说明以该命令行模式启动游戏的前提下的两个问题:
1.WITH_EDITOR中的代码会被编译
2.由于没有在编辑器中(即没有打开虚幻编辑器),所以GIsEditor为false
WITH_EDITOR和WITH_EDITORONLY_DATA的区别
在论坛中找到的答案:
WITH_EDITORONLY_DATA in headers for wrapping reflected members.
WITH_EDITOR in CPP files for code.. Has nothing to do with reflection.
意思就是:
头文件中使用WITH_EDITORONLY_DATA包装反射的成员。
在CPP文件的代码中使用WITH_EDITOR,与反射无关。
callineditor
cpp
.h
UFUNCTION(CallInEditor, Category = "Sky Creator|General")
void SetEditorTimeOfDay(float NewValue);
UFUNCTION(CallInEditor, Category = "Sky Creator|General")
void SetEditorWeatherPreset(USkyCreatorWeatherPreset* NewValue);
UFUNCTION(CallInEditor, Category = "Sky Creator|General")
void SetEditorWeatherSettings(FSkyCreatorWeatherSettings NewValue);
.cpp
#define SKYCREATOR_DECLARE_SEQUENCER_SETFUNCTION_ANDUPDATE(MemberType, MemberName) void ASkyCreator::Set##MemberName(MemberType NewValue)\
{\
if (MemberName != NewValue)\
{\
MemberName = NewValue;\
UpdateSettings();\
}\
}\
SKYCREATOR_DECLARE_SEQUENCER_SETFUNCTION(float, EditorTimeOfDay);
SKYCREATOR_DECLARE_SEQUENCER_SETFUNCTION_ANDUPDATE(USkyCreatorWeatherPreset*, EditorWeatherPreset);
SKYCREATOR_DECLARE_SEQUENCER_SETFUNCTION(float, SunriseTime);
SKYCREATOR_DECLARE_SEQUENCER_SETFUNCTION(float, SunsetTime);
SKYCREATOR_DECLARE_SEQUENCER_SETFUNCTION(float, SunDawnOffsetTim
cpp
//ue 5.2
namespace EWorldType
{
enum Type
{
/** An untyped world, in most cases this will be the vestigial worlds of streamed in sub-levels */
None,
/** The game world */
Game,
/** A world being edited in the editor */
Editor,
/** A Play In Editor world */
PIE,
/** A preview world for an editor tool */
EditorPreview,
/** A preview world for a game */
GamePreview,
/** A minimal RPC world for a game */
GameRPC,
/** An editor world that was loaded but not currently being edited in the level editor */
Inactive
};
}