前言
视频播放在上位机开发中经常会遇到,基本上是两种常见的解决方案
1.采用厂家提供的sdk和前端控件进行展示,常见的海康/大华都提供了相关sdk及文档
2.开启相机onvif协议,捅过rtsp视频流进行播放,前端可以采用web方式,或者wpf中的视频控件进行展示。
项目需求,决定了最终采用开启相机onvif供能,wpf中播放的方式。
网络调研一阵子之后,基本都是推荐Vlc.DotNet或者libvlcsharp.wpf进行前端展示。
参考了很多代码,无论是官方文档,还是不同博客里的代码,很难做到用mvvm的方式对于逻辑解耦。
而且Vlc.DotNet已经不再更新了。
Libvlcasharp.wpf的设计有些反人类,可以参考这篇文章WPF中使用LibVLCSharp.WPF 播放rtsp - Naylor - 博客园 (cnblogs.com)。
所以这部分逻辑写的很难受,需要寻找其他方案。
最近有空了,调研了几个其他开源项目,大家的思路都比较一致,相机打开onvif协议推送rtsp视频流,本地通过ffmpeg进行视频转流,然后推送到wpf前端控件上。
unosquare/ffmediaelement: FFME: The Advanced WPF MediaElement (based on FFmpeg) (github.com)
网上有FFME的样例代码,我在本地搭建没有成功,应该是我的ffmpeg编译版本问题,可以参考这个项目。
最终选择了Flyleaf的方案,简单搭建了demo给大家参考。
Flyleaf官方项目地址SuRGeoNix/Flyleaf: Media Player .NET Library for WinUI 3/ WPF/WinForms (based on FFmpeg/DirectX) (github.com)
MVVM框架使用的是CommunityToolKit.MVVM
正文
Flyleaf的使用整体分成四步走,
1.App.xaml及App.xaml.cs中配置ffmpeg的dll文件地址;
1.1ffmpeg的dll文件,我才用的是Flyleaf官方sample中的文件,版本不是最新的。
1.2文件统一放在项目中的FFmpeg文件夹中
1.3生成操作(Build Action)配置为 无(None)
1.4复制到输出目录(Copy to Output Directory)配置为 如果较新则复制(Copy if newer)
1.5App.xaml中添加startup事件
<Application x:Class="FlyleafDemo.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:FlyleafDemo"
StartupUri="MainWindow.xaml"
Startup="Application_Startup">
<Application.Resources>
</Application.Resources>
</Application>
1.6App.xaml.cs中配置ffmpeg的dll路径,项目编译后会复制ffmpeg文件夹及dll。
using FlyleafLib;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace FlyleafDemo
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
private void Application_Startup(object sender, StartupEventArgs e)
{
Engine.Start(new EngineConfig()
{
FFmpegPath = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "FFmpeg"),
FFmpegDevices = false, // Prevents loading avdevice/avfilter dll files. Enable it only if you plan to use dshow/gdigrab etc.
#if RELEASE
FFmpegLogLevel = FFmpegLogLevel.Quiet,
LogLevel = LogLevel.Quiet,
#else
FFmpegLogLevel = FFmpegLogLevel.Warning,
LogLevel = LogLevel.Debug,
LogOutput = ":debug",
//LogOutput = ":console",
//LogOutput = @"C:\Flyleaf\Logs\flyleaf.log",
#endif
//PluginsPath = @"C:\Flyleaf\Plugins",
UIRefresh = false, // Required for Activity, BufferedDuration, Stats in combination with Config.Player.Stats = true
UIRefreshInterval = 250, // How often (in ms) to notify the UI
UICurTimePerSecond = true, // Whether to notify UI for CurTime only when it's second changed or by UIRefreshInterval
});
}
}
}
2.ViewModel中配置参数等信息;
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using FlyleafLib.MediaPlayer;
using FlyleafLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Media;
namespace FlyleafDemo
{
public class MainViewModel:ObservableObject
{
private Player player;
public Player Player
{
get => player;
set => SetProperty(ref player, value);
}
private Config config;
public Config Config
{
get => config;
set => SetProperty(ref config, value);
}
private string uriString;
public string UriString
{
get => uriString;
set => SetProperty(ref uriString, value);
}
public IRelayCommand<string> PlayCommand { get; set; }
public MainViewModel()
{
Config = new Config();
Config.Video.BackgroundColor = Colors.Transparent;
// 设置播放延迟为100ms,可能我理解有误,具体可以在项目issues里查看
// Config.Player.MaxLatency = 100 * 10000;
Player = new Player(Config);
PlayCommand = new RelayCommand<string>(PlayAction);
UriString = uri1;
}
private string currentUri = string.Empty;
private string uri1 = "rtsp://192.168.20.2:554/cam/realmonitor?channel=1&subtype=0&unicast=true&proto=Onvif";
private string uri2 = "rtsp://192.168.20.3:554/cam/realmonitor?channel=1&subtype=0&unicast=true&proto=Onvif";
private void PlayAction(string uri)
{
if (!string.IsNullOrEmpty(uri))
{
if (currentUri == uri1)
{
//Player.Commands.Stop.Execute(null);
currentUri = uri2;
Player.Commands.Open.Execute(uri2);
}
else
{
//Player.Commands.Stop.Execute(null);
currentUri = uri1;
Player.Commands.Open.Execute(uri1);
}
}
}
}
}
3.View中配置布局等信息;
<Window
x:Class="FlyleafDemo.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:fl="clr-namespace:FlyleafLib.Controls.WPF;assembly=FlyleafLib"
xmlns:local="clr-namespace:FlyleafDemo"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
Title="MainWindow"
Width="800"
Height="450"
mc:Ignorable="d">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="5*" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<fl:FlyleafHost
AttachedDragMove="Both"
KeyBindings="Both"
Player="{Binding Player, UpdateSourceTrigger=PropertyChanged, Mode=TwoWay}">
<Viewbox>
<TextBlock Foreground="DarkOrange" Text="Hello Flyleaf Overlay!" />
</Viewbox>
</fl:FlyleafHost>
<Button
Grid.Row="1"
Command="{Binding PlayCommand}"
CommandParameter="{Binding UriString, UpdateSourceTrigger=PropertyChanged, Mode=TwoWay}" />
</Grid>
</Window>
4.在xaml.cs中确定View和ViewModel的绑定关系
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace FlyleafDemo
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
this.DataContext = new MainViewModel();
}
}
}
总结
前端控件绑定比较方便,减少了在xaml.cs中的耦合逻辑
我尝试过三路视频同时播放,效果不错,系统资源消耗也不高
很多参数都可以在Config中配置,一些交互逻辑可以在Player中执行,比较清晰
但是,单视频控件切换视频流的时候,会有一定时间延迟,我尝试过使用
Player.Commands.Stop.Execute(null);
但效果不大。
感兴趣的可以深挖源码,我这里只是抛砖引玉。
Demo效果图如下
版权声明:本文为CSDN博主「maoleigepu」的原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接及本声明。
原文链接:https://blog.csdn.net/maoleigepu/article/details/133268837