哈希表的导入、创建、插入
如下代码,是哈希表的导入、创建、插入:
rust
use std::collections::HashMap;
fn fruit_basket() -> HashMap<String, u32> {
// Declare the hash map.
let mut basket = HashMap::new();
// Two bananas are already given for you :)
basket.insert(String::from("banana"), 2);
// Put more fruits in your basket.
basket.insert(String::from("apple"), 3);
basket.insert(String::from("mango"), 1);
basket
}
若不存在,则插入
RUST 哈希表有些很方便的内置函数:
比如 basket.entry(fruit).or_insert(5); 表示 "若表中不存在 fruit,则插入该 key,value 设置为 5"
rust
enum Fruit {
Apple,
Banana,
Mango,
Lychee,
Pineapple,
}
fn fruit_basket(basket: &mut HashMap<Fruit, u32>) {
let fruit_kinds = [
Fruit::Apple,
Fruit::Banana,
Fruit::Mango,
Fruit::Lychee,
Fruit::Pineapple,
];
for fruit in fruit_kinds {
// If fruit doesn't exist, insert it with some value.
basket.entry(fruit).or_insert(5);
}
}
对哈希表中项的访问
可以使用 entry 内置函数访问哈希表中的项
or_default() 表示若表中不存在该 key,则插入该 key,value 设置为默认值
rust
fn build_scores_table(results: &str) -> HashMap<&str, TeamScores> {
// The name of the team is the key and its associated struct is the value.
let mut scores = HashMap::<&str, TeamScores>::new();
for line in results.lines() {
let mut split_iterator = line.split(',');
// NOTE: We use `unwrap` because we didn't deal with error handling yet.
let team_1_name = split_iterator.next().unwrap();
let team_2_name = split_iterator.next().unwrap();
let team_1_score: u8 = split_iterator.next().unwrap().parse().unwrap();
let team_2_score: u8 = split_iterator.next().unwrap().parse().unwrap();
// Insert the default with zeros if a team doesn't exist yet.
let team_1 = scores.entry(team_1_name).or_default();
// Update the values.
team_1.goals_scored += team_1_score;
team_1.goals_conceded += team_2_score;
// Similarly for the second team.
let team_2 = scores.entry(team_2_name).or_default();
team_2.goals_scored += team_2_score;
team_2.goals_conceded += team_1_score;
}
scores
}