SQLite4Unity3d安卓 在手机上创建sqlite失败解决

总结

要在Unity上运行一次出现库,再打包进APK内

问题

使用示例代码的创建库

cs 复制代码
var dbPath = string.Format(@"Assets/StreamingAssets/{0}", DatabaseName);
#else
        // check if file exists in Application.persistentDataPath
        var filepath = string.Format("{0}/{1}", Application.persistentDataPath, DatabaseName);

        if (!File.Exists(filepath))
        {
            Debug.Log("Database not in Persistent path");
            // if it doesn't ->
            // open StreamingAssets directory and load the db ->

#if UNITY_ANDROID
            var loadDb = new WWW("jar:file://" + Application.dataPath + "!/assets/" + DatabaseName);  // this is the path to your StreamingAssets in android
            while (!loadDb.isDone) { }  // CAREFUL here, for safety reasons you shouldn't let this while loop unattended, place a timer and error check
            // then save to Application.persistentDataPath
            File.WriteAllBytes(filepath, loadDb.bytes);
#elif UNITY_IOS
                 var loadDb = Application.dataPath + "/Raw/" + DatabaseName;  // this is the path to your StreamingAssets in iOS
                // then save to Application.persistentDataPath
                File.Copy(loadDb, filepath);
#elif UNITY_WP8
                var loadDb = Application.dataPath + "/StreamingAssets/" + DatabaseName;  // this is the path to your StreamingAssets in iOS
                // then save to Application.persistentDataPath
                File.Copy(loadDb, filepath);

#elif UNITY_WINRT
		var loadDb = Application.dataPath + "/StreamingAssets/" + DatabaseName;  // this is the path to your StreamingAssets in iOS
		// then save to Application.persistentDataPath
		File.Copy(loadDb, filepath);
		
#elif UNITY_STANDALONE_OSX
		var loadDb = Application.dataPath + "/Resources/Data/StreamingAssets/" + DatabaseName;  // this is the path to your StreamingAssets in iOS
		// then save to Application.persistentDataPath
		File.Copy(loadDb, filepath);
#else
	var loadDb = Application.dataPath + "/StreamingAssets/" + DatabaseName;  // this is the path to your StreamingAssets in iOS
	// then save to Application.persistentDataPath
	File.Copy(loadDb, filepath);

#endif

            Debug.Log("Database written");
        }

        var dbPath = filepath;
#endif
        connectionSQL = new SQLiteConnection(dbPath, SQLiteOpenFlags.ReadWrite | SQLiteOpenFlags.Create);
        Debug.Log("Final PATH: " + dbPath);

去到指定位置发现库创建失败,或者说没有这个库

此时无库

解决

点击运行后

等待5秒左右,出现库,关停程序

再次打包,导入

库出现了!

相关推荐
码上有光4 分钟前
Linux:信号的认识、信号的产生、信号的保存、信号的处理
android·linux·运维·信号
silvamux_1 小时前
4款新模型商务邮件翻译横评:0.98到0.46
android·java·javascript
ynchyong1 小时前
创建MySQL只读账号
android·数据库·mysql
朱涛的自习室11 小时前
我给 Gemini 4 和 DeepSeek 搞了套「末位淘汰」,AI 干活会更猛吗?(Day 3)
android·前端·后端
阿松爱学习13 小时前
【Unity开发】监听Scene场景事件
unity·c#
应用市场17 小时前
离线小游戏做“每日挑战”:日期当随机种子,整局存成 JSON,再加一个“我不是机器人”
android·kotlin·游戏开发
零基础12318 小时前
为什么 Agent 用 SQLite 数据库?
前端·人工智能·sqlite·开源
一铭1119918 小时前
海豹办公 1.9.15 跨端办公软件实践 文档兼容 Access 数据库与移动 WebView 排错
android·数据库·electron·开源软件·access
geats人山人海19 小时前
java 7异常
android·java·开发语言
2601_9620710020 小时前
Kimi K3 vs DeepSeek V4-Pro实测对比:2026年同一入口十道题,耗时与token消耗差在哪
android·java·数据库