【HarmonyOS】鸿蒙Flutter分布式状态管理实战指南

鸿蒙Flutter分布式状态管理实战指南

概述

在鸿蒙全场景生态中,应用状态需要在多设备间保持一致。本文讲解如何基于Provider状态管理库与鸿蒙分布式数据服务,构建一套完整的跨设备状态同步方案。

欢迎加入开源鸿蒙跨平台社区:https://openharmonycrossplatform.csdn.net

分布式状态管理架构

核心设计理念

复制代码
┌─────────────────────────────────────────────────────────┐
│                   Flutter UI层                          │
│              Consumer/Selector                          │
└────────────────────┬────────────────────────────────┘
                     │ 状态变更通知
┌────────────────────┴────────────────────────────────┐
│          Provider状态管理层                          │
│    ChangeNotifier + 状态序列化/反序列化              │
└────────────────────┬────────────────────────────────┘
                     │ 同步触发
┌────────────────────┴────────────────────────────────┐
│       分布式数据同步层 (DistributedSync)            │
│    防抖/批量/冲突解决                               │
└────────────────────┬────────────────────────────────┘
                     │ 跨设备传输
┌────────────────────┴────────────────────────────────┐
│          鸿蒙分布式数据服务                         │
│    分布式KV/数据对象/分布式文件                     │
└─────────────────────────────────────────────────────┘

技术选型

层级 技术方案 说明
UI层 Provider + Selector 响应式UI更新
状态层 ChangeNotifier 可观察状态
序列化 json_serializable 类型安全的数据转换
同步层 分布式数据管理器 防抖、批量、冲突解决
存储层 鸿蒙分布式KV 跨设备数据持久化

核心状态模型设计

可序列化状态基类

dart 复制代码
/// 分布式状态基类
abstract class DistributedState {
  /// 序列化为JSON
  Map<String, dynamic> toJson();

  /// 从JSON反序列化
  static T fromJson<T extends DistributedState>(
    Map<String, dynamic> json,
    T Function(Map<String, dynamic>) constructor,
  ) {
    return constructor(json);
  }

  /// 获取状态唯一标识
  String get stateId;

  /// 获取状态版本号(用于冲突解决)
  int get version;

  /// 创建状态副本
  DistributedState copyWith(Map<String, dynamic> updates);
}

/// 用户状态模型
@JsonSerializable()
class UserState extends DistributedState {
  final String userId;
  final String userName;
  final String avatar;
  final int themeMode; // 0: light, 1: dark, 2: auto
  final Map<String, dynamic> preferences;
  final int version;

  const UserState({
    required this.userId,
    required this.userName,
    this.avatar = '',
    this.themeMode = 0,
    this.preferences = const {},
    this.version = 0,
  });

  @override
  String get stateId => 'user_$userId';

  @override
  Map<String, dynamic> toJson() => _$UserStateToJson(this);

  factory UserState.fromJson(Map<String, dynamic> json) =>
      _$UserStateFromJson(json);

  @override
  UserState copyWith(Map<String, dynamic> updates) {
    return UserState(
      userId: updates['userId'] as String? ?? userId,
      userName: updates['userName'] as String? ?? userName,
      avatar: updates['avatar'] as String? ?? avatar,
      themeMode: updates['themeMode'] as int? ?? themeMode,
      preferences: updates['preferences'] as Map<String, dynamic>? ?? preferences,
      version: (updates['version'] as int? ?? version) + 1,
    );
  }

  UserState copyWithPreferences(Map<String, dynamic> newPrefs) {
    return copyWith({'preferences': {...preferences, ...newPrefs}});
  }
}

/// 应用状态模型
@JsonSerializable()
class AppState extends DistributedState {
  final String appId;
  final UserState? currentUser;
  final List<String> recentDevices;
  final Map<String, dynamic> cache;
  final int version;

  const AppState({
    required this.appId,
    this.currentUser,
    this.recentDevices = const [],
    this.cache = const {},
    this.version = 0,
  });

  @override
  String get stateId => 'app_$appId';

  @override
  Map<String, dynamic> toJson() => _$AppStateToJson(this);

  factory AppState.fromJson(Map<String, dynamic> json) =>
      _$AppStateFromJson(json);

  @override
  AppState copyWith(Map<String, dynamic> updates) {
    return AppState(
      appId: updates['appId'] as String? ?? appId,
      currentUser: updates['currentUser'] as UserState?,
      recentDevices: updates['recentDevices'] as List<String>? ?? recentDevices,
      cache: updates['cache'] as Map<String, dynamic>? ?? cache,
      version: (updates['version'] as int? ?? version) + 1,
    );
  }
}

分布式状态管理器

核心同步管理器

dart 复制代码
/// 分布式状态同步管理器
class DistributedStateManager {
  static const MethodChannel _channel =
      MethodChannel('distributed_state_channel');

  static final DistributedStateManager _instance =
      DistributedStateManager._internal();
  factory DistributedStateManager() => _instance;
  DistributedStateManager._internal();

  // 状态缓存
  final Map<String, DistributedState> _stateCache = {};

  // 同步控制器
  final Map<String, SyncController> _syncControllers = {};

  /// 注册状态
  void registerState(DistributedState state) {
    _stateCache[state.stateId] = state;
    _syncControllers[state.stateId] = SyncController(state.stateId);
  }

  /// 更新状态并同步
  Future<void> updateState<T extends DistributedState>(
    T newState, {
    SyncMode syncMode = SyncMode.immediate,
  }) async {
    final stateId = newState.stateId;

    // 更新本地缓存
    _stateCache[stateId] = newState;

    // 执行同步
    final controller = _syncControllers[stateId];
    if (controller != null) {
      await controller.sync(newState, syncMode);
    }
  }

  /// 监听远程状态变更
  void listenRemoteStates(RemoteStateCallback callback) {
    _channel.setMethodCallHandler((call) async {
      if (call.method == 'onRemoteStateChange') {
        final args = call.arguments as Map<String, dynamic>;
        final stateId = args['stateId'] as String;
        final stateJson = args['state'] as Map<String, dynamic>;

        final state = _parseRemoteState(stateId, stateJson);
        if (state != null) {
          callback(stateId, state);
        }
      }
      return null;
    });
  }

  /// 获取本地状态
  T? getState<T extends DistributedState>(String stateId) {
    return _stateCache[stateId] as T?;
  }

  DistributedState? _parseRemoteState(String stateId, Map<String, dynamic> json) {
    // 根据stateId解析对应的状态类型
    if (stateId.startsWith('user_')) {
      return UserState.fromJson(json);
    } else if (stateId.startsWith('app_')) {
      return AppState.fromJson(json);
    }
    return null;
  }
}

/// 同步模式
enum SyncMode {
  /// 立即同步
  immediate,

  /// 防抖同步(默认500ms)
  debounced,

  /// 批量同步
  batched,
}

/// 同步控制器
class SyncController {
  final String stateId;
  Timer? _syncTimer;
  final List<DistributedState> _batchBuffer = [];

  SyncController(this.stateId);

  /// 执行同步
  Future<void> sync(
    DistributedState state,
    SyncMode mode,
  ) async {
    switch (mode) {
      case SyncMode.immediate:
        await _immediateSync(state);
        break;
      case SyncMode.debounced:
        _debouncedSync(state);
        break;
      case SyncMode.batched:
        _batchedSync(state);
        break;
    }
  }

  Future<void> _immediateSync(DistributedState state) async {
    try {
      await DistributedStateManager._channel.invokeMethod('syncState', {
        'stateId': state.stateId,
        'state': state.toJson(),
        'version': state.version,
      });
    } catch (e) {
      debugPrint('同步状态失败 [$stateId]: $e');
    }
  }

  void _debouncedSync(DistributedState state) {
    _syncTimer?.cancel();
    _syncTimer = Timer(const Duration(milliseconds: 500), () {
      _immediateSync(state);
    });
  }

  void _batchedSync(DistributedState state) {
    _batchBuffer.add(state);

    _syncTimer?.cancel();
    _syncTimer = Timer(const Duration(seconds: 2), () {
      _flushBatch();
    });
  }

  Future<void> _flushBatch() async {
    if (_batchBuffer.isEmpty) return;

    final batch = List<Map<String, dynamic>>.from(
      _batchBuffer.map((s) => {
        'stateId': s.stateId,
        'state': s.toJson(),
        'version': s.version,
      }),
    );
    _batchBuffer.clear();

    try {
      await DistributedStateManager._channel.invokeMethod('syncBatch', {
        'states': batch,
      });
    } catch (e) {
      debugPrint('批量同步失败: $e');
    }
  }
}

typedef RemoteStateCallback = void Function(
  String stateId,
  DistributedState state,
);

Provider状态管理集成

分布式状态Provider

dart 复制代码
/// 用户状态Provider
class UserStateProvider extends ChangeNotifier {
  final DistributedStateManager _stateManager;
  UserState? _currentUser;

  UserState? get currentUser => _currentUser;

  bool get isLoggedIn => _currentUser != null;

  UserStateProvider(this._stateManager) {
    _initialize();
  }

  void _initialize() {
    // 监听远程状态变更
    _stateManager.listenRemoteStates((stateId, state) {
      if (stateId.startsWith('user_') && state is UserState) {
        _currentUser = state;
        notifyListeners();
      }
    });
  }

  /// 登录
  Future<void> login({
    required String userId,
    required String userName,
  }) async {
    _currentUser = UserState(
      userId: userId,
      userName: userName,
    );

    // 注册并同步状态
    _stateManager.registerState(_currentUser!);
    await _stateManager.updateState(_currentUser!);

    notifyListeners();
  }

  /// 登出
  Future<void> logout() async {
    if (_currentUser == null) return;

    // 清除状态
    _currentUser = null;

    notifyListeners();
  }

  /// 更新主题模式
  Future<void> updateThemeMode(int themeMode) async {
    if (_currentUser == null) return;

    _currentUser = _currentUser!.copyWith({'themeMode': themeMode});

    await _stateManager.updateState(
      _currentUser!,
      syncMode: SyncMode.debounced,
    );

    notifyListeners();
  }

  /// 更新用户偏好
  Future<void> updatePreferences(Map<String, dynamic> preferences) async {
    if (_currentUser == null) return;

    _currentUser = _currentUser!.copyWithPreferences(preferences);

    await _stateManager.updateState(
      _currentUser!,
      syncMode: SyncMode.debounced,
    );

    notifyListeners();
  }
}

/// 应用状态Provider
class AppStateProvider extends ChangeNotifier {
  final DistributedStateManager _stateManager;
  AppState _appState;

  AppStateProvider(this._stateManager)
      : _appState = const AppState(appId: 'default') {
    _initialize();
  }

  AppState get appState => _appState;

  void _initialize() {
    _stateManager.registerState(_appState);

    _stateManager.listenRemoteStates((stateId, state) {
      if (stateId.startsWith('app_') && state is AppState) {
        _appState = state;
        notifyListeners();
      }
    });
  }

  /// 添加最近使用设备
  Future<void> addRecentDevice(String deviceId) async {
    final devices = [_deviceId, ..._appState.recentDevices];
    final uniqueDevices = devices.toSet().toList();

    _appState = _appState.copyWith({
      'recentDevices': uniqueDevices.take(10).toList(),
    });

    await _stateManager.updateState(_appState);

    notifyListeners();
  }

  /// 更新缓存
  Future<void> updateCache(String key, dynamic value) async {
    final newCache = Map<String, dynamic>.from(_appState.cache);
    newCache[key] = value;

    _appState = _appState.copyWith({'cache': newCache});

    await _stateManager.updateState(
      _appState,
      syncMode: SyncMode.batched,
    );

    notifyListeners();
  }
}

鸿蒙端实现

分布式数据管理器

typescript 复制代码
// DistributedDataManager.ets
import distributedData from '@ohos.data.distributedData';
import { MethodChannel } from '@ohos.flutter';

export class DistributedDataManager {
  private kvManager: distributedData.KvManager | null = null;
  private kvStore: distributedData.SingleKvStore | null = null;
  private flutterChannel: MethodChannel | null = null;

  async initialize(context: Context, channel: MethodChannel): Promise<void> {
    this.flutterChannel = channel;

    // 创建KV管理器
    const config: distributedData.KvManagerConfig = {
      context: context,
      bundleName: 'com.example.distributed_app'
    };

    this.kvManager = await distributedData.createKvManager(config);

    // 获取KVStore
    const storeConfig: distributedData.SingleKvStoreConfig = {
      storeId: 'distributed_state_store',
      securityLevel: distributedData.SecurityLevel.S1
    };

    this.kvStore = await this.kvManager.getSingleKvStore(storeConfig);

    // 监听数据变更
    this._setupDataChangeListener();

    // 注册Flutter通信
    this._registerMethodChannel();
  }

  private _setupDataChangeListener(): void {
    this.kvStore?.on('dataChange', distributedData.SubscribeType.SUBSCRIBE_TYPE_ALL,
      (data) => {
        // 通知Flutter状态变更
        this._notifyFlutterStateChange(data);
      }
    );
  }

  private _notifyFlutterStateChange(data: distributedData.ChangeNotification): void {
    if (this.flutterChannel) {
      data.entries?.forEach(async (entry) => {
        const stateId = entry.key.toString();
        const stateJson = JSON.parse(entry.value.toString());

        this.flutterChannel?.invokeMethod('onRemoteStateChange', {
          'stateId': stateId,
          'state': stateJson
        });
      });
    }
  }

  private _registerMethodChannel(): void {
    this.flutterChannel?.setMethodCallHandler(async (method: string, args: Record<string, Object>): Promise<Object> => {
      switch (method) {
        case 'syncState':
          return await this._syncState(args);
        case 'syncBatch':
          return await this._syncBatch(args);
        case 'getState':
          return await this._getState(args);
        default:
          return null;
      }
    });
  }

  private async _syncState(args: Record<string, Object>): Promise<boolean> {
    try {
      const stateId = args['stateId'] as string;
      const state = args['state'] as Record<string, Object>;
      const version = args['version'] as number;

      // 检查版本冲突
      const current = await this.kvStore?.get(stateId);
      if (current) {
        const currentJson = JSON.parse(current.toString());
        if (currentJson['version'] >= version) {
          console.info('状态版本冲突,忽略旧版本更新');
          return false;
        }
      }

      // 保存状态
      await this.kvStore?.put(stateId, JSON.stringify(state));
      return true;
    } catch (e) {
      console.error('同步状态失败:', e);
      return false;
    }
  }

  private async _syncBatch(args: Record<string, Object>): Promise<boolean> {
    try {
      const states = args['states'] as Record<string, Object>[];

      for (const stateData of states) {
        await this._syncState(stateData);
      }

      return true;
    } catch (e) {
      console.error('批量同步失败:', e);
      return false;
    }
  }

  private async _getState(args: Record<string, Object>): Promise<Record<string, Object> | null> {
    try {
      const stateId = args['stateId'] as string;
      const value = await this.kvStore?.get(stateId);

      if (value) {
        return JSON.parse(value.toString());
      }

      return null;
    } catch (e) {
      console.error('获取状态失败:', e);
      return null;
    }
  }

  async destroy(): Promise<void> {
    await this.kvManager?.close();
    this.kvManager = null;
    this.kvStore = null;
    this.flutterChannel = null;
  }
}

UI集成示例

应用入口配置

dart 复制代码
void main() async {
  WidgetsFlutterBinding.ensureInitialized();

  // 初始化分布式状态管理
  final stateManager = DistributedStateManager();

  runApp(
    MultiProvider(
      providers: [
        ChangeNotifierProvider(
          create: (_) => UserStateProvider(stateManager),
        ),
        ChangeNotifierProvider(
          create: (_) => AppStateProvider(stateManager),
        ),
        Provider(
          create: (_) => stateManager,
        ),
      ],
      child: const DistributedApp(),
    ),
  );
}

class DistributedApp extends StatelessWidget {
  const DistributedApp({super.key});

  @override
  Widget build(BuildContext context) {
    final userState = context.watch<UserStateProvider>();

    return MaterialApp(
      title: '分布式状态管理',
      theme: _getTheme(userState.currentUser?.themeMode ?? 0),
      home: const HomePage(),
      debugShowCheckedModeBanner: false,
    );
  }

  ThemeData _getTheme(int mode) {
    switch (mode) {
      case 1:
        return ThemeData.dark(useMaterial3: true);
      case 2:
        return ThemeData(
          colorScheme: ColorScheme.fromSeed(
            seedColor: Colors.blue,
            brightness: MediaQueryData.fromWindow(WidgetsBinding.instance.window)
                    .platformBrightness ??
                Brightness.light,
          ),
          useMaterial3: true,
        );
      default:
        return ThemeData.light(useMaterial3: true);
    }
  }
}

响应式UI组件

dart 复制代码
/// 用户设置页面
class UserSettingsPage extends ConsumerWidget {
  const UserSettingsPage({super.key});

  @override
  Widget build(BuildContext context, WidgetRef ref) {
    final userState = ref.watch(userStateProvider);

    if (!userState.isLoggedIn) {
      return const LoginPage();
    }

    final user = userState.currentUser!;

    return Scaffold(
      appBar: AppBar(
        title: const Text('用户设置'),
      ),
      body: ListView(
        children: [
          // 用户信息卡片
          _buildUserCard(user),

          // 主题设置
          _buildThemeSection(context, user, ref),

          // 偏好设置
          _buildPreferencesSection(context, user, ref),

          // 同步状态显示
          _buildSyncStatusCard(context),

          // 登出按钮
          _buildLogoutButton(context, ref),
        ],
      ),
    );
  }

  Widget _buildUserCard(UserState user) {
    return Card(
      margin: const EdgeInsets.all(16),
      child: ListTile(
        leading: CircleAvatar(
          child: Text(user.userName[0].toUpperCase()),
        ),
        title: Text(user.userName),
        subtitle: Text('ID: ${user.userId}'),
        trailing: Chip(
          label: Text('v${user.version}'),
          backgroundColor: Colors.green.shade100,
        ),
      ),
    );
  }

  Widget _buildThemeSection(BuildContext context, UserState user, WidgetRef ref) {
    return Card(
      margin: const EdgeInsets.symmetric(horizontal: 16, vertical: 8),
      child: Padding(
        padding: const EdgeInsets.all(16),
        child: Column(
          crossAxisAlignment: CrossAxisAlignment.start,
          children: [
            const Text(
              '主题设置',
              style: TextStyle(fontSize: 18, fontWeight: FontWeight.bold),
            ),
            const SizedBox(height: 16),
            SegmentedButton<int>(
              segments: const [
                ButtonSegment(
                  value: 0,
                  label: Text('浅色'),
                  icon: Icon(Icons.light_mode),
                ),
                ButtonSegment(
                  value: 1,
                  label: Text('深色'),
                  icon: Icon(Icons.dark_mode),
                ),
                ButtonSegment(
                  value: 2,
                  label: Text('自动'),
                  icon: Icon(Icons.brightness_auto),
                ),
              ],
              selected: {user.themeMode},
              onSelectionChanged: (Set<int> newSelection) {
                ref.read(userStateProvider.notifier).updateThemeMode(
                  newSelection.first,
                );
              },
            ),
          ],
        ),
      ),
    );
  }

  Widget _buildPreferencesSection(
    BuildContext context,
    UserState user,
    WidgetRef ref,
  ) {
    return Card(
      margin: const EdgeInsets.symmetric(horizontal: 16, vertical: 8),
      child: Column(
        children: [
          const ListTile(
            title: Text(
              '偏好设置',
              style: TextStyle(fontSize: 18, fontWeight: FontWeight.bold),
            ),
          ),
          SwitchListTile(
            title: const Text('启用通知'),
            subtitle: const Text('接收跨设备通知'),
            value: user.preferences['notifications'] as bool? ?? true,
            onChanged: (bool value) {
              ref.read(userStateProvider.notifier).updatePreferences({
                'notifications': value,
              });
            },
          ),
          SwitchListTile(
            title: const Text('自动同步'),
            subtitle: const Text('自动同步到其他设备'),
            value: user.preferences['autoSync'] as bool? ?? true,
            onChanged: (bool value) {
              ref.read(userStateProvider.notifier).updatePreferences({
                'autoSync': value,
              });
            },
          ),
        ],
      ),
    );
  }

  Widget _buildSyncStatusCard(BuildContext context) {
    final appState = ref.watch(appStateProvider);

    return Card(
      margin: const EdgeInsets.symmetric(horizontal: 16, vertical: 8),
      child: ListTile(
        leading: const Icon(Icons.sync),
        title: const Text('同步状态'),
        subtitle: Text(
          '已连接 ${appState.recentDevices.length} 台设备',
        ),
        trailing: const Icon(Icons.chevron_right),
        onTap: () {
          Navigator.push(
            context,
            MaterialPageRoute(
              builder: (_) => const SyncDevicesPage(),
            ),
          );
        },
      ),
    );
  }

  Widget _buildLogoutButton(BuildContext context, WidgetRef ref) {
    return Padding(
      padding: const EdgeInsets.all(16),
      child: FilledButton.tonalIcon(
        onPressed: () async {
          final confirmed = await showDialog<bool>(
            context: context,
            builder: (_) => AlertDialog(
              title: const Text('确认登出'),
              content: const Text('确定要登出当前账户吗?'),
              actions: [
                TextButton(
                  onPressed: () => Navigator.pop(context, false),
                  child: const Text('取消'),
                ),
                FilledButton(
                  onPressed: () => Navigator.pop(context, true),
                  child: const Text('确认'),
                ),
              ],
            ),
          );

          if (confirmed == true) {
            await ref.read(userStateProvider.notifier).logout();
          }
        },
        icon: const Icon(Icons.logout),
        label: const Text('退出登录'),
        style: FilledButton.styleFrom(
          minimumSize: const Size.fromHeight(48),
        ),
      ),
    );
  }
}

/// 登录页面
class LoginPage extends ConsumerStatefulWidget {
  const LoginPage({super.key});

  @override
  ConsumerState<LoginPage> createState() => _LoginPageState();
}

class _LoginPageState extends ConsumerState<LoginPage> {
  final _userIdController = TextEditingController();
  final _userNameController = TextEditingController();
  bool _isLoading = false;

  @override
  void dispose() {
    _userIdController.dispose();
    _userNameController.dispose();
    super.dispose();
  }

  Future<void> _login() async {
    if (_userIdController.text.isEmpty || _userNameController.text.isEmpty) {
      ScaffoldMessenger.of(context).showSnackBar(
        const SnackBar(content: Text('请输入用户信息')),
      );
      return;
    }

    setState(() => _isLoading = true);

    await ref.read(userStateProvider.notifier).login(
      userId: _userIdController.text,
      userName: _userNameController.text,
    );

    setState(() => _isLoading = false);
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: SafeArea(
        child: Padding(
          padding: const EdgeInsets.all(24),
          child: Column(
            mainAxisAlignment: MainAxisAlignment.center,
            children: [
              const Icon(
                Icons.cloud_sync,
                size: 80,
                color: Colors.blue,
              ),
              const SizedBox(height: 48),
              const Text(
                '分布式状态管理',
                style: TextStyle(
                  fontSize: 24,
                  fontWeight: FontWeight.bold,
                ),
              ),
              const SizedBox(height: 48),
              TextField(
                controller: _userIdController,
                decoration: const InputDecoration(
                  labelText: '用户ID',
                  border: OutlineInputBorder(),
                ),
              ),
              const SizedBox(height: 16),
              TextField(
                controller: _userNameController,
                decoration: const InputDecoration(
                  labelText: '用户名',
                  border: OutlineInputBorder(),
                ),
              ),
              const SizedBox(height: 24),
              FilledButton(
                onPressed: _isLoading ? null : _login,
                style: FilledButton.styleFrom(
                  minimumSize: const Size.fromHeight(48),
                ),
                child: _isLoading
                    ? const SizedBox(
                        height: 20,
                        width: 20,
                        child: CircularProgressIndicator(strokeWidth: 2),
                      )
                    : const Text('登录'),
              ),
            ],
          ),
        ),
      ),
    );
  }
}

冲突解决策略

版本号冲突检测

dart 复制代码
/// 冲突解决策略
enum ConflictResolution {
  /// 使用最新版本
  useLatest,

  /// 使用本地版本
  useLocal,

  /// 使用远程版本
  useRemote,

  /// 手动合并
  manualMerge,
}

/// 状态合并器
class StateMerger {
  /// 合并两个状态
  static DistributedState merge(
    DistributedState local,
    DistributedState remote, {
    ConflictResolution strategy = ConflictResolution.useLatest,
  }) {
    switch (strategy) {
      case ConflictResolution.useLatest:
        return local.version >= remote.version ? local : remote;

      case ConflictResolution.useLocal:
        return local;

      case ConflictResolution.useRemote:
        return remote;

      case ConflictResolution.manualMerge:
        return _manualMerge(local, remote);
    }
  }

  static DistributedState _manualMerge(
    DistributedState local,
    DistributedState remote,
  ) {
    // 根据状态类型实现自定义合并逻辑
    if (local is UserState && remote is UserState) {
      return _mergeUserState(local, remote);
    }

    return local.version >= remote.version ? local : remote;
  }

  static UserState _mergeUserState(UserState local, UserState remote) {
    // 合并偏好设置
    final mergedPrefs = Map<String, dynamic>.from(local.preferences);

    for (final entry in remote.preferences.entries) {
      // 使用更新时间戳判断(假设preferences中有时间戳)
      final localTime = mergedPrefs['${entry.key}_timestamp'] as int? ?? 0;
      final remoteTime = remote.preferences['${entry.key}_timestamp'] as int? ?? 0;

      if (remoteTime > localTime) {
        mergedPrefs[entry.key] = entry.value;
        mergedPrefs['${entry.key}_timestamp'] = remoteTime;
      }
    }

    return UserState(
      userId: local.userId,
      userName: remote.version > local.version ? remote.userName : local.userName,
      avatar: remote.version > local.version ? remote.avatar : local.avatar,
      themeMode: remote.version > local.version ? remote.themeMode : local.themeMode,
      preferences: mergedPrefs,
      version: max(local.version, remote.version) + 1,
    );
  }
}

性能优化

状态缓存策略

dart 复制代码
/// 状态缓存管理器
class StateCacheManager {
  final Map<String, _CacheEntry> _cache = {};
  final Duration _cacheTimeout;
  final int _maxCacheSize;

  StateCacheManager({
    Duration cacheTimeout = const Duration(minutes: 5),
    int maxCacheSize = 100,
  })  : _cacheTimeout = cacheTimeout,
        _maxCacheSize = maxCacheSize;

  /// 获取缓存状态
  DistributedState? get(String stateId) {
    final entry = _cache[stateId];
    if (entry == null) return null;

    if (DateTime.now().difference(entry.timestamp) > _cacheTimeout) {
      _cache.remove(stateId);
      return null;
    }

    return entry.state;
  }

  /// 设置缓存
  void set(DistributedState state) {
    _cache[state.stateId] = _CacheEntry(
      state: state,
      timestamp: DateTime.now(),
    );

    // 清理过期缓存
    _cleanup();
  }

  /// 清理缓存
  void _cleanup() {
    if (_cache.length <= _maxCacheSize) return;

    final entries = _cache.entries.toList()
      ..sort((a, b) => a.value.timestamp.compareTo(b.value.timestamp));

    final removeCount = _cache.length - _maxCacheSize;
    for (var i = 0; i < removeCount; i++) {
      _cache.remove(entries[i].key);
    }
  }

  /// 清空所有缓存
  void clear() {
    _cache.clear();
  }
}

class _CacheEntry {
  final DistributedState state;
  final DateTime timestamp;

  _CacheEntry({required this.state, required this.timestamp});
}

总结

本文介绍了鸿蒙Flutter分布式状态管理的完整方案:

  1. 架构设计:四层分离的状态管理架构
  2. 状态模型:可序列化的分布式状态基类
  3. 同步机制:支持立即、防抖、批量三种同步模式
  4. Provider集成:与Flutter生态无缝集成
  5. 冲突解决:版本号检测与自定义合并策略
  6. 性能优化:状态缓存与批量处理

通过这套方案,开发者可以轻松实现跨设备的状态一致性,为全场景应用提供可靠的状态管理能力。


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