一、VS+CMake
1.1 使用ffmpeg动态库
项目目录结构:
bash
./
├── 3rdparty # 第三方依赖库
│ └── ffmpeg_4.4.1
│ ├── include # 头文件
│ ├── lib # 静态库库
│ └── share
├── build # 编译目录
├── CMakeLists.txt # cmake配置文件
└── src # 源码文件
└── main.c
CMakeLists.txt文件内容:
bash
cmake_minimum_required(VERSION 3.10)
project(ffmpeg_test VERSION 1.0)
set(CXX_STANDARD 11)
set(CXX_STANDARD_REQUIRED True)
# 设置可执行文件输出目录为 bin
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/bin)
# 配置FFmpeg(avcodec.lib时动态库的导入库)
set(FFMPEG_DIR ${CMAKE_CURRENT_SOURCE_DIR}/3rdparty/ffmpeg-4.4.1)
include_directories(${FFMPEG_DIR}/include)
# 动态库
set(FFMPEG_LIBS
${FFMPEG_DIR}/lib/avcodec.lib
${FFMPEG_DIR}/lib/avdevice.lib
${FFMPEG_DIR}/lib/avfilter.lib
${FFMPEG_DIR}/lib/avformat.lib
${FFMPEG_DIR}/lib/avutil.lib
${FFMPEG_DIR}/lib/swresample.lib
${FFMPEG_DIR}/lib/swscale.lib
)
# 编译和链接依赖库
add_executable(${PROJECT_NAME} src/main.c)
# 动态库
target_link_libraries(${PROJECT_NAME} PRIVATE ${FFMPEG_LIBS} )
# 使用file(GLOB)获取所有DLL文件
file(GLOB FFMPEG_DLLS "${FFMPEG_DIR}/bin/*.dll")
# 添加自定义命令,在构建后复制DLL文件到输出目录
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${FFMPEG_DLLS}
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
)
main.c文件内容:
c
#include <stdio.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
int main() {
// 待检查的编解码器列表
const char *codecs[] = {
"libx264", // H.264 编码器
"libx265", // HEVC 编码器
"libfdk_aac", // AAC 编码器
"libmp3lame", // MP3 编码器
NULL // 结束标记
};
printf("FFmpeg 集成编解码器状态检查:\n");
printf("===========================\n");
// 遍历并检查每个编解码器
for (int i = 0; codecs[i] != NULL; i++) {
const AVCodec *codec = avcodec_find_encoder_by_name(codecs[i]);
if (!codec) {
// 若编码器未找到,尝试查找解码器
codec = avcodec_find_decoder_by_name(codecs[i]);
}
if (codec) {
printf("[✅] %-12s : 已启用 (类型: %s)\n",
codecs[i],
codec->type == AVMEDIA_TYPE_VIDEO ? "视频" : "音频");
} else {
printf("[❌] %-12s : 未启用或未编译\n", codecs[i]);
}
}
return 0;
}
生成构建系统的文件(相当于cmake ..
这里省略了一些参数):
编译:
bash
cd build
cmake --build . --config Release

1.2 使用ffmpeg静态库
除了CMakeLists.txt文件内容不同,其他的和上面的动态库一样。
CMakeLists.txt文件内容:
bash
cmake_minimum_required(VERSION 3.10)
project(ffmpeg_test VERSION 1.0)
set(CXX_STANDARD 11)
set(CXX_STANDARD_REQUIRED True)
# 设置可执行文件输出目录为 bin
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/bin)
# 配置FFmpeg
set(FFMPEG_DIR ${CMAKE_CURRENT_SOURCE_DIR}/3rdparty/ffmpeg-4.4.1)
include_directories(${FFMPEG_DIR}/include)
set(FFMPEG_LIBS
${FFMPEG_DIR}/lib/libavcodec.a
${FFMPEG_DIR}/lib/libavdevice.a
${FFMPEG_DIR}/lib/libavfilter.a
${FFMPEG_DIR}/lib/libavformat.a
${FFMPEG_DIR}/lib/libavutil.a
${FFMPEG_DIR}/lib/libswresample.a
${FFMPEG_DIR}/lib/libswscale.a
)
# 添加 MSVC 编码支持
if(MSVC)
add_compile_options("/utf-8")
endif()
# 编译和链接依赖库
add_executable(${PROJECT_NAME} src/main.c)
# 强制使用静态运行时库(ffmpeg静态库使用MT,这里强制使用MT)
target_link_options(${PROJECT_NAME} PRIVATE "/NODEFAULTLIB:LIBCMT")
target_link_libraries(${PROJECT_NAME} PRIVATE ${FFMPEG_LIBS} ws2_32 bcrypt)
二、MSYS2+CMake
项目目录结构:
bash
./
├── 3rd # 第三方依赖库
│ └── ffmpeg_4.4.1
│ ├── include # 头文件
│ ├── lib # 静态库库
│ └── share
├── build # 编译目录
├── CMakeLists.txt # cmake配置文件
├── set_env.ps1 # msys2配置脚本(使我们能在powershell上使用msys2)
└── src # 源码目录
└── main.c
CMakeLists.txt文件内容:
bash
cmake_minimum_required(VERSION 3.10)
project(ffmpeg_test VERSION 1.0)
set(CXX_STANDARD 11)
set(CXX_STANDARD_REQUIRED True)
# 设置可执行文件输出目录为 bin
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/bin)
# 配置FFmpeg(avcodec.lib时动态库的导入库)
set(FFMPEG_DIR ${CMAKE_CURRENT_SOURCE_DIR}/3rdparty/ffmpeg-4.4.1)
include_directories(${FFMPEG_DIR}/include)
set(FFMPEG_LIBS
${FFMPEG_DIR}/bin/avdevice.lib
${FFMPEG_DIR}/bin/avfilter.lib
${FFMPEG_DIR}/bin/avformat.lib
${FFMPEG_DIR}/bin/avcodec.lib
${FFMPEG_DIR}/bin/swscale.lib
${FFMPEG_DIR}/bin/swresample.lib
${FFMPEG_DIR}/bin/avutil.lib
)
# 编译和链接依赖库
add_executable(${PROJECT_NAME} src/main.c)
target_link_libraries(${PROJECT_NAME} PRIVATE ${FFMPEG_LIBS} )
# 使用file(GLOB)获取所有DLL文件
file(GLOB FFMPEG_DLLS "${FFMPEG_DIR}/bin/*.dll")
# 添加自定义命令,在构建后复制DLL文件到输出目录
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${FFMPEG_DLLS}
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
)
set_env.ps1脚本内容:
powershell
# =============================================================================
# MSYS2 配置参数(可修改)
# =============================================================================
# MSYS2安装路径
$MSYS2_DIR = "D:\Program\msys64"
# 选择MSYS2子系统: MINGW64, MINGW32, MSYS, CLANG64
$MSYSTEM = "MINGW64"
# 是否继承当前环境变量PATH (yes=继承, no=不继承)
$MSYS2_PATH_TYPE = "inherit"
# =============================================================================
# 以下内容请勿修改
# =============================================================================
# 设置输出编码为 UTF-8
$OutputEncoding = [System.Text.Encoding]::UTF8
[Console]::OutputEncoding = [System.Text.Encoding]::UTF8
# 检查 MSYS2 目录是否存在
if (-not (Test-Path $MSYS2_DIR)) {
Write-Error "Error: MSYS2 directory not found at $MSYS2_DIR"
Write-Error "Please update MSYS2_DIR in this script to your MSYS2 installation path."
exit 1
}
# 设置基本环境变量
$env:MSYS = "winsymlinks:nativestrict"
$env:MSYS2_ARG_CONV_EXCL = "*"
$env:MSYSTEM = $MSYSTEM
$env:MSYS2_PATH_TYPE = $MSYS2_PATH_TYPE
# 更新 PATH 环境变量
$env:Path = "$MSYS2_DIR\$MSYSTEM\bin;$MSYS2_DIR\usr\bin;$env:Path"
Write-Host "MSYS2 $MSYSTEM environment loaded successfully."
Write-Host ""
# 验证环境
$bashPath = "$MSYS2_DIR\usr\bin\bash.exe"
if (Test-Path $bashPath) {
Write-Host ""
Write-Host "MSYS2 Environment Information:"
Write-Host "----------------------------"
try {
$unameOutput = & $bashPath -c "uname -a"
if ($LASTEXITCODE -eq 0) {
Write-Host $unameOutput
} else {
Write-Warning "Failed to execute uname command"
exit 1
}
} catch {
Write-Warning "Failed to execute uname command"
exit 1
}
Write-Host "----------------------------"
Write-Host "MSYS2 environment loaded successfully."
Write-Host ""
} else {
Write-Error "Error: bash.exe not found at $bashPath"
exit 1
}
# 查看 系统上所有环境变量
# Get-ChildItem Env:
# 查看powershell配置文件内容
# notepad $PROFILE
main.c文件内容:
c
#include <stdio.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
int main() {
// 待检查的编解码器列表
const char *codecs[] = {
"libx264", // H.264 编码器
"libx265", // HEVC 编码器
"libfdk_aac", // AAC 编码器
"libmp3lame", // MP3 编码器
NULL // 结束标记
};
printf("FFmpeg 集成编解码器状态检查:\n");
printf("===========================\n");
// 遍历并检查每个编解码器
for (int i = 0; codecs[i] != NULL; i++) {
const AVCodec *codec = avcodec_find_encoder_by_name(codecs[i]);
if (!codec) {
// 若编码器未找到,尝试查找解码器
codec = avcodec_find_decoder_by_name(codecs[i]);
}
if (codec) {
printf("[✅] %-12s : 已启用 (类型: %s)\n",
codecs[i],
codec->type == AVMEDIA_TYPE_VIDEO ? "视频" : "音频");
} else {
printf("[❌] %-12s : 未启用或未编译\n", codecs[i]);
}
}
return 0;
}
构建命令
bash
# 在vscode的powershell 执行set_env.ps1脚本,配置msys2
.\set_env.ps1
# 生成构建系统(在项目根目录下执行)
cmake .. -G "MinGW Makefiles" -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++
# 编译(在build目录下执行)
cmake --build . --config Release


