Flutter框架跨平台鸿蒙开发——Image Widget加载状态管理

Image Widget加载状态管理

概述

Image组件在加载图片时会经历多个状态,包括加载中、加载成功和加载失败。合理管理这些状态是提升用户体验的关键。在实际应用中,图片加载往往不是一帆风顺的,网络波动、资源限制、服务器响应延迟等因素都会影响图片的加载过程。如果对加载状态管理不善,不仅会导致用户等待时间过长,还可能引发页面布局的抖动,甚至出现白屏等严重问题。因此,深入理解图片加载的各个状态,掌握状态管理的技术要点,对于构建高质量的Flutter应用至关重要。

加载状态分类

图片加载过程中主要有三种状态:

状态 说明 用户感知 技术特征 UI表现
loading 正在加载图片 显示加载指示器 网络请求进行中 CircularProgress 或自定义加载动画
success 图片加载成功 显示完整图片 数据已获取并解码 显示完整的Image组件
error 图片加载失败 显示错误提示 请求失败或数据异常 错误图标、文字说明和重试按钮

此外,还可以细分出一些过渡状态:

子状态 父状态 触发条件 处理建议
connecting loading 建立网络连接 显示连接中提示
downloading loading 数据传输中 显示下载进度
decoding loading 图片解码中 显示解码进度
cached success 从缓存读取 可快速显示,无需动画
timeout error 请求超时 提供重试选项
network_error error 网络错误 检查网络,提供重试

命中
未命中






重试
忽略
开始加载
检查缓存
从缓存读取
建立连接
显示图片
连接成功?
网络错误
下载数据
下载成功?
下载失败
解码图片
解码成功?
格式错误
显示错误提示
用户操作
结束

状态管理实现

1. 定义状态枚举

使用枚举类型明确定义三种状态,可以让代码更加清晰和易于维护。通过枚举,我们可以确保状态的类型安全,避免使用魔法字符串或数字来表示状态,同时也可以方便地在switch语句中进行模式匹配。

dart 复制代码
/// 图片加载状态枚举
enum ImageLoadState {
  /// 加载中状态
  loading,
  
  /// 加载成功状态
  success,
  
  /// 加载失败状态
  error,
  
  /// 加载取消状态(扩展)
  cancelled,
}

/// 图片加载状态扩展方法
extension ImageLoadStateExtension on ImageLoadState {
  String get displayName {
    switch (this) {
      case ImageLoadState.loading:
        return '加载中';
      case ImageLoadState.success:
        return '加载成功';
      case ImageLoadState.error:
        return '加载失败';
      case ImageLoadState.cancelled:
        return '已取消';
    }
  }
  
  bool get isLoading => this == ImageLoadState.loading;
  bool get isSuccess => this == ImageLoadState.success;
  bool get isError => this == ImageLoadState.error;
  bool get isCancelled => this == ImageLoadState.cancelled;
  bool get isFinished => this == ImageLoadState.success || 
                          this == ImageLoadState.error || 
                          this == ImageLoadState.cancelled;
}

2. 创建状态管理组件

dart 复制代码
/// 图片加载器组件
/// 支持状态管理、错误处理和重试功能
class ImageLoader extends StatefulWidget {
  final String imageUrl;
  final Widget? loadingWidget;
  final Widget? errorWidget;
  final VoidCallback? onRetry;
  final VoidCallback? onSuccess;
  final VoidCallback? onError;
  final Duration? timeout;
  
  const ImageLoader({
    super.key,
    required this.imageUrl,
    this.loadingWidget,
    this.errorWidget,
    this.onRetry,
    this.onSuccess,
    this.onError,
    this.timeout,
  });

  @override
  State<ImageLoader> createState() => _ImageLoaderState();
}

class _ImageLoaderState extends State<ImageLoader> {
  ImageLoadState _loadState = ImageLoadState.loading;
  String? _errorMessage;
  
  @override
  void initState() {
    super.initState();
    _loadImage();
  }
  
  /// 加载图片的核心逻辑
  Future<void> _loadImage() async {
    if (mounted) {
      setState(() {
        _loadState = ImageLoadState.loading;
        _errorMessage = null;
      });
    }
    
    try {
      final imageProvider = NetworkImage(widget.imageUrl);
      final completer = Completer<ImageLoadState>();
      
      // 监听图片加载状态
      imageProvider.resolve(const ImageConfiguration()).addListener(
        ImageStreamListener(
          (ImageInfo info, bool synchronousCall) {
            if (mounted) {
              setState(() {
                _loadState = ImageLoadState.success;
              });
              widget.onSuccess?.call();
              completer.complete(ImageLoadState.success);
            }
          },
          onError: (dynamic exception, StackTrace? stackTrace) {
            if (mounted) {
              setState(() {
                _loadState = ImageLoadState.error;
                _errorMessage = exception.toString();
              });
              widget.onError?.call();
              completer.completeError(exception);
            }
          },
        ),
      );
      
      // 支持超时设置
      if (widget.timeout != null) {
        await completer.future.timeout(
          widget.timeout!,
          onTimeout: () {
            throw TimeoutException('图片加载超时');
          },
        );
      } else {
        await completer.future;
      }
    } catch (e) {
      if (mounted) {
        setState(() {
          _loadState = ImageLoadState.error;
          _errorMessage = e.toString();
        });
      }
    }
  }
  
  @override
  Widget build(BuildContext context) {
    return switch (_loadState) {
      ImageLoadState.loading => widget.loadingWidget ?? _buildDefaultLoadingWidget(),
      ImageLoadState.success => Image.network(
          widget.imageUrl,
          fit: BoxFit.cover,
          errorBuilder: widget.errorWidget != null
              ? (context, error, stack) => widget.errorWidget!
              : null,
        ),
      ImageLoadState.error => widget.errorWidget ?? _buildDefaultErrorWidget(),
      ImageLoadState.cancelled => Container(
          color: Colors.grey.shade200,
          child: const Center(
            child: Text('加载已取消'),
          ),
        ),
    };
  }
  
  Widget _buildDefaultLoadingWidget() {
    return Container(
      color: Colors.grey.shade200,
      child: const Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: [
            CircularProgressIndicator(),
            SizedBox(height: 8),
            Text('加载中...', style: TextStyle(color: Colors.grey)),
          ],
        ),
      ),
    );
  }
  
  Widget _buildDefaultErrorWidget() {
    return Container(
      color: Colors.grey.shade300,
      child: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: [
            const Icon(Icons.error, color: Colors.red, size: 48),
            const SizedBox(height: 8),
            const Text('图片加载失败', style: TextStyle(color: Colors.grey)),
            if (_errorMessage != null) ...[
              const SizedBox(height: 4),
              Padding(
                padding: const EdgeInsets.symmetric(horizontal: 16),
                child: Text(
                  _errorMessage!,
                  style: const TextStyle(color: Colors.red, fontSize: 12),
                  textAlign: TextAlign.center,
                  maxLines: 2,
                  overflow: TextOverflow.ellipsis,
                ),
              ),
            ],
            const SizedBox(height: 16),
            if (widget.onRetry != null)
              ElevatedButton(
                onPressed: () {
                  widget.onRetry?.call();
                  _loadImage();
                },
                child: const Text('重试'),
              ),
          ],
        ),
      ),
    );
  }
}

2. 创建状态管理组件

dart 复制代码
class ImageLoader extends StatefulWidget {
  final String imageUrl;
  
  const ImageLoader({super.key, required this.imageUrl});

  @override
  State<ImageLoader> createState() => _ImageLoaderState();
}

class _ImageLoaderState extends State<ImageLoader> {
  ImageLoadState _loadState = ImageLoadState.loading;
  
  @override
  void initState() {
    super.initState();
    _loadImage();
  }
  
  Future<void> _loadImage() async {
    final imageProvider = NetworkImage(widget.imageUrl);
    final completer = Completer<void>();
    
    imageProvider.resolve(const ImageConfiguration()).addListener(
      ImageStreamListener((ImageInfo info, bool synchronousCall) {
        if (mounted) {
          setState(() {
            _loadState = ImageLoadState.success;
          });
          completer.complete();
        }
      }, onError: (dynamic exception, StackTrace? stackTrace) {
        if (mounted) {
          setState(() {
            _loadState = ImageLoadState.error;
          });
          completer.complete();
        }
      }),
    );
    
    await completer.future;
  }
  
  @override
  Widget build(BuildContext context) {
    return switch (_loadState) {
      ImageLoadState.loading => _buildLoadingWidget(),
      ImageLoadState.success => Image.network(widget.imageUrl),
      ImageLoadState.error => _buildErrorWidget(),
    };
  }
  
  Widget _buildLoadingWidget() {
    return Container(
      color: Colors.grey.shade200,
      child: const Center(
        child: CircularProgressIndicator(),
      ),
    );
  }
  
  Widget _buildErrorWidget() {
    return Container(
      color: Colors.grey.shade300,
      child: const Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: [
            Icon(Icons.error, color: Colors.red, size: 48),
            SizedBox(height: 8),
            Text('图片加载失败', style: TextStyle(color: Colors.grey)),
          ],
        ),
      ),
    );
  }
}

关键技术点

1. ImageStreamListener 深度解析

ImageStreamListener是Flutter中监听图片加载状态的核心类,它提供了两个关键回调:成功回调和失败回调。通过这个监听器,我们可以精确捕获图片加载的每个阶段。
图片缓存 ImageStreamListener ImageProvider 客户端代码 图片缓存 ImageStreamListener ImageProvider 客户端代码 alt [下载成功] [下载失败] alt [缓存命中] [缓存未命中] resolve(ImageConfiguration) 查找缓存 返回缓存的Image onImageInfo(success) 下载图片 解码图片 onImageInfo(success) onError(failure) 更新UI状态

dart 复制代码
/// 高级图片状态监听器
class AdvancedImageStreamListener {
  final String imageUrl;
  final VoidCallback? onLoadingStart;
  final VoidCallback? onLoadingProgress;
  final VoidCallback? onSuccess;
  final ValueChanged<Exception>? onError;
  final ValueChanged<double>? onProgressChanged;
  
  ImageStreamListener? _listener;
  ImageStream? _imageStream;
  
  AdvancedImageStreamListener({
    required this.imageUrl,
    this.onLoadingStart,
    this.onLoadingProgress,
    this.onSuccess,
    this.onError,
    this.onProgressChanged,
  });
  
  /// 开始监听
  void startListening(BuildContext context) {
    final imageProvider = NetworkImage(imageUrl);
    _imageStream = imageProvider.resolve(const ImageConfiguration());
    
    _listener = ImageStreamListener(
      (ImageInfo info, bool synchronousCall) {
        onSuccess?.call();
      },
      onChunk: (ImageChunkEvent event) {
        if (event.expectedTotalBytes != null) {
          final progress = event.cumulativeBytesLoaded / 
                          event.expectedTotalBytes!;
          onProgressChanged?.call(progress);
        }
        onLoadingProgress?.call();
      },
      onError: (dynamic error, StackTrace? stackTrace) {
        final exception = error is Exception 
            ? error 
            : Exception(error.toString());
        onError?.call(exception);
      },
    );
    
    _imageStream!.addListener(_listener!);
    onLoadingStart?.call();
  }
  
  /// 停止监听
  void stopListening() {
    _imageStream?.removeListener(_listener!);
    _listener = null;
    _imageStream = null;
  }
}

2. mounted 生命周期管理

在Flutter中,组件的销毁是异步的,这可能导致在组件已经销毁后还尝试更新状态,从而引发异常。因此,在所有异步操作完成后调用setState前,都需要检查mounted状态。

dart 复制代码
/// 安全的状态更新混入类
mixin SafeStateSetter<T extends StatefulWidget> on State<T> {
  /// 安全的状态更新
  void safeSetState(VoidCallback fn) {
    if (mounted) {
      setState(fn);
    }
  }
  
  /// 安全的延迟状态更新
  Future<void> safeSetStateDelayed(Duration duration, VoidCallback fn) async {
    await Future.delayed(duration);
    safeSetState(fn);
  }
  
  /// 安全的异步状态更新
  Future<void> safeSetStateAsync(Future<void> Function() asyncFn) async {
    try {
      await asyncFn();
    } catch (e) {
      // 处理异常
      debugPrint('SafeStateSetter error: $e');
    }
  }
}

/// 使用示例
class _ImageLoaderState extends State<ImageLoader> 
    with SafeStateSetter<ImageLoader> {
  
  Future<void> _loadImage() async {
    safeSetState(() {
      _loadState = ImageLoadState.loading;
    });
    
    // 异步加载...
    await _performLoad();
    
    safeSetState(() {
      _loadState = ImageLoadState.success;
    });
  }
}

组件创建
首次build
状态更新
组件销毁
setState完成
异步期间销毁
created
mounted
updating
disposed
mounted = true

可以安全调用setState
mounted = false

禁止调用setState

3. Completer 异步流程控制

Completer是Dart中用于创建和完成Future的工具类,在图片加载场景中特别有用。它允许我们将异步的回调操作转换为基于Future的异步流程,便于进行链式调用和错误处理。

dart 复制代码
/// 图片加载任务封装
class ImageLoadTask {
  final String url;
  final Duration? timeout;
  final int retryCount;
  
  ImageLoadTask({
    required this.url,
    this.timeout,
    this.retryCount = 3,
  });
  
  /// 执行加载任务
  Future<ImageLoadResult> execute(BuildContext context) async {
    int attempts = 0;
    Exception? lastError;
    
    while (attempts < retryCount) {
      try {
        return await _loadWithTimeout(context);
      } catch (e) {
        attempts++;
        lastError = e is Exception ? e : Exception(e.toString());
        
        if (attempts < retryCount) {
          // 指数退避
          final delay = Duration(seconds: attempts);
          await Future.delayed(delay);
        }
      }
    }
    
    throw lastError ?? Exception('Unknown error');
  }
  
  Future<ImageLoadResult> _loadWithTimeout(BuildContext context) async {
    final completer = Completer<ImageLoadResult>();
    final imageProvider = NetworkImage(url);
    
    final listener = ImageStreamListener(
      (ImageInfo info, bool synchronousCall) {
        completer.complete(ImageLoadResult.success(info));
      },
      onChunk: (ImageChunkEvent event) {
        // 进度回调
      },
      onError: (dynamic error, StackTrace? stackTrace) {
        completer.completeError(
          error is Exception ? error : Exception(error.toString()),
          stackTrace,
        );
      },
    );
    
    final imageStream = imageProvider.resolve(
      const ImageConfiguration(),
    );
    imageStream.addListener(listener);
    
    try {
      if (timeout != null) {
        return await completer.future.timeout(
          timeout!,
          onTimeout: () {
            throw TimeoutException('图片加载超时');
          },
        );
      } else {
        return await completer.future;
      }
    } finally {
      imageStream.removeListener(listener);
    }
  }
}

/// 图片加载结果
class ImageLoadResult {
  final ImageLoadState state;
  final ImageInfo? imageInfo;
  final Exception? error;
  
  ImageLoadResult.success(this.imageInfo)
      : state = ImageLoadState.success,
        error = null;
  
  ImageLoadResult.failure(this.error)
      : state = ImageLoadState.error,
        imageInfo = null;
}

4. 状态持久化与缓存

在应用运行过程中,用户可能会多次访问同一张图片。如果每次都重新加载,不仅浪费网络资源,还会影响用户体验。因此,实现状态持久化和智能缓存是必要的。

dart 复制代码
/// 图片状态缓存管理器
class ImageStateCacheManager {
  static final ImageStateCacheManager _instance = 
      ImageStateCacheManager._internal();
  factory ImageStateCacheManager() => _instance;
  ImageStateCacheManager._internal();
  
  final Map<String, CachedImageState> _cache = {};
  final int _maxCacheSize = 100;
  
  /// 获取缓存的状态
  CachedImageState? getState(String url) {
    return _cache[url];
  }
  
  /// 保存状态到缓存
  void saveState(String url, CachedImageState state) {
    // LRU 淘汰策略
    if (_cache.length >= _maxCacheSize && !_cache.containsKey(url)) {
      _evictOldest();
    }
    
    _cache[url] = state.copyWith(lastAccessed: DateTime.now());
  }
  
  /// 清除缓存
  void clearCache() {
    _cache.clear();
  }
  
  /// 清除特定URL的缓存
  void clearUrl(String url) {
    _cache.remove(url);
  }
  
  /// 清除过期缓存
  void clearExpired(Duration maxAge) {
    final now = DateTime.now();
    _cache.removeWhere((url, state) {
      final age = now.difference(state.lastAccessed);
      return age > maxAge;
    });
  }
  
  /// 获取缓存统计信息
  CacheStats getStats() {
    return CacheStats(
      size: _cache.length,
      maxSize: _maxCacheSize,
      successCount: _cache.values
          .where((s) => s.state == ImageLoadState.success)
          .length,
      errorCount: _cache.values
          .where((s) => s.state == ImageLoadState.error)
          .length,
    );
  }
  
  void _evictOldest() {
    String? oldestKey;
    DateTime? oldestTime;
    
    _cache.forEach((key, state) {
      if (oldestTime == null || state.lastAccessed.isBefore(oldestTime!)) {
        oldestTime = state.lastAccessed;
        oldestKey = key;
      }
    });
    
    if (oldestKey != null) {
      _cache.remove(oldestKey);
    }
  }
}

/// 缓存的图片状态
class CachedImageState {
  final ImageLoadState state;
  final String? errorMessage;
  final DateTime lastAccessed;
  final DateTime createdAt;
  final int accessCount;
  
  CachedImageState({
    required this.state,
    this.errorMessage,
    DateTime? lastAccessed,
    DateTime? createdAt,
    this.accessCount = 0,
  })  : lastAccessed = lastAccessed ?? DateTime.now(),
        createdAt = createdAt ?? DateTime.now();
  
  CachedImageState copyWith({
    ImageLoadState? state,
    String? errorMessage,
    DateTime? lastAccessed,
    DateTime? createdAt,
    int? accessCount,
  }) {
    return CachedImageState(
      state: state ?? this.state,
      errorMessage: errorMessage ?? this.errorMessage,
      lastAccessed: lastAccessed ?? this.lastAccessed,
      createdAt: createdAt ?? this.createdAt,
      accessCount: accessCount ?? this.accessCount,
    );
  }
}

/// 缓存统计信息
class CacheStats {
  final int size;
  final int maxSize;
  final int successCount;
  final int errorCount;
  
  CacheStats({
    required this.size,
    required this.maxSize,
    required this.successCount,
    required this.errorCount,
  });
  
  double get usageRate => size / maxSize;
  double get successRate => size == 0 ? 0 : successCount / size;
  
  @override
  String toString() {
    return 'CacheStats(size: $size/$maxSize, '
           'success: $successCount, error: $errorCount, '
           'usage: ${(usageRate * 100).toStringAsFixed(1)}%)';
  }
}

5. 多图片并发加载管理

在实际应用中,往往需要同时加载多张图片,例如图片列表、相册等场景。如果不对并发加载进行控制,可能会导致大量网络请求同时发起,造成性能问题和用户体验下降。
可用槽位
已达上限
成功
失败
图片加载请求
请求队列
并发控制器
执行加载
等待队列
加载结果
返回图片
重试或失败
释放槽位

dart 复制代码
/// 并发图片加载控制器
class ConcurrentImageLoader {
  final int maxConcurrent;
  final Queue<_LoadTask> _queue = Queue();
  final Set<_LoadTask> _activeTasks = {};
  
  ConcurrentImageLoader({this.maxConcurrent = 3});
  
  /// 添加加载任务
  Future<ImageLoadResult> load(String url) {
    final completer = Completer<ImageLoadResult>();
    final task = _LoadTask(url, completer);
    
    _queue.add(task);
    _processQueue();
    
    return completer.future;
  }
  
  /// 处理队列
  void _processQueue() {
    while (_activeTasks.length < maxConcurrent && _queue.isNotEmpty) {
      final task = _queue.removeFirst();
      _activeTasks.add(task);
      
      _performLoad(task).whenComplete(() {
        _activeTasks.remove(task);
        _processQueue();
      });
    }
  }
  
  /// 执行加载
  Future<void> _performLoad(_LoadTask task) async {
    try {
      final imageProvider = NetworkImage(task.url);
      final completer = Completer<ImageLoadResult>();
      
      final listener = ImageStreamListener(
        (ImageInfo info, bool synchronousCall) {
          completer.complete(ImageLoadResult.success(info));
        },
        onError: (dynamic error, StackTrace? stackTrace) {
          completer.completeError(error);
        },
      );
      
      final imageStream = imageProvider.resolve(
        const ImageConfiguration(),
      );
      imageStream.addListener(listener);
      
      final result = await completer.future;
      
      imageStream.removeListener(listener);
      task.completer.complete(result);
    } catch (e) {
      task.completer.completeError(e);
    }
  }
  
  /// 取消所有任务
  void cancelAll() {
    for (final task in _activeTasks) {
      task.completer.completeError(Exception('Task cancelled'));
    }
    _activeTasks.clear();
    
    for (final task in _queue) {
      task.completer.completeError(Exception('Task cancelled'));
    }
    _queue.clear();
  }
  
  /// 获取当前状态
  LoaderStatus getStatus() {
    return LoaderStatus(
      queueLength: _queue.length,
      activeCount: _activeTasks.length,
      maxConcurrent: maxConcurrent,
    );
  }
}

class _LoadTask {
  final String url;
  final Completer<ImageLoadResult> completer;
  
  _LoadTask(this.url, this.completer);
}

class LoaderStatus {
  final int queueLength;
  final int activeCount;
  final int maxConcurrent;
  
  LoaderStatus({
    required this.queueLength,
    required this.activeCount,
    required this.maxConcurrent,
  });
  
  @override
  String toString() {
    return 'LoaderStatus(active: $activeCount/$maxConcurrent, '
           'queue: $queueLength)';
  }
}

6. 状态变更通知机制

在复杂的应用中,图片的加载状态可能需要被多个组件监听和处理。实现一个发布-订阅模式的状态变更通知机制,可以让组件间解耦,提高代码的可维护性。

dart 复制代码
/// 图片状态变更通知器
class ImageStateNotifier extends ChangeNotifier {
  final Map<String, ImageLoadState> _states = {};
  final Map<String, String> _errorMessages = {};
  
  /// 获取状态
  ImageLoadState? getState(String url) {
    return _states[url];
  }
  
  /// 获取错误信息
  String? getErrorMessage(String url) {
    return _errorMessages[url];
  }
  
  /// 更新状态
  void updateState(String url, ImageLoadState state, {String? error}) {
    final changed = _states[url] != state;
    
    _states[url] = state;
    if (error != null) {
      _errorMessages[url] = error;
    }
    
    if (changed) {
      notifyListeners();
    }
  }
  
  /// 批量更新状态
  void updateStates(Map<String, ImageLoadState> states) {
    var changed = false;
    states.forEach((url, state) {
      if (_states[url] != state) {
        _states[url] = state;
        changed = true;
      }
    });
    
    if (changed) {
      notifyListeners();
    }
  }
  
  /// 清除状态
  void clearState(String url) {
    if (_states.remove(url) != null) {
      notifyListeners();
    }
  }
  
  /// 清除所有状态
  void clearAllStates() {
    if (_states.isNotEmpty) {
      _states.clear();
      _errorMessages.clear();
      notifyListeners();
    }
  }
  
  /// 获取所有加载中的URL
  List<String> getLoadingUrls() {
    return _states.entries
        .where((e) => e.value == ImageLoadState.loading)
        .map((e) => e.key)
        .toList();
  }
  
  /// 获取所有失败的URL
  List<String> getErrorUrls() {
    return _states.entries
        .where((e) => e.value == ImageLoadState.error)
        .map((e) => e.key)
        .toList();
  }
}

7. 状态恢复与持久化

应用可能会被系统杀死或用户手动关闭,这时如果能够恢复之前的加载状态,可以提供更好的用户体验。

dart 复制代码
/// 状态持久化管理器
class ImageStatePersistence {
  static const String _keyPrefix = 'image_state_';
  late SharedPreferences _prefs;
  
  /// 初始化
  Future<void> init() async {
    _prefs = await SharedPreferences.getInstance();
  }
  
  /// 保存状态
  Future<void> saveState(String url, ImageLoadState state, {
    String? error,
  }) async {
    final key = '$_keyPrefix${_hashUrl(url)}';
    
    await _prefs.setInt('${key}_state', state.index);
    if (error != null) {
      await _prefs.setString('${key}_error', error);
    }
    await _prefs.setInt('${key}_timestamp', DateTime.now().millisecondsSinceEpoch);
  }
  
  /// 加载状态
  Future<PersistedImageState?> loadState(String url) async {
    final key = '$_keyPrefix${_hashUrl(url)}';
    
    final stateIndex = _prefs.getInt('${key}_state');
    if (stateIndex == null) return null;
    
    final error = _prefs.getString('${key}_error');
    final timestamp = _prefs.getInt('${key}_timestamp');
    
    return PersistedImageState(
      state: ImageLoadState.values[stateIndex],
      error: error,
      timestamp: timestamp != null 
          ? DateTime.fromMillisecondsSinceEpoch(timestamp) 
          : null,
    );
  }
  
  /// 清除状态
  Future<void> clearState(String url) async {
    final key = '$_keyPrefix${_hashUrl(url)}';
    await _prefs.remove('${key}_state');
    await _prefs.remove('${key}_error');
    await _prefs.remove('${key}_timestamp');
  }
  
  /// 清除所有状态
  Future<void> clearAll() async {
    final keys = _prefs.getKeys()
        .where((key) => key.startsWith(_keyPrefix))
        .toList();
    
    for (final key in keys) {
      await _prefs.remove(key);
    }
  }
  
  /// URL哈希
  int _hashUrl(String url) {
    return url.hashCode;
  }
}

class PersistedImageState {
  final ImageLoadState state;
  final String? error;
  final DateTime? timestamp;
  
  PersistedImageState({
    required this.state,
    this.error,
    this.timestamp,
  });
  
  bool get isExpired {
    if (timestamp == null) return false;
    final age = DateTime.now().difference(timestamp!);
    return age > const Duration(hours: 1);
  }
}

最佳实践

  1. 始终提供加载状态:让用户知道图片正在加载
  2. 处理错误情况:提供友好的错误提示和重试选项
  3. 使用占位符:保持布局稳定,避免UI抖动
  4. 考虑缓存策略:减少重复加载,提升性能
  5. 添加动画效果:增强用户体验,使加载过程更生动

常见问题

Q1: 如何知道图片加载的具体进度?

A: 使用loadingBuilder可以获取加载进度:

dart 复制代码
Image.network(
  imageUrl,
  loadingBuilder: (context, child, loadingProgress) {
    if (loadingProgress == null) return child;
    
    final progress = (loadingProgress.cumulativeBytesLoaded / 
                     loadingProgress.expectedTotalBytes!);
    return CircularProgressIndicator(value: progress);
  },
)

Q2: 如何避免重复加载同一张图片?

A: Flutter会自动缓存图片,但可以手动控制:

dart 复制代码
Image.network(
  imageUrl,
  cacheWidth: 300,
  cacheHeight: 200,
)

Q3: 如何在加载失败时显示默认图片?

A: 使用errorBuilder

dart 复制代码
Image.network(
  imageUrl,
  errorBuilder: (context, error, stackTrace) {
    return Image.asset('assets/default_image.png');
  },
)

总结

Image加载状态管理是提升用户体验的关键技术。通过合理使用ImageStreamListener、状态枚举和setState,可以创建出流畅、友好的图片加载体验。记住要处理好加载中的状态、加载成功和加载失败三种情况,为用户提供清晰的视觉反馈。

欢迎加入开源鸿蒙跨平台社区:https://openharmonycrossplatform.csdn.net

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