Android开发Glide做毛玻璃效果
其实毛玻璃效果,服务器端也可以在图片上加。
客户端做的示例代码:
kotlin
import android.graphics.Bitmap
import android.graphics.Matrix
import com.bumptech.glide.load.Key
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool
import com.bumptech.glide.load.resource.bitmap.BitmapTransformation
import com.yiban1314.yiban.BuildConfig
import java.security.MessageDigest
/**
* 描述:使用 RenderScript 模糊图片
*/
class BlurTransformation : BitmapTransformation() {
private val id = "${BuildConfig.APPLICATION_ID}.glide.BlurTransformation"
override fun transform(pool: BitmapPool, toTransform: Bitmap, outWidth: Int, outHeight: Int): Bitmap {
val blurBitmap = stackBlurBitmap(toTransform, 15, 10, false)
return blurBitmap!!
}
override fun updateDiskCacheKey(messageDigest: MessageDigest) {
messageDigest.update(id.toByteArray(Key.CHARSET))
}
private fun compressBitmapByScale(bitmap: Bitmap, scale: Int): Bitmap {
// 使用矩阵进行压缩图片
val matrix = Matrix()
val s = 1.toFloat() / scale
matrix.postScale(s, s)
return Bitmap.createBitmap(bitmap, 0, 0, bitmap.width, bitmap.height, matrix, true)
}
private fun stackBlurBitmap(sentBitmap: Bitmap, scale: Int, radius: Int, reuse: Boolean): Bitmap? {
// 创建一个新的压缩过的 Bitmap
val overlay: Bitmap = compressBitmapByScale(sentBitmap, scale)
val bitmap: Bitmap
bitmap = if (reuse) {
overlay
} else {
overlay.copy(overlay.config!!, true)
}
if (radius < 1) {
return null
}
val w = bitmap.width
val h = bitmap.height
val pix = IntArray(w * h)
bitmap.getPixels(pix, 0, w, 0, 0, w, h)
val wm = w - 1
val hm = h - 1
val wh = w * h
val div = radius + radius + 1
val r = IntArray(wh)
val g = IntArray(wh)
val b = IntArray(wh)
var rsum: Int
var gsum: Int
var bsum: Int
var x: Int
var y: Int
var i: Int
var p: Int
var yp: Int
var yi: Int
var yw: Int
val vmin = IntArray(Math.max(w, h))
var divsum = div + 1 shr 1
divsum *= divsum
val dv = IntArray(256 * divsum)
i = 0
while (i < 256 * divsum) {
dv[i] = i / divsum
i++
}
yi = 0
yw = yi
val stack = Array(div) { IntArray(3) }
var stackpointer: Int
var stackstart: Int
var sir: IntArray
var rbs: Int
val r1 = radius + 1
var routsum: Int
var goutsum: Int
var boutsum: Int
var rinsum: Int
var ginsum: Int
var binsum: Int
y = 0
while (y < h) {
bsum = 0
gsum = bsum
rsum = gsum
boutsum = rsum
goutsum = boutsum
routsum = goutsum
binsum = routsum
ginsum = binsum
rinsum = ginsum
i = -radius
while (i <= radius) {
p = pix[yi + Math.min(wm, Math.max(i, 0))]
sir = stack[i + radius]
sir[0] = p and 0xff0000 shr 16
sir[1] = p and 0x00ff00 shr 8
sir[2] = p and 0x0000ff
rbs = r1 - Math.abs(i)
rsum += sir[0] * rbs
gsum += sir[1] * rbs
bsum += sir[2] * rbs
if (i > 0) {
rinsum += sir[0]
ginsum += sir[1]
binsum += sir[2]
} else {
routsum += sir[0]
goutsum += sir[1]
boutsum += sir[2]
}
i++
}
stackpointer = radius
x = 0
while (x < w) {
r[yi] = dv[rsum]
g[yi] = dv[gsum]
b[yi] = dv[bsum]
rsum -= routsum
gsum -= goutsum
bsum -= boutsum
stackstart = stackpointer - radius + div
sir = stack[stackstart % div]
routsum -= sir[0]
goutsum -= sir[1]
boutsum -= sir[2]
if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm)
}
p = pix[yw + vmin[x]]
sir[0] = p and 0xff0000 shr 16
sir[1] = p and 0x00ff00 shr 8
sir[2] = p and 0x0000ff
rinsum += sir[0]
ginsum += sir[1]
binsum += sir[2]
rsum += rinsum
gsum += ginsum
bsum += binsum
stackpointer = (stackpointer + 1) % div
sir = stack[stackpointer % div]
routsum += sir[0]
goutsum += sir[1]
boutsum += sir[2]
rinsum -= sir[0]
ginsum -= sir[1]
binsum -= sir[2]
yi++
x++
}
yw += w
y++
}
x = 0
while (x < w) {
bsum = 0
gsum = bsum
rsum = gsum
boutsum = rsum
goutsum = boutsum
routsum = goutsum
binsum = routsum
ginsum = binsum
rinsum = ginsum
yp = -radius * w
i = -radius
while (i <= radius) {
yi = Math.max(0, yp) + x
sir = stack[i + radius]
sir[0] = r[yi]
sir[1] = g[yi]
sir[2] = b[yi]
rbs = r1 - Math.abs(i)
rsum += r[yi] * rbs
gsum += g[yi] * rbs
bsum += b[yi] * rbs
if (i > 0) {
rinsum += sir[0]
ginsum += sir[1]
binsum += sir[2]
} else {
routsum += sir[0]
goutsum += sir[1]
boutsum += sir[2]
}
if (i < hm) {
yp += w
}
i++
}
yi = x
stackpointer = radius
y = 0
while (y < h) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = -0x1000000 and pix[yi] or (dv[rsum] shl 16) or (dv[gsum] shl 8) or dv[bsum]
rsum -= routsum
gsum -= goutsum
bsum -= boutsum
stackstart = stackpointer - radius + div
sir = stack[stackstart % div]
routsum -= sir[0]
goutsum -= sir[1]
boutsum -= sir[2]
if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w
}
p = x + vmin[y]
sir[0] = r[p]
sir[1] = g[p]
sir[2] = b[p]
rinsum += sir[0]
ginsum += sir[1]
binsum += sir[2]
rsum += rinsum
gsum += ginsum
bsum += binsum
stackpointer = (stackpointer + 1) % div
sir = stack[stackpointer]
routsum += sir[0]
goutsum += sir[1]
boutsum += sir[2]
rinsum -= sir[0]
ginsum -= sir[1]
binsum -= sir[2]
yi += w
y++
}
x++
}
bitmap.setPixels(pix, 0, w, 0, 0, w, h)
return bitmap
}
}
使用示例:
kotlin
val requestOptions = RequestOptions()
requestOptions.transform(BlurTransformation())
Glide.with(MyApplication.getInstance().applicationContext)
.load("url")
.apply(requestOptions)
.into(imageView)