移动端开发:h5应用开发

1. 修改index.html文件

html 复制代码
<meta name="viewport"
    content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, viewport-fit=cover" />

2. 修改app.vue文件

设置html根元素字体大小:当屏幕宽度<=576px时,1rem = 1px;

html 复制代码
<script setup>
import { RouterView } from 'vue-router'
import { ref, onMounted, onBeforeUnmount } from 'vue'

// 判断是否横屏
const isLandscape = ref(false)

// 判断是否横屏
const checkLandscape = () => {
  isLandscape.value = (Math.abs(window.orientation) === 90)
}

// 设置html根元素字体大小:当屏幕宽度<=768px时,1rem = 1px;
// 手机<=480折叠屏手机768<=平板
const resize = () => {
  const deviceWidth = window.innerWidth
  // 375宽为视觉稿宽度
  document.documentElement.style.fontSize = window.innerWidth >= 768 ? `${768 / 375}px` : `${deviceWidth / 375}px`
}

onMounted(() => {
  resize()
  window.addEventListener('resize', resize)

  window.addEventListener('orientationchange', checkLandscape)
})

onBeforeUnmount(() => {
  window.removeEventListener('resize', resize)
  window.removeEventListener('orientationchange', checkLandscape)
})
</script>

<template>
  <RouterView v-show="!isLandscape" />
  <div v-show="isLandscape" class="tip">请切换至竖屏!</div>
</template>

<style scoped>
.tip {
  color: #1989fa;
  font-size: 40rem;
  font-weight: bold;
}
</style>

3. 修改main.css文件

css 复制代码
* {
  box-sizing: border-box;
  margin: 0;
  padding: 0;
  font-size: 14px;
  line-height: 20px;
}

html,
body,
#app {
  width: 100%;
  height: 100%;
}

#app {
  display: flex;
  flex-direction: column;
  justify-content: center;
  align-items: center;
  background-color: #f5f5f5;
}

4. demo

html 复制代码
<template>
  <div class="page">
    <!-- 游戏画面 -->
    <div class="game-container">
      <canvas id="gameCanvas"></canvas>
    </div>
  </div>
</template>

<script setup>
import { ref, onMounted } from 'vue'
import iceIcon from '@/assets/images/icons/ice.png'

let canvas  // Canvas 对象
let ctx // 渲染上下文
let offScreenCanvas // 离屏canvas
let offScreenCtx  // 离屏渲染上下文

const dpr = window.devicePixelRatio || 1 // 设备像素比
// 画布大小
let canvasWidth = 320 // px
let canvasHeight = 320  // px

// 已绘制的格子数,共 8 * 8 =  64
let gridFinishedNumber = 0

// 初始化canvas
function initCanvas() {
  // 获取canvas元素
  canvas = document.getElementById('gameCanvas')
  // 获取渲染上下文
  ctx = canvas.getContext('2d')

  // * 设备像素比,绘制出来的图片更清晰
  canvas.width = canvasWidth * dpr
  canvas.height = canvasHeight * dpr
  ctx.scale(dpr, dpr)

  // 离屏canvas
  offScreenCanvas = new OffscreenCanvas(canvasWidth * dpr, canvasHeight * dpr)
  // 获取离屏渲染上下文
  offScreenCtx = offScreenCanvas.getContext('2d')
  offScreenCtx.scale(dpr, dpr)

  // 绘制canvas
  drawCanvas()
}

// 绘制canvas
function drawCanvas() {
  // 清空画布
  clearCanvas()
  for (let i = 0; i < 8; i++) {
    for (let j = 0; j < 8; j++) {
      drawImage(iceIcon, j * 40, i * 40, 40, 40)
    }
  }
}

// 绘制图片
const drawImage = (image, x, y, width, height) => {
  const img = new Image()
  img.onload = () => {
    offScreenCtx.drawImage(img, x, y, width, height)
    gridFinishedNumber++
    if (gridFinishedNumber === 64) {
      console.log('绘制完成')
      ctx.clearRect(0, 0, canvasWidth, canvasHeight)
      // 绘制离屏canvas到主canvas
      ctx.drawImage(offScreenCanvas, 0, 0, canvasWidth, canvasHeight)
    }
  }
  img.src = image
}

// 异步绘制图片
const drawImageAsync = (image, x, y, width, height) => {
  return new Promise((resolve, reject) => {
    const img = new Image()
    img.onload = () => {
      offScreenCtx.drawImage(img, x, y, width, height)
      resolve()
    }
    img.src = image
  })
}

// 清空画布
function clearCanvas() {
  // 清空离屏canvas
  offScreenCtx.clearRect(0, 0, canvasWidth, canvasHeight)

  // 已绘制的格子数,共 8 * 8 =  64
  gridFinishedNumber = 0
}

onMounted(() => {
  // 初始化canvas
  initCanvas()
})
</script>

<style lang="scss" scoped>
.page {
  width: 375rem;
  height: 100%;
  padding: 10rem;
  display: flex;
  flex-direction: column;
  align-items: center;
  background: white;
  box-shadow: 0 10px 30px rgba(0, 0, 0, 0.1);
  overflow-x: hidden;
  overflow-y: auto;

  .game-container {
    position: relative;
    width: 320rem;
    height: 320rem;

    #gameCanvas {
      width: 320rem;
      height: 320rem;
      will-change: transform;
      transform: translate3d(0, 0, 0);
      /* 防止背面抖动 */
      backface-visibility: hidden;
      animation: slideInCard 1s ease-out forwards;
      z-index: 2;
    }
  }
}

@keyframes slideInCard {
  from {
    opacity: 0;
    transform: translateX(100%);
  }

  to {
    opacity: 1;
    transform: translateX(0);
  }
}
</style>
相关推荐
支支დ4 小时前
VO by Vercel 前端特定优势:为什么它是构建 AI 应用的新范式
前端·人工智能
香芋芋圆4 小时前
AI 冲击内卷之下,普通前端如何破局?WebGIS—— 低门槛突围赛道
前端·javascript·人工智能·学习·职场发展
INS_KF4 小时前
【编程笔记】成员函数中两个 const 的区别(const Data &getData() const;)
前端·javascript·笔记
宿6745 小时前
vue3-async
前端·javascript·vue.js
YXWik65 小时前
记录前端请求接口在浏览器请求响应的Preview和Response展示的一样的问题
前端
2501_928996225 小时前
GPT-4o换DeepSeek迁移成本多少?中科热备解析API聚合平台技术账本
前端·数据库·人工智能
东风破_5 小时前
从跨域到 WebSocket:前端跨域方案、SSE 与双向实时通信详解
前端·后端
原则猫6 小时前
TS 类型工具
前端
excel6 小时前
Nuxt + Twin CSS 中宽度超过屏幕时底部出现空白的原因与解决方案
前端·javascript
计算机魔术师8 小时前
美国司法部正式站队 OpenAI,AI 训练的版权账要这么算了
前端