设置Diffuse 为ObjectNormal
Normalize(objectNormal) * 0.5 +0.5


把Diffuse烘培到顶点色

烘培Diffuse到贴图
模型按UV展开
右键复制 , 到mesh上粘贴

烘培到贴图

UE使用
贴图导入为BC7

cpp
float3 n = ObjectNormal*2-1;
return float3(n.x,n.z,n.y); // x ,z ,y