一、概念
模糊+液态玻璃效果。
|-------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| rememberLayerBackdrop() | @Composable fun rememberLayerBackdrop( graphicsLayer: GraphicsLayer = rememberGraphicsLayer(), onDraw: ContentDrawScope.() -> Unit = DefaultOnDraw ): LayerBackdrop 创建状态。onDraw 的绘制会画到设置玻璃效果的组件背景上。 |
| layerBackdrop() | fun Modifier.layerBackdrop(backdrop: LayerBackdrop): Modifier 标记背景来源。 |
| drawBackdrop() | fun Modifier.drawBackdrop( backdrop: Backdrop, shape: () -> Shape, //形状 effects: BackdropEffectScope.() -> Unit, //玻璃效果 highlight: (() -> Highlight?)? = DefaultHighlight, //高光 shadow: (() -> Shadow?)? = DefaultShadow, //外阴影 innerShadow: (() -> InnerShadow?)? = null, //内阴影 layerBlock: (GraphicsLayerScope.() -> Unit)? = null, exportedBackdrop: LayerBackdrop? = null, onDrawBehind: (DrawScope.() -> Unit)? = null, //在下层额外绘制 onDrawBackdrop: DrawScope.(drawBackdrop: DrawScope.() -> Unit) -> Unit = DefaultOnDrawBackdrop, //在背景来源层额外绘制 onDrawSurface: (DrawScope.() -> Unit)? = null, //在Surface层额外绘制 onDrawFront: (DrawScope.() -> Unit)? = null //在上层额外绘制 ): Modifier 设置玻璃效果。底层绘制的顺序由低到高:onDrawBehind → onDrawBackdrop → onDrawSurface → drawContent → onDrawFront。 |
二、添加依赖
Kotlin
[versions]
composeBackdrop = "2.0.0-rc01"
[libraries]
compose-backdrop = { module = "io.github.kyant0:backdrop", version.ref = "composeBackdrop" }
三、简单使用
Kotlin
Box {
// 创建状态
val backdrop = rememberLayerBackdrop()
// 标记背景板
ScreenContent(Modifier.layerBackdrop(backdrop))
// 设置玻璃效果
FloatWidget(
modifier = Modifier.drawBackdrop(
backdrop = backdrop,
shape = { RoundedCornerShape(10.dp) },
effects = {
lens(
refractionHeight = 5.dp.toPx(), //折射范围
refractionAmount = 15.dp.toPx() //折射程度
)
}
)
)
}
四、高级效果 BackdropEffectScope
|-----------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| lens() | fun BackdropEffectScope.lens( //折射范围(边缘向内的长度)。 @FloatRange(from = 0.0) refractionHeight: Float, //折射程度。 @FloatRange(from = 0.0) refractionAmount: Float, //边缘折射加强,默认关。 depthEffect: Boolean = false, //边缘彩虹色散,默认关 chromaticAberration: Boolean = false ) 透镜。 |
| blur() | fun BackdropEffectScope.blur( @FloatRange(from = 0.0) radius: Float, edgeTreatment: TileMode = TileMode.Clamp ) 模糊程度。 |
| opacity() | fun BackdropEffectScope.opacity(@FloatRange(from = 0.0, to = 1.0) alpha: Float) 边缘折射程度,默认1F,取值范围:0 ~ 1F。 |
| colorControls() | fun BackdropEffectScope.colorControls( brightness: Float = 0f, //亮度 contrast: Float = 1f, //对比度 saturation: Float = 1f //饱和度 ) 色彩调节。 |
| vibrancy() | fun BackdropEffectScope.vibrancy() 高饱和度效果(底层通过颜色滤镜实现)。 |
| colorFilter() | fun BackdropEffectScope.colorFilter(colorFilter: ColorFilter) 颜色滤镜。 |
Kotlin
Modifier.drawBackdrop(
backdrop = backdrop,
shape = { RoundedCornerShape(10.dp) },
effects = {
vibrancy() //增加饱和度
opacity(0.9F) // 边缘折射程度,默认1F,范围:0~1F
blur(1.dp.toPx()) // 模糊程度
lens(
refractionHeight = 5.dp.toPx(), //折射范围(边缘向内的长度)
refractionAmount = 15.dp.toPx(), //折射程度
depthEffect = true, //边缘折射加强,默认关
chromaticAberration = true //边缘彩虹色散,默认关
)
}
)
