cs
using System;
using System.Collections.Generic;
using System.Threading;
namespace RefactoringGuru.DesignPatterns.Observer.Conceptual
{
// Observer观察者 也可以叫做订阅者 subscribers
public interface IObserver
{
// Receive update from subject
// 接收来自主题的更新
void Update(ISubject subject);
}
// 拥有一些值得关注的状态的对象通常被称为目标, 由于它要将自身的状态改变通知给其他对象, 我们也将其称为发布者 (publisher)。
public interface ISubject
{
// Attach an observer to the subject.
// 加一个观察者。
void Attach(IObserver observer);
// Detach an observer from the subject.
// 删一个观察者。
void Detach(IObserver observer);
// Notify all observers about an event.
// 通知所有观察者 某一事件
void Notify();
}
// The Subject owns some important state and notifies observers when the
// state changes.
// 主题拥有一些重要的状态,并在状态发生变化时通知观察者。
// 也可以叫发布者 Publisher
public class Subject : ISubject
{
// For the sake of simplicity, the Subject's state, essential to all
// subscribers, is stored in this variable.
// 为了简便起见,主题的状态,对所有订阅者都至关重要的,存储在这个变量中。
public int State { get; set; } = -0;
// List of subscribers. In real life, the list of subscribers can be
// stored more comprehensively (categorized by event type, etc.).
// 订阅者列表。在现实生活中,订阅者列表可以更全面地存储(按事件类型等分类)。
private List<IObserver> _observers = new List<IObserver>();
// The subscription management methods.
public void Attach(IObserver observer)
{
Console.WriteLine("Subject: Attached an observer.");
this._observers.Add(observer);
}
public void Detach(IObserver observer)
{
this._observers.Remove(observer);
Console.WriteLine("Subject: Detached an observer.");
}
// Trigger an update in each subscriber.
// 在每个订阅者中触发更新
public void Notify()
{
Console.WriteLine("Subject: Notifying observers...");
foreach (var observer in _observers)
{
observer.Update(this);
}
}
// Usually, the subscription logic is only a fraction of what a Subject
// can really do. Subjects commonly hold some important business logic,
// that triggers a notification method whenever something important is
// about to happen (or after it).
// 通常,订阅逻辑只是主题真正能做的一小部分。主题通常包含一些重要的业务逻辑,每当重要的事情即将发生(或之后)时,就会触发通知方法。
public void SomeBusinessLogic()
{
Console.WriteLine("\nSubject: I'm doing something important.");
this.State = new Random().Next(0, 10);
Thread.Sleep(15);
Console.WriteLine("Subject: My state has just changed to: " + this.State);
this.Notify();
}
}
// Concrete Observers react to the updates issued by the Subject they had
// been attached to.
class ConcreteObserverA : IObserver
{
public void Update(ISubject subject)
{
if ((subject as Subject).State < 3)
{
Console.WriteLine("ConcreteObserverA: Reacted to the event.");
}
}
}
class ConcreteObserverB : IObserver
{
public void Update(ISubject subject)
{
if ((subject as Subject).State == 0 || (subject as Subject).State >= 2)
{
Console.WriteLine("ConcreteObserverB: Reacted to the event.");
}
}
}
class Program
{
static void Main(string[] args)
{
// The client code.
var subject = new Subject();
var observerA = new ConcreteObserverA();
subject.Attach(observerA);
var observerB = new ConcreteObserverB();
subject.Attach(observerB);
subject.SomeBusinessLogic();
subject.SomeBusinessLogic();
subject.Detach(observerB);
subject.SomeBusinessLogic();
}
}
}
输出:
XML
Subject: Attached an observer.
Subject: Attached an observer.
Subject: I'm doing something important.
Subject: My state has just changed to: 2
Subject: Notifying observers...
ConcreteObserverA: Reacted to the event.
ConcreteObserverB: Reacted to the event.
Subject: I'm doing something important.
Subject: My state has just changed to: 1
Subject: Notifying observers...
ConcreteObserverA: Reacted to the event.
Subject: Detached an observer.
Subject: I'm doing something important.
Subject: My state has just changed to: 5
Subject: Notifying observers...
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