduleFrame();
    _nextFrameCallbackId += 1;
    _transientCallbacks[_nextFrameCallbackId] = _FrameCallbackEntry(callback, rescheduling: rescheduling);
    return _nextFrameCallbackId;
  }

  /// Cancels the transient frame callback with the given [id].
  ///
  /// Removes the given callback from the list of frame callbacks. If a frame
  /// has been requested, this does not also cancel that request.
  ///
  /// Transient frame callbacks are those registered using
  /// [scheduleFrameCallback].
  /// 中文:取消具有给定[id]的瞬态帧回调。
  ///
  /// 中文:从帧回调列表中删除给定的回调。如果已经请求了一帧,
  /// 中文:这不会同时取消该请求。
  ///
  /// 中文:瞬态帧回调是使用[scheduleFrameCallback]注册的回调。
  void cancelFrameCallbackWithId(int id) {
    assert(id > 0);
    _transientCallbacks.remove(id);
    _removedIds.add(id);
  }
arduino 复制代码
  /// Asserts that there are no registered transient callbacks; if
  /// there are, prints their locations and throws an exception.
  ///
  /// A transient frame callback is one that was registered with
  /// [scheduleFrameCallback].
  ///
  /// This is expected to be called at the end of tests (the
  /// flutter_test framework does it automatically in normal cases).
  ///
  /// Call this method when you expect there to be no transient
  /// callbacks registered, in an assert statement with a message that
  /// you want printed when a transient callback is registered:
  ///
  /// ```dart
  /// assert(SchedulerBinding.instance.debugAssertNoTransientCallbacks(
  ///   'A leak of transient callbacks was detected while doing foo.'
  /// ));
  /// ```
  ///
  /// Does nothing if asserts are disabled. Always returns true.
  /// 中文:断言没有注册的瞬态回调;如果
  /// 中文:有,打印它们的位置并抛出异常。
  ///
  /// 中文:瞬态帧回调是使用[scheduleFrameCallback]注册的回调。
  ///
  /// 中文:这预期在测试结束时调用(flutter_test框架在正常情况下会自动执行)。
  ///
  /// 中文:当你期望没有瞬态回调注册时,在断言语句中调用此方法,
  /// 中文:并带有你希望在瞬态回调被注册时打印的消息:
  ///
  /// ```dart
  /// assert(SchedulerBinding.instance.debugAssertNoTransientCallbacks(
  ///   '在执行foo时检测到瞬态回调泄漏。'
  /// ));
  /// ```
  ///
  /// 中文:如果断言被禁用,则不执行任何操作。始终返回true。
  bool debugAssertNoTransientCallbacks(String reason) {
    assert(() {
      if (transientCallbackCount > 0) {
        // We cache the values so that we can produce them later
        // even if the information collector is called after
        // the problem has been resolved.
        // 中文:我们缓存这些值,以便稍后可以生成它们
        // 中文:即使信息收集器在问题解决后被调用。
        final int count = transientCallbackCount;
        final Map<int, _FrameCallbackEntry> callbacks = Map<int, _FrameCallbackEntry>.of(_transientCallbacks);
        FlutterError.reportError(FlutterErrorDetails(
          exception: reason,
          library: 'scheduler library',
          informationCollector: () => <DiagnosticsNode>[
            if (count == 1)
              // TODO(jacobr): I have added an extra line break in this case.
              // 中文:TODO(jacobr): 我在这种情况下添加了一个额外的换行符。
              ErrorDescription(
                'There was one transient callback left. '
                'The stack trace for when it was registered is as follows:',
                // 中文:有一个瞬态回调剩余。
                // 中文:它注册时的堆栈跟踪如下:
              )
            else
              ErrorDescription(
                'There were $count transient callbacks left. '
                'The stack traces for when they were registered are as follows:',
                // 中文:有$count个瞬态回调剩余。
                // 中文:它们注册时的堆栈跟踪如下:
              ),
            for (final int id in callbacks.keys)
              DiagnosticsStackTrace('── callback $id ──', callbacks[id]!.debugStack, showSeparator: false),
          ],
        ));
      }
      return true;
    }());
    return true;
  }

  /// Asserts that there are no pending performance mode requests in debug mode.
  ///
  /// Throws a [FlutterError] if there are pending performance mode requests,
  /// as this indicates a potential memory leak.
  /// 中文:在调试模式下断言没有待处理的性能模式请求。
  ///
  /// 中文:如果有待处理的性能模式请求,则抛出[FlutterError],
  /// 中文:因为这表明潜在的内存泄漏。
  bool debugAssertNoPendingPerformanceModeRequests(String reason) {
    assert(() {
      if (_performanceMode != null) {
        throw FlutterError(reason);
      }
      return true;
    }());
    return true;
  }

  /// Asserts that there is no artificial time dilation in debug mode.
  ///
  /// Throws a [FlutterError] if there are such dilation, as this will make
  /// subsequent tests see dilation and thus flaky.
  /// 中文:在调试模式下断言没有人为的时间膨胀。
  ///
  /// 中文:如果有这样的膨胀,则抛出[FlutterError],因为这会使
  /// 中文:后续测试看到膨胀,从而变得不稳定。
  bool debugAssertNoTimeDilation(String reason) {
    assert(() {
      if (timeDilation != 1.0) {
        throw FlutterError(reason);
      }
      return true;
    }());
    return true;
  }
scss 复制代码
  /// Prints the stack for where the current transient callback was registered.
  ///
  /// A transient frame callback is one that was registered with
  /// [scheduleFrameCallback].
  ///
  /// When called in debug more and in the context of a transient callback, this
  /// function prints the stack trace from where the current transient callback
  /// was registered (i.e. where it first called [scheduleFrameCallback]).
  ///
  /// When called in debug mode in other contexts, it prints a message saying
  /// that this function was not called in the context a transient callback.
  ///
  /// In release mode, this function does nothing.
  ///
  /// To call this function, use the following code:
  ///
  /// ```dart
  /// SchedulerBinding.debugPrintTransientCallbackRegistrationStack();
  /// ```
  /// 中文:打印当前瞬态回调注册位置的堆栈。
  ///
  /// 中文:瞬态帧回调是使用[scheduleFrameCallback]注册的回调。
  ///
  /// 中文:当在调试模式下并在瞬态回调的上下文中调用时,此
  /// 中文:函数打印当前瞬态回调注册位置的堆栈跟踪
  /// 中文:(即它首次调用[scheduleFrameCallback]的位置)。
  ///
  /// 中文:当在调试模式下在其他上下文中调用时,它打印一条消息,说明
  /// 中文:此函数不是在瞬态回调的上下文中调用的。
  ///
  /// 中文:在发布模式下,此函数不执行任何操作。
  ///
  /// 中文:要调用此函数,请使用以下代码:
  ///
  /// ```dart
  /// SchedulerBinding.debugPrintTransientCallbackRegistrationStack();
  /// ```
  static void debugPrintTransientCallbackRegistrationStack() {
    assert(() {
      if (_FrameCallbackEntry.debugCurrentCallbackStack != null) {
        debugPrint('When the current transient callback was registered, this was the stack:');
        // 中文:当前瞬态回调注册时,这是堆栈:
        debugPrint(
          FlutterError.defaultStackFilter(
            FlutterError.demangleStackTrace(
              _FrameCallbackEntry.debugCurrentCallbackStack!,
            ).toString().trimRight().split('\n'),
          ).join('\n'),
        );
      } else {
        debugPrint('No transient callback is currently executing.');
        // 中文:当前没有瞬态回调正在执行。
      }
      return true;
    }());
  }

  final List<FrameCallback> _persistentCallbacks = <FrameCallback>[];

  /// Adds a persistent frame callback.
  ///
  /// Persistent callbacks are called after transient
  /// (non-persistent) frame callbacks.
  ///
  /// Does *not* request a new frame. Conceptually, persistent frame
  /// callbacks are observers of "begin frame" events. Since they are
  /// executed after the transient frame callbacks they can drive the
  /// rendering pipeline.
  ///
  /// Persistent frame callbacks cannot be unregistered. Once registered, they
  /// are called for every frame for the lifetime of the application.
  ///
  /// See also:
  ///
  ///  * [WidgetsBinding.drawFrame], which explains the phases of each frame
  ///    for those apps that use Flutter widgets (and where persistent frame
  ///    callbacks fit into those phases).
  /// 中文:添加持久帧回调。
  ///
  /// 中文:持久回调在瞬态(非持久)帧回调之后调用。
  ///
  /// 中文:*不*请求新帧。从概念上讲,持久帧回调是"开始帧"事件的观察者。
  /// 中文:由于它们在瞬态帧回调之后执行,它们可以驱动渲染管道。
  ///
  /// 中文:持久帧回调不能被注销。一旦注册,它们将在应用程序的生命周期内
  /// 中文:为每一帧调用。
  ///
  /// 中文:另请参阅:
  ///
  /// 中文: * [WidgetsBinding.drawFrame],它解释了使用Flutter小部件的应用程序
  /// 中文:   每帧的各个阶段(以及持久帧回调适合这些阶段的位置)。
  void addPersistentFrameCallback(FrameCallback callback) {
    _persistentCallbacks.add(callback);
  }

  final List<FrameCallback> _postFrameCallbacks = <FrameCallback>[];

  /// Schedule a callback for the end of this frame.
  ///
  /// The provided callback is run immediately after a frame, just after the
  /// persistent frame callbacks (which is when the main rendering pipeline has
  /// been flushed).
  ///
  /// This method does *not* request a new frame. If a frame is already in
  /// progress and the execution of post-frame callbacks has not yet begun, then
  /// the registered callback is executed at the end of the current frame.
  /// Otherwise, the registered callback is executed after the next frame
  /// (whenever that may be, if ever).
  ///
  /// The callbacks are executed in the order in which they have been
  /// added.
  ///
  /// Post-frame callbacks cannot be unregistered. They are called exactly once.
  ///
  /// In debug mode, if [debugTracePostFrameCallbacks] is set to true, then the
  /// registered callback will show up in the timeline events chart, which can
  /// be viewed in [DevTools](https://docs.flutter.dev/tools/devtools).
  /// In that case, the `debugLabel` argument specifies the name of the callback
  /// as it will appear in the timeline. In profile and release builds,
  /// post-frame are never traced, and the `debugLabel` argument is ignored.
  ///
  /// See also:
  ///
  ///  * [scheduleFrameCallback], which registers a callback for the start of
  ///    the next frame.
  ///  * [WidgetsBinding.drawFrame], which explains the phases of each frame
  ///    for those apps that use Flutter widgets (and where post frame
  ///    callbacks fit into those phases).
  /// 中文:为此帧的结束调度回调。
  ///
  /// 中文:提供的回调在帧结束后立即运行,就在持久帧回调之后
  /// 中文:(这是主渲染管道已被刷新的时候)。
  ///
  /// 中文:此方法*不*请求新帧。如果帧已经在进行中,并且帧后回调的执行
  /// 中文:尚未开始,则注册的回调在当前帧结束时执行。
  /// 中文:否则,注册的回调在下一帧之后执行(如果有的话,无论何时)。
  ///
  /// 中文:回调按照添加的顺序执行。
  ///
  /// 中文:帧后回调不能被注销。它们只被调用一次。
  ///
  /// 中文:在调试模式下,如果[debugTracePostFrameCallbacks]设置为true,则
  /// 中文:注册的回调将显示在时间线事件图表中,可以在
  /// 中文:[DevTools](https://docs.flutter.dev/tools/devtools)中查看。
  /// 中文:在这种情况下,`debugLabel`参数指定回调在时间线中显示的名称。
  /// 中文:在配置文件和发布构建中,帧后回调永远不会被跟踪,并且`debugLabel`参数被忽略。
  ///
  /// 中文:另请参阅:
  ///
  /// 中文: * [scheduleFrameCallback],它为下一帧的开始注册回调。
  /// 中文: * [WidgetsBinding.drawFrame],它解释了使用Flutter小部件的应用程序
  /// 中文:   每帧的各个阶段(以及帧后回调适合这些阶段的位置)。
  void addPostFrameCallback(FrameCallback callback, {String debugLabel = 'callback'}) {
    assert(() {
      if (debugTracePostFrameCallbacks) {
        final FrameCallback originalCallback = callback;
        callback = (Duration timeStamp) {
          Timeline.startSync(debugLabel);
          try {
            originalCallback(timeStamp);
          } finally {
            Timeline.finishSync();
          }
        };
      }
      return true;
    }());
    _postFrameCallbacks.add(callback);
  }
csharp 复制代码
  Completer<void>? _nextFrameCompleter;

  /// Returns a Future that completes after the frame completes.
  ///
  /// If this is called between frames, a frame is immediately scheduled if
  /// necessary. If this is called during a frame, the Future completes after
  /// the current frame.
  ///
  /// If the device's screen is currently turned off, this may wait a very long
  /// time, since frames are not scheduled while the device's screen is turned
  /// off.
  /// 中文:返回一个在帧完成后完成的Future。
  ///
  /// 中文:如果这是在帧之间调用的,如果必要,会立即调度一帧。
  /// 中文:如果这是在帧期间调用的,Future在当前帧之后完成。
  ///
  /// 中文:如果设备的屏幕当前关闭,这可能会等待很长时间,
  /// 中文:因为在设备屏幕关闭时不会调度帧。
  Future<void> get endOfFrame {
    if (_nextFrameCompleter == null) {
      if (schedulerPhase == SchedulerPhase.idle) {
        scheduleFrame();
      }
      _nextFrameCompleter = Completer<void>();
      addPostFrameCallback((Duration timeStamp) {
        _nextFrameCompleter!.complete();
        _nextFrameCompleter = null;
      }, debugLabel: 'SchedulerBinding.completeFrame');
    }
    return _nextFrameCompleter!.future;
  }

  /// Whether this scheduler has requested that [handleBeginFrame] be called soon.
  /// 中文:此调度器是否已请求[handleBeginFrame]很快被调用。
  bool get hasScheduledFrame => _hasScheduledFrame;
  bool _hasScheduledFrame = false;

  /// The phase that the scheduler is currently operating under.
  /// 中文:调度器当前运行的阶段。
  SchedulerPhase get schedulerPhase => _schedulerPhase;
  SchedulerPhase _schedulerPhase = SchedulerPhase.idle;

  /// Whether frames are currently being scheduled when [scheduleFrame] is called.
  ///
  /// This value depends on the value of the [lifecycleState].
  /// 中文:当调用[scheduleFrame]时,帧当前是否正在被调度。
  ///
  /// 中文:此值取决于[lifecycleState]的值。
  bool get framesEnabled => _framesEnabled;

  bool _framesEnabled = true;
  void _setFramesEnabledState(bool enabled) {
    if (_framesEnabled == enabled) {
      return;
    }
    _framesEnabled = enabled;
    if (enabled) {
      scheduleFrame();
    }
  }

  /// Ensures callbacks for [PlatformDispatcher.onBeginFrame] and
  /// [PlatformDispatcher.onDrawFrame] are registered.
  /// 中文:确保[PlatformDispatcher.onBeginFrame]和
  /// 中文:[PlatformDispatcher.onDrawFrame]的回调已注册。
  @protected
  void ensureFrameCallbacksRegistered() {
    platformDispatcher.onBeginFrame ??= _handleBeginFrame;
    platformDispatcher.onDrawFrame ??= _handleDrawFrame;
  }

  /// Schedules a new frame using [scheduleFrame] if this object is not
  /// currently producing a frame.
  ///
  /// Calling this method ensures that [handleDrawFrame] will eventually be
  /// called, unless it's already in progress.
  ///
  /// This has no effect if [schedulerPhase] is
  /// [SchedulerPhase.transientCallbacks] or [SchedulerPhase.midFrameMicrotasks]
  /// (because a frame is already being prepared in that case), or
  /// [SchedulerPhase.persistentCallbacks] (because a frame is actively being
  /// rendered in that case). It will schedule a frame if the [schedulerPhase]
  /// is [SchedulerPhase.idle] (in between frames) or
  /// [SchedulerPhase.postFrameCallbacks] (after a frame).
  /// 中文:如果此对象当前没有产生帧,则使用[scheduleFrame]调度新帧。
  ///
  /// 中文:调用此方法确保[handleDrawFrame]最终会被调用,除非它已经在进行中。
  ///
  /// 中文:如果[schedulerPhase]是[SchedulerPhase.transientCallbacks]或
  /// 中文:[SchedulerPhase.midFrameMicrotasks](因为在这种情况下帧已经在准备中),
  /// 中文:或[SchedulerPhase.persistentCallbacks](因为在这种情况下帧正在积极
  /// 中文:被渲染),则此方法没有效果。如果[schedulerPhase]是[SchedulerPhase.idle]
  /// 中文:(在帧之间)或[SchedulerPhase.postFrameCallbacks](在帧之后),
  /// 中文:它将调度一帧。
  void ensureVisualUpdate() {
    switch (schedulerPhase) {
      case SchedulerPhase.idle:
      case SchedulerPhase.postFrameCallbacks:
        scheduleFrame();
        return;
      case SchedulerPhase.transientCallbacks:
      case SchedulerPhase.midFrameMicrotasks:
      case SchedulerPhase.persistentCallbacks:
        return;
    }
  }
scss 复制代码
  /// If necessary, schedules a new frame by calling
  /// [dart:ui.PlatformDispatcher.scheduleFrame].
  ///
  /// After this is called, the engine will (eventually) call
  /// [handleBeginFrame]. (This call might be delayed, e.g. if the device's
  /// screen is turned off it will typically be delayed until the screen is on
  /// and the application is visible.) Calling this during a frame forces
  /// another frame to be scheduled, even if the current frame has not yet
  /// completed.
  ///
  /// Scheduled frames are serviced when triggered by a "Vsync" signal provided
  /// by the operating system. The "Vsync" signal, or vertical synchronization
  /// signal, was historically related to the display refresh, at a time when
  /// hardware physically moved a beam of electrons vertically between updates
  /// of the display. The operation of contemporary hardware is somewhat more
  /// subtle and complicated, but the conceptual "Vsync" refresh signal continue
  /// to be used to indicate when applications should update their rendering.
  ///
  /// To have a stack trace printed to the console any time this function
  /// schedules a frame, set [debugPrintScheduleFrameStacks] to true.
  ///
  /// See also:
  ///
  ///  * [scheduleForcedFrame], which ignores the [lifecycleState] when
  ///    scheduling a frame.
  ///  * [scheduleWarmUpFrame], which ignores the "Vsync" signal entirely and
  ///    triggers a frame immediately.
  /// 中文:如有必要,通过调用[dart:ui.PlatformDispatcher.scheduleFrame]调度新帧。
  ///
  /// 中文:调用此方法后,引擎将(最终)调用[handleBeginFrame]。
  /// 中文:(此调用可能会延迟,例如,如果设备的屏幕关闭,通常会延迟到屏幕打开
  /// 中文:并且应用程序可见时。)在帧期间调用此方法会强制调度另一帧,
  /// 中文:即使当前帧尚未完成。
  ///
  /// 中文:调度的帧在由操作系统提供的"Vsync"信号触发时被服务。
  /// 中文:"Vsync"信号,或垂直同步信号,在历史上与显示刷新相关,
  /// 中文:在硬件物理上在显示更新之间垂直移动电子束的时候。
  /// 中文:现代硬件的操作有些更微妙和复杂,但概念上的"Vsync"刷新信号
  /// 中文:继续用于指示应用程序应该何时更新其渲染。
  ///
  /// 中文:要在此函数调度帧时将堆栈跟踪打印到控制台,
  /// 中文:请将[debugPrintScheduleFrameStacks]设置为true。
  ///
  /// 中文:另请参阅:
  ///
  /// 中文: * [scheduleForcedFrame],它在调度帧时忽略[lifecycleState]。
  /// 中文: * [scheduleWarmUpFrame],它完全忽略"Vsync"信号并立即触发帧。
  void scheduleFrame() {
    if (_hasScheduledFrame || !framesEnabled) {
      return;
    }
    assert(() {
      if (debugPrintScheduleFrameStacks) {
        debugPrintStack(label: 'scheduleFrame() called. Current phase is $schedulerPhase.');
      }
      return true;
    }());
    ensureFrameCallbacksRegistered();
    platformDispatcher.scheduleFrame();
    _hasScheduledFrame = true;
  }

  /// Schedules a new frame by calling
  /// [dart:ui.PlatformDispatcher.scheduleFrame].
  ///
  /// After this is called, the engine will call [handleBeginFrame], even if
  /// frames would normally not be scheduled by [scheduleFrame] (e.g. even if
  /// the device's screen is turned off).
  ///
  /// The framework uses this to force a frame to be rendered at the correct
  /// size when the phone is rotated, so that a correctly-sized rendering is
  /// available when the screen is turned back on.
  ///
  /// To have a stack trace printed to the console any time this function
  /// schedules a frame, set [debugPrintScheduleFrameStacks] to true.
  ///
  /// Prefer using [scheduleFrame] unless it is imperative that a frame be
  /// scheduled immediately, since using [scheduleForcedFrame] will cause
  /// significantly higher battery usage when the device should be idle.
  ///
  /// Consider using [scheduleWarmUpFrame] instead if the goal is to update the
  /// rendering as soon as possible (e.g. at application startup).
  /// 中文:通过调用[dart:ui.PlatformDispatcher.scheduleFrame]调度新帧。
  ///
  /// 中文:调用此方法后,引擎将调用[handleBeginFrame],即使帧通常不会
  /// 中文:由[scheduleFrame]调度(例如,即使设备的屏幕关闭)。
  ///
  /// 中文:框架使用这个来强制在手机旋转时以正确的尺寸渲染帧,
  /// 中文:以便在屏幕重新打开时有正确尺寸的渲染可用。
  ///
  /// 中文:要在此函数调度帧时将堆栈跟踪打印到控制台,
  /// 中文:请将[debugPrintScheduleFrameStacks]设置为true。
  ///
  /// 中文:除非必须立即调度帧,否则优先使用[scheduleFrame],
  /// 中文:因为使用[scheduleForcedFrame]会在设备应该空闲时
  /// 中文:导致明显更高的电池使用率。
  ///
  /// 中文:如果目标是尽快更新渲染(例如在应用程序启动时),
  /// 中文:请考虑使用[scheduleWarmUpFrame]。
  void scheduleForcedFrame() {
    if (_hasScheduledFrame) {
      return;
    }
    assert(() {
      if (debugPrintScheduleFrameStacks) {
        debugPrintStack(label: 'scheduleForcedFrame() called. Current phase is $schedulerPhase.');
      }
      return true;
    }());
    ensureFrameCallbacksRegistered();
    platformDispatcher.scheduleFrame();
    _hasScheduledFrame = true;
  }
scss 复制代码
  /// If necessary, schedules a new frame by calling
  /// [dart:ui.PlatformDispatcher.scheduleFrame].
  ///
  /// After this is called, the engine will (eventually) call
  /// [handleBeginFrame]. (This call might be delayed, e.g. if the device's
  /// screen is turned off it will typically be delayed until the screen is on
  /// and the application is visible.) Calling this during a frame forces
  /// another frame to be scheduled, even if the current frame has not yet
  /// completed.
  ///
  /// Scheduled frames are serviced when triggered by a "Vsync" signal provided
  /// by the operating system. The "Vsync" signal, or vertical synchronization
  /// signal, was historically related to the display refresh, at a time when
  /// hardware physically moved a beam of electrons vertically between updates
  /// of the display. The operation of contemporary hardware is somewhat more
  /// subtle and complicated, but the conceptual "Vsync" refresh signal continue
  /// to be used to indicate when applications should update their rendering.
  ///
  /// To have a stack trace printed to the console any time this function
  /// schedules a frame, set [debugPrintScheduleFrameStacks] to true.
  ///
  /// See also:
  ///
  ///  * [scheduleForcedFrame], which ignores the [lifecycleState] when
  ///    scheduling a frame.
  ///  * [scheduleWarmUpFrame], which ignores the "Vsync" signal entirely and
  ///    triggers a frame immediately.
  /// 中文:如有必要,通过调用[dart:ui.PlatformDispatcher.scheduleFrame]调度新帧。
  ///
  /// 中文:调用此方法后,引擎将(最终)调用[handleBeginFrame]。
  /// 中文:(此调用可能会延迟,例如,如果设备的屏幕关闭,通常会延迟到屏幕打开
  /// 中文:并且应用程序可见时。)在帧期间调用此方法会强制调度另一帧,
  /// 中文:即使当前帧尚未完成。
  ///
  /// 中文:调度的帧在由操作系统提供的"Vsync"信号触发时被服务。
  /// 中文:"Vsync"信号,或垂直同步信号,在历史上与显示刷新相关,
  /// 中文:在硬件物理上在显示更新之间垂直移动电子束的时候。
  /// 中文:现代硬件的操作有些更微妙和复杂,但概念上的"Vsync"刷新信号
  /// 中文:继续用于指示应用程序应该何时更新其渲染。
  ///
  /// 中文:要在此函数调度帧时将堆栈跟踪打印到控制台,
  /// 中文:请将[debugPrintScheduleFrameStacks]设置为true。
  ///
  /// 中文:另请参阅:
  ///
  /// 中文: * [scheduleForcedFrame],它在调度帧时忽略[lifecycleState]。
  /// 中文: * [scheduleWarmUpFrame],它完全忽略"Vsync"信号并立即触发帧。
  void scheduleFrame() {
    if (_hasScheduledFrame || !framesEnabled) {
      return;
    }
    assert(() {
      if (debugPrintScheduleFrameStacks) {
        debugPrintStack(label: 'scheduleFrame() called. Current phase is $schedulerPhase.');
      }
      return true;
    }());
    ensureFrameCallbacksRegistered();
    platformDispatcher.scheduleFrame();
    _hasScheduledFrame = true;
  }

  /// Schedules a new frame by calling
  /// [dart:ui.PlatformDispatcher.scheduleFrame].
  ///
  /// After this is called, the engine will call [handleBeginFrame], even if
  /// frames would normally not be scheduled by [scheduleFrame] (e.g. even if
  /// the device's screen is turned off).
  ///
  /// The framework uses this to force a frame to be rendered at the correct
  /// size when the phone is rotated, so that a correctly-sized rendering is
  /// available when the screen is turned back on.
  ///
  /// To have a stack trace printed to the console any time this function
  /// schedules a frame, set [debugPrintScheduleFrameStacks] to true.
  ///
  /// Prefer using [scheduleFrame] unless it is imperative that a frame be
  /// scheduled immediately, since using [scheduleForcedFrame] will cause
  /// significantly higher battery usage when the device should be idle.
  ///
  /// Consider using [scheduleWarmUpFrame] instead if the goal is to update the
  /// rendering as soon as possible (e.g. at application startup).
  /// 中文:通过调用[dart:ui.PlatformDispatcher.scheduleFrame]调度新帧。
  ///
  /// 中文:调用此方法后,引擎将调用[handleBeginFrame],即使帧通常不会
  /// 中文:由[scheduleFrame]调度(例如,即使设备的屏幕关闭)。
  ///
  /// 中文:框架使用这个来强制在手机旋转时以正确的尺寸渲染帧,
  /// 中文:以便在屏幕重新打开时有正确尺寸的渲染可用。
  ///
  /// 中文:要在此函数调度帧时将堆栈跟踪打印到控制台,
  /// 中文:请将[debugPrintScheduleFrameStacks]设置为true。
  ///
  /// 中文:除非必须立即调度帧,否则优先使用[scheduleFrame],
  /// 中文:因为使用[scheduleForcedFrame]会在设备应该空闲时
  /// 中文:导致明显更高的电池使用率。
  ///
  /// 中文:如果目标是尽快更新渲染(例如在应用程序启动时),
  /// 中文:请考虑使用[scheduleWarmUpFrame]。
  void scheduleForcedFrame() {
    if (_hasScheduledFrame) {
      return;
    }
    assert(() {
      if (debugPrintScheduleFrameStacks) {
        debugPrintStack(label: 'scheduleForcedFrame() called. Current phase is $schedulerPhase.');
      }
      return true;
    }());
    ensureFrameCallbacksRegistered();
    platformDispatcher.scheduleFrame();
    _hasScheduledFrame = true;
  }
scss 复制代码
  bool _warmUpFrame = false;

  /// Schedule a frame to run as soon as possible, rather than waiting for
  /// the engine to request a frame in response to a system "Vsync" signal.
  ///
  /// This is used during application startup so that the first frame (which is
  /// likely to be quite expensive) gets a few extra milliseconds to run.
  ///
  /// Locks events dispatching until the scheduled frame has completed.
  ///
  /// If a frame has already been scheduled with [scheduleFrame] or
  /// [scheduleForcedFrame], this call may delay that frame.
  ///
  /// If any scheduled frame has already begun or if another
  /// [scheduleWarmUpFrame] was already called, this call will be ignored.
  ///
  /// Prefer [scheduleFrame] to update the display in normal operation.
  ///
  /// ## Design discussion
  ///
  /// The Flutter engine prompts the framework to generate frames when it
  /// receives a request from the operating system (known for historical reasons
  /// as a vsync). However, this may not happen for several milliseconds after
  /// the app starts (or after a hot reload). To make use of the time between
  /// when the widget tree is first configured and when the engine requests an
  /// update, the framework schedules a _warm-up frame_.
  ///
  /// A warm-up frame may never actually render (as the engine did not request
  /// it and therefore does not have a valid context in which to paint), but it
  /// will cause the framework to go through the steps of building, laying out,
  /// and painting, which can together take several milliseconds. Thus, when the
  /// engine requests a real frame, much of the work will already have been
  /// completed, and the framework can generate the frame with minimal
  /// additional effort.
  ///
  /// Warm-up frames are scheduled by [runApp] on startup, and by
  /// [RendererBinding.performReassemble] during a hot reload.
  ///
  /// Warm-up frames are also scheduled when the framework is unblocked by a
  /// call to [RendererBinding.allowFirstFrame] (corresponding to a call to
  /// [RendererBinding.deferFirstFrame] that blocked the rendering).
  /// 中文:调度一个尽快运行的帧,而不是等待引擎响应系统"Vsync"信号请求帧。
  ///
  /// 中文:这在应用程序启动期间使用,以便第一帧(可能相当昂贵)
  /// 中文:获得几毫秒的额外运行时间。
  ///
  /// 中文:锁定事件分派,直到调度的帧完成。
  ///
  /// 中文:如果已经使用[scheduleFrame]或[scheduleForcedFrame]调度了帧,
  /// 中文:此调用可能会延迟该帧。
  ///
  /// 中文:如果任何调度的帧已经开始,或者另一个[scheduleWarmUpFrame]
  /// 中文:已经被调用,此调用将被忽略。
  ///
  /// 中文:在正常操作中,优先使用[scheduleFrame]更新显示。
  ///
  /// 中文:## 设计讨论
  ///
  /// 中文:Flutter引擎在收到来自操作系统的请求(由于历史原因称为vsync)时,
  /// 中文:提示框架生成帧。然而,这可能在应用程序启动(或热重载)后
  /// 中文:几毫秒内不会发生。为了利用小部件树首次配置和引擎请求
  /// 中文:更新之间的时间,框架调度了一个_预热帧_。
  ///
  /// 中文:预热帧可能永远不会真正渲染(因为引擎没有请求它,
  /// 中文:因此没有有效的上下文进行绘制),但它会使框架经历构建、布局
  /// 中文:和绘制的步骤,这些步骤加起来可能需要几毫秒。因此,当引擎
  /// 中文:请求真实帧时,大部分工作已经完成,框架可以以最小的
  /// 中文:额外努力生成帧。
  ///
  /// 中文:预热帧由[runApp]在启动时调度,并由
  /// 中文:[RendererBinding.performReassemble]在热重载期间调度。
  ///
  /// 中文:当框架被调用[RendererBinding.allowFirstFrame]解除阻塞时
  /// 中文:(对应于调用[RendererBinding.deferFirstFrame]阻塞渲染),
  /// 中文:也会调度预热帧。
  void scheduleWarmUpFrame() {
    if (_warmUpFrame || schedulerPhase != SchedulerPhase.idle) {
      return;
    }

    _warmUpFrame = true;
    TimelineTask? debugTimelineTask;
    if (!kReleaseMode) {
      debugTimelineTask = TimelineTask()..start('Warm-up frame');
    }
    final bool hadScheduledFrame = _hasScheduledFrame;
    PlatformDispatcher.instance.scheduleWarmUpFrame(
      beginFrame: () {
        assert(_warmUpFrame);
        handleBeginFrame(null);
      },
      drawFrame: () {
        assert(_warmUpFrame);
        handleDrawFrame();
        // We call resetEpoch after this frame so that, in the hot reload case,
        // the very next frame pretends to have occurred immediately after this
        // warm-up frame. The warm-up frame's timestamp will typically be far in
        // the past (the time of the last real frame), so if we didn't reset the
        // epoch we would see a sudden jump from the old time in the warm-up frame
        // to the new time in the "real" frame. The biggest problem with this is
        // that implicit animations end up being triggered at the old time and
        // then skipping every frame and finishing in the new time.
        // 中文:我们在此帧之后调用resetEpoch,以便在热重载的情况下,
        // 中文:下一帧假装在此预热帧之后立即发生。预热帧的时间戳通常
        // 中文:会远在过去(上一个真实帧的时间),所以如果我们不重置纪元,
        // 中文:我们会看到从预热帧中的旧时间到"真实"帧中的新时间的突然跳跃。
        // 中文:最大的问题是隐式动画最终在旧时间被触发,然后跳过每一帧
        // 中文:并在新时间完成。
        resetEpoch();
        _warmUpFrame = false;
        if (hadScheduledFrame) {
          scheduleFrame();
        }
      },
    );

    // Lock events so touch events etc don't insert themselves until the
    // scheduled frame has finished.
    // 中文:锁定事件,以便触摸事件等不会插入,直到调度的帧完成。
    lockEvents(() async {
      await endOfFrame;
      if (!kReleaseMode) {
        debugTimelineTask!.finish();
      }
    });
  }
java 复制代码
  Duration? _firstRawTimeStampInEpoch;
  Duration _epochStart = Duration.zero;
  Duration _lastRawTimeStamp = Duration.zero;

  /// Prepares the scheduler for a non-monotonic change to how time stamps are
  /// calculated.
  ///
  /// Callbacks received from the scheduler assume that their time stamps are
  /// monotonically increasing. The raw time stamp passed to [handleBeginFrame]
  /// is monotonic, but the scheduler might adjust those time stamps to provide
  /// [timeDilation]. Without careful handling, these adjusts could cause time
  /// to appear to run backwards.
  ///
  /// The [resetEpoch] function ensures that the time stamps are monotonic by
  /// resetting the base time stamp used for future time stamp adjustments to the
  /// current value. For example, if the [timeDilation] decreases, rather than
  /// scaling down the [Duration] since the beginning of time, [resetEpoch] will
  /// ensure that we only scale down the duration since [resetEpoch] was called.
  ///
  /// Setting [timeDilation] calls [resetEpoch] automatically. You don't need to
  /// call [resetEpoch] yourself.
  /// 中文:准备调度器进行时间戳计算方式的非单调变化。
  ///
  /// 中文:从调度器接收的回调假设它们的时间戳是单调递增的。
  /// 中文:传递给[handleBeginFrame]的原始时间戳是单调的,但调度器
  /// 中文:可能会调整这些时间戳以提供[timeDilation]。如果不仔细处理,
  /// 中文:这些调整可能导致时间看起来向后运行。
  ///
  /// 中文:[resetEpoch]函数通过重置用于未来时间戳调整的基础时间戳
  /// 中文:为当前值,确保时间戳是单调的。例如,如果[timeDilation]减小,
  /// 中文:[resetEpoch]将确保我们只缩小自[resetEpoch]被调用以来的持续时间,
  /// 中文:而不是从时间开始以来的[Duration]。
  ///
  /// 中文:设置[timeDilation]会自动调用[resetEpoch]。你不需要
  /// 中文:自己调用[resetEpoch]。
  void resetEpoch() {
    _epochStart = _adjustForEpoch(_lastRawTimeStamp);
    _firstRawTimeStampInEpoch = null;
  }

  /// Adjusts the given time stamp into the current epoch.
  ///
  /// This both offsets the time stamp to account for when the epoch started
  /// (both in raw time and in the epoch's own time line) and scales the time
  /// stamp to reflect the time dilation in the current epoch.
  ///
  /// These mechanisms together combine to ensure that the durations we give
  /// during frame callbacks are monotonically increasing.
  /// 中文:将给定的时间戳调整到当前纪元。
  ///
  /// 中文:这既偏移时间戳以考虑纪元开始的时间
  /// 中文:(在原始时间和纪元自己的时间线中),又缩放时间戳
  /// 中文:以反映当前纪元中的时间膨胀。
  ///
  /// 中文:这些机制共同确保我们在帧回调期间给出的持续时间是单调递增的。
  Duration _adjustForEpoch(Duration rawTimeStamp) {
    final Duration rawDurationSinceEpoch = _firstRawTimeStampInEpoch == null ? Duration.zero : rawTimeStamp - _firstRawTimeStampInEpoch!;
    return Duration(microseconds: (rawDurationSinceEpoch.inMicroseconds / timeDilation).round() + _epochStart.inMicroseconds);
  }

  /// The time stamp for the frame currently being processed.
  ///
  /// This is only valid while between the start of [handleBeginFrame] and the
  /// end of the corresponding [handleDrawFrame], i.e. while a frame is being
  /// produced.
  /// 中文:当前正在处理的帧的时间戳。
  ///
  /// 中文:这仅在[handleBeginFrame]的开始和相应的[handleDrawFrame]的
  /// 中文:结束之间有效,即在产生帧时。
  Duration get currentFrameTimeStamp {
    assert(_currentFrameTimeStamp != null);
    return _currentFrameTimeStamp!;
  }
  Duration? _currentFrameTimeStamp;

  /// The raw time stamp as provided by the engine to
  /// [dart:ui.PlatformDispatcher.onBeginFrame] for the frame currently being
  /// processed.
  ///
  /// Unlike [currentFrameTimeStamp], this time stamp is neither adjusted to
  /// offset when the epoch started nor scaled to reflect the [timeDilation] in
  /// the current epoch.
  ///
  /// On most platforms, this is a more or less arbitrary value, and should
  /// generally be ignored. On Fuchsia, this corresponds to the system-provided
  /// presentation time, and can be used to ensure that animations running in
  /// different processes are synchronized.
  /// 中文:引擎提供给[dart:ui.PlatformDispatcher.onBeginFrame]的
  /// 中文:当前正在处理的帧的原始时间戳。
  ///
  /// 中文:与[currentFrameTimeStamp]不同,此时间戳既不调整为
  /// 中文:偏移纪元开始的时间,也不缩放以反映当前纪元中的[timeDilation]。
  ///
  /// 中文:在大多数平台上,这是一个或多或少的任意值,通常应该被忽略。
  /// 中文:在Fuchsia上,这对应于系统提供的呈现时间,可用于确保
  /// 中文:在不同进程中运行的动画是同步的。
  Duration get currentSystemFrameTimeStamp {
    return _lastRawTimeStamp;
  }

  int _debugFrameNumber = 0;
  String? _debugBanner;

  // Whether the current engine frame needs to be postponed till after the
  // warm-up frame.
  //
  // Engine may begin a frame in the middle of the warm-up frame because the
  // warm-up frame is scheduled by timers while the engine frame is scheduled
  // by platform specific frame scheduler (e.g. `requestAnimationFrame` on the
  // web). When this happens, we let the warm-up frame finish, and postpone the
  // engine frame.
  // 中文:当前引擎帧是否需要推迟到预热帧之后。
  //
  // 中文:引擎可能在预热帧中间开始一帧,因为预热帧是由计时器调度的,
  // 中文:而引擎帧是由平台特定的帧调度器调度的(例如,在网络上的
  // 中文:`requestAnimationFrame`)。当这种情况发生时,我们让预热帧
  // 中文:完成,并推迟引擎帧。
  bool _rescheduleAfterWarmUpFrame = false;

  void _handleBeginFrame(Duration rawTimeStamp) {
    if (_warmUpFrame) {
      // "begin frame" and "draw frame" must strictly alternate. Therefore
      // _rescheduleAfterWarmUpFrame cannot possibly be true here as it is
      // reset by _handleDrawFrame.
      // 中文:"begin frame"和"draw frame"必须严格交替。因此
      // 中文:_rescheduleAfterWarmUpFrame不可能在这里为true,因为它
      // 中文:被_handleDrawFrame重置。
      assert(!_rescheduleAfterWarmUpFrame);
      _rescheduleAfterWarmUpFrame = true;
      return;
    }
    handleBeginFrame(rawTimeStamp);
  }

  void _handleDrawFrame() {
    if (_rescheduleAfterWarmUpFrame) {
      _rescheduleAfterWarmUpFrame = false;
      // Reschedule in a post-frame callback to allow the draw-frame phase of
      // the warm-up frame to finish.
      // 中文:在帧后回调中重新调度,以允许预热帧的draw-frame阶段完成。
      addPostFrameCallback((Duration timeStamp) {
        // Force an engine frame.
        //
        // We need to reset _hasScheduledFrame here because we cancelled the
        // original engine frame, and therefore did not run handleBeginFrame
        // who is responsible for resetting it. So if a frame callback set this
        // to true in the "begin frame" part of the warm-up frame, it will
        // still be true here and cause us to skip scheduling an engine frame.
        // 中文:强制引擎帧。
        //
        // 中文:我们需要在这里重置_hasScheduledFrame,因为我们取消了
        // 中文:原始引擎帧,因此没有运行负责重置它的handleBeginFrame。
        // 中文:所以如果帧回调在预热帧的"begin frame"部分将其设置为true,
        // 中文:它在这里仍然为true,并导致我们跳过调度引擎帧。
        _hasScheduledFrame = false;
        scheduleFrame();
      }, debugLabel: 'SchedulerBinding.scheduleFrame');
      return;
    }
    handleDrawFrame();
  }

  final TimelineTask? _frameTimelineTask = kReleaseMode ? null : TimelineTask();
scss 复制代码
  /// Called by the engine to prepare the framework to produce a new frame.
  ///
  /// This function calls all the transient frame callbacks registered by
  /// [scheduleFrameCallback]. It then returns, any scheduled microtasks are run
  /// (e.g. handlers for any [Future]s resolved by transient frame callbacks),
  /// and [handleDrawFrame] is called to continue the frame.
  ///
  /// If the given time stamp is null, the time stamp from the last frame is
  /// reused.
  ///
  /// To have a banner shown at the start of every frame in debug mode, set
  /// [debugPrintBeginFrameBanner] to true. The banner will be printed to the
  /// console using [debugPrint] and will contain the frame number (which
  /// increments by one for each frame), and the time stamp of the frame. If the
  /// given time stamp was null, then the string "warm-up frame" is shown
  /// instead of the time stamp. This allows frames eagerly pushed by the
  /// framework to be distinguished from those requested by the engine in
  /// response to the "Vsync" signal from the operating system.
  ///
  /// You can also show a banner at the end of every frame by setting
  /// [debugPrintEndFrameBanner] to true. This allows you to distinguish log
  /// statements printed during a frame from those printed between frames (e.g.
  /// in response to events or timers).
  /// 中文:由引擎调用,准备框架产生新帧。
  ///
  /// 中文:此函数调用由[scheduleFrameCallback]注册的所有瞬态帧回调。
  /// 中文:然后它返回,运行任何调度的微任务(例如,由瞬态帧回调解析的
  /// 中文:任何[Future]的处理程序),并调用[handleDrawFrame]继续帧。
  ///
  /// 中文:如果给定的时间戳为null,则重用上一帧的时间戳。
  ///
  /// 中文:要在调试模式下在每帧开始时显示横幅,请设置
  /// 中文:[debugPrintBeginFrameBanner]为true。横幅将使用[debugPrint]
  /// 中文:打印到控制台,并将包含帧号(每帧递增一个)和帧的时间戳。
  /// 中文:如果给定的时间戳为null,则显示字符串"warm-up frame"
  /// 中文:而不是时间戳。这允许区分框架急切推送的帧和引擎响应
  /// 中文:操作系统的"Vsync"信号请求的帧。
  ///
  /// 中文:你也可以通过设置[debugPrintEndFrameBanner]为true在每帧结束时
  /// 中文:显示横幅。这允许你区分在帧期间打印的日志语句和在帧之间
  /// 中文:打印的日志语句(例如,响应事件或计时器)。
  void handleBeginFrame(Duration? rawTimeStamp) {
    _frameTimelineTask?.start('Frame');
    _firstRawTimeStampInEpoch ??= rawTimeStamp;
    _currentFrameTimeStamp = _adjustForEpoch(rawTimeStamp ?? _lastRawTimeStamp);
    if (rawTimeStamp != null) {
      _lastRawTimeStamp = rawTimeStamp;
    }

    assert(() {
      _debugFrameNumber += 1;

      if (debugPrintBeginFrameBanner || debugPrintEndFrameBanner) {
        final StringBuffer frameTimeStampDescription = StringBuffer();
        if (rawTimeStamp != null) {
          _debugDescribeTimeStamp(_currentFrameTimeStamp!, frameTimeStampDescription);
        } else {
          frameTimeStampDescription.write('(warm-up frame)');
        }
        _debugBanner = '▄▄▄▄▄▄▄▄ Frame ${_debugFrameNumber.toString().padRight(7)}   ${frameTimeStampDescription.toString().padLeft(18)} ▄▄▄▄▄▄▄▄';
        if (debugPrintBeginFrameBanner) {
          debugPrint(_debugBanner);
        }
      }
      return true;
    }());

    assert(schedulerPhase == SchedulerPhase.idle);
    _hasScheduledFrame = false;
    try {
      // TRANSIENT FRAME CALLBACKS
      // 中文:瞬态帧回调
      _frameTimelineTask?.start('Animate');
      _schedulerPhase = SchedulerPhase.transientCallbacks;
      final Map<int, _FrameCallbackEntry> callbacks = _transientCallbacks;
      _transientCallbacks = <int, _FrameCallbackEntry>{};
      callbacks.forEach((int id, _FrameCallbackEntry callbackEntry) {
        if (!_removedIds.contains(id)) {
          _invokeFrameCallback(callbackEntry.callback, _currentFrameTimeStamp!, callbackEntry.debugStack);
        }
      });
      _removedIds.clear();
    } finally {
      _schedulerPhase = SchedulerPhase.midFrameMicrotasks;
    }
  }

  DartPerformanceMode? _performanceMode;
  int _numPerformanceModeRequests = 0;

  /// Request a specific [DartPerformanceMode].
  ///
  /// Returns `null` if the request was not successful due to conflicting performance mode requests.
  /// Two requests are said to be in conflict if they are not of the same [DartPerformanceMode] type,
  /// and an explicit request for a performance mode has been made prior.
  ///
  /// Requestor is responsible for calling [PerformanceModeRequestHandle.dispose] when it no longer
  /// requires the performance mode.
  /// 中文:请求特定的[DartPerformanceMode]。
  ///
  /// 中文:如果由于冲突的性能模式请求而导致请求不成功,则返回`null`。
  /// 中文:如果两个请求不是相同的[DartPerformanceMode]类型,
  /// 中文:并且之前已经明确请求了性能模式,则称它们冲突。
  ///
  /// 中文:请求者负责在不再需要性能模式时调用[PerformanceModeRequestHandle.dispose]。
  PerformanceModeRequestHandle? requestPerformanceMode(DartPerformanceMode mode) {
    // conflicting requests are not allowed.
    // 中文:不允许冲突的请求。
    if (_performanceMode != null && _performanceMode != mode) {
      return null;
    }

    if (_performanceMode == mode) {
      assert(_numPerformanceModeRequests > 0);
      _numPerformanceModeRequests++;
    } else if (_performanceMode == null) {
      assert(_numPerformanceModeRequests == 0);
      _performanceMode = mode;
      _numPerformanceModeRequests = 1;
    }

    return PerformanceModeRequestHandle._(_disposePerformanceModeRequest);
  }

  /// Remove a request for a specific [DartPerformanceMode].
  ///
  /// If all the pending requests have been disposed, the engine will revert to the
  /// [DartPerformanceMode.balanced] performance mode.
  /// 中文:删除对特定[DartPerformanceMode]的请求。
  ///
  /// 中文:如果所有待处理的请求都已处置,引擎将恢复为
  /// 中文:[DartPerformanceMode.balanced]性能模式。
  void _disposePerformanceModeRequest() {
    _numPerformanceModeRequests--;
    if (_numPerformanceModeRequests == 0) {
      _performanceMode = null;
      PlatformDispatcher.instance.requestDartPerformanceMode(DartPerformanceMode.balanced);
    }
  }
scss 复制代码
  /// Returns the current [DartPerformanceMode] requested or `null` if no requests have
  /// been made.
  ///
  /// This is only supported in debug and profile modes, returns `null` in release mode.
  /// 中文:返回当前请求的[DartPerformanceMode],如果没有请求,则返回`null`。
  ///
  /// 中文:这仅在调试和配置文件模式下支持,在发布模式下返回`null`。
  DartPerformanceMode? debugGetRequestedPerformanceMode() {
    if (!(kDebugMode || kProfileMode)) {
      return null;
    } else {
      return _performanceMode;
    }
  }

  /// Called by the engine to produce a new frame.
  ///
  /// This method is called immediately after [handleBeginFrame]. It calls all
  /// the callbacks registered by [addPersistentFrameCallback], which typically
  /// drive the rendering pipeline, and then calls the callbacks registered by
  /// [addPostFrameCallback].
  ///
  /// See [handleBeginFrame] for a discussion about debugging hooks that may be
  /// useful when working with frame callbacks.
  /// 中文:由引擎调用以产生新帧。
  ///
  /// 中文:此方法在[handleBeginFrame]之后立即调用。它调用所有
  /// 中文:由[addPersistentFrameCallback]注册的回调,这些回调通常
  /// 中文:驱动渲染管道,然后调用由[addPostFrameCallback]注册的回调。
  ///
  /// 中文:有关处理帧回调时可能有用的调试钩子的讨论,请参见[handleBeginFrame]。
  void handleDrawFrame() {
    assert(_schedulerPhase == SchedulerPhase.midFrameMicrotasks);
    _frameTimelineTask?.finish(); // end the "Animate" phase
    try {
      // PERSISTENT FRAME CALLBACKS
      // 中文:持久帧回调
      _schedulerPhase = SchedulerPhase.persistentCallbacks;
      for (final FrameCallback callback in List<FrameCallback>.of(_persistentCallbacks)) {
        _invokeFrameCallback(callback, _currentFrameTimeStamp!);
      }

      // POST-FRAME CALLBACKS
      // 中文:帧后回调
      _schedulerPhase = SchedulerPhase.postFrameCallbacks;
      final List<FrameCallback> localPostFrameCallbacks =
          List<FrameCallback>.of(_postFrameCallbacks);
      _postFrameCallbacks.clear();
      if (!kReleaseMode) {
        FlutterTimeline.startSync('POST_FRAME');
      }
      try {
        for (final FrameCallback callback in localPostFrameCallbacks) {
          _invokeFrameCallback(callback, _currentFrameTimeStamp!);
        }
      } finally {
        if (!kReleaseMode) {
          FlutterTimeline.finishSync();
        }
      }
    } finally {
      _schedulerPhase = SchedulerPhase.idle;
      _frameTimelineTask?.finish(); // end the Frame
      assert(() {
        if (debugPrintEndFrameBanner) {
          debugPrint('▀' * _debugBanner!.length);
        }
        _debugBanner = null;
        return true;
      }());
      _currentFrameTimeStamp = null;
    }
  }

  void _profileFramePostEvent(FrameTiming frameTiming) {
    postEvent('Flutter.Frame', <String, dynamic>{
      'number': frameTiming.frameNumber,
      'startTime': frameTiming.timestampInMicroseconds(FramePhase.buildStart),
      'elapsed': frameTiming.totalSpan.inMicroseconds,
      'build': frameTiming.buildDuration.inMicroseconds,
      'raster': frameTiming.rasterDuration.inMicroseconds,
      'vsyncOverhead': frameTiming.vsyncOverhead.inMicroseconds,
    });
  }

  static void _debugDescribeTimeStamp(Duration timeStamp, StringBuffer buffer) {
    if (timeStamp.inDays > 0) {
      buffer.write('${timeStamp.inDays}d ');
    }
    if (timeStamp.inHours > 0) {
      buffer.write('${timeStamp.inHours - timeStamp.inDays * Duration.hoursPerDay}h ');
    }
    if (timeStamp.inMinutes > 0) {
      buffer.write('${timeStamp.inMinutes - timeStamp.inHours * Duration.minutesPerHour}m ');
    }
    if (timeStamp.inSeconds > 0) {
      buffer.write('${timeStamp.inSeconds - timeStamp.inMinutes * Duration.secondsPerMinute}s ');
    }
    buffer.write('${timeStamp.inMilliseconds - timeStamp.inSeconds * Duration.millisecondsPerSecond}');
    final int microseconds = timeStamp.inMicroseconds - timeStamp.inMilliseconds * Duration.microsecondsPerMillisecond;
    if (microseconds > 0) {
      buffer.write('.${microseconds.toString().padLeft(3, "0")}');
    }
    buffer.write('ms');
  }
dart 复制代码
  // Calls the given [callback] with [timestamp] as argument.
  //
  // Wraps the callback in a try/catch and forwards any error to
  // [debugSchedulerExceptionHandler], if set. If not set, prints
  // the error.
  // 中文:使用[timestamp]作为参数调用给定的[callback]。
  //
  // 中文:将回调包装在try/catch中,并将任何错误转发给
  // 中文:[debugSchedulerExceptionHandler](如果设置)。如果未设置,则打印错误。
  @pragma('vm:notify-debugger-on-exception')
  void _invokeFrameCallback(FrameCallback callback, Duration timeStamp, [ StackTrace? callbackStack ]) {
    assert(_FrameCallbackEntry.debugCurrentCallbackStack == null);
    assert(() {
      _FrameCallbackEntry.debugCurrentCallbackStack = callbackStack;
      return true;
    }());
    try {
      callback(timeStamp);
    } catch (exception, exceptionStack) {
      FlutterError.reportError(FlutterErrorDetails(
        exception: exception,
        stack: exceptionStack,
        library: 'scheduler library',
        context: ErrorDescription('during a scheduler callback'),
        // 中文:在调度器回调期间
        informationCollector: (callbackStack == null) ? null : () {
          return <DiagnosticsNode>[
            DiagnosticsStackTrace(
              '\nThis exception was thrown in the context of a scheduler callback. '
              'When the scheduler callback was _registered_ (as opposed to when the '
              'exception was thrown), this was the stack',
              // 中文:\n这个异常是在调度器回调的上下文中抛出的。
              // 中文:当调度器回调被_注册_(而不是异常被抛出)时,这是堆栈
              callbackStack,
            ),
          ];
        },
      ));
    }
    assert(() {
      _FrameCallbackEntry.debugCurrentCallbackStack = null;
      return true;
    }());
  }
}

/// The default [SchedulingStrategy] for [SchedulerBinding.schedulingStrategy].
///
/// If there are any frame callbacks registered, only runs tasks with
/// a [Priority] of [Priority.animation] or higher. Otherwise, runs
/// all tasks.
/// 中文:[SchedulerBinding.schedulingStrategy]的默认[SchedulingStrategy]。
///
/// 中文:如果有任何帧回调注册,则只运行[Priority]为[Priority.animation]
/// 中文:或更高的任务。否则,运行所有任务。
bool defaultSchedulingStrategy({ required int priority, required SchedulerBinding scheduler }) {
  if (scheduler.transientCallbackCount > 0) {
    return priority >= Priority.animation.value;
  }
  return true;
}

这个类是 Flutter 框架的核心部分,负责管理帧调度、任务调度和时间处理等关键功能。

相关推荐
李新_7 分钟前
我们封装了哪些好用的Flutter Mixin
android·flutter
leluckys19 分钟前
flutter 专题 六十三 Flutter入门与实战作者:xiangzhihong8Fluter 应用调试
前端·javascript·flutter
又菜又爱coding21 分钟前
Flutter异常Couldn‘t find dynamic library in default locations
flutter
帅次21 分钟前
Flutter Expanded 与 Flexible 详解
android·flutter·ios·小程序·webview
衿璃6 小时前
flutter 路由跳转动画设置
android·flutter
Nicholas686 小时前
SchedulerBinding原理
flutter
Ya-Jun6 小时前
环境搭建与入门:Flutter SDK安装与配置
flutter
sean9086 小时前
使用 Flutter 遇坑小计
flutter·gradle·卡住·没反应
Ya-Jun16 小时前
状态管理最佳实践:Bloc架构实践
flutter