一、编码器和解码器
1、什么是编码和解码
解码常用于入站操作,将字节转换为消息。编码用于出站,将消息转换为字节流
2、解码器ByteToMessageDecoder和ReplayingDecoder,ReplayingDecoder扩展了ByteToMessageDecoder类,使得我们不必使用readableBytes()方法,下面是两类测试代码
public class ToIntegerDecoder extends ByteToMessageDecoder {
@Override
public void decode(ChannelHandlerContext channelHandlerContext, ByteBuf in, List<Object> list) throws Exception {
if(in.readableBytes() >=4) {
list.add(in.readInt());
}
}
}
public class ToIntegerDecoder2 extends ReplayingDecoder<Void> {
@Override
protected void decode(ChannelHandlerContext channelHandlerContext, ByteBuf byteBuf, List<Object> list) throws Exception {
list.add(byteBuf.readInt());
}
}
3、编码器MessageToByteEncoder和MessageToMessageEncoder,其中T是原始消息的类型,这两个类分别代表将消息转换为字节流和将消息转换为其他类型的消息。下面代码分别为这两种的示例代码
public class ShortToByteEncoder extends MessageToByteEncoder<Short> {
@Override
protected void encode(ChannelHandlerContext channelHandlerContext, Short aShort, ByteBuf byteBuf) throws Exception {
byteBuf.writeShort(aShort);
}
}
public class IntegerToStringEncoder extends MessageToMessageEncoder<Integer> {
@Override
protected void encode(ChannelHandlerContext channelHandlerContext, Integer integer, List<Object> list) throws Exception {
list.add(String.valueOf(integer));
}
}
4、抽象的编解码器
ByteToMessageCodec:对编码和解码的整合,可以理解为对消息解码后再次编码。
MessageToMessageCodec:原理和ByteToMessageCodec同理。
二、内置的编码器和解码器
1、通过SSL/TTL保护的netty程序,通常是将SslHandler放在ChannelPipeline的头部,示例代码如下:
public class SslChannelInitializer extends ChannelInitializer<Channel> {
private final SslContext sslContext;
private final boolean startTls;
public SslChannelInitializer(SslContext sslContext, boolean startTls) {
this.sslContext = sslContext;
this.startTls = startTls;//如果设置为true,第一个被写入的消息将不会被加密
}
@Override
protected void initChannel(Channel channel) throws Exception {
SSLEngine sslEngine = sslContext.newEngine(channel.alloc());
channel.pipeline().addFirst("ssl", new SslHandler(sslEngine,startTls));
}
}
2、构建netty基于http/https协议的:客户端和服务器分别用HttpClientCodec和HttpServerCodec类即可。
public class HttpInitializer extends ChannelInitializer<Channel> {
private final SslContext sslContext;
private final boolean isClient;
public HttpInitializer(SslContext sslContext, boolean isClient) {
this.sslContext = sslContext;
this.isClient = isClient;
}
@Override
protected void initChannel(Channel channel) throws Exception {
//如果是https协议,则需要在通道下的管道头部追加SslHandler
ChannelPipeline pipeline = channel.pipeline();
SSLEngine engine = sslContext.newEngine(channel.alloc());
pipeline.addFirst("ssl", new SslHandler(engine));
if(isClient){
pipeline.addLast("codec", new HttpClientCodec());
}else {
pipeline.addLast("codec", new HttpServerCodec());
}
}
}
3、websocket:websocket的WebSocketFrame类型通常包括BinaryWebSocketFrame(数据帧,二进制数据)、TextWebSocketFrame(数据帧,文本数据)、CloseWebSocketFrame(控制帧,一个Close请求、关闭的状态码及关闭的原因)、PingWebSocketFrame(控制帧,请求一个PongWebSocketFrame)和PongWebSocketFrame(控制帧,对PingWebSocketFrame进行响应)。
示例代码
websocket的处理类
public class TextFrameHandler extends SimpleChannelInboundHandler<TextWebSocketFrame> {
@Override
public void messageReceived(ChannelHandlerContext channelHandlerContext, TextWebSocketFrame textWebSocketFrame) throws Exception {
}
@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception{
//处理数据
}
}
public class WebsocketServerInitializer extends ChannelInitializer<Channel> {
@Override
public void initChannel(Channel ch) throws Exception {
ch.pipeline().addLast(new HttpServerCodec(),
new HttpObjectAggregator(65536),
new WebSocketServerProtocolHandler("/websocket"),
new TextFrameHandler()
);
}
}
4、空闲的连接和超时
IdleStateHandler:当连接空闲时间太长会触发事件。ReadTimeoutHandler读超时处理器,WriteTimeoutHandler写超时处理器
用法也是将他们的对象注册到通道里的管道中去。
channel.pipeline().addLast(new IdleStateHandler(0, 0, 60, TimeUnit.SECONDS));