错误:程序直接卡死,用gdb调试发现是锁死
termial
(gdb) bt #0 futex_wait (private=0, expected=2, futex_word=0xaaaaf5c81b10) at ../sysdeps/nptl/futex-internal.h:146 #1 __GI___lll_lock_wait (futex=futex@entry=0xaaaaf5c81b10, private=private@entry=0) at ./nptl/lowlevellock.c:49 #2 0x0000ffffa7188c74 in lll_mutex_lock_optimized (mutex=0xaaaaf5c81b10) at ./nptl/pthread_mutex_lock.c:48 #3 ___pthread_mutex_lock (mutex=0xaaaaf5c81b10) at ./nptl/pthread_mutex_lock.c:93 #4 0x0000ffff73dffcf4 in ??? () at /usr/lib/aarch64-linux-gnu/dri/rockchip_dri.so #5 0x0000ffff73debea4 in ??? () at /usr/lib/aarch64-linux-gnu/dri/rockchip_dri.so #6 0x0000ffff73d05634 in ??? () at /usr/lib/aarch64-linux-gnu/dri/rockchip_dri.so #7 0x0000ffff7348487c in ??? () at /usr/lib/aarch64-linux-gnu/dri/rockchip_dri.so #8 0x0000ffff7348e254 in ??? () at /usr/lib/aarch64-linux-gnu/dri/rockchip_dri.so #9 0x0000ffff733e0bcc in ??? () at /usr/lib/aarch64-linux-gnu/dri/rockchip_dri.so #10 0x0000ffff847ead14 in ??? () at /lib/aarch64-linux-gnu/libEGL_mesa.so.0 #11 0x0000ffff847e2a3c in ??? () at /lib/aarch64-linux-gnu/libEGL_mesa.so.0 #12 0x0000ffffb4108a18 in ??? () at /lib/aarch64-linux-gnu/libgdk-3.so.0 #13 0x0000ffffb39b6874 in g_object_unref () at /lib/aarch64-linux-gnu/libgobject-2.0.so.0 #14 0x0000ffffb5884290 in video_output_dispose(_GObject*) () at /home/holomotion/local/bin/ntsports/client_versions/lib/libmedia_kit_video_plugin.so
卡死点非常清晰:
media_kit_video_plugin.so
在 video_output_dispose()
里做销毁(#14),往下进入g_object_unred
->libEGL_mesa.sp
->rockchip_dri.so
,最终卡在pthread_metex_lock
(futex_wait)。 这说明正在销毁EGL/GL相关资源时,驱动里还有渲染中的帧/上下文在用,典型"还在画,先被拆"情形。
GL :提供一套图形渲染API,允许开发者用软件控制GPU绘制三维或二维的图形。开发者可以用GL来创建顶点、纹理、光照、着色器(shander)等。
EGL:负责图形上下文管理和显示系统交互。在OpenGL ES中,你需要一个EGL上下文才能开始渲染。它负责把GL渲染的内容输出到屏幕(framebuffer、窗口、离屏缓冲等)。
- 创建渲染上下文(EGLContext)
- 创建渲染表面(EGLSurface),例如屏幕窗口、离屏纹理;
- 绑定上下文和表面,使GL的命令能渲染到目标;
- 同步和交换缓冲区(swap buffers)
根据卡死原因,本人排查了所有实现video播放的逻辑。 发现主要有两个原因: 1、关闭硬件解码,资源暴涨; 2、短时间可能销毁、创建、静默多个video,资源占用。
开启硬件解码
dart
Video(
controller: VideoController(widget.player,
configuration: VideoControllerConfiguration(
enableHardwareAcceleration:
Config.instance.enableHardwareAcceleration,
hwdec: 'no',
)),
fill: widget.fill,
fit: widget.fit,
controls: media_kit_video_controls.NoVideoControls,
);
hwdec:'no'
代表强制禁用了硬件解码,这会导致高分辨率视频用软件解码把CPU卡死。 在Linux桌面上,如果视频是1080p/4K,高码率的话,CPU很容易跑满,Flutter UI就会卡死。 直接去掉。
创建全局单例 Player
dart
class GlobalVideoPlayer {
GlobalVideoPlayer._internal() {
player = Player();
}
late final Player player;
static final GlobalVideoPlayer instance = GlobalVideoPlayer._internal();
}
class ReusableVideo extends StatefulWidget {
const ReusableVideo({
super.key,
this.fit = BoxFit.contain,
this.fill = Colors.white,
});
final BoxFit fit;
final Color fill;
@override
State<ReusableVideo> createState() => _ReusableVideoState();
}
class _ReusableVideoState extends State<ReusableVideo> {
late final Player _player;
@override
void initState() {
super.initState();
_player = GloablVideoPlayer.instance.player;
_closeVolume();
}
Future<void> _closeVolume() async {
await _player.setVolume(0);
}
@override
Widget build(BuildContext context) {
return Video(
controller: VideoController(_player,
configuration: VideoControllerConfiguration(
enableHardwareAcceleration:
Config.instance.enableHardwareAcceleration)),
fill: widget.fill,
fit: widget.fit,
controls: media_kit_video_controls.NoVideoControls,
);
}
}
直接调用就好了。
效果实现了,程序还在测试中...