vulkan游戏引擎vulkan部分的frame_buffer实现

1.vulkan_framebuffer.h

#pragma once

#include "vulkan_types.inl"

void vulkan_framebuffer_create(

vulkan_context* context,

vulkan_renderpass* renderpass,

u32 width,

u32 height,

u32 attachment_count,

VkImageView* attachments,

vulkan_framebuffer* out_framebuffer

);

void vulkan_framebuffer_destroy(vulkan_context* context,vulkan_framebuffer* framebuffer);

2.vulkan_framebuffer.c

#include "vulkan_framebuffer.h"

#include "core/kmemory.h"

void vulkan_framebuffer_create(

vulkan_context* context,

vulkan_renderpass* renderpass,

u32 width,

u32 height,

u32 attachment_count,

VkImageView* attachments,

vulkan_framebuffer* out_framebuffer

)

{

//Take a copy of the attachments,renderpass and attachment count

out_framebuffer->attachments = kallocate(sizeof(VkImageView)* attachment_count,MEMORY_TAG_RENDERER);

for(u32 i = 0;i<attachment_count;++i)

{

out_framebuffer->attachments[i] = attachments[i];

}

out_framebuffer->renderpass = renderpass;

out_framebuffer->attachment_count = attachment_count;

//Creation info

VkFramebufferCreateInfo framebuffer_create_info = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO};

framebuffer_create_info.renderPass = renderpass->handle;

framebuffer_create_info.attachmentCount = attachment_count;

framebuffer_create_info.pAttachments = out_framebuffer->attachments;

framebuffer_create_info.width = width;

framebuffer_create_info.height = height;

framebuffer_create_info.layers = 1;

VK_CHECK(vkCreateFramebuffer(

context->device.logical_device,

&framebuffer_create_info,

context->allocator,

&out_framebuffer->handle));

}

void vulkan_framebuffer_destroy(vulkan_context* context,vulkan_framebuffer* framebuffer)

{

vkDestroyFramebuffer(context->device.logical_device,framebuffer->handle,context->allocator);

if(framebuffer->attachments)

{

kfree(framebuffer->attachments,sizeof(VkImageView) * framebuffer->attachment_count,MEMORY_TAG_RENDERER);

framebuffer->attachments = 0;

}

framebuffer->handle = 0;

framebuffer->attachment_count = 0;

framebuffer->renderpass= 0;

}

相关推荐
listhi5201 小时前
React Hooks 实现表单验证
前端·javascript·react.js
书院门前细致的苹果1 小时前
深入理解 Java 多线程与线程池 —— 从原理到实战
java·开发语言
前端市界1 小时前
当20个并发请求拖垮你的应用:从TCP握手到HTTP/2的终极排错指南
前端
大G的笔记本1 小时前
用 Redis 的 List 存储库存队列,并通过 LPOP 原子性出队来保证并发安全案例
java·数据库·redis·缓存
量子-Alex1 小时前
【大模型与智能体论文】REACT:协同语言模型中的推理与行动
前端·react.js·语言模型
冷崖2 小时前
QML-动画
前端
太过平凡的小蚂蚁2 小时前
适配器模式:让不兼容的接口协同工作
java·前端·javascript
ljh_learn_from_base2 小时前
【spring boot 使用apache poi 生成和处理word 文档】
java·spring boot·word·apache
锈儿海老师2 小时前
超越平台:Vercel 的野心是定义编程语言的未来吗?
前端·javascript·架构
数字芯片实验室2 小时前
流片可以失败,但人心的账本不能亏空
java·开发语言