<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Flappy Bird</title>
<style>
body {
margin: 0;
padding: 0;
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
background: linear-gradient(to bottom, #4EC0CA 0%, #87CEEB 100%);
font-family: Arial, sans-serif;
}
#gameContainer {
position: relative;
width: 400px;
height: 600px;
border: 3px solid #333;
overflow: hidden;
background: linear-gradient(to bottom, #4EC0CA 0%, #87CEEB 100%);
}
#canvas {
display: block;
}
#score {
position: absolute;
top: 20px;
left: 50%;
transform: translateX(-50%);
font-size: 48px;
font-weight: bold;
color: white;
text-shadow: 2px 2px 4px rgba(0,0,0,0.5);
z-index: 10;
}
#gameOver {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
text-align: center;
display: none;
z-index: 20;
}
#gameOver h2 {
font-size: 48px;
color: white;
text-shadow: 2px 2px 4px rgba(0,0,0,0.8);
margin-bottom: 20px;
}
#restartBtn {
padding: 15px 30px;
font-size: 24px;
background: #FF6B35;
color: white;
border: none;
border-radius: 5px;
cursor: pointer;
box-shadow: 0 4px 6px rgba(0,0,0,0.3);
}
#restartBtn:hover {
background: #E55A2B;
}
#startScreen {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
text-align: center;
z-index: 30;
}
#startScreen h1 {
font-size: 36px;
color: white;
text-shadow: 2px 2px 4px rgba(0,0,0,0.8);
margin-bottom: 20px;
}
#startBtn {
padding: 15px 30px;
font-size: 24px;
background: #4CAF50;
color: white;
border: none;
border-radius: 5px;
cursor: pointer;
box-shadow: 0 4px 6px rgba(0,0,0,0.3);
}
#startBtn:hover {
background: #45a049;
}
</style>
</head>
<body>
<div id="gameContainer">
<canvas id="canvas" width="400" height="600"></canvas>
<div id="score">0</div>
<div id="startScreen">
<h1>Flappy Bird</h1>
<button id="startBtn">开始游戏</button>
</div>
<div id="gameOver">
<h2>游戏结束</h2>
<p style="color: white; font-size: 24px; text-shadow: 2px 2px 4px rgba(0,0,0,0.8);">得分: <span id="finalScore">0</span></p>
<button id="restartBtn">重新开始</button>
</div>
</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
const scoreElement = document.getElementById('score');
const gameOverElement = document.getElementById('gameOver');
const finalScoreElement = document.getElementById('finalScore');
const startScreen = document.getElementById('startScreen');
const startBtn = document.getElementById('startBtn');
const restartBtn = document.getElementById('restartBtn');
// 游戏状态
let gameStarted = false;
let gameOver = false;
let score = 0;
// 小鸟对象
const bird = {
x: 100,
y: canvas.height / 2,
width: 40,
height: 30,
velocity: 0,
gravity: 0.6,
jumpPower: -12,
color: '#FFD700'
};
// 管道数组
let pipes = [];
const pipeWidth = 80;
const pipeGap = 150;
const pipeSpeed = 3;
let pipeTimer = 0;
// 背景
const background = {
x: 0,
speed: 1
};
// 绘制小鸟
function drawBird() {
ctx.save();
ctx.translate(bird.x + bird.width / 2, bird.y + bird.height / 2);
// 身体
ctx.fillStyle = bird.color;
ctx.beginPath();
ctx.arc(0, 0, bird.width / 2, 0, Math.PI * 2);
ctx.fill();
// 眼睛
ctx.fillStyle = 'white';
ctx.beginPath();
ctx.arc(8, -5, 8, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = 'black';
ctx.beginPath();
ctx.arc(10, -5, 4, 0, Math.PI * 2);
ctx.fill();
// 嘴巴
ctx.fillStyle = '#FF6B35';
ctx.beginPath();
ctx.moveTo(15, 0);
ctx.lineTo(25, 3);
ctx.lineTo(15, 6);
ctx.closePath();
ctx.fill();
// 翅膀
ctx.fillStyle = '#FFA500';
ctx.beginPath();
ctx.ellipse(-10, 5, 15, 8, -0.3, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
}
// 绘制管道
function drawPipes() {
pipes.forEach(pipe => {
// 上管道
const gradient1 = ctx.createLinearGradient(pipe.x, 0, pipe.x + pipeWidth, 0);
gradient1.addColorStop(0, '#2E7D32');
gradient1.addColorStop(1, '#4CAF50');
ctx.fillStyle = gradient1;
ctx.fillRect(pipe.x, 0, pipeWidth, pipe.topHeight);
// 下管道
const gradient2 = ctx.createLinearGradient(pipe.x, canvas.height - pipe.bottomHeight, pipe.x + pipeWidth, canvas.height);
gradient2.addColorStop(0, '#2E7D32');
gradient2.addColorStop(1, '#4CAF50');
ctx.fillStyle = gradient2;
ctx.fillRect(pipe.x, canvas.height - pipe.bottomHeight, pipeWidth, pipe.bottomHeight);
// 管道边缘
ctx.fillStyle = '#1B5E20';
ctx.fillRect(pipe.x - 5, pipe.topHeight - 30, pipeWidth + 10, 30);
ctx.fillRect(pipe.x - 5, canvas.height - pipe.bottomHeight, pipeWidth + 10, 30);
});
}
// 绘制背景
function drawBackground() {
// 天空渐变
const gradient = ctx.createLinearGradient(0, 0, 0, canvas.height);
gradient.addColorStop(0, '#4EC0CA');
gradient.addColorStop(1, '#87CEEB');
ctx.fillStyle = gradient;
ctx.fillRect(0, 0, canvas.width, canvas.height);
// 云朵
ctx.fillStyle = 'rgba(255, 255, 255, 0.8)';
drawCloud(50, 100);
drawCloud(200, 150);
drawCloud(350, 80);
}
// 绘制云朵
function drawCloud(x, y) {
ctx.beginPath();
ctx.arc(x, y, 25, 0, Math.PI * 2);
ctx.arc(x + 25, y, 35, 0, Math.PI * 2);
ctx.arc(x + 50, y, 25, 0, Math.PI * 2);
ctx.fill();
}
// 创建新管道
function createPipe() {
const minHeight = 100;
const maxHeight = canvas.height - pipeGap - minHeight;
const topHeight = Math.random() * (maxHeight - minHeight) + minHeight;
const bottomHeight = canvas.height - topHeight - pipeGap;
pipes.push({
x: canvas.width,
topHeight: topHeight,
bottomHeight: bottomHeight,
passed: false
});
}
// 更新游戏
function update() {
if (!gameStarted || gameOver) return;
// 更新小鸟
bird.velocity += bird.gravity;
bird.y += bird.velocity;
// 更新管道
pipeTimer++;
if (pipeTimer > 90) {
createPipe();
pipeTimer = 0;
}
pipes.forEach((pipe, index) => {
pipe.x -= pipeSpeed;
// 检查得分
if (!pipe.passed && pipe.x + pipeWidth < bird.x) {
pipe.passed = true;
score++;
scoreElement.textContent = score;
}
// 移除屏幕外的管道
if (pipe.x + pipeWidth < 0) {
pipes.splice(index, 1);
}
});
// 检查碰撞
checkCollision();
// 检查边界
if (bird.y < 0 || bird.y + bird.height > canvas.height) {
endGame();
}
}
// 检查碰撞
function checkCollision() {
pipes.forEach(pipe => {
if (bird.x < pipe.x + pipeWidth &&
bird.x + bird.width > pipe.x &&
(bird.y < pipe.topHeight || bird.y + bird.height > canvas.height - pipe.bottomHeight)) {
endGame();
}
});
}
// 结束游戏
function endGame() {
gameOver = true;
finalScoreElement.textContent = score;
gameOverElement.style.display = 'block';
}
// 绘制游戏
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBackground();
drawPipes();
drawBird();
}
// 游戏循环
function gameLoop() {
update();
draw();
requestAnimationFrame(gameLoop);
}
// 跳跃
function jump() {
if (!gameStarted) return;
if (gameOver) return;
bird.velocity = bird.jumpPower;
}
// 开始游戏
function startGame() {
gameStarted = true;
gameOver = false;
score = 0;
scoreElement.textContent = score;
bird.y = canvas.height / 2;
bird.velocity = 0;
pipes = [];
pipeTimer = 0;
gameOverElement.style.display = 'none';
startScreen.style.display = 'none';
}
// 重新开始游戏
function restartGame() {
startGame();
}
// 事件监听
canvas.addEventListener('click', jump);
document.addEventListener('keydown', (e) => {
if (e.code === 'Space') {
e.preventDefault();
jump();
}
});
startBtn.addEventListener('click', startGame);
restartBtn.addEventListener('click', restartGame);
// 启动游戏循环
gameLoop();
</script>
</body>
</html>