这里记录一个C#文本记录导出小工具,代码很简单没什么逻辑,但是不经常写,容易忘记,这里记录一下,方便后续直接拿到手用,这里文件存储路径会在Unity中通过Log的形式输出,其他时候使用请替换Log输出方式。
cs
using System.Collections.Generic;
using System.IO;
using UnityEngine;
/// <summary>
/// 文本存储导出工具
/// </summary>
public class TextWriteHelper
{
List<string> list = new List<string>();
public void AddContent(string msg)
{
list.Add(msg);
}
public void SaveFile(string fileName)
{
string filePath = "";
filePath = Application.persistentDataPath + "/TextContent/";
if (!Directory.Exists(filePath))
{
Directory.CreateDirectory(filePath);
}
filePath = filePath + fileName + ".txt";
FileStream fs = new FileStream(filePath, FileMode.OpenOrCreate, FileAccess.Write);
StreamWriter write = new StreamWriter(fs);
for (int i = 0; i < list.Count; i++)
{
write.WriteLine(list[i]);
}
write.Flush();
write.Close();
write.Dispose();
Debug.LogError($" file {fileName} save to {filePath}");
list.Clear();
}
}