一个可运行的windows应用程序源代码大概可以分为四个部分
- 注册窗口类
- 创建窗口
- 主窗口消息处理
- 主消息循环
cpp
// WindowsProject1.cpp : 定义应用程序的入口点。
//
#include "framework.h"
#include "WindowsProject1.h"
#define MAX_LOADSTRING 100
// 全局变量:
HINSTANCE hInst; // 当前实例
WCHAR szTitle[MAX_LOADSTRING]; // 标题栏文本
WCHAR szWindowClass[MAX_LOADSTRING]; // 主窗口类名
// 此代码模块中包含的函数的前向声明:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: 在此处放置代码。
// 初始化全局字符串
LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_WINDOWSPROJECT1, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// 执行应用程序初始化:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_WINDOWSPROJECT1));
MSG msg;
// 主消息循环:
while (GetMessage(&msg, nullptr, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
//
// 函数: MyRegisterClass()
//
// 目标: 注册窗口类。
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEXW wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_WINDOWSPROJECT1));
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_WINDOWSPROJECT1);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassExW(&wcex);
}
//
// 函数: InitInstance(HINSTANCE, int)
//
// 目标: 保存实例句柄并创建主窗口
//
// 注释:
//
// 在此函数中,我们在全局变量中保存实例句柄并
// 创建和显示主程序窗口。
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance; // 将实例句柄存储在全局变量中
HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr);
if (hWnd) {
CreateWindowW(L"BUTTON", L"点击我",
WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
10, 10, 100, 30, hWnd, (HMENU)1001, hInstance, nullptr);
CreateWindowW(L"STATIC", L"用户名:",
WS_CHILD | WS_VISIBLE,
10, 85, 50, 20, hWnd, (HMENU)-1, hInstance, nullptr);
CreateWindowW(L"EDIT", L"请输入文字",
WS_CHILD | WS_VISIBLE | WS_BORDER | ES_LEFT,
10, 50, 200, 25, hWnd, (HMENU)1002, hInstance, nullptr);
}
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
//
// 函数: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// 目标: 处理主窗口的消息。
//
// WM_COMMAND - 处理应用程序菜单
// WM_PAINT - 绘制主窗口
// WM_DESTROY - 发送退出消息并返回
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// 分析菜单选择:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
// TODO: 在此处添加使用 hdc 的任何绘图代码...
EndPaint(hWnd, &ps);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// "关于"框的消息处理程序。
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
四个主要函数
函数 返回值 作用 调用时机
MyRegisterClass ATOM 注册窗口类 程序启动时
InitInstance BOOL 创建主窗口 程序启动时
WndProc LRESULT 主窗口消息处理 各种事件发生时
About INT_PTR 关于对话框处理 点击"关于"菜单时
cpp
#include<stdio.h>
#include <iostream>
using namespace std;
class people{
public:
double weight;
double high;
char name;
void showname() {
cout << this->name << endl;
}
};
class solider :public people {
public:
static int basical;
solider();
solider(double a);
double level;
double fight();
solider(const solider& other);
int operator+(const solider& b) {
}
~solider()
{
cout << "析构函数" << endl;
}
};
int solider::basical = 20;
double solider::fight() {
return weight * high * level;
}
solider::solider() {
cout << "初始化已完成,初始战斗力为10" << endl;
weight = 1;
high = 2;
level = 10;
}
//构造函数以及可以有多个构造函数
solider::solider(double a) {
cout << "构造函数" << endl;
weight = a;
high = 2;
level = 10;
}
solider::solider(const solider& other) {
weight = other.weight;
high = other.high;
level = other.level;
cout << "复制构造函数" << endl;
}
int main() {
//cout << "hello,world" <<"hello,hello"<< endl;
solider l;
l.weight = 1;
l.high = 2;
l.level = 30;
cout << "solider的战斗力是" << l.fight() << endl;
solider p(10);
solider o = p;//初始化新对象
l.name = 'a';
l.showname();
l.basical = 10;//静态数据成员
cout << l.basical << endl;
p.basical = 20;
cout << l.basical << endl;
}
一些基本概念,构造函数析构函数,虚函数,继承,静态数据成员,静态方法,友元素,友元函数,方法重载,this指针