这一节主要了解一下Compose中多点触控,在Jetpack Compose 中,多点触控处理需要结合Modifier和手势API来实现,一般通过组合 pointerInput、TransformableState 和 TransformModifier 来创建支持缩放、旋转和平移的组件。
一、 API
- PointerInput
含义:处理低级触摸事件的主要API,支持多点触控。
用法:通过pointerInput修饰符拦截和处理触摸事件。
- TransformableState
含义:管理变换状态(缩放、旋转、平移)的状态容器。
用法:与transformable修饰符结合,监听手势并更新变换值。
- TransformModifier
含义:应用变换效果(缩放、旋转、平移)的修饰符。
用法:通过graphicsLayer或transformable应用变换。
二、关键类与接口
- PointerInputScope
提供处理触摸事件的作用域,包含:
detectDragGestures:处理单指拖拽。
detectTransformGestures:处理双指缩放 / 旋转。
detectTapGestures:处理点击事件。
- TransformScope
在detectTransformGestures中提供:
panChange:平移变化量。
zoomChange:缩放变化量。
rotationChange:旋转变化量。
- Transformation
包含三个变换参数:
scale:缩放因子。
rotation:旋转角度。
offset:平移偏移量。
栗子:
- 单指拖拽
Kotlin
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.detectDragGestures
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.size
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.graphicsLayer
import androidx.compose.ui.input.pointer.consumeAllChanges
import androidx.compose.ui.input.pointer.pointerInput
import androidx.compose.ui.res.painterResource
import androidx.compose.ui.unit.dp
import com.example.composenavigationdemo.R
@Composable
fun TestImage() {
var offset by remember { mutableStateOf(Offset.Zero) }
Box(
modifier = Modifier
.size(200.dp)
.background(Color.LightGray)
.pointerInput(Unit) {
detectDragGestures { change, dragAmount ->
// 阻止事件冒泡
change.consumeAllChanges()
// 更新偏移量
offset = offset + dragAmount
}
}
.graphicsLayer {
translationX = offset.x
translationY = offset.y
}
) {
Image(
painter = painterResource(R.drawable.android),
contentDescription = null,
modifier = Modifier.fillMaxSize()
)
}
}
- 双指缩放与旋转
Kotlin
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.detectTransformGestures
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.graphicsLayer
import androidx.compose.ui.input.pointer.pointerInput
import androidx.compose.ui.res.painterResource
import com.example.composenavigationdemo.R
@Composable
fun TestImage() {
var scale by remember { mutableStateOf(1f) }
var rotation by remember { mutableStateOf(0f) }
var offset by remember { mutableStateOf(Offset.Zero) }
Box(
modifier = Modifier
.fillMaxSize()
.background(Color.LightGray)
.pointerInput(Unit) {
detectTransformGestures { centroid, pan, zoom, rotationChange ->
// 更新变换参数
scale = (scale * zoom).coerceIn(0.5f, 5f)
rotation += rotationChange
offset = centroid
}
}
) {
Image(
painter = painterResource(R.drawable.android),
contentDescription = null,
modifier = Modifier
.align(Alignment.Center)
.graphicsLayer {
scaleX = scale
scaleY = scale
rotationZ = rotation
translationX = offset.x - size.width / 2
translationY = offset.y - size.height / 2
}
)
}
}
3 组合多种手势
Kotlin
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.detectDragGestures
import androidx.compose.foundation.gestures.detectTransformGestures
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.graphicsLayer
import androidx.compose.ui.input.pointer.pointerInput
import androidx.compose.ui.res.painterResource
import com.example.composenavigationdemo.R
import kotlinx.coroutines.coroutineScope
import kotlinx.coroutines.launch
@Composable
fun TestImage() {
var scale by remember { mutableStateOf(1f) }
var rotation by remember { mutableStateOf(0f) }
var offset by remember { mutableStateOf(Offset.Zero) }
var isDragging by remember { mutableStateOf(false) }
Box(
modifier = Modifier
.fillMaxSize()
.background(Color.LightGray)
.pointerInput(Unit) {
coroutineScope {
launch {
detectDragGestures(
onDragStart = { isDragging = true },
onDragEnd = { isDragging = false }
) { change, dragAmount ->
offset += dragAmount
}
}
launch {
detectTransformGestures(
panZoomLock = true
) { _, pan, zoom, rotationChange ->
scale *= zoom
rotation += rotationChange
offset += pan
}
}
}
}
.graphicsLayer {
scaleX = scale
scaleY = scale
rotationZ = rotation
translationX = offset.x
translationY = offset.y
}
) {
Image(
painter = painterResource(R.drawable.android),
contentDescription = null,
modifier = Modifier.align(Alignment.Center)
)
}
}
注意:
1 事件消费:通过change.consumeAllChanges()阻止事件冒泡。
2 坐标系转换:注意centroid(双指中心点)和offset的坐标系差异。
3 状态管理:使用remember保存变换状态,确保配置变更后状态恢复。