VGG 全称是Visual Geometry Group,因为是由Oxford的Visual Geometry Group提出的。AlexNet问世之后,很多学者通过改进AlexNet的网络结构来提高自己的准确率,主要有两个方向:小卷积核和多尺度。而VGG的作者们则选择了另外一个方向,即加深网络深度。
卷积网络的输入是224 * 224
的RGB
图像,整个网络的组成是非常格式化的,基本上都用的是3 * 3
的卷积核以及 2 * 2
的max pooling
,少部分网络加入了1 * 1
的卷积核。因为想要体现出"上下左右中"的概念,3*3
的卷积核已经是最小的尺寸了。
python
import torch
import torch.nn as nn
# 定义VGG模型
class VGG(nn.Module):
def __init__(self, num_classes=1000):
super(VGG, self).__init__()
self.features = nn.Sequential(
nn.Conv2d(3, 64, kernel_size=3, padding=1),
nn.ReLU(inplace=True),
nn.Conv2d(64, 64, kernel_size=3, padding=1),
nn.ReLU(inplace=True),
nn.MaxPool2d(kernel_size=2, stride=2),
nn.Conv2d(64, 128, kernel_size=3, padding=1),
nn.ReLU(inplace=True),
nn.Conv2d(128, 128, kernel_size=3, padding=1),
nn.ReLU(inplace=True),
nn.MaxPool2d(kernel_size=2, stride=2),
nn.Conv2d(128, 256, kernel_size=3, padding=1),
nn.ReLU(inplace=True),
nn.Conv2d(256, 256, kernel_size=3, padding=1),
nn.ReLU(inplace=True),
nn.Conv2d(256, 256, kernel_size=3, padding=1),
nn.ReLU(inplace=True),
nn.MaxPool2d(kernel_size=2, stride=2),
nn.Conv2d(256, 512, kernel_size=3, padding=1),
nn.ReLU(inplace=True),
nn.Conv2d(512, 512, kernel_size=3, padding=1),
nn.ReLU(inplace=True),
nn.Conv2d(512, 512, kernel_size=3, padding=1),
nn.ReLU(inplace=True),
nn.MaxPool2d(kernel_size=2, stride=2),
nn.Conv2d(512, 512, kernel_size=3, padding=1),
nn.ReLU(inplace=True),
nn.Conv2d(512, 512, kernel_size=3, padding=1),
nn.ReLU(inplace=True),
nn.Conv2d(512, 512, kernel_size=3, padding=1),
nn.ReLU(inplace=True),
nn.MaxPool2d(kernel_size=2, stride=2)
)
self.avgpool = nn.AdaptiveAvgPool2d((7, 7))
self.classifier = nn.Sequential(
nn.Linear(7 * 7 * 512, 4096),
nn.ReLU(inplace=True),
nn.Dropout(),
nn.Linear(4096, 4096),
nn.ReLU(inplace=True),
nn.Dropout(),
nn.Linear(4096, num_classes)
)
def forward(self, x):
x = self.features(x)
x = self.avgpool(x)
x = torch.flatten(x, 1)
x = self.classifier(x)
return x
# 创建VGG模型实例
model = VGG()