[游戏开发][Unity] Xlua生成wrap文件报错、打AB包Wrap报错

Xlua生成wrap文件,自带添加了ref字段报错

例如Material生成MaterialWrap时,EnableKeyword(in LocalKeyword keyword);带着in关键字,所以在Wrap文件中会自动在参数前生成ref关键字导致编译不过

解决办法:

换Xlua版本就好了,也不知道我xlua当时从哪个版本copy过来的,换了xlua-master里的Xlua源码,再次生成wrap就没问题了。

打包时Xlua Wrap文件报错:

cs 复制代码
Assets\XLua\Gen\UnityEngine_AudioSourceWrap.cs(169,57): error CS1061: 'AudioSource' does not contain a definition for 'PlayOnGamepad' and no accessible extension method 'PlayOnGamepad' accepting a first argument of type 'AudioSource' could be found (are you missing a using directive or an assembly reference?)
Assets\XLua\Gen\UnityEngine_AudioSourceWrap.cs(197,57): error CS1061: 'AudioSource' does not contain a definition for 'DisableGamepadOutput' and no accessible extension method 'DisableGamepadOutput' accepting a first argument of type 'AudioSource' could be found (are you missing a using directive or an assembly reference?)
Assets\XLua\Gen\UnityEngine_AudioSourceWrap.cs(227,57): error CS1061: 'AudioSource' does not contain a definition for 'SetGamepadSpeakerMixLevel' and no accessible extension method 'SetGamepadSpeakerMixLevel' accepting a first argument of type 'AudioSource' could be found (are you missing a using directive or an assembly reference?)
Assets\XLua\Gen\UnityEngine_AudioSourceWrap.cs(256,57): error CS1061: 'AudioSource' does not contain a definition for 'SetGamepadSpeakerMixLevelDefault' and no accessible extension method 'SetGamepadSpeakerMixLevelDefault' accepting a first argument of type 'AudioSource' could be found (are you missing a using directive or an assembly reference?)
Assets\XLua\Gen\UnityEngine_AudioSourceWrap.cs(286,57): error CS1061: 'AudioSource' does not contain a definition for 'SetGamepadSpeakerRestrictedAudio' and no accessible extension method 'SetGamepadSpeakerRestrictedAudio' accepting a first argument of type 'AudioSource' could be found (are you missing a using directive or an assembly reference?)
Assets\XLua\Gen\UnityEngine_AudioSourceWrap.cs(311,33): error CS0234: The type or namespace name 'GamepadSpeakerOutputType' does not exist in the namespace 'UnityEngine' (are you missing an assembly reference?)
Assets\XLua\Gen\UnityEngine_AudioSourceWrap.cs(313,63): error CS0117: 'AudioSource' does not contain a definition for 'GamepadSpeakerSupportsOutputType'
Assets\XLua\Gen\UnityEngine_AudioSourceWrap.cs(982,54): error CS1061: 'AudioSource' does not contain a definition for 'gamepadSpeakerOutputType' and no accessible extension method 'gamepadSpeakerOutputType' accepting a first argument of type 'AudioSource' could be found (are you missing a using directive or an assembly reference?)
Assets\XLua\Gen\UnityEngine_AudioSourceWrap.cs(1396,29): error CS0234: The type or namespace name 'GamepadSpeakerOutputType' does not exist in the namespace 'UnityEngine' (are you missing an assembly reference?)
Assets\XLua\Gen\UnityEngine_AudioSourceWrap.cs(1397,23): error CS1061: 'AudioSource' does not contain a definition for 'gamepadSpeakerOutputType' and no accessible extension method 'gamepadSpeakerOutputType' accepting a first argument of type 'AudioSource' could be found (are you missing a using directive or an assembly reference?)
Assets\XLua\Gen\UnityEngine_MeshRendererWrap.cs(137,60): error CS1061: 'MeshRenderer' does not contain a definition for 'scaleInLightmap' and no accessible extension method 'scaleInLightmap' accepting a first argument of type 'MeshRenderer' could be found (are you missing a using directive or an assembly reference?)
Assets\XLua\Gen\UnityEngine_MeshRendererWrap.cs(151,54): error CS1061: 'MeshRenderer' does not contain a definition for 'receiveGI' and no accessible extension method 'receiveGI' accepting a first argument of type 'MeshRenderer' could be found (are you missing a using directive or an assembly reference?)
Assets\XLua\Gen\UnityEngine_MeshRendererWrap.cs(165,61): error CS1061: 'MeshRenderer' does not contain a definition for 'stitchLightmapSeams' and no accessible extension method 'stitchLightmapSeams' accepting a first argument of type 'MeshRenderer' could be found (are you missing a using directive or an assembly reference?)
Assets\XLua\Gen\UnityEngine_MeshRendererWrap.cs(211,35): error CS1061: 'MeshRenderer' does not contain a definition for 'scaleInLightmap' and no accessible extension method 'scaleInLightmap' accepting a first argument of type 'MeshRenderer' could be found (are you missing a using directive or an assembly reference?)
Assets\XLua\Gen\UnityEngine_MeshRendererWrap.cs(227,23): error CS1061: 'MeshRenderer' does not contain a definition for 'receiveGI' and no accessible extension method 'receiveGI' accepting a first argument of type 'MeshRenderer' could be found (are you missing a using directive or an assembly reference?)
Assets\XLua\Gen\UnityEngine_MeshRendererWrap.cs(242,35): error CS1061: 'MeshRenderer' does not contain a definition for 'stitchLightmapSeams' and no accessible extension method 'stitchLightmapSeams' accepting a first argument of type 'MeshRenderer' could be found (are you missing a using directive or an assembly reference?)
Error building Player because scripts had compiler errors

解决方法

Xlua的配置文件有个专门添加[LuaCallCSharp]、[CSharpCallLua]、[BlackList]的方法,在xlua-master源码里是ExampleGenConfig.cs或者ExampleConfig.cs

BlackList的作用:生成的wrap文件中屏蔽字段和方法

BlackList如何配置:

屏蔽变量和方法的方式如下,都罗列出来了,对号入座。

屏蔽变量

cs 复制代码
new List<string>(){"UnityEngine.AudioSource", "gamepadSpeakerOutputType"},

屏蔽无参方法

cs 复制代码
new List<string>(){"UnityEngine.AudioSource", "DisableGamepadOutput"},

屏蔽参数是Int32的方法

cs 复制代码
new List<string>(){"UnityEngine.AudioSource", "PlayOnGamepad","System.Int32"},

屏蔽多参数方法

cs 复制代码
new List<string>(){"UnityEngine.AudioSource", "SetGamepadSpeakerRestrictedAudio","System.Int32","System.Boolean"},

请注意,AudioSource前面的命名空间不能省略

找到BlackList

cs 复制代码
 //黑名单
    [BlackList]
    public static List<List<string>> BlackList = new List<List<string>>()  {
                new List<string>(){"System.Xml.XmlNodeList", "ItemOf"},
                new List<string>(){"UnityEngine.WWW", "movie"},
    #if UNITY_WEBGL
                new List<string>(){"UnityEngine.WWW", "threadPriority"},
    #endif
                new List<string>(){"UnityEngine.Texture2D", "alphaIsTransparency"},
                new List<string>(){"UnityEngine.Security", "GetChainOfTrustValue"},
                new List<string>(){"UnityEngine.CanvasRenderer", "onRequestRebuild"},
                new List<string>(){"UnityEngine.Light", "areaSize"},
                new List<string>(){"UnityEngine.Light", "lightmapBakeType"},
    #if UNITY_ANDROID
                new List<string>(){"UnityEngine.Light", "SetLightDirty"},
                new List<string>(){"UnityEngine.Light", "shadowRadius"},
                new List<string>(){"UnityEngine.Light", "shadowAngle"},
    #endif
                new List<string>(){"UnityEngine.WWW", "MovieTexture"},
                new List<string>(){"UnityEngine.WWW", "GetMovieTexture"},
                new List<string>(){"UnityEngine.AnimatorOverrideController", "PerformOverrideClipListCleanup"},
    #if !UNITY_WEBPLAYER
                new List<string>(){"UnityEngine.Application", "ExternalEval"},
    #endif
                new List<string>(){"UnityEngine.GameObject", "networkView"}, //4.6.2 not support
                new List<string>(){"UnityEngine.Component", "networkView"},  //4.6.2 not support
                new List<string>(){"System.IO.FileInfo", "GetAccessControl", "System.Security.AccessControl.AccessControlSections"},
                new List<string>(){"System.IO.FileInfo", "SetAccessControl", "System.Security.AccessControl.FileSecurity"},
                new List<string>(){"System.IO.DirectoryInfo", "GetAccessControl", "System.Security.AccessControl.AccessControlSections"},
                new List<string>(){"System.IO.DirectoryInfo", "SetAccessControl", "System.Security.AccessControl.DirectorySecurity"},
                new List<string>(){"System.IO.DirectoryInfo", "CreateSubdirectory", "System.String", "System.Security.AccessControl.DirectorySecurity"},
                new List<string>(){"System.IO.DirectoryInfo", "Create", "System.Security.AccessControl.DirectorySecurity"},
                new List<string>(){"UnityEngine.MonoBehaviour", "runInEditMode"},
            };

然后把我下面这一段加入到中间

cs 复制代码
    //Texture
    new List<string>(){"UnityEngine.Texture", "imageContentsHash"},

    //MeshRenderer
    new List<string>(){"UnityEngine.MeshRenderer", "scaleInLightmap"},
    new List<string>(){"UnityEngine.MeshRenderer", "receiveGI"},
    new List<string>(){"UnityEngine.MeshRenderer", "stitchLightmapSeams"},
    new List<string>(){"UnityEngine.MeshRenderer", "scaleInLightmap"},
    new List<string>(){"UnityEngine.MeshRenderer", "receiveGI"},
    new List<string>(){"UnityEngine.MeshRenderer", "stitchLightmapSeams"},

    //AudioSource
    new List<string>(){"UnityEngine.AudioSource", "gamepadSpeakerOutputType"},
    new List<string>(){"UnityEngine.AudioSource", "PlayOnGamepad","System.Int32"},
    new List<string>(){"UnityEngine.AudioSource", "DisableGamepadOutput"},
    new List<string>(){"UnityEngine.AudioSource", "SetGamepadSpeakerMixLevel","System.Int32","System.Int32"},
    new List<string>(){"UnityEngine.AudioSource", "SetGamepadSpeakerMixLevelDefault","System.Int32"},
    new List<string>(){"UnityEngine.AudioSource", "SetGamepadSpeakerRestrictedAudio","System.Int32","System.Boolean"},
    new List<string>(){"UnityEngine.AudioSource", "GamepadSpeakerSupportsOutputType","UnityEngine.GamepadSpeakerOutputType"},

再次执行Clear Generated Code、Generated Code后,会发现Wrap文件里的相关变量和方法都消失了。再次打包则不会报错

相关推荐
dr李四维7 分钟前
iOS构建版本以及Hbuilder打iOS的ipa包全流程
前端·笔记·ios·产品运营·产品经理·xcode
雯0609~28 分钟前
网页F12:缓存的使用(设值、取值、删除)
前端·缓存
℘团子এ31 分钟前
vue3中如何上传文件到腾讯云的桶(cosbrowser)
前端·javascript·腾讯云
学习前端的小z36 分钟前
【前端】深入理解 JavaScript 逻辑运算符的优先级与短路求值机制
开发语言·前端·javascript
彭世瑜1 小时前
ts: TypeScript跳过检查/忽略类型检查
前端·javascript·typescript
FØund4041 小时前
antd form.setFieldsValue问题总结
前端·react.js·typescript·html
Backstroke fish1 小时前
Token刷新机制
前端·javascript·vue.js·typescript·vue
小五Five1 小时前
TypeScript项目中Axios的封装
开发语言·前端·javascript
小曲程序1 小时前
vue3 封装request请求
java·前端·typescript·vue
临枫5411 小时前
Nuxt3封装网络请求 useFetch & $fetch
前端·javascript·vue.js·typescript