实现GPU算力梯队管理与任务分配逻辑。代码分为核心模块和辅助功能,支持动态调整算力分配。
GPU算力梯队管理类
csharp
public class GpuTierSystem
{
private Dictionary<int, List<GpuDevice>> _tiers = new();
private readonly object _lockObj = new();
// 添加设备到指定梯队
public void AddDevice(int tierLevel, GpuDevice device)
{
lock (_lockObj)
{
if (!_tiers.ContainsKey(tierLevel))
{
_tiers[tierLevel] = new List<GpuDevice>();
}
_tiers[tierLevel].Add(device);
}
}
// 获取最优可用设备
public GpuDevice? GetOptimalDevice(ComputeTask task)
{
var sortedTiers = _tiers.Keys.OrderByDescending(k => k);
foreach (var tier in sortedTiers)
{
var availableDevice = _tiers[tier].FirstOrDefault(d => d.CanHandle(task));
if (availableDevice != null) return availableDevice;
}
return null;
}
}
计算任务与设备类
csharp
public class ComputeTask
{
public Guid TaskId { get; } = Guid.NewGuid();
public int RequiredMemoryMB { get; set; }
public float MinComputeCapacity { get; set; }
}
public class GpuDevice
{
public string DeviceId { get; set; }
public int AvailableMemoryMB { get; set; }
public float ComputeCapacity { get; set; }
public bool CanHandle(ComputeTask task)
{
return AvailableMemoryMB >= task.RequiredMemoryMB
&& ComputeCapacity >= task.MinComputeCapacity;
}
}
任务调度示例
csharp
// 初始化梯队系统
var tierSystem = new GpuTierSystem();
// 添加不同梯队设备
tierSystem.AddDevice(3, new GpuDevice {
DeviceId = "GPU003",
AvailableMemoryMB = 16384,
ComputeCapacity = 12.1f
});
tierSystem.AddDevice(1, new GpuDevice {
DeviceId = "GPU001",
AvailableMemoryMB = 8192,
ComputeCapacity = 5.2f
});
// 创建计算任务
var aiTask = new ComputeTask {
RequiredMemoryMB = 12288,
MinComputeCapacity = 10.0f
};
// 分配设备
var assignedDevice = tierSystem.GetOptimalDevice(aiTask);
Console.WriteLine(assignedDevice?.DeviceId ?? "No suitable device found");
动态负载均衡扩展
csharp
public class LoadBalancer
{
private GpuTierSystem _tierSystem;
private Queue<ComputeTask> _pendingTasks = new();
public void EnqueueTask(ComputeTask task)
{
_pendingTasks.Enqueue(task);
TryDispatchTasks();
}
private void TryDispatchTasks()
{
while (_pendingTasks.TryPeek(out var task))
{
var device = _tierSystem.GetOptimalDevice(task);
if (device == null) break;
_pendingTasks.Dequeue();
ExecuteTask(device, task);
}
}
}
该实现包含以下关键特性:
- 按算力梯队分级管理GPU设备
- 支持任务需求匹配检查(内存/算力)
- 线程安全的设备管理
- 可扩展的动态负载均衡机制
实际部署时需要根据具体硬件规格调整梯队划分标准,并考虑添加设备状态监控、故障转移等生产级功能。