25,怪物受伤害和受力

也用set和get

复制代码
// ========== ReceivedDamage 相关接口 ==========
UFUNCTION(BlueprintCallable, Category = "Combat")
void SetReceivedDamage(float NewReceivedDamage);

UFUNCTION(BlueprintPure, Category = "Combat")
float GetReceivedDamage() const;
// ========== ReceivedForce 相关接口 ==========
UFUNCTION(BlueprintCallable, Category = "Combat")
void SetReceivedForce(int32 NewReceivedForce);

UFUNCTION(BlueprintPure, Category = "Combat")
int32 GetReceivedForce() const;

float ReceivedDamage = 0.0f;
int32 ReceivedForce = 0;

void AEnemy::SetReceivedDamage(float NewReceivedDamage)

{

ReceivedDamage = NewReceivedDamage;

}

float AEnemy::GetReceivedDamage() const

{

return ReceivedDamage;

}

void AEnemy::SetReceivedForce(int32 NewReceivedForce)

{

ReceivedForce = NewReceivedForce;

}

int32 AEnemy::GetReceivedForce() const

{

return ReceivedForce;

}

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