[Python] 制作小游戏创意之3D魔方

制作想法

业余时间想制作一个使用python开发的游戏, 但是想要做点3d效果,然后想到尝试一下啊使用Pygame做3d可不可行

开始搭建

安装好python

pygame==2.5.2

效果展示

核心代码

python 复制代码
running = True
    while running:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False
            elif event.type == pygame.MOUSEBUTTONDOWN:
                if event.button == 1:
                    if not cube.animating:
                        clicked_face = get_clicked_face(cube, event.pos)
                        if clicked_face:
                            click_start_pos = event.pos
                        else:
                            cube_dragging = True
                            last_mouse_pos = event.pos
            elif event.type == pygame.MOUSEBUTTONUP:
                if event.button == 1:
                    cube_dragging = False
                    clicked_face = None
            elif event.type == pygame.MOUSEMOTION:
                if cube_dragging and not cube.animating:
                    dx = event.pos[0] - last_mouse_pos[0]
                    dy = event.pos[1] - last_mouse_pos[1]
                    cube.rotate_view(dx, dy)
                    last_mouse_pos = event.pos
                elif clicked_face and not cube.animating:
                    dx = event.pos[0] - click_start_pos[0]
                    dy = event.pos[1] - click_start_pos[1]
                    
                    if abs(dx) > 10 or abs(dy) > 10:
                        cubelet = clicked_face['cubelet']
                        face_name = clicked_face['face']['name']
                        
                        offset = CUBE_SIZE + GAP
                        layer_x = round(cubelet.x / offset)
                        layer_y = round(cubelet.y / offset)
                        layer_z = round(cubelet.z / offset)
                        
                        if abs(dx) > abs(dy):
                            if face_name == 'front':
                                direction = 1 if dx > 0 else -1
                                cube.start_layer_rotation('y', layer_y, direction)
                            elif face_name == 'back':
                                direction = -1 if dx > 0 else 1
                                cube.start_layer_rotation('y', layer_y, direction)
                            elif face_name == 'left':
                                direction = 1 if dx > 0 else -1
                                cube.start_layer_rotation('z', layer_z, direction)
                            elif face_name == 'right':
                                direction = -1 if dx > 0 else 1
                                cube.start_layer_rotation('z', layer_z, direction)
                            elif face_name == 'top':
                                direction = -1 if dx > 0 else 1
                                cube.start_layer_rotation('y', layer_y, direction)
                            elif face_name == 'bottom':
                                direction = 1 if dx > 0 else -1
                                cube.start_layer_rotation('y', layer_y, direction)
                        else:
                            if face_name == 'front':
                                direction = -1 if dy > 0 else 1
                                cube.start_layer_rotation('x', layer_x, direction)
                            elif face_name == 'back':
                                direction = 1 if dy > 0 else -1
                                cube.start_layer_rotation('x', layer_x, direction)
                            elif face_name == 'left':
                                direction = -1 if dy > 0 else 1
                                cube.start_layer_rotation('x', layer_x, direction)
                            elif face_name == 'right':
                                direction = 1 if dy > 0 else -1
                                cube.start_layer_rotation('x', layer_x, direction)
                            elif face_name == 'top':
                                direction = 1 if dy > 0 else -1
                                cube.start_layer_rotation('x', layer_x, direction)
                            elif face_name == 'bottom':
                                direction = -1 if dy > 0 else 1
                                cube.start_layer_rotation('x', layer_x, direction)
                        
                        clicked_face = None
        
        cube.update_animation()
        
        screen.fill(BACKGROUND_COLOR)
        cube.draw(screen)
        
        if cube.is_solved():
            text = font.render("魔方已还原!", True, (0, 255, 0))
            text_rect = text.get_rect(center=(WIDTH // 2, 50))
            screen.blit(text, text_rect)
        
        pygame.display.flip()
        clock.tick(60)
    
    pygame.quit()

游戏仓库链接

gitee仓库【断更】

https://gitee.com/HuangQiaoMaster/pyGame.git

github仓库【持续更新】

github仓库

引言

所有的小游戏集合发给你们了,随意下载哈!!

我会随时更新新做的游戏!

喜欢作者点个关注,支持一下!!!感谢感谢!

相关推荐
老徐聊GEO1 小时前
芜湖Ai搜索获客亲测有效案例分享
人工智能·python
叫我:松哥1 小时前
基于机器学习和flask的体育健身风险智能分析系统,系统集成DeepSeek、聚类算法、分类算法等,准确率达90%
人工智能·python·神经网络·算法·机器学习·flask·聚类
码云骑士1 小时前
03-Python可变对象与不可变对象(下)-深浅拷贝的底层真相
开发语言·python
与代码不die不休1 小时前
RTX5060显卡torch和torch_radon库安装避坑指南(仅linux系统)
linux·图像处理·python·深度学习
砍材农夫1 小时前
python环境|pip|uv|venv|Conda区别
后端·python·conda·pip·uv
向量引擎1 小时前
AI API 正在进入“请求生命周期治理”阶段:从模型迁移、Agent 接入到成本与安全排错的工程化方法
java·人工智能·python·aigc·ai编程·ai写作·gpu算力
梦想不只是梦与想1 小时前
Python 中的线程(Thread)
python·线程·thread
热心不起来的市民小周1 小时前
100种动物语义分割数据集(A100-Seg)
python·深度学习·计算机视觉
DrMaker2 小时前
【无标题】
软件测试·python·测试工具·pyqt