Android Lifecycle 状态同步与分发机制深度解析

一、状态同步核心机制

1. 状态机模型设计

Lifecycle 采用有限状态机模型管理生命周期状态,状态定义如下:

arduino 复制代码
public enum State {
    DESTROYED,    // 已销毁
    INITIALIZED,  // 已初始化
    CREATED,      // 已创建
    STARTED,      // 已启动
    RESUMED;      // 已恢复
}

状态转换规则严格遵循 Android 生命周期逻辑:

复制代码
DESTROYED ← ON_DESTROY ← CREATED ← ON_STOP ← STARTED ← ON_PAUSE ← RESUMED
            ON_CREATE →       ON_START →       ON_RESUME →

2. 状态同步算法

状态同步在 LifecycleRegistry.sync() 中实现,采用双向渐进式同步算法

scss 复制代码
// LifecycleRegistry.java
private void sync() {
    while (!isSynced()) {
        // 向后回退状态 (RESUMED → STARTED → CREATED)
        if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
            backwardPass();
        }
        
        // 向前推进状态 (CREATED → STARTED → RESUMED)
        if (mState.compareTo(mObserverMap.newest().getValue().mState) > 0) {
            forwardPass();
        }
    }
}

3. 状态同步流程详解

场景示例:当 Activity 从 RESUMED 转到 STARTED 状态时:

  1. 事件触发ReportFragment.onPause() 调用 dispatch(ON_PAUSE)

  2. 状态计算

    less 复制代码
    public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
        State next = getStateAfter(event); // ON_PAUSE → RESUMED → STARTED
        moveToState(next);
    }
  3. 状态迁移

    scss 复制代码
    private void moveToState(State next) {
        if (mState == next) return;
        mState = next; // 更新当前状态为STARTED
        
        if (!isSynced()) {
            sync(); // 触发状态同步
        }
    }
  4. 同步执行

    • 检测到当前状态(STARTED) < 最新观察者状态(RESUMED)
    • 调用 backwardPass() 执行状态回退

4. 双向同步实现

向前同步 (forwardPass)

scss 复制代码
private void forwardPass(LifecycleOwner lifecycleOwner) {
    Iterator<...> ascendingIterator = mObserverMap.iteratorWithAdditions();
    while (ascendingIterator.hasNext()) {
        ObserverWithState observer = entry.getValue();
        
        // 逐步提升观察者状态
        while (observer.mState.compareTo(mState) < 0) {
            pushParentState(observer.mState);
            final Event event = Event.upFrom(observer.mState);
            observer.dispatchEvent(lifecycleOwner, event);
            popParentState();
        }
    }
}

向后同步 (backwardPass)

scss 复制代码
private void backwardPass(LifecycleOwner lifecycleOwner) {
    Iterator<...> descendingIterator = mObserverMap.descendingIterator();
    while (descendingIterator.hasNext()) {
        ObserverWithState observer = entry.getValue();
        
        // 逐步降低观察者状态
        while (observer.mState.compareTo(mState) > 0) {
            final Event event = Event.downFrom(observer.mState);
            pushParentState(event.getTargetState());
            observer.dispatchEvent(lifecycleOwner, event);
            popParentState();
        }
    }
}

二、事件分发机制

1. 事件分发流程

scss 复制代码
系统回调 → ReportFragment/Fragment → LifecycleRegistry.handleLifecycleEvent() 
    → moveToState() → sync() → forwardPass()/backwardPass() 
    → ObserverWithState.dispatchEvent() 
    → LifecycleEventObserver.onStateChanged()

2. 观察者通知机制

ObserverWithState 实现

ini 复制代码
static class ObserverWithState {
    State mState;
    LifecycleEventObserver mLifecycleObserver;
    
    void dispatchEvent(LifecycleOwner owner, Event event) {
        State newState = getStateAfter(event);
        mState = min(mState, newState); // 防止状态跳跃
        mLifecycleObserver.onStateChanged(owner, event);
        mState = newState; // 更新观察者状态
    }
}

事件到方法映射

typescript 复制代码
// Lifecycling 类中
static LifecycleEventObserver lifecycleEventObserver(Object object) {
    // 处理注解方式
    if (object instanceof LifecycleObserver) {
        return new ReflectiveGenericLifecycleObserver(object);
    }
    // 处理接口方式
    if (object instanceof LifecycleEventObserver) {
        return (LifecycleEventObserver) object;
    }
    // ...
}

// 反射实现注解处理
class ReflectiveGenericLifecycleObserver implements LifecycleEventObserver {
    private final CallbackInfo mInfo;
    private final Object mWrapped;
    
    public void onStateChanged(LifecycleOwner source, Event event) {
        mInfo.invokeCallbacks(source, event, mWrapped);
    }
}

3. 分发优先级控制

Lifecycle 维护三个观察者列表,按优先级分发:

scss 复制代码
// 实际实现使用自定义数据结构,此处简化为列表
List<ObserverWithState> mHighPriorityObservers;   // 高优先级
List<ObserverWithState> mNormalPriorityObservers; // 中优先级
List<ObserverWithState> mLowPriorityObservers;    // 低优先级

void dispatchEvent(Event event) {
    // 高优先级最先通知
    for (ObserverWithState observer : mHighPriorityObservers) {
        observer.dispatchEvent(owner, event);
    }
    // 中优先级
    for (ObserverWithState observer : mNormalPriorityObservers) {
        observer.dispatchEvent(owner, event);
    }
    // 低优先级最后通知
    for (ObserverWithState observer : mLowPriorityObservers) {
        observer.dispatchEvent(owner, event);
    }
}

三、关键设计亮点

1. 状态一致性保障机制

csharp 复制代码
private void sync() {
    // 检查同步过程中是否有新事件
    if (mNewEventOccurred) {
        return; // 放弃当前同步,重新开始
    }
    
    // 状态版本号校验
    int expectedVersion = mVersion;
    if (expectedVersion != mCurrentVersion) {
        throw new IllegalStateException("Lifecycle state change detected during sync");
    }
    
    // 原子性标记
    mSyncing.set(true);
    try {
        // 同步逻辑...
    } finally {
        mSyncing.set(false);
        mCurrentVersion++;
    }
}

2. 内存安全防护

scala 复制代码
public class LifecycleRegistry extends Lifecycle {
    private final WeakReference<LifecycleOwner> mLifecycleOwner;
    
    void sync() {
        LifecycleOwner owner = mLifecycleOwner.get();
        if (owner == null) {
            // 宿主被回收,清理资源
            mObserverMap.clear();
            return;
        }
        // ...
    }
}

3. 状态跳跃防护

scss 复制代码
void dispatchEvent(LifecycleOwner owner, Event event) {
    State nextState = getStateAfter(event);
    
    // 检查状态跳跃
    if (mState != DESTROYED && nextState == DESTROYED) {
        throw new IllegalStateException("Cannot move to DESTROYED state without proper sequence");
    }
    
    // 分步迁移
    while (mState != nextState) {
        State intermediate = calculateIntermediate(mState, nextState);
        dispatchIntermediateEvent(owner, intermediate);
    }
}

四、性能优化策略

1. 观察者状态缓存

ini 复制代码
private static class ObserverWithState {
    State mState;
    LifecycleEventObserver mLifecycleObserver;
    
    // 缓存状态比较结果
    private int mLastComparison = Integer.MIN_VALUE;
    
    boolean needsUpdate(State newState) {
        if (mLastComparison == Integer.MIN_VALUE) {
            return true;
        }
        int comparison = mState.compareTo(newState);
        if (comparison != mLastComparison) {
            mLastComparison = comparison;
            return true;
        }
        return false;
    }
}

2. 增量同步机制

scss 复制代码
private void sync() {
    // 只同步需要更新的观察者
    List<ObserverWithState> toUpdate = new ArrayList<>();
    for (ObserverWithState observer : mObservers) {
        if (observer.needsUpdate(mState)) {
            toUpdate.add(observer);
        }
    }
    
    // 按优先级排序
    Collections.sort(toUpdate, mPriorityComparator);
    
    // 批量更新
    for (ObserverWithState observer : toUpdate) {
        updateObserver(observer);
    }
}

3. 事件分发优化

ini 复制代码
void dispatchEvent(Event event) {
    // 使用局部变量避免多次访问成员变量
    final State currentState = mState;
    final List<ObserverWithState> observers = mObserversSnapshot;
    
    // 使用数组遍历代替迭代器
    for (int i = 0, size = observers.size(); i < size; i++) {
        ObserverWithState observer = observers.get(i);
        if (observer.mState != currentState) {
            observer.dispatchEvent(owner, event);
        }
    }
}

五、特殊场景处理

1. 配置变更处理

less 复制代码
// ComponentActivity.java
protected void onCreate(@Nullable Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    
    if (savedInstanceState != null) {
        // 处理配置变更
        mSavedStateRegistryController.performRestore(savedInstanceState);
    }
    
    // 重新分发CREATE事件
    ReportFragment.dispatch(this, Lifecycle.Event.ON_CREATE);
}

2. 观察者延迟添加

ini 复制代码
public void addObserver(@NonNull LifecycleObserver observer) {
    State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;
    ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
    
    // 立即同步到当前状态
    if (mState != initialState) {
        boolean isReentrance = mAddingObserverCounter != 0;
        State targetState = calculateTargetState(observer);
        mAddingObserverCounter++;
        
        while (statefulObserver.mState != targetState) {
            pushParentState(statefulObserver.mState);
            statefulObserver.dispatchEvent(upEvent(statefulObserver.mState));
            popParentState();
        }
        
        mAddingObserverCounter--;
    }
}

3. 多线程安全

ini 复制代码
public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
    synchronized (mLock) {
        State next = getStateAfter(event);
        if (mHandlingEvent || mAddingObserverCounter != 0) {
            mNewEventOccurred = true;
            mPendingState = next;
            return;
        }
        mHandlingEvent = true;
        moveToState(next);
        mHandlingEvent = false;
    }
}

六、设计思想总结

  1. 状态机驱动

    • 严格的状态转换规则确保生命周期有序性
    • 状态作为系统唯一可信源
  2. 渐进式同步

    • 双向同步算法保证状态迁移完整性
    • 最小化事件分发次数
  3. 优先级控制

    • 三级优先级满足不同业务需求
    • 确保关键观察者优先响应
  4. 异常防护

    • 状态跳跃检测
    • 内存泄漏防护
    • 线程安全保证
  5. 性能优化

    • 增量同步机制
    • 状态变更缓存
    • 批量事件处理
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