three.js(二):webpack + three.js + ts

用webpack+ts 开发 three.js 项目

  • webpack 依旧是主流的模块打包工具;
  • ts和three.js 是绝配,three.js本身就是用ts写的,ts可以为three 项目提前做好规则约束,使项目的开发更加顺畅。

1.创建一个目录,初始化 npm

bash 复制代码
mkdir demo
cd demo
npm init -y

2.调整 package.json 文件

  • 确保安装包是 private(私有的),并且移除 main 入口。这可以防止意外发布你的代码。
json 复制代码
 {
   "name": "webpack-demo",
   "version": "1.0.0",
   "description": "",
-  "main": "index.js",
+  "private": true,
   "scripts": {
     "test": "echo \"Error: no test specified\" && exit 1"
   },
   "keywords": [],
   "author": "",
   "license": "MIT",
   "devDependencies": {
     "webpack": "^5.38.1",
     "webpack-cli": "^4.7.2",
   }
 }

3.安装依赖文件

  • webpack 相关的依赖
bash 复制代码
npm install webpack webpack-cli webpack-dev-server --save-dev
  • ts 相关的依赖
bash 复制代码
npm install typescript ts-loader --save-dev
  • three 相关的依赖
bash 复制代码
npm install three @types/three --save
  • package.json 如下:
json 复制代码
{
  "name": "three-lesson-02",
  "version": "1.0.0",
  "description": "",
  "private": true,
  "scripts": {
    "test": "echo \"Error: no test specified\" && exit 1",
    "start": "webpack serve --open",
  },
  "keywords": [],
  "author": "",
  "license": "ISC",
  "devDependencies": {
    "ts-loader": "^9.2.8",
    "typescript": "^4.6.2",
    "webpack": "^5.70.0",
    "webpack-cli": "^4.9.2",
    "webpack-dev-server": "^4.7.4"
  },
  "dependencies": {
    "@types/three": "^0.138.0",
    "three": "^0.138.3"
  }
}

4.建立项目文件

  • 目录结构
diff 复制代码
demo
|- dist
	|- 01-helloWorld.html
|- src
	|- helloWorld.ts
|- package.json
|- package-lock.json
|- tsconfig.json
|- webpack.config.js
  • dist/01-helloWorld.html
html 复制代码
<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8" />
    <title>helloWorld</title>
    <style>
      body {
        margin: 0;
        overflow: hidden;
      }
    </style>
  </head>
  <body>
    <canvas id="canvas"></canvas>
    <script src="helloWorld.js"></script>
  </body>
</html>
  • src/helloWorld.ts
js 复制代码
const str:string='Hello World'
console.log(str)
  • webpack.config.js
js 复制代码
const path = require('path');

module.exports = {
  mode: 'development',
  entry: {
    helloWorld: './src/helloWorld.ts',
  },
  devtool: 'inline-source-map',
  devServer: {
    static: './dist',
  },
  output: {
    filename: '[name].js',
    path: path.resolve(__dirname, 'dist'),
  },
  resolve: {
    extensions: [".ts", ".tsx", ".js"]
  },
  module: {
    rules: [
      { test: /\.tsx?$/, loader: "ts-loader" }
    ]
  }
};
  • tsconfig.json

    {
    "compilerOptions": {
    "sourceMap": true,
    "target": "es6",
    "module": "es6"
    }
    }

5.运行项目

bash 复制代码
npm run start

6.多页面

在dist 中再建立一个页面 02-box.html,用来显示绘制的立方体

html 复制代码
<!DOCTYPE html>
<html>
<head>
  <meta charset="utf-8" />
  <title>box</title>
  <style>
    body {
      margin: 0;
      overflow: hidden;
    }
  </style>
</head>
<body>
  <canvas id="canvas"></canvas>
  <script src="box.js"></script>
</body>
</html>

在src 中建立一个box.js 文件,用于绘制立方体:

js 复制代码
import {
BoxGeometry,Mesh,MeshNormalMaterial,PerspectiveCamera,Scene,WebGLRenderer,
} from 'three'

const scene = new Scene()
const camera = new PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 )

const canvas = <HTMLCanvasElement>document.getElementById('canvas');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
const renderer = new WebGLRenderer({canvas});

const geometry = new BoxGeometry();
const material = new MeshNormalMaterial();
const cube = new Mesh( geometry, material )
scene.add( cube );

camera.position.z = 5;

function animate() {
  requestAnimationFrame( animate )

  cube.rotation.x += 0.01
  cube.rotation.y += 0.01

  renderer.render( scene, camera )
};
animate();
  • 在webpack.config.js 中添加彩色立方体页面所对应的入口
js 复制代码
module.exports = {
  ......
  entry: {
    helloWorld: './src/helloWorld.ts',
    box: './src/box.ts',
  },
  ......
};
  • 启服务后,打开box.html 页面,便可以看见旋转的立方体
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